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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Rina Kondur
Dirt 'n' Glitter
Local Is Primary
#921 - 2013-04-09 23:26:10 UTC  |  Edited by: Rina Kondur
I really think it's time to see the days of active tanking bonuses go away. They really aren't viable on ships much larger than a cruiser. You can promote and encourage solo PvP and ships meant for it as much as you'd like, but the truth of EVE is that it's never solo.

Replace the Hyperion's outdated active bonus and bring it in line with the other ships by giving it a 4% resist bonus to armor. Give it some kind of range bonus to make blasters on Galente hulls viable and most importantly give Galente a ship that you can form a doctrine around. The Megathron is great, but suffers from a severe range issue much like the current Hyperion.

Please listen to the players on this one, most of us don't want active tanked bonuses. They just don't work. Keep active bonuses and this ship will remain on the shelf like it has been for years.
smoking gun81
Doomheim
#922 - 2013-04-09 23:26:58 UTC
fukier wrote:
smoking gun81 wrote:
fukier wrote:

still saying the bonus for the domi should be this:

Gallente Battleship Skill Bonuses:
+10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed
+5% to drone activation range and sentry drone damage


Again NO NO NO

double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type.


dont think you get how good the domi would be if that were its bonuses...


I get it and no ship should be at its best using a single drone type.


ShahFluffers wrote:

- When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.


This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries.

Arazel Chainfire wrote:


No, the biggest problem with the domi is the drones...

-Arazel


No the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones.

I would love to see you so attached to your drones if a dread drops in and starts blaping your perfectly still domi.
Maximus Andendare
Stimulus
Rote Kapelle
#923 - 2013-04-09 23:28:04 UTC
Rina Kondur wrote:
I really think it's time to see the days of active tanking bonuses go away. They really aren't viable on ships much larger than cruiser. You can promote and encourage solo PvP and ships meant for it as much as you'd like, but the truth of EVE is that it's never solo.

Replace the Hyperion's outdated active bonus and bring it in line with the other ships by giving it a 4% resist bonus to armor. Give it some kind of range bonus to make blasters on Galente hulls viable and most importantly give Galente a ship that you can form a doctrine around. The Megathron is great, but suffers from a severe range issue much like the current Hyperion.

Please listen to the players on this one, most of us don't want active tanked bonuses. They just don't work. Keep active bonuses and this ship will remain on the shelf like it has been for years.
I agree, and I think many others do too, that it's time for active tanking bonuses built into ship hulls to go away. I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle.

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fukier
Gallente Federation
#924 - 2013-04-09 23:32:08 UTC
smoking gun81 wrote:


I get it and no ship should be at its best using a single drone type.


why not?

some ships are the best with blasters.
some with beams some with pulse some with arties...

why not make a ship that good with sentries?

anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin.
At the end of the game both the pawn and the Queen go in the same box.
Garresh
Mackies Raiders
Wild Geese.
#925 - 2013-04-09 23:32:23 UTC
Prometheus Exenthal wrote:
Kagura Nikon wrote:
Garviel Tarrant wrote:
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.



What about our promised Res bonus thread? >=[


Also people are a lot happier about the other bs's so its normal for him to comment more here.



A lot happier? Checked minamtar thread? Basically not a single post of approvement.

The only uniform complaint in that thread seems to be about sig nerfs to the pest & phoon.
Few have realized how insane the phoon now is (despite promised missile changes), and how strong the Tempest is.


Its not about viability. Its about racial identity. New phoon is very strong but it feels like an armor variant of a caldari ship. We don't want a raven. We want a phoon and we'll accept some nerfs to get it.

This Space Intentionally Left Blank

Andski
Science and Trade Institute
Caldari State
#926 - 2013-04-09 23:34:39 UTC
Maximus Andendare wrote:
I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle.


I realize this is supposed to be a witty joke but the rig that does that isn't even half as effective as the hull bonus

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#927 - 2013-04-09 23:35:59 UTC
fukier wrote:
smoking gun81 wrote:


I get it and no ship should be at its best using a single drone type.


why not?

some ships are the best with blasters.
some with beams some with pulse some with arties...

why not make a ship that good with sentries?

anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin.

Do you feel a single type of drone retains comparable advantages and versatility to a single type of turret?
Chris Avce
The Scope
Gallente Federation
#928 - 2013-04-09 23:43:41 UTC
Quote from CCP Rise:One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.

i like this i also think if you are increasing the optimal range of drones then you should really improve the ability of the dommi to target out as far as they can hit and maybe a +20km ship/role bonus to the activation range so @ max skills its 80 rather than 60km so it enables sniping sentry users to use there drones whilst not sacrificing to many high slots that can be used for remote reps/en trans and / or neutralizers

ps i loved my dommi back when i first started out
ShahFluffers
Ice Fire Warriors
#929 - 2013-04-09 23:45:17 UTC  |  Edited by: ShahFluffers
smoking gun81 wrote:
ShahFluffers wrote:

- When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.


This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries.

...

... the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones.

Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones (and thus DPS) left and right as a tactic is not what I consider very smart (nor cheap).
chris elliot
Seal Club Six
Plug N Play
#930 - 2013-04-09 23:45:53 UTC  |  Edited by: chris elliot
Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.

I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe?
Omnathious Deninard
University of Caille
Gallente Federation
#931 - 2013-04-09 23:54:49 UTC
ShahFluffers wrote:
smoking gun81 wrote:
ShahFluffers wrote:

- When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.


This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries.

...

... the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones.

Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones left and right as a tactic is not what I consider very smart (nor cheap).

I might be asking for a bit much here, but 1k drone bay for the Dominix would leave plenty of utility and offensive room for drones.
I guess I kind of think of drone ships like a tool box, but right now you can only fit 3 screwdrivers in the whole thing.

If you don't follow the rules, neither will I.

Nalha Saldana
Aliastra
Gallente Federation
#932 - 2013-04-09 23:55:40 UTC  |  Edited by: Nalha Saldana
I don't really understand the choice of having the combat ship with active tank bonus when the main benefit of active armor tank is maintained speed, agility and low sig.
Shouldn't the Hyperion be the attack ship or the Megathron get the active bonus?

Actually I'd say skip the active tank bonus and give the Hype a % armor amount bonus.
Zaffzaff
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#933 - 2013-04-09 23:59:01 UTC
Great, glad to see we aren't completely sold on ruining the few ships in the Gallente line that aren't terrible...so when are you gonna fix local armor and rails?
Janice Endashi
School of Applied Knowledge
Caldari State
#934 - 2013-04-10 00:05:04 UTC
chris elliot wrote:
Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.

I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe?


Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target.
Havegun Willtravel
Mobile Alcohol Processing Units
#935 - 2013-04-10 00:06:20 UTC
Hi Rise,

Here's an idea. How about giving the Domi the Geddons neut/nos bonus and giving the Geddon the drone optimal ?

This works for 2 reasons. The Geddon can use cruise to hit at long range and the extra high for a Drone Aug. Close up, torps and drones.

The Neut/Nos bonus would make the Domi a bit OP, Exxcept, it's got Alot less pg than the Geddon. There's no way it could fit a full rack of neuts and the cap injectors to perma them for very long. If anyone tried they'd DIAF because they'd have no tank. It would be nasty for sure, but with the reduced pg and cap you'd have to make serious trade off's between neuting power and tank. And this would fit well with the Domi's long reputation of being a close to mid range brawler.
Sabriz Adoudel
Move along there is nothing here
#936 - 2013-04-10 00:06:34 UTC
Janice Endashi wrote:
chris elliot wrote:
Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.

I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe?


Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target.


I love the Ishtar. I really do. But I don't think nerfing it is high on CCP's list of priorities at the moment.

I support the New Order and CODE. alliance. www.minerbumping.com

IceDe4d
Caldari Provisions
Caldari State
#937 - 2013-04-10 00:09:36 UTC
In my opinion the mega is no hit and run ship because of a lot reasons, first of all your nice mobility buff only works in pvp with a mwd and if you get scramed you are ****** anyway and stuck no way out. Most of your enemys will run a scram and a web and we even have more ships now that got a scram range or web range bonus.
People should realise that you fly a heavy blaster battleship that should be able to fit a good armor tank with a lot of damage thats the role of the ship you cant compare it to every other shipclass that would be a big mistake.
The mega should keep the 5 heavy drones and the 7 blaster 8 high slot layout apart from that 5 mids would be awesome and it should keep 7 lows too make it fair compared to the raven in my opinion.
About the bonus of the ship im not rly sure but i guess its need to be changed.

btw dont destroy the mega its my second favorite ship in eve and i use it a lot for low sec pvp.

PS: PLS FIX ASTARTE !!!
Jessie K Jepsen
Unicorn Mafia Squad
404 - Alliance Not Found
#938 - 2013-04-10 00:32:22 UTC
This must be an April Fools Joke right?

The Mega is ok as it is and your "changes" are just going to ruin the ship for good and put in on the shelf!

Please listen to us and stop this.

Not happy to hear this.
Andski
Science and Trade Institute
Caldari State
#939 - 2013-04-10 00:33:19 UTC
Janice Endashi wrote:
chris elliot wrote:
Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.

I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe?


Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target.


it's already been established that drone boats aren't "competitive for fleet combat"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Maximus Andendare
Stimulus
Rote Kapelle
#940 - 2013-04-10 00:37:26 UTC
Andski wrote:
Maximus Andendare wrote:
I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle.


I realize this is supposed to be a witty joke but the rig that does that isn't even half as effective as the hull bonus
It actually wasn't intended as a witty joke, Andski. The point behind it is instead of shoehorning active armor tanking down our throats, without the tools to make them shine, actively-tanked armor ships are going to fall behind. Buffing the rig/making one that supplements the other one, so that a pilot can choose active armor tanking via rigging the ship frees up the active tank bonuses to some that really matter and could have some impact to fleet/buffer/remote rep situations.

It was tongue-in-cheek, but I think the concept of active armor tanking through rigs/reworked modules has merit. Or any ship with a measurable amount of mid slots will just use multiple stacked ASBs. :S

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