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Should nullsec industry > hisec industry?

First post First post
Author
DrClit
Caldari Provisions
Caldari State
#1061 - 2013-04-10 12:20:30 UTC
Dave Stark wrote:
DrClit wrote:
Dave Stark wrote:



go read my posts and find out.


LOL....

you sound like Sheldon Cooper stuck in a loop so ill leave you there since it seems completely beyond you to have a civilised discussion.


hard to do that when one party refuses to read the posts.


I asked you to explain it again becuase i still get your argument.

There is a rule in effective commucation that says:

"The effectiveness of my communication is in the response i get".

just saying.
Dave stark
#1062 - 2013-04-10 12:24:18 UTC
DrClit wrote:
just saying.


you're not actually saying anything; that's the entire problem.
DrClit
Caldari Provisions
Caldari State
#1063 - 2013-04-10 12:25:31 UTC
Dave Stark wrote:
DrClit wrote:
just saying.


you're not actually saying anything; that's the entire problem.


read my posts again and you will see that there is no problem.
Dave stark
#1064 - 2013-04-10 12:31:38 UTC
DrClit wrote:
Dave Stark wrote:
DrClit wrote:
just saying.


you're not actually saying anything; that's the entire problem.


read my posts again and you will see that there is no problem.


i've read them, there isn't anything for the last 2 pages or so.

how long do you think we can keep this up for before some one else posts, or it gets locked, or something? i'd put isk on at least another page.
DrClit
Caldari Provisions
Caldari State
#1065 - 2013-04-10 12:34:37 UTC
Dave Stark wrote:
DrClit wrote:
Dave Stark wrote:
DrClit wrote:
just saying.


you're not actually saying anything; that's the entire problem.


read my posts again and you will see that there is no problem.


i've read them, there isn't anything for the last 2 pages or so.

how long do you think we can keep this up for before some one else posts, or it gets locked, or something? i'd put isk on at least another page.


I still think you should read them again im pretty sure you'd get it eventually.
Bi-Mi Lansatha
The Scope
Gallente Federation
#1066 - 2013-04-10 12:38:53 UTC
Dave Stark wrote:
...
how long do you think we can keep this up for before some one else posts, or it gets locked, or something? i'd put isk on at least another page.
Can i have my 1 ISK? Blink

It isn't my place, but you two seem to be somewhat 'warmed up'. Perhaps let it go for a while?

I have Guinness !
Dave stark
#1067 - 2013-04-10 12:44:34 UTC
Bi-Mi Lansatha wrote:
Dave Stark wrote:
...
how long do you think we can keep this up for before some one else posts, or it gets locked, or something? i'd put isk on at least another page.
Can i have my 1 ISK? Blink

It isn't my place, but you two seem to be somewhat 'warmed up'. Perhaps let it go for a while?

I have Guinness !


damn you.
Velicitia
XS Tech
#1068 - 2013-04-10 12:44:41 UTC  |  Edited by: Velicitia
DrClit wrote:
Dave Stark wrote:


if you really did think, perhaps you would have noticed i'm in an npc corp. hence, i don't live in null.

the very fact that mining the ores in null sec requires more training time is the reason null sec ores should be worth more, not just because they're in null.
just like the same way level 4 missions are worth more than level 1 missions because you have to spend more time training to fly things capable of dealing with the missions.


Thats complete rubbish you can mine all types of ore with level 1 skills. missioning is completely different since you are right to complete the hard missions solo you need higher skills. I remember the days of sitting mining Arkonor in a hulk rigged up for max yield per cycle and did it fairly effectively with bare mining skills.


"bare" mining skills for a hulk "fit for max yield" are hardly "bare mining skills".

"bare mining skills" in a venture are more what you're arguing about.

Yes, you can use a no skill (L1 Ore Frig, L1 Mining) character to mine. You're getting just under 103m3 per laser (102.9), assuming you're running with Cu Vapor Miners (base 49 m3/cycle). with 2 lasers, that's about 206 m3/minute. Arkonor is 16 m3/unit, so you're getting 6 units per laser (well, 6.4 or so, but EVE rounds down).

You need 200 units (3,600 m3) to refine Ark. This will take you approximately 15 minutes (pulling in 12/minute), and net you about 850k (~129k for the zyd, ~717k for the mega, and 1620 for the trit using Eve-central Jita median buy price). ASSUMING PERFECT REFINING

In that same 30 minutes, mining veldspar, you get 61740 units of veld (205.8 m3/min = 2058 units/min * 30 min), netting you about 1m ISK. ASSUMING PERFECT REFINING.

