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[Odyssey] Tech 1 Battleships - Gallente

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Author
Deacon Abox
Black Eagle5
#981 - 2013-04-10 04:28:48 UTC  |  Edited by: Deacon Abox
Meanwhile take a gander at the Caldari thread for some comedic relief. Lolhttps://forums.eveonline.com/default.aspx?g=posts&m=2862198#post2862198

You see, why should anyone have to train more than one BS line in order to be able to have a ship with each of the three main weapon systems bonused at your disposal? Don't know why that race attracts these kinds of players.P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Femeref
The Scope
Gallente Federation
#982 - 2013-04-10 04:35:44 UTC
As an exclusive Gallente pilot, here's my take.

I always thought the Domi lost it's extra slot because of it's double damage bonus, not because it was a drone boat. Like the pest with only 6 turrets, or the phoon having to split it double damage across different weapon systems that used the same slots.
If you take away the double damage give it a slot back, I would say low. And because the geddon is both an ewar and drone boat that can be your excuse for not giving it another slot and possibly balance the 2 of them out. This might make the Domi even more versatile.

The idea of an Assault batteship being able to survive to make it back to a gate 35 k off, seems to fit more with the Hype than the Mega because of the rep bonus. In addition because active repping doesn't come with the big velocity and agility nerf, doesn't it seem more sensible to increase the agility and velocity of this ship instead? The idea of the 8/5/6 slot layout with this train of thought and things seem to fit.

That leaves the Mega, which needs to attempt to be both tank and gank, and fleet doctrine. I am not versed in this, but wouldn't moving the utility slot to a low effective give it a boost to either dps, range or tank based on what is fit. That does step on the toes of the Navy Mega, but just give that an 8th turret. And in fleet doctrine, isn't damage bonus better than ROF, so give it the drone back and leave the damage bonus.
Antimatter Launcher
ELVE Industries
#983 - 2013-04-10 04:38:08 UTC
Askulf Joringer wrote:


Easy solution is to drop a gun and a high slot, and add a low and 25m3 drone bandwidth.


no, each faction has a BS with 8 Guns. the hyperion would become a megathron copy with trade of tracking or armor rep bonus. thats non sense
fukier
Gallente Federation
#984 - 2013-04-10 04:40:43 UTC  |  Edited by: fukier
i think the mega should be the combat ship and the Hyperion be the attack ship...

i mean look at the hyperion its a giant thruster... it should be fast and active tank rigs dont slow you down so it would go better with the ship bonus...

i would lower the mass of the ship and lower its sig radius and its ehp...

then i would up the damage bonus to 10% per level. also remove one turret high slot but keep the 8th as utility

also i would make the repair bonus also affect the heat bonus of internal reps plus a reduction in the cap activation cost.

so now a large tech II armor rep will take 250 cap to activate.

and on overload with skills at v each armor rep will repair 1966 damage per burst and 241 dps tank before resists.

so now two overheated large armor rep II on a hyperion with two aux pumps and one nano pump will tank 481 dps or with average reist being 71.8 so that means 1715 dps tank... and 1125 dps without drones.



as for the mega i like the rate of fire bonus but i would up it to 7.5% and take away a high slot and replace it with a low.
plus i would return the 125 m3 drone bay

now to make this ship a fleet ship it will have to gain mass and a larger sig radius and more ehp...

Also this is controversial but i would replace the tracking bonus with a fall off bonus... to make the ship useful for fleets it needs medium engagement range and 50% bonus to fall off will let this happen you are looking at 860 dps (not including drones) @ 62 km nuetron balsters II with null and two new TE II and one tc II...

i think the talos has stolen the show with the tracking bonus and there is no point in making the mega compete against it cuss it cant... so change the tracking bonus on the mega to a fall off to make there a real choice for gal fleets.
At the end of the game both the pawn and the Queen go in the same box.
Commander Ted
Caldari Provisions
Caldari State
#985 - 2013-04-10 04:44:32 UTC
Shouldn't we rethink battleships as a class?

They are easily countered by things smaller than themselves and their firepower is easily matched by things cheaper.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#986 - 2013-04-10 04:50:20 UTC
Askulf Joringer wrote:
IceDe4d wrote:
PS: PLS FIX ASTARTE !!!

I second this, Command ships are FAR FAR FAR more broke than any of the T1 BS were.

After these changes, this is no more! :troll:
But indeed, when Fozzie (or was it Itterbium?) posted the results of their preliminary investigation, I figured they'll only rework Typhoon - because Fozzie hates split weapons. I clearly remember that Domi was mentioned as being "fine", so I expected just minor tweaks.
And suddenly - THIS! ...why?
Quaaid
Phoenix Foundry
#987 - 2013-04-10 05:00:39 UTC
Make Domi:

- Current Drone Bonus
- Replace Hybrid Bonus with 10% Boost to Drone Control Range and Speed per Level
- 5 / 7 / 7
- 4 Launcher Hardpoints
- 4 Gun Hardpoints
- Balance stats out for teiricide effort

Make Sentries:
- MWD to master when recalled @ heavy drone speed (universal)



