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Should nullsec industry > hisec industry?

First post First post
Author
Celly Smunt
Neutin Local LLC
#1001 - 2013-03-16 23:44:15 UTC  |  Edited by: Celly S
posting in null vs high thread...

1st on page 51...


\o/

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Tesal
#1002 - 2013-03-17 00:57:58 UTC
I am a self important, humorless and rigid disciplinarian.
I await the progression of this thread to impose my uncompromising viewpoint.
I will prevail because my logic is invincible and I can say or do no wrong.

Null is full of "NAP aspirants™" these days. Here is an off topic video to remind people how EvE used to be played.

I hope this post has been educational.
baltec1
Bat Country
Pandemic Horde
#1003 - 2013-03-17 01:01:08 UTC
Celly Smunt wrote:
posting in null vs high thread...

1st on page 51...


\o/

Doesn't count if you have to editBlink
Shadow Lord77
Shadow Industries I
#1004 - 2013-03-17 04:23:33 UTC
Why not remove everything but highend minerals from null sec and introduce tech 3 freighters with ten times the cargo size of regular freighters? Logistics are a part of the game and if null sec had a better industry than high-sec the logistic game wouldn't be there and there'd be less chances of catching freighters moving goods to nullsec. Everybody likes Piñatas. :)
Mocam
Aliastra
Gallente Federation
#1005 - 2013-04-09 15:02:07 UTC
Malcanis wrote:
Mocam wrote:
Just wondering -- why does null need to meet or exceed all other space in every last way?

I mean they have the highest NPC bounty income, largest quantity of "low quality" ores, larges quantity of 'high quality" ores, so on and so forth.

So why do they need every last aspect of the game made easier and more profitable than all other space?

Won't that eliminate any and all reasons to ever actually trade for value vs "dump off" goods to other space?


Don't you think it's rather dishonest to say that we're asking for " every last aspect of the game made easier and more profitable than all other space" when 10 years of building outposts in sov 0.0 has given us just 3% of the facilities that hi-sec enjoys for free?


No but I do think your singular view of 1 aspect of null is a tad dishonest.

I do know that TEST destroyed just under 386k NPC's last weekend ratting out of 174 systems - systems *THEY* control.

I do know that comparing that to Essence, it was "close' on NPC kills but only 3 pods fewer were destroyed in that small empire region as across all 174 nullsec systems, which is the bulk of 2 nullsec regions. Care to guess how "close" the income was from those 2 areas? This part I don't "know" but my guess is ... no where near as much.

Then again, the 61 outposts are "OWNED" by that nullsec alliance with full block/allow rights to all services yet even if you are -10 to Gallente, you could still visit and utilize all services and markets from those empire stations - how about that access to all those outposts out there?

Ownership seems to have certain perks and privileges -- sad that it also seems to have some downsides but let's look at this a bit closer.

We also have the fact that the China server runs the bulk of their manufacturing needs for null - out of nullsec. The US servers import. Because they have to? No because it is "more cost efficient" due to choice.

So if it's demonstrated that the ability to manufacture is there but is a pain in the butt with how POS's operate, that drops this to just choosing not to "for cost reasons" as in "can make more doing other stuff".

So - one more time - why do they deserve THIS area as well as all the other perks they already get - perks that include the ability to block others from access to what manufacturing resources they do put up when the other areas you compare with *ARE* fully open for anyone to use?



Oh and the numbers - yeah I actually checked them. The part you might find of more interest was a stat that made me smile then frown.

Over 620 ships were "destroyed" out of 1 highsec system this weekend in a single 24 hour period. Couster. It's why I tossed the data segment on ships destroyed.

You see that's a newbie system and there are 2 tutorial missions that destroy new ships. Net effect, that's probably well over 200 "new players' running missions from 1 of the *3* Gallente starting areas, just like each of the 4 factions has them.

If I had to pick a part of this game to look at, I think it would be how many of those will actually stay with the game and how to increase *THAT* number over easing life for the richest and most vet/alt centric portion of this game's community.

Over 200 trials in 24 hours...

Yeah I think that's something I'd prefer seeing recommendations on than vets muttering about easing their lives in EVE but it still doesn't answer the question on why they deserve even more than what they already have vs investing efforts elsewhere.
Jake Warbird
Republic Military School
Minmatar Republic
#1006 - 2013-04-09 15:24:22 UTC
James Amril-Kesh
Viziam
Amarr Empire
#1007 - 2013-04-09 15:24:34 UTC
Mocam wrote:
We also have the fact that the China server runs the bulk of their manufacturing needs for null - out of nullsec. The US servers import. Because they have to? No because it is "more cost efficient" due to choice.

Do you even economics? Cost efficiency has nothing to do with choice. The game mechanics are the limiting factor here.

Enjoying the rain today? ;)

Murk Paradox
Ministry of War
Amarr Empire
#1008 - 2013-04-09 15:35:41 UTC
James Amril-Kesh wrote:
Mocam wrote:
We also have the fact that the China server runs the bulk of their manufacturing needs for null - out of nullsec. The US servers import. Because they have to? No because it is "more cost efficient" due to choice.

Do you even economics? Cost efficiency has nothing to do with choice. The game mechanics are the limiting factor here.



I think that's a question should be directed to the denizens of null on the chinese server.

If they have an english speaking person I'm sure their knowledge of economics would be staggering truth be told.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

BoBoZoBo
MGroup9
#1009 - 2013-04-09 16:17:07 UTC
This is such an exhausted argument -

Null sec's industry should be as good as the residents can make it - and that is EXATLY what is going on now.
How good do you think any industry can be when you lock out all your stations and kill everything not blue.

Nullbears have all the tools they need to make a success ful industry base - they choose to do other things.
They are getting exactly what they are giving to the effort.

Primary Test Subject • SmackTalker Elite

Snow Axe
Republic Military School
Minmatar Republic
#1010 - 2013-04-09 16:30:51 UTC  |  Edited by: Snow Axe
BoBoZoBo wrote:
Null sec's industry should be as good as the residents can make it - and that is EXATLY what is going on now.
How good do you think any industry can be when you lock out all your stations and kill everything not blue.

Nullbears have all the tools they need to make a success ful industry base - they choose to do other things.
They are getting exactly what they are giving to the effort.


You could've just said "hey guys, I have no idea about anything beyond highsec but I'm going to give you my barely thought out opinion anyway" and saved yourself some typing.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Jenn aSide
Worthless Carebears
The Initiative.
#1011 - 2013-04-09 16:32:32 UTC  |  Edited by: Jenn aSide
BoBoZoBo wrote:
This is such an exhausted argument -

Null sec's industry should be as good as the residents can make it - and that is EXATLY what is going on now.
How good do you think any industry can be when you lock out all your stations and kill everything not blue.

Nullbears have all the tools they need to make a success ful industry base - they choose to do other things.
They are getting exactly what they are giving to the effort.


This person has never been to null sec, my crystal ball tells me so.

How good can INDUSTRY be by locking out stations and killing non-blues? yea, that stuff totally makes a few SYSTEMS in high sec have as many manufacturing slots as entire null sec REGIONS. At also makes null sec mining less profitable that doing it in the safety of high sec....

The problems with null sec industry are structural, they have nothing to do with activity. CCP understands this which is why ccp is addressing (finally) the issues.
Murk Paradox
Ministry of War
Amarr Empire
#1012 - 2013-04-09 16:33:57 UTC  |  Edited by: Murk Paradox
Removed (I don't even want to bother).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#1013 - 2013-04-09 16:50:31 UTC
POSes in hi sec are invincible for 24 hours. That's zero risk, apart from any lost margin due to station waits/multipliers.

The only way to solve it is to put high sec or empire on a different server to null.





Malcanis
Vanishing Point.
The Initiative.
#1014 - 2013-04-09 18:43:29 UTC  |  Edited by: Malcanis
BoBoZoBo wrote:
This is such an exhausted argument -

Null sec's industry should be as good as the residents can make it - and that is EXATLY what is going on now.
How good do you think any industry can be when you lock out all your stations and kill everything not blue.

Nullbears have all the tools they need to make a success ful industry base - they choose to do other things.
They are getting exactly what they are giving to the effort.


Hi there,

Please can you tell us stupid nullbears how to get stations invulnerable and to get 15 or 20 of them in the same system. try as we might, we just can't seem to figure out the secret that's so obvious to you genius hi-sec folk.

Also, we're only paying 25 or 30 billion ISK per station, and a bill or so a month in sov fees of course, - can you give us an idea of how much you're paying for those hi-sec stations. Clearly you're putting in more effort that we are, but it would be a help to know how much extra we'll have to budget for?

Many thanks,

Malcanis.

PS Also if you could have a look at these damb Amarr outposts, I just can't seem to get more than 4 office slots without spending another 15 bill or so on an upgrade, and there doesn't seem to be any way to get the dozens of slots that hi-sec stations have. And I must be missing something obvious, but where is the refinery?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

BoBoZoBo
MGroup9
#1015 - 2013-04-09 18:52:43 UTC
Snow Axe wrote:
You could've just said "hey guys, I have no idea about anything beyond highsec but I'm going to give you my barely thought out opinion anyway" and saved yourself some typing.


I could have said anything - I chose the truth.

Should have expected the default "he's never been to null" reply. Pretty much the extent of some individuals' ability to argue a point. Give all the opinion you want, the fact is some of you guys just aren't creative enough to make it happen the way you think you want it to work.


Jenn aSide wrote:
[This person has never been to null sec, my crystal ball tells me so.


There is your first problem in not understanding things - Stop using a crystal ball to get your information and maybe you would have figured out to make as much money in null as any Hisecer. A simple intertubes search would show that at least 6 of my 10 years in eve has been in nullsec. Gathering data and facts for proper analysis would also be a proper function for this. Maybe your crystal ball's WiFi is weak.

Sure null needs a lot of improvements. Im not saying it does not need some overhaul. I just don't subscribe to the fact that the majority of the issue are completely systematic.

The people who inhabit that space are responsible for making the tools work. They have been focused on war and territory building and thats fine. But they don;t know how to make a region prosper economically. This is different than being really good at logistics and manipulating markets to leverage material in stock. Its a different game.

Primary Test Subject • SmackTalker Elite

Snow Axe
Republic Military School
Minmatar Republic
#1016 - 2013-04-09 19:18:33 UTC
BoBoZoBo wrote:
I could have said anything - I chose the truth.

Should have expected the default "he's never been to null" reply. Pretty much the extent of some individuals' ability to argue a point. Give all the opinion you want, the fact is some of you guys just aren't creative enough to make it happen the way you think you want it to work.


If all you can come up with in the face of this issue is suggesting that manpower is the problem and not the lack of actual industrial capacity (which we cannot do anything about, given the extreme crappiness of outposts), you don't deserve much of an answer beyond pointing out the obvious - you've never been to null, never lived in null, and as such have no idea what you're talking about.

At least, that's what I hope. If you'd been to null and still came up with that load of nonsense, that might be descending into learning disability territory.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Murk Paradox
Ministry of War
Amarr Empire
#1017 - 2013-04-09 19:22:08 UTC
Brings up a side point (not trying to derail here) but if you have a threadnaught with veterans educating on how mechanics work.. why does anyone ever need to go into null to see if a station has 4 slots or 40?

Readers have the option to either A)Believe you, or B)Not believe you.

Research matters. Alternative pilots matter. Mains do not matter.

If I'm to believe Malcanis (Sorry man using you as an example cuz I figure you know your ****) when he educates me on a working(or non working) system, why on earth would I have to live in null at all?

Someone mentioning things in a discussion is either going to be right or wrong. Where they live hardly matters right?

Any rate, I see the point everyone is making... but I think the greener grass approach is a bit doomed at the start since highsec means not a damned thing in regards to nullsec.

You want nullsec, go to nullsec. You want highsec, go to highsec.

You don't want to travel between the 2? Sorry but there's your options I guess.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

EvilweaselSA
GoonCorp
Goonswarm Federation
#1018 - 2013-04-09 19:35:18 UTC
Murk Paradox wrote:
Brings up a side point (not trying to derail here) but if you have a threadnaught with veterans educating on how mechanics work.. why does anyone ever need to go into null to see if a station has 4 slots or 40?

highsec nobodies pontificating on How Nullsec Works generally make hilariously dumb assumptions that betray a lack of any real understanding of the subject

highsec people can check our assertions when we say things like perimeter has more slots than all of scalding pass, but when they are making their own assertions they will tend to make constant errors because they're not familiar with the basic facts at all
EvilweaselSA
GoonCorp
Goonswarm Federation
#1019 - 2013-04-09 19:36:18 UTC
basically you don't have to live in nullsec to know malcanis is right but you sure as hell need to have lived in nullsec to have your own theory of how it works
Malcanis
Vanishing Point.
The Initiative.
#1020 - 2013-04-09 19:39:47 UTC
BoBoZoBo wrote:
Snow Axe wrote:
You could've just said "hey guys, I have no idea about anything beyond highsec but I'm going to give you my barely thought out opinion anyway" and saved yourself some typing.


I could have said anything - I chose the truth.

Should have expected the default "he's never been to null" reply. Pretty much the extent of some individuals' ability to argue a point. Give all the opinion you want, the fact is some of you guys just aren't creative enough to make it happen the way you think you want it to work.


Jenn aSide wrote:
[This person has never been to null sec, my crystal ball tells me so.


There is your first problem in not understanding things - Stop using a crystal ball to get your information and maybe you would have figured out to make as much money in null as any Hisecer. A simple intertubes search would show that at least 6 of my 10 years in eve has been in nullsec. Gathering data and facts for proper analysis would also be a proper function for this. Maybe your crystal ball's WiFi is weak.

Sure null needs a lot of improvements. Im not saying it does not need some overhaul. I just don't subscribe to the fact that the majority of the issue are completely systematic.

The people who inhabit that space are responsible for making the tools work. They have been focused on war and territory building and thats fine. But they don;t know how to make a region prosper economically. This is different than being really good at logistics and manipulating markets to leverage material in stock. Its a different game.


How do we get around the fact that hi-sec has over 68,000 manufacturing slots and after 8 years of station building 0.0 only has 2300 or so? It would take around 40 trillion ISK to build enough outposts to remedy that deficit (Assuming that there were enough sov 0.0 systems, which there aren't)

So leaving aside the unfathomable cost, it's physically impossible with the current mechanics. How on earth can you say the problem isn't "systemic"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016