Now, your no-skill miner isn't going to have perfect refining. IIRC, the base yield for a no-skill toon (after taxes) is a little over 80% (since you need refining 1 to refine).

Net yield is (station base) + ((refining constant) * (refining factor) * (efficiency factor) * (spec factor)) where:

- station base is the base yield of the station (50% in hisec usually)
- refining constant is 37.5%
- refining factor is 1+(0.02*Refining Skill Level)
- efficiency factor is 1+(0.04*Refinery Efficiency Skill Level)
- spec factor is 1+(0.05*Ore Processing Skill Level)

So, our rookie miner has a yield of 50 + (37.5*1.02*1*1) = 88.25, less station taxes ... 88.25*.95 = 83.83%
Ark = 700k
Veld = 830k

Now, we're assuming that there aren't any belt rats. I'm gonna go out on a limb and say that a no-skill venture can't tank nullsec belt rats in the same vein as a no-skill frig can't tank a L4 mission.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bi-Mi Lansatha
The Scope
Gallente Federation
#1069 - 2013-04-10 12:47:45 UTC
Dave Stark wrote:
Bi-Mi Lansatha wrote:
Dave Stark wrote:
...
how long do you think we can keep this up for before some one else posts, or it gets locked, or something? i'd put isk on at least another page.
Can i have my 1 ISK? Blink

It isn't my place, but you two seem to be somewhat 'warmed up'. Perhaps let it go for a while?

I have Guinness !


damn you.
Lol
Jenn aSide
Worthless Carebears
The Initiative.
#1070 - 2013-04-10 12:49:15 UTC  |  Edited by: Jenn aSide
And now to get back on track :) .

The Question is: should null industry be better than high sec industry.

The real answer is - NO, it shouldn't by default be better, but players in null sec should (IF they put in the time and effort, risk loss and work to defend it) be able to build the "99% self sufficient" industrial empires CCP has said they them to be able to.

A player should be able to just live and play in null sec if thats what they choose to do. As it s now, that's nearly impossible, somehow, in some way either that player has to go back to "empire" (or maintain an empire presence via alts) for stuff OR pay someone else to bring them stuff from empire. After 10 years of spenidng TRILLIONS of isk and fighting (killing millions of ships), null sec has 3% of high sec's industrial capacity.

Is a player wants to live in null sec and be an industrialist/builder/whatever, they syhould be able to do that without having to be dependent on empire, in the EXACt same way that a player who doesn't want to leave high sec should not be forced to. High sec partisans wo't back any change though, because one the one hand they are condemning the kinds of people who go to null sec while on the other hand they are happily selling them the fruits of their high sec carebearing.....

Please CCP, free us from Core Worlds/High Sec Tyranny!. Cuba Null Sec Libre!
Velicitia
XS Tech
#1071 - 2013-04-10 13:00:08 UTC
I'll agree that it shouldn't be better by default -- but, with the right amount of effort, it should be better, and be able to cut itself off from empire -- with the exception that minerals and moongoo be exported to fund the alliances (because you still need ISK to pay off CONCORD, etc).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#1072 - 2013-04-10 13:02:52 UTC
Velicitia wrote:
I'll agree that it shouldn't be better by default -- but, with the right amount of effort, it should be better, and be able to cut itself off from empire -- with the exception that minerals and moongoo be exported to fund the alliances (because you still need ISK to pay off CONCORD, etc).


Needing to ship stuff to empire to fund alliances is still dependence, and ccp's stated goal for null was virtual independence ("99% self sufficent").

The relationship between null and high (and all other parts of EVE) should be free and fair trade, not the current one way slavery to high sec.
Murk Paradox
Ministry of War
Amarr Empire
#1073 - 2013-04-10 13:08:35 UTC
Dave Stark wrote:
Bi-Mi Lansatha wrote:
Dave Stark wrote:
...even so, you still can't deny things such as high sec mining having a higher isk/m3 (and thus higher isk/hour) than null sec mining being justifiable....
I have no experience in 0.0 mining, but that does seem old.


granted in the month or so since originally did the maths trit etc has fallen so high sec lost some of it's isk/m3 value, but it's still above null sec, the only real argument that i'm wrong is rorq bonuses vs orca bonuses. a few days ago it was roughly 6% more isk/m3 mining in high sec, but rorq bonuses give you a 14% yield increase so it could be argued that null is actually worth more isk/hour but then there's the logistical costs, the interruption of neutrals in local, all that jazz.

but as far as numbers go, scordite isk/m3 > large grav site sov upgrade thingy isk/m3.