While some of that sounds silly on the surface, the Domi would be a drone boat that can find a home in any fleet and be tank agnostic. If you have to drop the 7th mid or kill the launcher hardpoints, I understand... just don't drop both.
Prometheus Exenthal
Aliastra
Gallente Federation
#988 - 2013-04-10 05:14:20 UTC
Commander Ted wrote:
They are easily countered by things smaller than themselves and their firepower is easily matched by things cheaper.
Firepower sure, but there's more to a Battleship than how much damage it can put out.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Berfdod
Pwncakes and Rofls
#989 - 2013-04-10 05:22:58 UTC
why can t you include control range since garde iis are able to shoot to the extent of range with out wasting highs and that is the auto cannon version of drones :( you take everything that is unique for the typhoon and domi and give it to a amarr ship that was already ok, then you streamline the typhoon and domi :(
Antimatter Launcher
ELVE Industries
#990 - 2013-04-10 05:30:34 UTC  |  Edited by: Antimatter Launcher
Idea for Megathrion & Hyperion


Megathron Bonus:
5% refire Rate
7,5% Tracking
8 High, 7 Turrets, 5 Med, 6 Low, 125 dronebandwith
make it more agil then the Hyperion, but slower at max speed.

Hyperion Bonus:
5% dmg (same)
7,5% armor repair (same)
8 High, 8 Turrets, 4 med, 8 low, 50 dronebandwith
make it less agil then megathron, but give more max speed (like 300ms) and give it a slight better cap regeneration.
Antimatter Launcher
ELVE Industries
#991 - 2013-04-10 05:36:02 UTC
Antimatter Launcher wrote:
Idea for Megathrion & Hyperion


Megathron Bonus:
5% refire Rate
7,5% Tracking
8 High, 7 Turrets, 5 Med, 6 Low, 125 dronebandwith
make it more agile then the Hyperion, but slower at max speed.

Hyperion Bonus:
5% dmg (same)
7,5% armor repair (same)
8 High, 8 Turrets, 4 med, 8 low, 50 dronebandwith
make it less agile then megathron, but give more max speed (like 300ms) and give it a slight better cap regeneration.


so the ship design philosophy will hit. hyperion looks fast at max speed, and tanky, and armored. that will fit it perfect. the 8 low slot can be used for more lock in range for fleet fights if needed.
Akirei Scytale
Okami Syndicate
#992 - 2013-04-10 05:36:42 UTC
Antimatter Launcher wrote:
Idea for Megathrion & Hyperion


Megathron Bonus:
5% refire Rate
7,5% Tracking
7 High, 7 Turrets, 5 Med, 6 Low, 125 dronebandwith
make it more agil then the Hyperion, but slower at max speed.

Hyperion Bonus:
5% dmg (same)
7,5% armor repair (same)
8 High, 8 Turrets, 4 med, 8 low, 50 dronebandwith
make it less agil then megathron, but give more max speed (like 300ms) and give it a slight better cap regeneration.


You literally just removed a slot from the mega and gave it to the hyp. That is not how this works.
Antimatter Launcher
ELVE Industries
#993 - 2013-04-10 05:37:42 UTC  |  Edited by: Antimatter Launcher
i edited it, i fortgott to give the mega the 8 High Slot. and look i took 50% of the dronebandwith from the hype, and give the megathron its 125 again. ccp want to make 100 for the new mega.

so in theorie the mega will able to do more dmg, 5 heavy drones with 7 guns with 25% refire rate and 37,% tracking and maybe a neut or a drone modul in high slot will make the mega very agressive.
the mega will not be able in fleet fights with this slot configuration, but overall better for small groups then the hyperion.
the mega can go MWD with Web with scrambler for the price of weaker tank. with its more offensive power and agility, it fits the role perfectly.

the hyperion will do lesser dmg with maybe 5 medium drones and the lack of tracking, and the more bulky hull, but will tank more, and can be fittet for fleetfights. so each ship will have it role.
Mara Rinn
Cosmic Goo Convertor
#994 - 2013-04-10 05:46:37 UTC  |  Edited by: Mara Rinn
Give the Domi a cap transfer bonus to put it on equal footing with the Armageddon as far as being a drone carrier from the drone-based ace.

I would also like to see sentry drones able to MWD when being recalled. This would allow me to deploy drones, then shoot stuff while moving, without having to move back to a known point in space to pick them up.
Jack Miton
School of Applied Knowledge
Caldari State
#995 - 2013-04-10 05:49:10 UTC
Akirei Scytale wrote:
That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:

Megathron:
DPS: 495 @ 40km, 370 @ 70km
EHP: 105k
Resists: 71 / 63 / 63 / 49
Bonus Perk: None

i'm not going to defend the mega as a fleet doc ship but youre very bad at fitting ships if that's the best you can do...
running it through EFT VERY quickly I was able to get 115k EHP, 580dps @ 40km, 330dps @ 150km
and that's with no fitting mods and not counting any drones which, with a 125 bandwidth, can be deployed for +260 DPS with bouncers (not insignificant), bringing it up to 840dps @ 40km.
(yes, the resists are non existent.)

TBH, gallente BSs are nowhere near as bad as people make them out to be.

fit for reference:
Quote:
[Megathron, Fleet Rails]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
F-90 Positional Sensor Subroutines, Targeting Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Akirei Scytale
Okami Syndicate
#996 - 2013-04-10 05:54:09 UTC
Jack Miton wrote:
Akirei Scytale wrote:
That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:

Megathron:
DPS: 495 @ 40km, 370 @ 70km
EHP: 105k
Resists: 71 / 63 / 63 / 49
Bonus Perk: None

i'm not going to defend the mega as a fleet doc ship but youre very bad at fitting ships if that's the best you can do...
running it through EFT VERY quickly I was able to get 115k EHP, 580dps @ 40km, 330dps @ 150km
and that's with no fitting mods and not counting any drones which, with a 125 bandwidth, can be deployed for +260 DPS with bouncers (not insignificant), bringing it up to 840dps @ 40km.
(yes, the resists are non existent.)

TBH, gallente BSs are nowhere near as bad as people make them out to be.

fit for reference:
Quote:
[Megathron, Fleet Rails]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
F-90 Positional Sensor Subroutines, Targeting Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5


That is because you are completely neglecting the resists, which are the most critical component of the tank. I grabbed the old fleet fit I have for those stats - pre t2 plate change. Doesn't change anything, because the abaddon stats are also m4 plated.
Helena Khan
Ministry Of Reverse Engineering
#997 - 2013-04-10 05:57:04 UTC
Thanks for the debate everyone.

I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. Resists and low slots are the cure as has been pointed out. A rep bonus is no use at all if you're being alpha'd off the field. Add a low, remove a mid and changing the bonus would be better, along with possible tweaks to armor. No real need to change the rest of the hull - speed/agility etc etc.

The Mega tracking bonus means it is more effective at hitting smaller or faster targets - and as such makes it a better heavy cavalry style of ship across a greater range of targets. A ROF bonus also means guns cycle faster, meaning target changing is quicker as well (slightly). It's just a more natural progression imho.

Another way of putting it: DPS/Speed/Durability. Pick any two.
Antimatter Launcher
ELVE Industries
#998 - 2013-04-10 06:03:08 UTC
Helena Khan wrote:
Thanks for the debate everyone.

I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. Resists and low slots are the cure as has been pointed out. A rep bonus is no use at all if you're being alpha'd off the field. Add a low, remove a mid and changing the bonus would be better, along with possible tweaks to armor.



the problem is, ccp dont want to change the armor boni. they will make it usefull.

so we need to give ccp tipps that compares with the armor boni.

and it seems they want pretty much to remove the 5 med.

so if they remove the 5 med, the should make the dronebandwith smaller, and give it a 8 low slot in my opinion. that will make the ship perfect. and the ship need a movement speed buff. 144m/s is to slow. they should put the max speed to 220M/s without making the ship more agile.

and the mega should become agile like the machariel and the refire rate bonus fits perfect with the tracking bonus as you say.
Jack Miton
School of Applied Knowledge
Caldari State
#999 - 2013-04-10 06:08:35 UTC
Akirei Scytale wrote:
Jack Miton wrote:
Akirei Scytale wrote:
That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:

Megathron:
DPS: 495 @ 40km, 370 @ 70km
EHP: 105k
Resists: 71 / 63 / 63 / 49
Bonus Perk: None

i'm not going to defend the mega as a fleet doc ship but youre very bad at fitting ships if that's the best you can do...
running it through EFT VERY quickly I was able to get 115k EHP, 580dps @ 40km, 330dps @ 150km
and that's with no fitting mods and not counting any drones which, with a 125 bandwidth, can be deployed for +260 DPS with bouncers (not insignificant), bringing it up to 840dps @ 40km.
(yes, the resists are non existent.)

TBH, gallente BSs are nowhere near as bad as people make them out to be.

fit for reference:
Quote:
[Megathron, Fleet Rails]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Prototype 100MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
F-90 Positional Sensor Subroutines, Targeting Range Script
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
[empty high slot]

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5


That is because you are completely neglecting the resists, which are the most critical component of the tank. I grabbed the old fleet fit I have for those stats - pre t2 plate change. Doesn't change anything, because the abaddon stats are also m4 plated.


the resists are the same as your fit.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Prometheus Exenthal
Aliastra
Gallente Federation
#1000 - 2013-04-10 06:44:09 UTC
Helena Khan wrote:
I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP.

You're aware that you're talking about a battleship with SEVEN low slots right?
Passive fit, It has more damage and hitpoints than your standard fleet artillery Maelstrom, and its hp is about the same as a Rokh.

HOWEVER.
A Gallente *sniper* should never outperform the Caldari/Amarr @ extreme range, because that's what those races excel at.
Maybe something like a MJD range bonus could be fun to play with, because Gallente is a close-midrange race.

With that said, it's unlike that any turret based ships will ever supplant the Rokh/Mael for sniping because of three reason.
1. The Rokh will always have the best range. Nothing compares to it.
2. Because of the way artillery (alpha) works, and the Maelstroms 8 turrets, it will always be a top choice.
3. Both of these ships are significantly less cap hungry and harder to tank against than lasers.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT