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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#881 - 2013-04-09 21:32:06 UTC
Ranger 1 wrote:

I've probably missed it, but what will the range of the Garde II be with the proposed Domi?

Ignoring that total crap fit, the base range of sentries is as follows
Garde II 45K
Bouncer II 90K
Curator II 78.75K
Warden II 112.5K

Garde II are the only ones that can be used at range without the need for multiple DLAs

If you don't follow the rules, neither will I.

Bouh Revetoile
In Wreck we thrust
#882 - 2013-04-09 21:35:29 UTC
Hey people, some BS *changed* ! They are *differents*.

When something is *different*, it's not necessarily *bad* ; you only need to *change* your mind and the point of view of the thing to see how good it will be.

With different BS, things will not be the same anymore ! It's tough, I know, and changes are scary, but we will survive.
Anya Klibor
Native Freshfood
Minmatar Republic
#883 - 2013-04-09 21:39:53 UTC
Response to this information over on TMC by NetheranE:

No, this makes it just as vulnerable to neuting. A single heavy cap booster will BARELY hold 2 t2 LAR, let alone the guns, tackle. This also completely negates the opportunity for tri-rep setups.

The Hyperion needs 1 thing. More grid.

The two most obvious choices for the Mega/Hyper are this:

1. Push the Hyper into a 6 Gun 10% Dmg Bonus 7/5/7 slot Blaster boat. Throw on around ~600-1000 base grid and you suddenly have an extremely viable solo and fleet ship.

2. Turn the Megathron into an 8 Gun 5% Dmg/RoF Bonus 8/5/6 slot Blaster machine. It can be downgraded to a 75mb/s bay at this point, or we can leave it at the 100mb/s.

This gives you two distinct ships. A super-tanky-uber-brawler in the Hyperion, and a ganky monstrosity in the Mega.

Essentially, you are giving the Hyper the old Mega's utility, which makes it the Mega such a great brawler. This creates a supreme brawling blaster battleship, which is what the Hyperion should be.

Next, you turn the Mega into the standard-buffer-gank machine it is known for, and give it the option to be the shield-gank-you-back-to-the-EVE-hole that the Hyperion was supposed to be but wasnt.

* * * * *

Leadership is something you learn. Maybe one day, you'll learn that.

smoking gun81
Doomheim
#884 - 2013-04-09 21:41:12 UTC
Shpenat wrote:

  • Hyperion: With dual LAR fit needs to downgrade to half electrons. When mwd is off, full tackle, guns and reps running it is NOT CAP STABLE EVEN WITH 2 META 4 LARGE CAP BOOSTERS. In other words, single cap booster is impossible. Also since you are in small gang you really want full tackle. Wth current setup its doable. With proposed, no way.


  • Are you really trying to fit all that PG hungry stuff to a hyperion ??

    try this instead:
    [Hyperion, New Setup 1]
    Large Armor Repairer II
    Magnetic Field Stabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II
    Large Armor Repairer II

    Heavy Capacitor Booster II, Cap Booster 800
    Stasis Webifier II
    Warp Scrambler II
    Faint Warp Disruptor I
    100MN Afterburner II

    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Semiconductor Memory Cell I


    Valkyrie II x5
    Infiltrator II x5

    Swap drones as you wish but hyperion in its current state can get 1100 DPS with that fitting above it lasts 5 min ish include a strong exile and overload the reps and a 955 DPS tank.

    Yeah it's a bit slow but you have to sacrifice something for your tank you can not have everything in eve get over it.

    This is the state of eve today CCP you are breading people who can not think for themselves by Pigeon holing roles for ships with singular ideas for fittings yes the Hyperion could do with some improvement to vary setups for guns and rigs but please stop listening to people who want dual reps, neutron blasters, MWD's and anything else that is immensely power hungry.
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #885 - 2013-04-09 21:42:53 UTC
    Omnathious Deninard wrote:
    Ranger 1 wrote:

    I've probably missed it, but what will the range of the Garde II be with the proposed Domi?

    Ignoring that total crap fit, the base range of sentries is as follows
    Garde II 45K
    Bouncer II 90K
    Curator II 78.75K
    Warden II 112.5K

    Garde II are the only ones that can be used at range without the need for multiple DLAs

    Ahh, thanks (I'm at work right now).

    So assuming max EW drone skill...

    0 DLA's needed for Garde II's.
    1 DLA for Curators
    2 DLA for Bouncers
    3 DLA for Wardens

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    n00b Paralex
    The Scope
    Gallente Federation
    #886 - 2013-04-09 21:43:03 UTC
    I was actually very excited about the changes to the Megathron in particular. Lets keep the ROF bonus, as it does overall increase DPS more than the damage bonus. Cap stability isn't a huge issue as long as you have those skills trained up. It would hurt a lot more for armor throns though.
    Bouh Revetoile
    In Wreck we thrust
    #887 - 2013-04-09 21:44:26 UTC
    smoking gun81 wrote:
    Shpenat wrote:

  • Hyperion: With dual LAR fit needs to downgrade to half electrons. When mwd is off, full tackle, guns and reps running it is NOT CAP STABLE EVEN WITH 2 META 4 LARGE CAP BOOSTERS. In other words, single cap booster is impossible. Also since you are in small gang you really want full tackle. Wth current setup its doable. With proposed, no way.


  • Are you really trying to fit all that PG hungry stuff to a hyperion ??

    try this instead:
    [Hyperion, New Setup 1]
    Large Armor Repairer II
    Magnetic Field Stabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II
    Large Armor Repairer II

    Heavy Capacitor Booster II, Cap Booster 800
    Stasis Webifier II
    Warp Scrambler II
    Faint Warp Disruptor I
    100MN Afterburner II

    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Semiconductor Memory Cell I


    Valkyrie II x5
    Infiltrator II x5

    Swap drones as you wish but hyperion in its current state can get 1100 DPS with that fitting above it lasts 5 min ish include a strong exile and overload the reps and a 955 DPS tank.

    Yeah it's a bit slow but you have to sacrifice something for your tank you can not have everything in eve get over it.

    This is the state of eve today CCP you are breading people who can not think for themselves by Pigeon holing roles for ships with singular ideas for fittings yes the Hyperion could do with some improvement to vary setups for guns and rigs but please stop listening to people who want dual reps, neutron blasters, MWD's and anything else that is immensely power hungry.
    This.

    BTW, there is now a LAAR which increase your burst active tank by a lot for more than one minute.
    n00b Paralex
    The Scope
    Gallente Federation
    #888 - 2013-04-09 21:45:07 UTC
    Ranger 1 wrote:
    Omnathious Deninard wrote:
    Ranger 1 wrote:

    I've probably missed it, but what will the range of the Garde II be with the proposed Domi?

    Ignoring that total crap fit, the base range of sentries is as follows
    Garde II 45K
    Bouncer II 90K
    Curator II 78.75K
    Warden II 112.5K

    Garde II are the only ones that can be used at range without the need for multiple DLAs

    Ahh, thanks (I'm at work right now).

    So assuming max EW drone skill...

    0 DLA's needed for Garde II's.
    1 DLA for Curators
    2 DLA for Bouncers
    3 DLA for Wardens



    Another thing they need to do is add the ability to have a longer drone control range. Maybe add another bonus to the Dominix +10KM drone control range per BS level. Or add another drone skill that adds 10KM drone range each level, or make the DLAs +40, or something more reasonable than 24 so we don't have to sacrifice so many guns to get the range we need.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #889 - 2013-04-09 21:45:19 UTC
    Ranger 1 wrote:
    Omnathious Deninard wrote:
    Ranger 1 wrote:

    I've probably missed it, but what will the range of the Garde II be with the proposed Domi?

    Ignoring that total crap fit, the base range of sentries is as follows
    Garde II 45K
    Bouncer II 90K
    Curator II 78.75K
    Warden II 112.5K

    Garde II are the only ones that can be used at range without the need for multiple DLAs

    Ahh, thanks (I'm at work right now).

    So assuming max EW drone skill...

    0 DLA's needed for Garde II's.
    1 DLA for Curators
    2 DLA for Bouncers
    3 DLA for Wardens


    Correct, it would be nice to see a role bonus on the ship for drone control range.

    If you don't follow the rules, neither will I.

    Commander Ted
    Caldari Provisions
    Caldari State
    #890 - 2013-04-09 21:46:50 UTC
    How about you give the hyperion a 7/5/7 layout with the megas old tracking bonus (so three bonuses) and then make the mega an attack ship as planned?

    Gallente will have a badass brawler that can active tank if needed and a giant version of the talos.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    ShahFluffers
    Ice Fire Warriors
    #891 - 2013-04-09 21:50:23 UTC  |  Edited by: ShahFluffers
    Havegun Willtravel wrote:
    Morning Rise,

    Thanks for keeping up with the feedback. Hopefully your revisions will be innovative.