What if you took the fact of the market being player ran (ignoring the price in one market versus another, we know the player is going to transport whereever the # is greater) and also took into consideration that rock for rock (yea I know) null does have a higher value of ore? Based on m3 I mean.

Now, with the supposed factor of null having a fleet of exhumers going to work, you can get a much greater quantity out of those belts right? Quantity is it's own quality and all that.

I think that's the design behind null having a greater "value".

Yes you can say "but Murk, you can just move belts" and you'd be right! But as a for instance, even if I decide to solo mine after work for a few hours to chill in say... Jel... 70% of the belts are either fully stripped or are not going to give enough yield to make it worth my time.

If I say mined in a system that had 5 station and only 6 belts in null... and logged on late in the day, I'm pretty sure I could mine as much as I want without having to switch rocks, let alone belts.

So in short, I don't think using the market is going to actually reinforce the reality of what belt has a greater value in what sector of space.

I understand the point of spending costs to move the ore, but in reality, we are talking about using the ore to build ships, not sell to the public right? After all, null is about empire building.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#1074 - 2013-04-10 13:11:58 UTC
Dave Stark wrote:
DrClit wrote:
I think what you are trying to do is sugar coat the fact that just becuase you live in null sec gives you the right to earn more isk, just because.


if you really did think, perhaps you would have noticed i'm in an npc corp. hence, i don't live in null.

the very fact that mining the ores in null sec requires more training time is the reason null sec ores should be worth more, not just because they're in null.
just like the same way level 4 missions are worth more than level 1 missions because you have to spend more time training to fly things capable of dealing with the missions.



They are worth more based on difficulty and the content, not what you had to train.

I've done plenty of L4's in a frigate.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

March rabbit
Aliastra
Gallente Federation
#1075 - 2013-04-10 13:19:00 UTC
Jenn aSide wrote:
Velicitia wrote:
I'll agree that it shouldn't be better by default -- but, with the right amount of effort, it should be better, and be able to cut itself off from empire -- with the exception that minerals and moongoo be exported to fund the alliances (because you still need ISK to pay off CONCORD, etc).


Needing to ship stuff to empire to fund alliances is still dependence, and ccp's stated goal for null was virtual independence ("99% self sufficent").

well. i can;t say much about SOV-tax values but....

All 0.0 regions has NPC with bounties. So (theoretically) 0.0 every alliance has direct stream of ISK from ratting. Isn't it a way to complete self-sufficient funding?

Jenn aSide wrote:

The relationship between null and high (and all other parts of EVE) should be free and fair trade, not the current one way slavery to high sec.

What does high-sec have no one outside has too?

Short answer: Jita market and industrial capacities. That's all.

However high-sec needs a lot: materials for T3, materials for T2, dead-space stuff, high-level minerals, ...

Where is the real slavery then?

The Mittani: "the inappropriate drunked joke"

Dave stark
#1076 - 2013-04-10 13:19:19 UTC  |  Edited by: Dave Stark
Murk Paradox wrote:
What if you took the fact of the market being player ran (ignoring the price in one market versus another, we know the player is going to transport whereever the # is greater) and also took into consideration that rock for rock (yea I know) null does have a higher value of ore? Based on m3 I mean.

Now, with the supposed factor of null having a fleet of exhumers going to work, you can get a much greater quantity out of those belts right? Quantity is it's own quality and all that.

I think that's the design behind null having a greater "value".

Yes you can say "but Murk, you can just move belts" and you'd be right! But as a for instance, even if I decide to solo mine after work for a few hours to chill in say... Jel... 70% of the belts are either fully stripped or are not going to give enough yield to make it worth my time.

If I say mined in a system that had 5 station and only 6 belts in null... and logged on late in the day, I'm pretty sure I could mine as much as I want without having to switch rocks, let alone belts.

So in short, I don't think using the market is going to actually reinforce the reality of what belt has a greater value in what sector of space.

I understand the point of spending costs to move the ore, but in reality, we are talking about using the ore to build ships, not sell to the public right? After all, null is about empire building.


in null sec, mining is done in grav sites. grav sites are worth less isk/m3 than scordite. thank spod and gneiss for that, dragging down the average isk/m3 of a grav site.
unfortunately due to the nature of grav sites, you can't just cherry pick the ark and ignore the rest.

nothing stops you putting those exhumers in high sec and obtaining the same quantity, at a higher isk/quantity value.

the only thing null has going for it is the rorq bonuses, which as i pointed out are the hinge of the debate as to which is worth more isk, high sec or null sec. i'm not saying high sec is always more profitable, however it is generally when all considerations are taken in to account i feel it is. oh and scordite isk/m3 > grav site isk/m3 is just fact, i've run the maths. although i haven't updated the sheet in a few days, but i doubt it has changed all that much. although the gap is closing.

then i will repeat the "move belts" suggestion. the ore is there if you look for it, even with the proliferation of high sec miners.
find that remaining 30% of belts, or pick another activity.

# of belts in null sec is irrelevant, once you have the first industry upgrade installed in a sov system.

you might not think so, but that's exactly how it works. a belt's value is determined by how much isk the market will give you for it's contents.

as for transport costs there will always be costs; yes some minerals will be kept for local production. however by nature 0.0 must over produce megacyte/zyd/morphite because high sec doesn't have access to those minerals so the excess has to be exported. the only way to reduce these costs to 0 is to basically say "all production is done in null" and that's silly.
Jenn aSide
Worthless Carebears
The Initiative.
#1077 - 2013-04-10 13:25:18 UTC  |  Edited by: Jenn aSide
March rabbit wrote:


well. i can;t say much about SOV-tax values but....

All 0.0 regions has NPC with bounties. So (theoretically) 0.0 every alliance has direct stream of ISK from ratting. Isn't it a way to complete self-sufficient funding?


What do you spend the isk on in null sec if all the builders (even the one who WANT to build in null sec) are living in high sec?

We're talking about industry, not isk. Industrialist should be able to live in null if they want to.

BUT if we are talking about is, it's still easier to make almost as much is (or more if you count incursions) in high sec.

Quote:

What does high-sec have no one outside has too?

Short answer: Jita market and industrial capacities. That's all.

However high-sec needs a lot: materials for T3, materials for T2, dead-space stuff, high-level minerals, ...

Where is the real slavery then?


High sec eosn't "need" the stuff wormholes and null sec provide. You don't HAVE to fly Tengus and machariels, in a real pinch you can fly locally produced tech 1 ships just fine if that's all you had.

Null sec NEEDS things that can't be produced locally (or that cost too much to produce locally). With 3% of high sec building capacity, null sec can't provide the numbers of complete ships needed to maintain current levels of PVP, we NEED ships built in empire.

Null sec NEEDs what high sec has, High sec just "wants" what comes from outside but doesn't need it, so yes, the rest of us ARE slaves to high sec.
baltec1
Bat Country
Pandemic Horde
#1078 - 2013-04-10 13:28:59 UTC
DrClit wrote:


Build a pos then douche. Your argument is like arguing against starving people dont eat much food anyway so why give them any to begin with.


Yes lets spend hundreds of billions a month on POS that can be attacked to get what high sec has for almost free and no risk!
Dave stark
#1079 - 2013-04-10 13:31:30 UTC
baltec1 wrote:
DrClit wrote:


Build a pos then douche. Your argument is like arguing against starving people dont eat much food anyway so why give them any to begin with.


Yes lets spend hundreds of billions a month on POS that can be attacked to get what high sec has for almost free and no risk!


but it's null sec, it's supposed to have more risk!
Velicitia
XS Tech
#1080 - 2013-04-10 13:39:40 UTC  |  Edited by: Velicitia
Jenn aSide wrote:
Velicitia wrote:
I'll agree that it shouldn't be better by default -- but, with the right amount of effort, it should be better, and be able to cut itself off from empire -- with the exception that minerals and moongoo be exported to fund the alliances (because you still need ISK to pay off CONCORD, etc).


Needing to ship stuff to empire to fund alliances is still dependence, and ccp's stated goal for null was virtual independence ("99% self sufficent").

The relationship between null and high (and all other parts of EVE) should be free and fair trade, not the current one way slavery to high sec.


True. The trouble is getting it right.

In my limited experiences with w-space, it seems just about right.
They don't have ice, so import that from k-space. They don't have "much" manufacturing capacity, so export mostly finished parts to k-space for final assembly (or the raw materials I suppose, whichever is easier profit-wise).

Nullsec is more touchy -- make it too good, and there's no need to export to hisec ... so it should be done in a few passes; rather than one big "we fixed it!" patch. No exports to hisec/empire, and then empire T2 will skyrocket.

edit -- skyrocketing T2 may not be a bad thing ... but it raises the barrier that much farther.

On top of that, once nullsec stops putting upward pressure on T1 ships, they start declining in price. At some point, it again becomes favorable to buy in hisec and ship everything back to null, and we end up right where we are.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia