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Warfare & Tactics

 
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Farmatar: Or why fw is totally broken

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Author
Cearain
Plus 10 NV
#321 - 2013-04-09 14:54:12 UTC
Muad 'dib wrote:
Funny how all the benefits of FW seem to be enjoyed by those not in it, or those that farm with a low skilled alt and all the bad things and downsides are avoided while the serious FW players that want to play and enjoy a balanced feature have ot deal with them!





I am getting allot more fights as a neutral fighting in plexes than I ever did in faction war.

GCC is gone!

I have 10s of billions of isk in ships and fittings throughout the 2 warzones that I can access regardless of what the farmers do. Being able to reship quickly is a huge advantage.

I do not have anyone in corp telling me I need to run a defensive plex everyday. (not that my old corp did that, but I understand a gallente corp is doing that.)

I don't get lp but I already have allot of it. Since its so depreciated I really don't know whatto buy with it. If I did want more of it I have alts for that.

From a pvpers perspective there is no reason to join faction war. The timer rollbacks won't make being in militia (as opposed to a neutral pvping in plexes) any better either. I am looking forward to that change. Becasue right now I finding that the number of plexers in fw that stay and fight is rapidly dropping compared to the number of neutrals that use plexes as the new top belt.

Now notifciations or plexes, or a map that indicated where people were running them..... that would be a reason for a pvper to join fw.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#322 - 2013-04-09 14:59:43 UTC  |  Edited by: Cearain
Muad 'dib wrote:
IbanezLaney wrote:

Lets say we had your system:
I get a notification saying 'X Gal is in a T1 derp Atron in the Novice Outpost in Enaluri'

2 min later a [PLEX] blob hits that plex. (Pretending we blob for the example) Big smile

PvP is now all blob warfare.

So what does X Gal need to do next time ??? He has no choice but to form up and bring the blob as well.


Not just the other militias, you have to remember any tom dique or harry can roll an alt and plop it into FW, which means any random active gang in low sec (or even from anywhere) can just look on their alt and be lead directly to the FW gang - this would be a terrible TERRIBLE situation - esp for bunker busting!

Definitely a chance to break FW even more, need to be careful with this people!



It would be great for plexes, to have more people fighting in them. If its bad for bunker busting, then don't give notifications on bunker busting.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#323 - 2013-04-09 16:00:17 UTC  |  Edited by: X Gallentius
IbanezLaney wrote:
Cearain wrote:
ALUCARD 1208 wrote:

cearain wrote:
That would change if we had notifications. The best pvpers in eve would be the most sought after for each militia.

hahaha and the roads are paved with gold and houses are made of candy..... stop dreaming mate

Again we think different. I think that fw already has many of the best small gang pvpers in eve.
Unfortunately, their pvp abilities don't really contribute to the sov war effort under these mechanics. A 2 day alt can, and usually will, capture more plexes than the best pvpers.

Cearain - notifications won't change that.
Lets say we had your system:
I get a notification saying 'X Gal is in a T1 derp Atron in the Novice Outpost in Enaluri'
2 min later a [PLEX] blob hits that plex. (Pretending we blob for the example) Big smile
PvP is now all blob warfare.
So what does X Gal need to do next time ??? He has no choice but to form up and bring the blob as well.
and guess what....
After we drive him out or if lucky kill him, we all leave for the next 'notification'
The PvPers still have not and will not run the plex.
WHY?? Cause we now have a system feeding us intel and we can just pew pew 23/7 and never need to sit in a plex running it down waiting for a fight.
Your system will provide the opposite effect of what you intend.

XG warps into plex all alone.... and then has blob waiting on other side of gate, in safe spot, or camping in-gate to system with arty thrashers waiting for your blob. Big smile So, in one sense it's good for pvp because we don't have to scout around looking for trouble. In another sense, it's bad because we'll all just sit in station playing DUST until we get a notification that a plex is under attack. Then we'll undock and go at it.

However, what I don't think will happen is me (one of the more occupancy warfare centric players out there) caring whether or not some alt in the opposing faction is farming in Uphallant. Maybe Aldranette - if it is highly contested. I'll run over there and push him out, but I'm still not going to sit on the button after he leave just because there's a notification system.

I think Cearain puts too much hope in people using their gaming time to chase alts in far off systems. I don't think he'll do it. I don't think anybody in favor of a Notification System will do it. I think (I could be wrong) that they all hope SOMEBODY ELSE will do it for them. Maybe somebody will, but probably not.
X Gallentius
Black Eagle1
#324 - 2013-04-09 16:13:07 UTC
Andre Vauban wrote:

This FW sov system is actually almost the perfect sov system. It is so much better than 0.0. If nobody defends the system for more than 12 hours a day, it will easily fall. This is perfect, we should not be asking for this to change. What we should be asking for is a reason to defend systems that we don't care if we can dock in or not.
I think the Tier system is supposed to provide the motivation. However, it's the Tier system that provides the motivation for alts to come out in force.

I don't think there's a great answer for this other than bending the rules to provide real consequences to those who aren't willing to defend the plex they are running (Timer rollback, or perhaps amplified timer rollback (2x pace).), or reducing payouts for plexes so that there is still a decent income for us to replace ships but not enough for others to farm. What I've experiences on the Gallente side is that the limit is somewhere above Tier 1 payouts and just slightly below Tier 2. (Tier 3 = farmers, definitely)

Cearain
Plus 10 NV
#325 - 2013-04-09 16:58:01 UTC
X Gallentius wrote:
XG warps into plex all alone.... and then has blob waiting on other side of gate, in safe spot, or camping in-gate to system with arty thrashers waiting for your blob. Big smile So, in one sense it's good for pvp because we don't have to scout around looking for trouble. In another sense, it's bad because we'll all just sit in station playing DUST until we get a notification that a plex is under attack. Then we'll undock and go at it.



First, thanks for using a more civil tone. I will try to do the same.

I think you see that just because you know someone is in a plex - even if you know their name, ship type, number of skill points, and mothers maiden name, there can still be surprises and reasons for larger fleets to scout.

I think there would be lots of plexes being run pretty much everywhere and all the time.

But lets assume I am wrong, and no plexes are being run. At any time anyone could get the pvp ball rolling by simply opening a plex.

When I was in fw I too did some sov stuff. But if I killed someone in a plex and didn't see that anyone else in system was coming in, I would leave before the timer ran. There was a much greater chance that I would find a fight by moving on rather than sitting there.

However, if the enemy knew I was there capping a plex, I might be more inclined to stay and actually capture the plex. After all if I leave then I may leave right before someone was going to come in.


X Gallentius wrote:

However, what I don't think will happen is me (one of the more occupancy warfare centric players out there) caring whether or not some alt in the opposing faction is farming in Uphallant. Maybe Aldranette - if it is highly contested. I'll run over there and push him out, but I'm still not going to sit on the button after he leave just because there's a notification system.

I think Cearain puts too much hope in people using their gaming time to chase alts in far off systems. I don't think he'll do it. I don't think anybody in favor of a Notification System will do it. I think (I could be wrong) that they all hope SOMEBODY ELSE will do it for them. Maybe somebody will, but probably not.



I would be most interested in plexes that are being run within 3 jumps of me. That is actually, often allot of systems. I think militia players interested in sov would spread out and prevent plexes being taken by rabbits. The idea would be that you need to react fast before plexes are taken. I also think it would be a very fluid and dynamic system - to say the least. More likely it would be a chaotic mass of explosions. So many explosions, that players would actually need that lp from plexes they manage to capture just to keep their head above water.



Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andre Vauban
Federal Defense Union
Gallente Federation
#326 - 2013-04-09 17:43:40 UTC
Cearain wrote:


I would be most interested in plexes that are being run within 3 jumps of me. That is actually, often allot of systems. I think militia players interested in sov would spread out and prevent plexes being taken by rabbits. The idea would be that you need to react fast before plexes are taken. I also think it would be a very fluid and dynamic system - to say the least. More likely it would be a chaotic mass of explosions. So many explosions, that players would actually need that lp from plexes they manage to capture just to keep their head above water.



We already kind of do this. Every night when QCATS runs our not-a-fleet fleet, we have an alt (or QCATS toon) in every single system within 2-4 jumps from Nisuwa. We know when a plex is being run. When we see its a farmer, we ignore them (unless it is Nisuwa or Notoras, in which case we blob them). If it looks like the plex is being run because the person wants a fight, we try to not blob them to take the fight.

The problem with your statement is there is no motivation for chasing the rabbits. There is no killmail to be had, it is not fun, there is no financial reward, and it doesn't help the sov war in any way shape or form as you must spend more time than the farmer to undo the damage (ie the farmer wins because they waste more man-hours of the enemies time).

Maybe I just have a warped sense of what FW is. FW for me and most of QCATS is simply the best place to find small gang combat and make some isk on the side when there isn't a planned fleet or operation. As long as we can get PVP and enough LP to cover our losses at the same time and continue to dock, we're mostly happy. We've also made quite a large number of friends in Gallente Militia that we just couldn't shoot, so we stay. As an example, Loren Gallen posted in local something like "It's weird to see you guys not blue" the other night. Right after he posted that, a few flashy reds uncloaked on the gate and we quickly ganked them. After that several of us were said "Oh my God, did we just gank Loren? Check the killmails, I hope we didn't just gank Loren". It's hard to actively try and kill people in Eve with whom you've literally been flying with for 5+ years.

.

X Gallentius
Black Eagle1
#327 - 2013-04-09 18:04:44 UTC  |  Edited by: X Gallentius
Andre Vauban wrote:
Cearain wrote:
I would be most interested in plexes that are being run within 3 jumps of me.


We already kind of do this. Every night when QCATS runs our not-a-fleet fleet, we have an alt (or QCATS toon) in every single system within 2-4 jumps from Nisuwa.

The problem with your statement is there is no motivation for chasing the rabbits. There is no killmail to be had, it is not fun, there is no financial reward, and it doesn't help the sov war in any way shape or form as you must spend more time than the farmer to undo the damage (ie the farmer wins because they waste more man-hours of the enemies time).

This pretty much nails the "objection" to the notification system. To us, it seems like it will miss on achieving it's stated purpose of "turning backwater system plex warfare into a pvp mechanic."

Another option to "make people care about the entire theater" is to remove several constellations from FW that nobody cares about.

Gallente/Caldari FW
View as Constellations

The first six constellations in the following list could easily be removed from the map and nobody would notice, tbh.
1. Fislepsisnes
2. Otasawa
3. Ieyama
4. Serthoulde
5. Obrey
6. Urpiken
7. Kurala (I think one Caldari corporation likes Okkamon)
8. Woencke (a Caldari corporation actually lives in Loes right now, so this is where the list ends)
Cearain
Plus 10 NV
#328 - 2013-04-09 19:30:01 UTC
Andre Vauban wrote:
Cearain wrote:


I would be most interested in plexes that are being run within 3 jumps of me. That is actually, often allot of systems. I think militia players interested in sov would spread out and prevent plexes being taken by rabbits. The idea would be that you need to react fast before plexes are taken. I also think it would be a very fluid and dynamic system - to say the least. More likely it would be a chaotic mass of explosions. So many explosions, that players would actually need that lp from plexes they manage to capture just to keep their head above water.



We already kind of do this. Every night when QCATS runs our not-a-fleet fleet, we have an alt (or QCATS toon) in every single system within 2-4 jumps from Nisuwa. We know when a plex is being run. When we see its a farmer, we ignore them (unless it is Nisuwa or Notoras, in which case we blob them). If it looks like the plex is being run because the person wants a fight, we try to not blob them to take the fight.

The problem with your statement is there is no motivation for chasing the rabbits. There is no killmail to be had, it is not fun, there is no financial reward, and it doesn't help the sov war in any way shape or form as you must spend more time than the farmer to undo the damage (ie the farmer wins because they waste more man-hours of the enemies time).


Believe it or not we are thinking on the same track. In terms of man hours wasted for pvpers versus farmers we want changes that cost the farmers more man hours and saves the pvpers. This is really what I beleive must happen for sov to be fixed. Notifications would make it less efficient for the rabbits and more efficient for the pvpers.

What you guys do with alts could be done without them, with notifications. I'll admit I am not a big fan of playing multiple characters in a game at the same time - it really ruins the immersion and turns it into work for me. That might be a problem unique to me. But wouldn't you ever just rather run with your pvp character in a gang and fight in this war? Focus on other things besides your alts screen? If you had notifications you could use those alts for something else or focus all your time on your pvp character.

BTW Amarr does the same thing (or at least they used to) in and around sisiede. They don't need to dock in sisiede since egg is right there but its a good way to find fights in this current mechanic. Its a good system under these mechanics but it doesn't reach very far. Those 5 or so pilots could each be covering a seperate constellation.

Why prevent the farmers from winning space? So you can win it. Sure eve is a sandbox and fw is too so you can make what you want of it. But really the game is to win space. Thats why caldari and gallente got medals from ccp and no other action in fw warranted a medal. The game is supposed to be about winning sov.

Just a question. If you get tired of chasing rabbits and dplexing why don't you just move to a low sec system outside fw? That is what amarr did. The area orriginally wasn't really populated but the pvp moved to where they moved. The same would happen for you guys. Personally I would have left fw long ago if my corp chose to stay in fw space and required that I do defensive plexing to counter the rabbits.

Andre Vauban wrote:

.... We've also made quite a large number of friends in Gallente Militia that we just couldn't shoot, so we stay. As an example, Loren Gallen posted in local something like "It's weird to see you guys not blue" the other night. Right after he posted that, a few flashy reds uncloaked on the gate and we quickly ganked them. After that several of us were said "Oh my God, did we just gank Loren? Check the killmails, I hope we didn't just gank Loren". It's hard to actively try and kill people in Eve with whom you've literally been flying with for 5+ years.



Yeah I agree. This is the worst part of leaving fw. I avoid allot of the systems my old corpmates are from. I, of course, don't mind if they attack me (and I will of course defend myself) but I don't feel entirely comfortable shooting them either.

If I had to do it all over again, with these current mechanics, I would have pvped in plexes as a neutral and never joined faction war. Thats why I tell new players interested in pvp not to join faction war.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Taoist Dragon
Okata Syndicate
#329 - 2013-04-09 20:57:29 UTC
Attacking former corp mates is fine as long as you are both aware that it's not a personal attack.

When I was in the rebels we used to attack each other all the time. Even now I'll happy engage any of my former corps in pvp because they know I'm doing it for a GF. And of course they know how crap I am and will happy engage me back Shocked

That is the Way, the Tao.

Balance is everything.

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#330 - 2013-04-09 22:21:23 UTC
ALUCARD 1208 wrote:
The huge blob is not the problem i see, this is were im at with the notification idea :-

Say for instance im running a plex solo, in the surrounding systems theres 3-4 pilots all solo and in no communication with each other with the notification system set to say 4 jumps, now all of these pilots get the same notification and rush there for a nice fight (in the perfect counter ship) and unintentionally theyve all turned up in system together and turned into a mini blob, Now i know in my t1 frig/dessie/cruiser i cant fight all 4 at once maybe 1-2 and id try and fight but not 4 therefore id fly away and safe up.

So Cearain ur proposal that makes it a pvp mechanic could actually be flawedLol Forcing someone out is not PvP or having a fun time its just boring for all and even more time wasted than if theyd stumbled across me on there own



so come on then cearain enlighten us how to change this situation i have been @ work all day and expected an answer when i got bk Sad
Crosi Wesdo
War and Order
#331 - 2013-04-09 23:04:14 UTC
ALUCARD 1208 wrote:
ALUCARD 1208 wrote:
The huge blob is not the problem i see, this is were im at with the notification idea :-

Say for instance im running a plex solo, in the surrounding systems theres 3-4 pilots all solo and in no communication with each other with the notification system set to say 4 jumps, now all of these pilots get the same notification and rush there for a nice fight (in the perfect counter ship) and unintentionally theyve all turned up in system together and turned into a mini blob, Now i know in my t1 frig/dessie/cruiser i cant fight all 4 at once maybe 1-2 and id try and fight but not 4 therefore id fly away and safe up.

So Cearain ur proposal that makes it a pvp mechanic could actually be flawedLol Forcing someone out is not PvP or having a fun time its just boring for all and even more time wasted than if theyd stumbled across me on there own



so come on then cearain enlighten us how to change this situation i have been @ work all day and expected an answer when i got bk Sad


For all his bluster, cearain isnt really interested in pvp, he just cares about sov. You can tell this by the way only his farmer alts are in fw and his pvp alts get barely any kills.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#332 - 2013-04-10 00:22:41 UTC  |  Edited by: ALUCARD 1208
cearain wrote:
But if I killed someone in a plex and didn't see that anyone else in system was coming in, I would leave before the timer ran. There was a much greater chance that I would find a fight by moving on rather than sitting there.


I also missed this .. hmmmm most pvpers do this, but then they dont build up vps so then the farmer/defensive alt will always be the top vp winner...............

seems like you killed your own argument right there
Cearain
Plus 10 NV
#333 - 2013-04-10 03:28:08 UTC
ALUCARD 1208 wrote:
ALUCARD 1208 wrote:
The huge blob is not the problem i see, this is were im at with the notification idea :-

Say for instance im running a plex solo, in the surrounding systems theres 3-4 pilots all solo and in no communication with each other with the notification system set to say 4 jumps, now all of these pilots get the same notification and rush there for a nice fight (in the perfect counter ship) and unintentionally theyve all turned up in system together and turned into a mini blob, Now i know in my t1 frig/dessie/cruiser i cant fight all 4 at once maybe 1-2 and id try and fight but not 4 therefore id fly away and safe up.

So Cearain ur proposal that makes it a pvp mechanic could actually be flawedLol Forcing someone out is not PvP or having a fun time its just boring for all and even more time wasted than if theyd stumbled across me on there own



so come on then cearain enlighten us how to change this situation i have been @ work all day and expected an answer when i got bk Sad



Ok I will give what I would do based on my experience on the amarr minmatar front.

If they came in staggered I would get 4 fights. If they just happened to land at the same time I would burn away from the warp in. If not all warp in I would warp out and back to the gate to see if I could get a fight there. If all 4 warp in and stay together I would keep my distance and be sure to get 1 cycle of a td on each of them. Then just wait a bit. Since the minmatar were not together they will soon start arguing about who is stealing lp from whom. This will soon turn to combat and maybe even wardecs. After 3 of the 4 are dead I would burn back and kill the last. Then I would post the battle report that shows me along with 4 dead war targets in my corp or alliance chat.Cool

But anyway you don't have to fly away and "safe up." Warp away and back to the gate. Keep the short scan on. If 3 warp away, you warp in. If one or 2 warp away wait to see if they warp back and fight outside the gate. Also you could get in a larger ship and and see if they will want to fight in a larger plex. Maybe even open another plex the same size and see if they all come in that plex. If only 3 come go back to the first plex to see if one is still there.

Also you can get on your coms to see if anyone can come to help and even up the odds. Your militia will also see them come in and perhaps come into system. These sorts of fights are really great when they happen. People just rolling in and fortunes changing back and forth.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#334 - 2013-04-10 03:30:39 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
cearain wrote:
But if I killed someone in a plex and didn't see that anyone else in system was coming in, I would leave before the timer ran. There was a much greater chance that I would find a fight by moving on rather than sitting there.


I also missed this .. hmmmm most pvpers do this, but then they dont build up vps so then the farmer/defensive alt will always be the top vp winner...............

seems like you killed your own argument right there



Not sure what you mean. If I knew the enemy at least knew I was there, I would be more likely to stay and finish the plex. Therefore the pvpers would get more vp, and have a larger impact on the war then they currently do.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Juan Rayo
Justified Chaos
#335 - 2013-04-10 04:09:50 UTC  |  Edited by: Juan Rayo
Join FW.
Log in. Roam OR:
Ask in corp / militia / intel channels "Any caldari/gallente/minmatar/slaver plexing around?"
Get responses, go pew or ignore, it´s up to you.

This is also known as "Notification system" .

Works great and it´s ALL the players. Want to know about enemy plexing in backwater systems? go there. Or convince more pilots/people to join and live on those systems. Also works. And again, it´s ALL about the players.
Crosi Wesdo
War and Order
#336 - 2013-04-10 07:59:28 UTC
Cearain wrote:
If all 4 warp in and stay together I would keep my distance and be sure to get 1 cycle of a td on each of them. Then just wait a bit. Since the minmatar were not together they will soon start arguing about who is stealing lp from whom. This will soon turn to combat and maybe even wardecs.


Wow, you even pvp like a farmer.
ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#337 - 2013-04-10 09:45:37 UTC  |  Edited by: ALUCARD 1208
cearain wrote:
. Then just wait a bit. Since the minmatar were not together they will soon start arguing about who is stealing lp from whom. This will soon turn to combat and maybe even wardecs.


tbh i expected a real answer not a troll this isnt what is like in the gal/cal war id suggest before u start making these posts for fw fixes you should experience being in the militia in both warzone the culture is so much different.


cearain wrote:

Not sure what you mean. If I knew the enemy at least knew I was there, I would be more likely to stay and finish the plex. Therefore the pvpers would get more vp, and have a larger impact on the war then they currently do.


please dont play dumb your contradicting urself ur original statement says u kill a guy but noone else in system looked like they was coming in so ud move on for a fight.. but then you say ud stay if they knew you was there, ofc they know your there u just killed one of them and probably even GFd in local
Andiedeath
We Aim To MisBehave
Wild Geese.
#338 - 2013-04-10 09:49:04 UTC
If your after PVP just leave FW and stay in FW space... You will find PVP...

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Cearain
Plus 10 NV
#339 - 2013-04-10 13:05:37 UTC
Juan Rayo wrote:
Join FW.
Log in. Roam OR:
Ask in corp / militia / intel channels "Any caldari/gallente/minmatar/slaver plexing around?"
Get responses, go pew or ignore, it´s up to you.

This is also known as "Notification system" .

Works great and it´s ALL the players. Want to know about enemy plexing in backwater systems? go there. Or convince more pilots/people to join and live on those systems. Also works. And again, it´s ALL about the players.



By "backwater systems" you mean 90% of the warzone right?

You will have trouble convincing others to care about 90% of the warzone because the game is very boring and needs improvement.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#340 - 2013-04-10 13:22:28 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
cearain wrote:
. Then just wait a bit. Since the minmatar were not together they will soon start arguing about who is stealing lp from whom. This will soon turn to combat and maybe even wardecs.


tbh i expected a real answer not a troll this isnt what is like in the gal/cal war id suggest before u start making these posts for fw fixes you should experience being in the militia in both warzone the culture is so much different.



Every good story is 30% bs. The rest of what I wrote is valid.

Your scenario of haivng 4 different pvp pilots showing up to fight would be fantastic. Much better than sitting in a plex where noone comes to fight at all and only 2 or 3 enemies even know you're there.

ALUCARD 1208 wrote:
cearain wrote:

Not sure what you mean. If I knew the enemy at least knew I was there, I would be more likely to stay and finish the plex. Therefore the pvpers would get more vp, and have a larger impact on the war then they currently do.



please dont play dumb your contradicting urself ur original statement says u kill a guy but noone else in system looked like they was coming in so ud move on for a fight.. but then you say ud stay if they knew you was there, ofc they know your there u just killed one of them and probably even GFd in local



I doubt he woudl tell the entire miltiia i was there. Its unlikely he would tell anyone tbh.

there is no contradiction in saying that I would be more likely to stay and finish a plex if I at least knew other enemy pvpers knew I was there. There would be a much greater chance that I would find pvp by staying in the plex - therefore more incentive to stay. I really don't think you have thought this through from a pvpers perspective.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815