    "As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they are fun to play when they work, and we have hopes that we will continue to bring them into viability with other changes. That said, in the mean time we don't want to overcorrect for their current position in the meta."

    A couple of things I would really like to get across.

    '' When they work '' - they don't really. That's why the hype is mostly unused and will continue to be. Also why the proph is X times more popular than the Myrm.

    "That said, in the mean time we don't want to overcorrect for their current position in the meta." This I really want an explanation to please.

    Dragoon -> Proph -> Geddon. When looking for ways to innovate new game play styles and freshen up the mix with variety there doesn't seem to be an issue with Amar. However, if you play Galente you're effectively being told that an old legacy bonus that's never really worked well, still doesn't work very well. but maybe will get better is being hung around your neck Do or Die.

    Ten years ago someone decided that Amar were armor tankers and gave them the two best bonus's you could ever ask for. Resists and Armor Hitpoints. Galente were also supposed to be armor tankers but someone seemed to think that DPS tanking with Blasters would make up for squishy tank. It hasn't in the least.

    Add to this the fact that Galente across the board have lower pg and cap with the worst optimal and fall off and it's not hard to figure out why they've failed to have an impact or gain the popular following that other races have.

    This is our chance to finally even things out but you're failing dismally to break the mold or forge a new direction. Instead we're being told that we're stuck with bad old legacy mechanics while other people move forward in new directions. This just isn't acceptable.

    Armor Hitpoints would differentiate us as a tank philosophy. It would probably still make us second place to resists But, we could fit fewer plates and at least be fast enough to apply our myopic dps in more situations.

    I don't want to be handcuffed to an old failed legacy anymore. I want innovation. I want to see solutions in action not promises that stuff that doesn't work might not be so bad later maybe.

    Tiericide was supposed to open the door to new things. Lets see them please.

    THIS ,THIS, THIS!! A thousand times this!!!! I remember putting out the idea some time ago that armor rep bonuses be replaced with armor HP. I still believe it to be a viable idea.
    http://www.eve-search.com/thread/1508725-0/page/1#1
    and
    https://forums.eveonline.com/default.aspx?g=posts&m=1782034#post1782034

    And for the record... while I don't consider the new bonus to the Dominix to be all that great it isn't my primary concern. What I am worried about is that, as it stands right now, the Dominix is functionally equal or inferior to the new Armageddon.

    Awesome drone tracking at range? That's nice. More midslots? Okay...

    However the 'Geddon gains the new title of "versatile drone boat" because it can fit the same tank as the Domi (possibly even a bit greater)... use the same amount of drones with the same damage/hp bonuses... and has more powergid (CPU can be easily worked around, just downgrade some mods)... more capacitor... can fit either launchers or turrets... and is better at neuting because it has a range bonus for them (which kiting frigates interceptors will hate).
    Bouh Revetoile
    In Wreck we thrust
    #892 - 2013-04-09 21:55:32 UTC
    ShahFluffers wrote:
    However the 'Geddon gains the new title of "versatile drone boat" because it can fit the same tank as the Domi (possibly even a bit greater)... use the same amount of drones with the same damage/hp bonuses... and has more powergid (CPU can be easily worked around, just downgrade some mods)... more capacitor... can fit either launchers or turrets... and is better at neuting because it has a range bonus for them (which kiting frigates interceptors will hate).

    Obviously midslots are completely worthless...
    Pattern Clarc
    Citeregis
    #893 - 2013-04-09 21:57:08 UTC
    I think it's boiling down to this:

    Gallente Attack Ship 1
    8/4/7 - 8 turrets
    - Highly agile
    - Good scan res/lock range
    - Small drone bay
    - Damage and Tracking Bonus

    Gallente Combat Ship 1
    7/5/7
    - Slower
    - ROF and Rep Amount & Cap bonus
    - Full drone bay
    - Much reduced lock range
    - Higher sensor strength

    Correct?

    Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

    Il Feytid
    State War Academy
    Caldari State
    #894 - 2013-04-09 21:57:45 UTC
    smoking gun81
    Doomheim
    #895 - 2013-04-09 21:58:34 UTC  |  Edited by: smoking gun81
    Bouh Revetoile wrote:
    smoking gun81 wrote:
    Shpenat wrote:

  • Hyperion: With dual LAR fit needs to downgrade to half electrons. When mwd is off, full tackle, guns and reps running it is NOT CAP STABLE EVEN WITH 2 META 4 LARGE CAP BOOSTERS. In other words, single cap booster is impossible. Also since you are in small gang you really want full tackle. Wth current setup its doable. With proposed, no way.


