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[Odyssey] Tech 1 Battleships - Gallente

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Author
Colt Blackhawk
Doomheim
#701 - 2013-04-09 13:45:00 UTC
Only a little hint to CCP Rise:
Concerning gallente ships the people are always whinig a lot.
The outcome of that is that the Vexor is one of the most powerfull T1 cruisers now, the Algos is by far the best of the new dessies, and the new comet will also be omg.
Seems it is like: The more people whine the more powerfull ships they get.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Naomi Knight
Ministry of War
Amarr Empire
#702 - 2013-04-09 13:46:30 UTC
YuuKnow wrote:
Was their any plan to give each race an EWAR Bship like the scorpion? The EWAR of the Caldari Bships (Scop) is pretty much instan pawned in fleet fights as its paper-thin and always primary-ed. Perhaps it would be better for each race to have a partial EWAR bship (but not be completely bonused toward only EWAR).

For example. give the mega or hyperion a mild sensor damp or warp scrambler bonus.

yk

like the scorpion? you rly want a ship that is poorly tanked , primaried and allthogeather crap?:O
monkfish2345
School of Applied Knowledge
Caldari State
#703 - 2013-04-09 13:47:22 UTC
Rise,

First of thanks for not only putting these changes out there for feedback but also taking the time to listen, it often feel like feedback posts pretty much fall on deaf ears.

Secondly can you / another team member give any indication about what future the Navy BS bonus' have?

personally i'm quite happy for standard hulls to move away from the split damage setups that we currently have, but these are also things that a lot of players are quire fond of, and as everyone know with the skills they can produce outstanding and fairly unique fits. I think it would be a real shame if these options were completely removed from the game.

as for the changes, i personally think the domi looks alright, the hybrid bonus was really only rarely used for brawler fits so it's not a great loss and the tracking and optimal will make sentry setups really effective. i think people and underestimating the benefit of this bonus.

i'll wait until i see what your revisions are before i say anything about the mega and hyp.
Lenier Chenal
Offensive Upholder
#704 - 2013-04-09 13:51:01 UTC
CCP Rise wrote:
I must say, you guys do have a theatrical flair.

Look its 10pm and I'm trying to keep caught up on this, but I promise tomorrow we will go back through this Gal lineup and see if we can resolve some of the frustration.

I know I tried to lay out our intentions in the OP, but I want to lay it out again, just to make sure we're on the same page. I understand that many of you here aren't satisfied so we'll go back over it tomorrow and look at our options. In the mean time maybe this will help.

In the Megathron and the Hyperion, we had two ships that more or less shared some space. They were both armor focused blaster brawlers. The mega was armor focused because of its slot layout - but it had increased utility from one extra high slot and a larger drone bay, and also had an easier time applying damage because of the tracking bonus. Then we had the Hyperion which was bonused to look more like a heavy brawler - focused completely on damage and tank, because of having no utility high, less drones, and a tank focused bonus instead of tracking.

In my personal experience, I felt both ships came up short because they didn't play to their strengths enough. The mega seemed like it wanted to be more like a tempest, less concerned with tank, more focused on utility. A heavy tackler, a hit and run ship (MJD), a ship that could move fast and gank if supported. People tended to run light armor tanks (2 plates 2eanms 1dcu 2 mag stab) as the basic setup, but sometimes tried active setups which usually used more lows for tank. The hyp on the other hand always had almost all lows dedicated to tanking because of only having 6, and so its damage struggled to compete (unless it was some kind of shield fit).

The plan here was to fill in both ships' strength. The hyp would provide more power in pure tank and dps by having an extra low for mag stab or TE or resists, and it would sacrifice some utility. The mega would have more utility, again, playing to its strength - and the increased damage from turrets would make up for the lost low somewhat.

I can see many of you don't agree, and thats fine. I want you guys to love these ships so we're going to spend some time going over feedback and see what looks like a good direction to go.

I think if at all possible, we'd like to keep the armor rep bonus on the Hyperion. Its just too late in the ship line to toss out Gallente's signature tank bonus, despite the fact that many of you might want us to.

We are willing to consider many of the suggestions so far. Rolling another bonus into the rep bonus (like rep cap use) could be possible, changing the slot allocation, and adjusting fittings to give it more room are all on the table.

Thanks for the feedback, it won't be ignored.





The problem with they Hyperion is as follows:

1. Not enough powergrid to fit good guns and multiple reps.

2. Not enough slots to provide tackle/cap boosters with this iteration - and not enough lows for tanking or damage with the current iteration.

3. Slow, unless you burn out your cap that you need for repping.

4. Poor range.

5. Self repping doesn't work well on battleship sized ships.

Do you see anyone using the self repping bonus on the maelstrom? No, it was only used because of the alpha arties provided. You don't have the same bonus on the Hyperion. Railguns aren't useful on the Hyperion, unlike the Rokh. It's overshadowed by the mega with blasters.

I'm not sure what you are going to do, but anything you do to make the Hyperion useful would make it so overpowered with self repping that people will demand it be nerfed.

Self repping huge tanks should be the realm of specialized tech 2 and tech 3 ships.
monkfish2345
School of Applied Knowledge
Caldari State
#705 - 2013-04-09 13:51:09 UTC
Naomi Knight wrote:
YuuKnow wrote:
Was their any plan to give each race an EWAR Bship like the scorpion? The EWAR of the Caldari Bships (Scop) is pretty much instan pawned in fleet fights as its paper-thin and always primary-ed. Perhaps it would be better for each race to have a partial EWAR bship (but not be completely bonused toward only EWAR).

For example. give the mega or hyperion a mild sensor damp or warp scrambler bonus.

yk

like the scorpion? you rly want a ship that is poorly tanked , primaried and allthogeather crap?:O


i think i'd quite like to see a scram range bonus on the mega, presuming we're looking at this as the faster more agile BS. it seems that if you want it to be able to get in and brawl effectively the ability to stop everything running before you get there would be nice.

but then you'd have to look at dropping one of the other bonus' . in my mind the potential for a damp bonus would only really suit the domi to work alongside the concept of a sentry sniper.
Krell Kroenen
The Devil's Shadow
#706 - 2013-04-09 13:51:35 UTC  |  Edited by: Krell Kroenen
Andreus Ixiris wrote:
To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.


There are numerous ships with modeled hard points that you can't fill out. Heck the Raven has 8 and they are trimming one of the slots off. And last I checked you can undock with 7 guns on the Hyp with out the game crashing.
Major Killz
inglorious bastards.
#707 - 2013-04-09 13:54:12 UTC
Colt Blackhawk wrote:
Only a little hint to CCP Rise:
Concerning gallente ships the people are always whinig a lot.
The outcome of that is that the Vexor is one of the most powerfull T1 cruisers now, the Algos is by far the best of the new dessies, and the new comet will also be omg.
Seems it is like: The more people whine the more powerfull ships they get.


That is nothing new. That is good CUSTOMER SERVICE.


- kilz

[u]Ich bin ein Pirat ![/u]

Sinzor Aumer
Planetary Harvesting and Processing LLC
#708 - 2013-04-09 13:55:09 UTC
Gary Goat wrote:
Dominix: The Ugly
The domi has always been a versatile boat and maybe the most versatile ship in the entire game. You never really knew how it was going to be fit until you engaged it which was its saving grace really, it also had great adaptability in the ever changing meta of eve online. The geddon has now taken away its role as a neuting drone boat (one of its best roles for small gangs) and the loss of the hybrid bonus has killed it in PVE and large fleets (although it was never very good in fleets anyway). The new domi looks like a bigger myrmidon without the tanking bonus which makes the myrmidon good. Maybe it should be the ship with that rep bonus instead of the hyp?

Yes I miss that versatility and I want it back badly.
But there once was another, even more versatile Battleship. Typhoon was it's name, let it rest in peace.
And Dominix is useless in large fleets? Dear god, dont make me start again! It was bad before they introduced drone damage amplifiers. Now it's fine. After this change it'd become ******* overpowered. And when they finally realize that - after 3 years of complaints, mind you - they'll stomp on it and nerf it to the ground. But, alas, all it's former roles would be busy with Geddons and other overlords. So it'd become just another useless peace of space potato. A bustard offspring of Federation.
I'm mad.
Omnathious Deninard
University of Caille
Gallente Federation
#709 - 2013-04-09 13:57:03 UTC
Sinzor Aumer wrote:
Gary Goat wrote:
Dominix: The Ugly
The domi has always been a versatile boat and maybe the most versatile ship in the entire game. You never really knew how it was going to be fit until you engaged it which was its saving grace really, it also had great adaptability in the ever changing meta of eve online. The geddon has now taken away its role as a neuting drone boat (one of its best roles for small gangs) and the loss of the hybrid bonus has killed it in PVE and large fleets (although it was never very good in fleets anyway). The new domi looks like a bigger myrmidon without the tanking bonus which makes the myrmidon good. Maybe it should be the ship with that rep bonus instead of the hyp?

Yes I miss that versatility and I want it back badly.

The versatility is not gone. Quit being narrow minded.

If you don't follow the rules, neither will I.

Bouh Revetoile
In Wreck we thrust
#710 - 2013-04-09 14:01:24 UTC
Omnathious Deninard wrote:
The versatility is not gone. Quit being narrow minded.
Common sense is clearly gone anyway, and unless everything a ship can do is not explicitely written on it, they won't see it.

Only thing people see is "OMG my ship is not the same as before and not obviously OP !! EVE IS DYING !!!"
Sinzor Aumer
Planetary Harvesting and Processing LLC
#711 - 2013-04-09 14:01:25 UTC
Marxzo Andoun wrote:
The Domi has gained: Freeing up mid-slots from OTLs we used to use for this role because....
we needed the midslots for tackle as a sniper... no wait.
we needed the midslots for more shield tank as a sniper... hmm, that's not right.

Try EWAR. I've heard it helps.
Alice Katsuko
Perkone
Caldari State
#712 - 2013-04-09 14:02:30 UTC  |  Edited by: Alice Katsuko
After sleeping on it, must agree that the Dominix isn't really getting nerfed all that hard. Bigger issue seems to be that the Armageddon will be better at fulfilling most of the Dominix's traditional roles. The hybrid bonus loss isn't going to reduce the damage output by that much, since hybrids account for maybe 40% of a Dominix's real damage output, and in most use situations somewhat less, since some of the highs are dedicated to utility modules rather than guns.

I don't use either Megathrons or Hyperions, and so can't really comment on them in any great detail. But if the Hyperion's cap issues are so substantial, would it make sense to remove two of its gun turrets (and two high slots) while increasing its hull bonus to 7.5% damage per level or something?

On a somewhat relevant matter, I must point out that Gallente hybrid-based battleships are not widely used in null fleets because they don't offer anything special, and not because they are missing a resistance bonus. If resistance bonuses were the sole determinant of a battleship's usefulness in a large fleet, alpha Maelstroms, Navy Apocalypses, and Tempests would not be part of core alliance doctrines. None of them have a resistance bonus; the Maelstrom's local tank bonus is wholly unused in a large fleet.

Rather, Gallente hybrid battleships simply are not substantially better at anything useful in a fleet than any other ship. Maelstroms are the go-to for alpha; Navy Apocalypses have excellent damage projection; Tempests have two utility high slots and cap-less guns. Even though those ships lack a resistance bonus, they perform a specific role better than any other battleship.

The Hyperion and the Megathron, however, both compete with the Rokh and the Abaddon for the role of short-range dps brawler. But they're not much better at that role than either of those two ships. The Megathron may apply damage more easily due to its tracking bonus, but that bonus doesn't matter much when the target is webbed down by two or three Lokis. The blaster Rokh already deals absurd damage; the Abaddon offers somewhat better damage projection.
IrJosy
Club 1621
#713 - 2013-04-09 14:05:12 UTC
Andreus Ixiris wrote:
To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.

This doesn't seem to be a valid argument. The mach has 8 art hardpoints and 7 turrets. The myrm has 6 art hardpoints and 5 turrets now.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#714 - 2013-04-09 14:06:46 UTC
CCP Rise wrote:
I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?



Dear CCP Rise,

2 things.

1) In your senario you seem to think anyone would bring a battleship in their small gang, I wonder why you's bring a ship that will slow your group down where an ABC can keep up with the rest of your ships. Why would we take the risk of making a Battleship jump through a gate, from which it can't escape. Yes you can scout though it will still slow you down.

Your combat battleships have an extra turret so that astouning base speed difference will be wel compensated by an extra large turret.

not to mention that with the Talos you're there twice as fast, with more damage, and less risk (also financialy)

2) How well will the Mega do 1vs1 against the Talos.

Well if you consider the training time is enough to fly both with perfect skills, don't consider the Isk diference, give it an escort to actualy get to the Arena wher it is to battle this Talos, then it's:

never going to catch it, by the time it has actualy locked on it, you'll already be scorched by the Talos with it's extra turret, or it be long gone.

What ever it's usefulness, it isn't going to work if you can't get it where you need it.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#715 - 2013-04-09 14:07:41 UTC
Omnathious Deninard wrote:
The versatility is not gone. Quit being narrow minded.

Narrow minded is not my name.
Every time CCP cuts a feature, people say - hey, there is some more left, it's not that bad! Every freaking time!
Now who is norrow-minded?
monkfish2345
School of Applied Knowledge
Caldari State
#716 - 2013-04-09 14:10:49 UTC
Sinzor Aumer wrote:
Omnathious Deninard wrote:
The versatility is not gone. Quit being narrow minded.

Narrow minded is not my name.
Every time CCP cuts a feature, people say - hey, there is some more left, it's not that bad! Every freaking time!
Now who is norrow-minded?


providing they don't move the ndomi bonus' to be in line with the new domi then you will actually have more options.

and considering the current prices of navy BS i don't think they will be any less of an option than the standard version if you really want that extra versatility.
Marxzo Andoun
Aliastra
Gallente Federation
#717 - 2013-04-09 14:11:34 UTC
Sinzor Aumer wrote:
Marxzo Andoun wrote:
The Domi has gained: Freeing up mid-slots from OTLs we used to use for this role because....
we needed the midslots for tackle as a sniper... no wait.
we needed the midslots for more shield tank as a sniper... hmm, that's not right.

Try EWAR. I've heard it helps.


Because when we are sniping with the new drone range bonus, EWAR modules will be in range too right? I must have missed that EWAR range bonus...
Loki Vice
Ministry of War
Amarr Empire
#718 - 2013-04-09 14:12:41 UTC
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.


Not much to comment on the others? how about the fact that you have ruined the amarr battleship line up by wrecking the armageddon?
Red Teufel
Calamitous-Intent
#719 - 2013-04-09 14:16:13 UTC
after reviewing the domi changes i like em. I've flown the domi for years in pvp ect and if im still dealing 1500dps with max dps set-up of death i'm happy. added with the drone tracking bonus...yum :D

hyp is so bad ccp. drop the active rep for a falloff bonus or something.

mega..looks good to me.
Bouh Revetoile
In Wreck we thrust
#720 - 2013-04-09 14:18:27 UTC
Red Teufel wrote:
hyp is so bad ccp. drop the active rep for a falloff bonus or something.

Yeah, turn the Hyperion into a minmatar ship, cool idea...