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Community Minmatar Battleships Proposal

Author
Rebecha Pucontis
Doomheim
#1 - 2013-04-09 13:08:24 UTC  |  Edited by: Rebecha Pucontis
After having read through every post in the thread for the proposed Minmatar battleship changes, it seems pretty much every post is unhappy with the current trend of making the Minmatar ships heavier and boosting their signature radius, and generally taking away the unique essence of the Minmatar ships which many pilots have enjoyed for many years thus far.

CCP Rise has asked the community for help on balancing the ships, and so I've decided to make this thread with a proposal from the Minmatar BS pilot community.

I have taken the essence of what many players seemed to have been unhappy with in the current proposals, and come up with a rough draft of perhaps an alternative concept which would please many more players. Obviously these proposals are quite crude compared to a full on balance review which could be carried out by CCPs internal staff, but I think it would help if we, the players, helped by giving an idea of the concept and general rough draft of what we would like to see.

The main focus of the proposal below is to switch the roles of the Tempest and the Typhoon as many felt the respective ships had been pigeon holed into the wrong roles, and therefore enabling both ships to maintain a degree of their original versatility and uniqueness, whilst at the same time bringing them in line with the rest of the tiericided ships.

I will update the proposals below with feedback received in this thread and hopefully it may be of some use to CCP Rise and the balance team. I have boldened any changes which deviate from the proposals made by CCP Rise.


Tempest:

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage

Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ??
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 20 Ladar Sensor Strength
Signature radius: 350 (-10)


Typhoon:

Minmatar Battleship Skill Bonuses:
5% bonus to Cruise and Torpedo launcher rate of fire
5% bonus to Cruise and Torpedo launcher explosion velocity

Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1)
Fittings: 12500 PWG, 640 CPU
Defense (shields / armor / hull) : 6500 / 6000 / 6000
Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97
Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8
Drones (bandwidth / bay): 125 (+25) / 200 (+100)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7
Sensor strength: 19 Ladar Sensor Strength
Signature radius: 330[/quote]


I can imagine fitting the Typhoon proposed above something like this

[Typhoon, Typhoon]
Damage Control II
Ballistic Control System II
Ballistic Control System II
True Sansha Armor Thermic Hardener
True Sansha Armor Explosive Hardener
True Sansha Armor Kinetic Hardener
1600mm Reinforced Steel Plates II

100MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II
Target Painter II
Target Painter II

Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
Torpedo Launcher II, Mjolnir Rage Torpedo
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hobgoblin II x10
Ogre II x6


The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.

This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.

Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better.
Garresh
Mackies Raiders
Wild Geese.
#2 - 2013-04-09 14:19:08 UTC
I'm pretty sure adding that 3rd bonus to the Tempest could be considered a war crime in some regions. But let's step back for a moment. Does it really *need* a tracking bonus? I mean I'm sure we'd all love one, but despite his misguided intentions CCP Rise made a good point. In it's current state, the Tempest has survived through an ever-changing meta. Maybe all it really needs is an increase to it's speed and agility to match pre-patch Typhoon levels. Scrap the 3rd bonus and I *still* think these changes to the Tempest are excellent.

As for the Typhoon, I can see 2 split weapon bonuses being a bit...strong. But besides that, you're actively slowing the Typhoon down. Caldari have an Ewar battleship. Why can't Minmatar have a utility battleship? Keep it's bonuses the same as before, along with it's speed and agility. *maybe* add a slight drone bonus to it, along with giving it back most of it's old drone capacity. But then lower it's relevant hit point stats to attack ship level to compensate. Now you have a utility battleship, with a 7/5/7 layout with 5 turrets and 5 launchers, still among the fastest in it's class, but also appropriately squishy as a compensation. It can be shield tanked. It can be armor tanked. It can be made into a slow combat hull, or augmented with nanos to make a hyper fast attack vessel.

In short, the Typhoon 2.0.

Do that.

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Rebecha Pucontis
Doomheim
#3 - 2013-04-09 14:30:07 UTC
Garresh wrote:
I'm pretty sure adding that 3rd bonus to the Tempest could be considered a war crime in some regions. But let's step back for a moment. Does it really *need* a tracking bonus? I mean I'm sure we'd all love one, but despite his misguided intentions CCP Rise made a good point. In it's current state, the Tempest has survived through an ever-changing meta. Maybe all it really needs is an increase to it's speed and agility to match pre-patch Typhoon levels. Scrap the 3rd bonus and I *still* think these changes to the Tempest are excellent.


My idea was to align the Tempest towards more of the fast attack role as I think in its current form it is more suited towards that role than any other minmatar BS. Hence I reduced the HP increases and gave it a much greater speed tank and agility. I thought a tracking bonus would best compliment this concept, and I felt using just the two standard bonuses may cause it to be a little weak compared to the buffs other tier 2 BS's are getting.

But certainly I will remove the tracking bonus if that is the consensus, I'll wait for a few more too agree before making any changes though. If removed then do you not think it would need anything extra to compensate and bring it into line with other tier 2 BS's?

Garresh wrote:
As for the Typhoon, I can see 2 split weapon bonuses being a bit...strong. But besides that, you're actively slowing the Typhoon down. Caldari have an Ewar battleship. Why can't Minmatar have a utility battleship? Keep it's bonuses the same as before, along with it's speed and agility. *maybe* add a slight drone bonus to it, along with giving it back most of it's old drone capacity. But then lower it's relevant hit point stats to attack ship level to compensate. Now you have a utility battleship, with a 7/5/7 layout with 5 turrets and 5 launchers, still among the fastest in it's class, but also appropriately squishy as a compensation. It can be shield tanked. It can be armor tanked. It can be made into a slow combat hull, or augmented with nanos to make a hyper fast attack vessel.

In short, the Typhoon 2.0.

Do that.


Good idea, although the Typhoon was always defined into the armor tanking role, making it able to fit either tank would be a nice addition.

The reason I slowed the Typhoon down in these changes is because I gave it quite a big increase in it's HP, as the consensus seemed to be that the Tempest should be the fast attack BS and the Typhoon should be the big heavy hitting brick. Personally I think increasing its speed without a HP nerf would make it too OP, but I will change if that is the general consensus.

But again, I think it seems everyone agrees the Typhoon should become the odd duck in the line up being the only ship able to fit dual weapon systems effectively. I think if CCP is insistant on not allowing this, then it should become a heavy hitting missile brick ship with a large drone bay for utitliy, and leave the fast attack role to the Tempest.

Ill wait for a few more replies though and begin to make changes.
Kagura Nikon
Native Freshfood
Minmatar Republic
#4 - 2013-04-09 14:46:17 UTC
Rebecha Pucontis wrote:
After having read through every post in the thread for the proposed Minmatar battleship changes, it seems pretty much every post is unhappy with the current trend of making the Minmatar ships heavier and boosting their signature radius, and generally taking away the unique essence of the Minmatar ships which many pilots have enjoyed for many years thus far.

CCP Rise has asked the community for help on balancing the ships, and so I've decided to make this thread with a proposal from the Minmatar BS pilot community.

I have taken the essence of what many players seemed to have been unhappy with in the current proposals, and come up with a rough draft of perhaps an alternative concept which would please many more players. Obviously these proposals are quite crude compared to a full on balance review which could be carried out by CCPs internal staff, but I think it would help if we, the players, helped by giving an idea of the concept and general rough draft of what we would like to see.

The main focus of the proposal below is to switch the roles of the Tempest and the Typhoon as many felt the respective ships had been pigeon holed into the wrong roles, and therefore enabling both ships to maintain a degree of their original versatility and uniqueness, whilst at the same time bringing them in line with the rest of the tiericided ships.

I will update the proposals below with feedback received in this thread and hopefully it may be of some use to CCP Rise and the balance team. I have boldened any changes which deviate from the proposals made by CCP Rise.


Tempest:

Minmatar Battleship Skill Bonuses:
+5% bonus to Large Projectile Turret rate of fire
+5% bonus to Large Projectile Turret damage
+5% bonus to Large Projectile Turret tracking

Slot layout: 8H, 5M, 6L; 6 turrets , 2 launchers (-2)
Fittings: 16000 PWG, 550 CPU
Defense (shields / armor / hull) : 6750 (-1050) / 6750 (-1050) / 6500 (-600)
Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68
Mobility (max velocity / agility / mass / align time): 135 (+15) / .11 (-0.1) / 103300000 / 15.8s (-1.38)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7
Sensor strength: 19 Ladar Sensor Strength (-1)
Signature radius: 330 (-90)



You can concatenate that with only 2 bonused by giving it 8% Rof per level ( exact same DPS) and 5% falloff bonus.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Rebecha Pucontis
Doomheim
#5 - 2013-04-09 14:48:50 UTC
Kagura Nikon wrote:
You can concatenate that with only 2 bonused by giving it 8% Rof per level ( exact same DPS) and 5% falloff bonus.


Yes, I was thinking along the lines of a falloff bonus also. Will update with these two bonuses then after receiving a few more responses.
Garresh
Mackies Raiders
Wild Geese.
#6 - 2013-04-09 22:36:10 UTC
Actually would anyone take offense to giving the tempest the damage and rate of fire bonus, while giving the typhoon a damage and tracking bonus? Typhoon would basically get a 5% bonus to missile and projectile damage, and a 5% bonus to explosion velocity and projectile tracking. Then change its hard points back from 6 missile no turrets to 5 missiles 5 turrets, while retaining the 7/5/7 layout. Then give it back its bandwidth to 125 with at least a 150 bay, though hopefully 175. Typhoon needs to have a larger bay than bandwidth. Its required. I'd even settle for 100/150 if it came to it.

This Space Intentionally Left Blank

Rebecha Pucontis
Doomheim
#7 - 2013-04-09 22:59:38 UTC  |  Edited by: Rebecha Pucontis
Garresh wrote:
Actually would anyone take offense to giving the tempest the damage and rate of fire bonus, while giving the typhoon a damage and tracking bonus? Typhoon would basically get a 5% bonus to missile and projectile damage, and a 5% bonus to explosion velocity and projectile tracking. Then change its hard points back from 6 missile no turrets to 5 missiles 5 turrets, while retaining the 7/5/7 layout. Then give it back its bandwidth to 125 with at least a 150 bay, though hopefully 175. Typhoon needs to have a larger bay than bandwidth. Its required. I'd even settle for 100/150 if it came to it.


That would be possible, although it seems as though CCP Rise is going to return the Tempest to an attack battleship now like the Typhoon, so it looks as though we now have two attack battleships to work with.

Currently I've put 5 turrets and 5 launchers on the iteration above, although will change after we see the new updated proposals from CCP Rise if they need further improvement. Also Drone bay on the Typhoon has been expanded as I think everyone seems to agree a much large drone bay is necessary.

Also the only issue would be that modifying the bonuses as you mention would require 3 bonuses, I couldn't include projectile tracking and explosion velocity on the same line.
Garresh
Mackies Raiders
Wild Geese.
#8 - 2013-04-09 23:24:26 UTC  |  Edited by: Garresh
True. Can we think of a third utility bonus that would fit the typhoon? I mean even without the explosion velocity bonus the typhoon is already a great missile ship. As a straight gunboat its always been a little sub par. I'd rather see it get a tracking bonus than a missile bonus tbh. Or even something silly like an agility bonus or something.

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Garresh
Mackies Raiders
Wild Geese.
#9 - 2013-04-09 23:26:02 UTC
BTW, can we all agree that if they return to a 5/5 split that the 7/5/7 slot layout is awesome?

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Miss Mass
Doomheim
#10 - 2013-04-09 23:35:12 UTC
I like your ideas for the Typhoon.

Knowing that changes were on the horizon, and that getting rid of the dual weapon system bonuses was likely, I was looking forward to the Phoon being improved with a torp focus. It never occurred to me that anyone would think that nerfing its drone bw and bay was a good idea.