  • Are you really trying to fit all that PG hungry stuff to a hyperion ??

    try this instead:
    [Hyperion, New Setup 1]
    Large Armor Repairer II
    Magnetic Field Stabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Magnetic Field Stabilizer II
    Large Armor Repairer II

    Heavy Capacitor Booster II, Cap Booster 800
    Stasis Webifier II
    Warp Scrambler II
    Faint Warp Disruptor I
    100MN Afterburner II

    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L
    Ion Blaster Cannon II, Void L

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Semiconductor Memory Cell I


    Valkyrie II x5
    Infiltrator II x5

    Swap drones as you wish but hyperion in its current state can get 1100 DPS with that fitting above it lasts 5 min ish include a strong exile and overload the reps and a 955 DPS tank.

    Yeah it's a bit slow but you have to sacrifice something for your tank you can not have everything in eve get over it.

    This is the state of eve today CCP you are breading people who can not think for themselves by Pigeon holing roles for ships with singular ideas for fittings yes the Hyperion could do with some improvement to vary setups for guns and rigs but please stop listening to people who want dual reps, neutron blasters, MWD's and anything else that is immensely power hungry.
    This.

    BTW, there is now a LAAR which increase your burst active tank by a lot for more than one minute.


    Indeed there are LAAR's but they are still far from viable IMO they need the capacity looking at or the reload times to compensate for the end cycle rep but that's for another thread.
    fukier
    Gallente Federation
    #896 - 2013-04-09 21:59:44 UTC  |  Edited by: fukier
    Omnathious Deninard wrote:
    Ranger 1 wrote:
    Omnathious Deninard wrote:
    Ranger 1 wrote:

    I've probably missed it, but what will the range of the Garde II be with the proposed Domi?

    Ignoring that total crap fit, the base range of sentries is as follows
    Garde II 45K
    Bouncer II 90K
    Curator II 78.75K
    Warden II 112.5K

    Garde II are the only ones that can be used at range without the need for multiple DLAs

    Ahh, thanks (I'm at work right now).

    So assuming max EW drone skill...

    0 DLA's needed for Garde II's.
    1 DLA for Curators
    2 DLA for Bouncers
    3 DLA for Wardens


    Correct, it would be nice to see a role bonus on the ship for drone control range.


    still saying the bonus for the domi should be this:

    Gallente Battleship Skill Bonuses:
    +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed
    +5% to drone activation range and sentry drone damage

    you could even drop a high slot and add an extra mid...

    edit that might be a tad op for a tech I ship... how about when you split blops into two different ships you make these the 4 bonus...

    it would be nice to have a pvp tech II bs tbh...
    At the end of the game both the pawn and the Queen go in the same box.
    
    ShahFluffers
    Ice Fire Warriors
    #897 - 2013-04-09 22:07:54 UTC  |  Edited by: ShahFluffers
    Bouh Revetoile wrote:
    ShahFluffers wrote:
    However the 'Geddon gains the new title of "versatile drone boat" because it can fit the same tank as the Domi (possibly even a bit greater)... use the same amount of drones with the same damage/hp bonuses... and has more powergid (CPU can be easily worked around, just downgrade some mods)... more capacitor... can fit either launchers or turrets... and is better at neuting because it has a range bonus for them (which kiting frigates interceptors will hate).

    Obviously midslots are completely worthless...

    Because one extra mid-slot and drone tracking advantage over the 'Geddon completely makes up for everything else the 'Geddon will be equal and/or better at.
    Marxzo Andoun
    Aliastra
    Gallente Federation
    #898 - 2013-04-09 22:08:15 UTC  |  Edited by: Marxzo Andoun
    Don't get why some people think that no longer needing to switch up to smaller drones to mop up frigates/smaller ships is somehow an interesting and dynamic change to the Dominix. IMO it's utterly snore-worthy. I'm really having a hard time thinking of a more uninteresting role for the Domi to occupy.
    smoking gun81
    Doomheim
    #899 - 2013-04-09 22:11:50 UTC
    fukier wrote:

    still saying the bonus for the domi should be this:

    Gallente Battleship Skill Bonuses:
    +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed
    +5% to drone activation range and sentry drone damage


    Again NO NO NO

    double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type.
    Arazel Chainfire
    Aliastra
    Gallente Federation
    #900 - 2013-04-09 22:12:40 UTC
    Ok, after my post on my initial thoughts, I decided to come back and provide a bit more feedback.

    This time I'll start with the dominix.