Personally, I like the Phoon in an attack BS role: fast to get into torp range, with the existing drone bw and bay for utility. A slightly slower, slightly tankier version is also acceptable.

I'm obviously not going to get everything I want Smile but five heavies seem essential to me.

And thanks for starting this thread. I think it's important to clearly provide CCP with the feedback that too much of a cookie cutter approach to this tiericide results in a less interesting line up of ships.
Rebecha Pucontis
Doomheim
#11 - 2013-04-09 23:43:42 UTC  |  Edited by: Rebecha Pucontis
Miss Mass wrote:
I like your ideas for the Typhoon.

Knowing that changes were on the horizon, and that getting rid of the dual weapon system bonuses was likely, I was looking forward to the Phoon being improved with a torp focus. It never occurred to me that anyone would think that nerfing its drone bw and bay was a good idea.

Personally, I like the Phoon in an attack BS role: fast to get into torp range, with the existing drone bw and bay for utility. A slightly slower, slightly tankier version is also acceptable.

I'm obviously not going to get everything I want Smile but five heavies seem essential to me.

And thanks for starting this thread. I think it's important to clearly provide CCP with the feedback that too much of a cookie cutter approach to this tiericide results in a less interesting line up of ships.

No problem, I'm just trying to do my bit for the minmatar BS community as I don't want to see them sucked soulless by the tiericide treatment.

It looks as though we have already averted the major issue which was the Tempest changes, so thanks very much to CCP Rise for that. We are now looking at two possible Attack BSs with the Tempest and the Typhoon. When I created those two proposals above I designed the Typhoon with the heavier combat role in mind, although now it seems with two attack BSs allowed, there is a little more room to play with.

Garresh wrote:
BTW, can we all agree that if they return to a 5/5 split that the 7/5/7 slot layout is awesome?

Yes, definitely agreed here. Now you have the option of two utility slots, or to fit them instead with a secondary weapon system. The extra mid slot allows a shield tank, with lots of damage mods in the lows, or a really nice armour tank with some utility in the mid slots.

I'm going to hold out for the new proposals for CCP Rise before making anymore changes as it seems the paradigm has shifted if we are allowed two fast attack BS's. But any more ideas will be updated to the initial post after this.
Garresh
Mackies Raiders
Wild Geese.
#12 - 2013-04-10 00:00:10 UTC
Agreed. CCP Rise is doing a good job listening. Guess for now all we can do is wait for the next iteration.

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Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#13 - 2013-04-10 22:55:23 UTC
I've always seen the Typhoon as a speedy battering-ram, covered in armour-plates.

I find it odd that they haven't copied their ideas for the Fleet Scythe on this ship: Freedom to fit all it's highs with missiles and/or projectiles.

The drones Nerf is a bad, bad thing.
Rebecha Pucontis
Doomheim
#14 - 2013-04-10 23:11:19 UTC
Sunuva Gunn wrote:
I've always seen the Typhoon as a speedy battering-ram, covered in armour-plates.

I find it odd that they haven't copied their ideas for the Fleet Scythe on this ship: Freedom to fit all it's highs with missiles and/or projectiles.

The drones Nerf is a bad, bad thing.


Yeah, I quite liked the idea of the Typhoon being a big chunk of metal full of guns, missiles and drones. *grins*

It seems though that we are going to be getting to fast attack BS's now with the Tempest and the Typhoon. I will update the post above with a new proposal for them both and see where we go from there.
sabre906
The Scope
Gallente Federation
#15 - 2013-04-10 23:27:58 UTC
The real whine is in the missile. Don't like split weapons? Now you get pure missile boat. The tongue in cheek Winmatard whine on "OP Caldari missiles" is now back with a vengeance.Lol
Sunuva Gunn
Sebiestor Tribe
Minmatar Republic
#16 - 2013-04-11 20:26:26 UTC
I like split weapons. Sadly CCP does not share my love of flexibility.