    You aren't changing its fittings at all, but you are giving it a bit more cap and hp. The cap and HP are good... but it is still rather lackluster in the fittings. So lets do a few example fits.

    Neut Brawler:
    [Dominix, Max Neut]
    Damage Control II
    1600mm Reinforced Steel Plates II
    1600mm Reinforced Steel Plates II
    1600mm Reinforced Steel Plates II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Reactor Control Unit II

    Prototype 100MN Microwarpdrive I
    Medium Capacitor Booster II, Cap Booster 800
    Medium Capacitor Booster II, Cap Booster 800
    Warp Disruptor II
    Stasis Webifier II

    Heavy Energy Neutralizer II
    Heavy Energy Neutralizer II
    Heavy Energy Neutralizer II
    Heavy Nosferatu II
    Medium Nosferatu II
    Medium Nosferatu II

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I

    This fit as of right now has 147k EHP - after the changes that should bump up to closer to 200k. Additionally, it can launch heavy drones and they will have enough tracking to take on even cruisers (though how you are getting a cruiser to be dumb enough to get close to a domi i'm not so sure about). Note however that this fit is maxed out on powergrid - it can manage 4 heavy neuts/nos, and 2 mediums, but it needs an RCU to do this. Compared to a changed geddon, and the geddon can manage the same tank with a MWD AND still manage to fit 7 heavy neuts. An RCU even allows it to fit a heavy cap booster instead of a medium (maybe even 2). So basically, if you want to do this fit after the changes, get a geddon.

    Max Gank:
    [Dominix, PvP Gank]
    Damage Control II
    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Drone Damage Amplifier II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Reactor Control Unit II

    Prototype 100MN Microwarpdrive I
    Medium Capacitor Booster II, Cap Booster 800
    Adaptive Invulnerability Field II
    Large Shield Extender II
    Large Shield Extender II

    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
    Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

    Large Anti-EM Screen Reinforcer I
    Large Core Defense Field Extender I
    Large Core Defense Field Extender I


    Ogre II x5


    This setup fits with a right now with perfect skills (though it maxes out the powergrid), and has a bit of CPU to spare. Currently, it will do 1542dps without overheating - after the changes it will do 1400dps, though it will have a little bit more hp. This gives everyone an idea of how exactly how much dps is lost - really, not all that much.

    Now lets take a look at a sentry domi.

    Sentry fit:
    [Thanatos, Slowcat]
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Reactive Armor Hardener
    Damage Control II
    Drone Damage Amplifier II
    Drone Damage Amplifier II

    Omnidirectional Tracking Link II
    Omnidirectional Tracking Link II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Drone Link Augmentor II
    Heavy Energy Neutralizer II
    Capital Energy Transfer Array I
    Capital Remote Armor Repair System I
    Capital Remote Armor Repair System I

    Large Trimark Armor Pump I
    Large Trimark Armor Pump I
    Large Trimark Armor Pump I

    Garde II x10
    +lots more drones

    Oh... I'm sorry, thats a thanatos, not a domi. Gee, I wonder why that got linked. It probably had something to do with the fact that the thanatos can get LOTS of spare drones (survives them getting smartbombed, or getting bombed, etc.), it doesn't move much, and it has enough HP to survive people primarying it.

    Lets compare that to a domi. The domi doesn't have tons of spare drones (can't replace more than a flight or two after getting bombed/smartbombed/warping and forgetting them), and has few enough HP that an enemy fleet can rather easily alpha them off the field - which kind of negates the idea of using remote reps, as the ship will be destroyed before its fleet mates can even lock it. Additionally, the domi can't really pursue any enemies, it cannot align without loosing its drones, it cannot refit off its fleet mates, and basically it doesn't have any advantage over the slowcats, or indeed, any other fleet doctrine. Now, it has the option of either sitting still and being a perfect target for either A) a bombing run or B) a pipebomb bridge, or moving around and loosing its drones. Note how carriers aren't particularly vulnerable to either of those things...

    There is a reason why sentry domi's aren't used. Its the sentry drones.

    Oh, and while we're at it... there is a reason why heavy drones aren't used often... its the heavy drones. The problem is the drone UI, the drones retardedness, and the drones vulnerability to anything that so much as sneezes at it. Fix the drones to be less vulnerable and easier to use (and sentries actually able to move - at a minimum have them sit at a distance from your ship) and then, THEN you might actually see the domi getting used.

    So basically what it boils down to is that this domi isn't any more viable than the current one, and the changes are pretty useless. The only thing that will save the domi from the life of the casual mission runner is a drone overhaul.

    -Arazel