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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Benjamin Hamburg
Chaos.Theory
#621 - 2013-04-09 11:43:49 UTC
CCP I'm not sure how I must react to these possible change.

Gallente BS, on the contrary of other races, have bonuses who rely on feature that need to be revamped and reworked on like active tanking and drones.

If you specialize these ships with those feature without revamping them on the first time, you will end up with a problem later.

Every other racial BS can do better than gallente one, and even after the change, the perfect example is the Armaguedon. Forget about the neuting Domi, now the Guedon have bonus to neutralizer! Seriously, nobody care about trakcing and drone optimal since drones boat are rarely use in fleet, small gang and PVE (drone get aggro now).

Anyway, my feedback on this is that Gallente BS werent competing against other racial BS and will not compete in any fashion possible after these change are applied.

Every other race have a line battleship able to do fleet work, except Gallente. What Gallente need on their hull is a falloff bonus, so I guess you could remove the tracking bonus of the Mega and put a 10% bonus to falloff or something simillar.

Fix drones mechanics, fix active tanking or give a 3rd bonus on active tanked ship.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#622 - 2013-04-09 11:44:58 UTC
Andreus Ixiris wrote:
To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.


Once upon a time, I fitted seven guns to a Hyperion and undocked. It was fine, the server didn't crash and Eve didn't die, although I did feel that I was flying a badly-fit ship. Big smile

Removing a turret from the Hyperion is trivial.
Prometheus Exenthal
Aliastra
Gallente Federation
#623 - 2013-04-09 11:45:17 UTC  |  Edited by: Prometheus Exenthal
Sabriz Adoudel wrote:
Count me as another person that really appreciates the Dominix's ability to do obscene DPS with blasters and drones together on a webbed (or double webbed) target.

At the moment, the Dominix runs on the basis of "Great drone damage; halfway decent blaster damage; solid active armor tank; solid buffer armor tank: Choose two". After the overhaul it loses option 2.


The actual damage lost from the lack of bonus isn't that enormous (something like 200dps or 15%).
You're still looking at a 1300+dps capable ship since most of the damage comes from the drones.

Andreus Ixiris wrote:
To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoints on the base model. Unless the ship was actively remodelled at the same time as the stats change, they can't get rid of guns or hardpoints.


I wouldn't say a remodel is out of the question.
After all, they owe a remodel to the Myrmidon as well P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Kenrailae
Center for Advanced Studies
Gallente Federation
#624 - 2013-04-09 11:49:31 UTC
baltec1 wrote:
Bouh Revetoile wrote:
Considering the comments, low slots are exactly as valuable as mid slots : Megathron cannot lose its low slot, it's invaluable ; Hyperion cannot lose its mid slot, it's invaluable.

I tend to analyze this as fear of change : mega pilots don't want their mega changed, and hyperion pilots don't want their hyperion changed. The only thing which would please them is a straight addition of something to make their beloved ship OP (read "have more than the others").


In the case of the mega, we can lose a high slot for that mid.



Trading that High would be a better trade IMO. I'm just wondering how this change will lean toward shield gank mega's supported by Scythe's as station gamers :/

The Law is a point of View

The NPE IS a big deal

Roime
Mea Culpa.
Shadow Cartel
#625 - 2013-04-09 11:51:22 UTC  |  Edited by: Roime
Prometheus Exenthal wrote:


THE DOMINIX
I don't see what the complaints are about. I've been playing this game since 2006, and I can probably count on one hand, the number of times I've seen a Dominix (other than my own) sporting a full rack of large guns. One or two may be a bit more common, but for the vast majority of players, medium guns and/or neutralizers are used. The proposed changes will not change how most players use this ship. They will improve upon the ships drone-use abilities, at the cost of losing a potential (and awful) high dps setup. It's a good change.


Ok, the suggested change gives the Domi two Omnidirectional Tracking Link IIs for free, which is not a bad thing. It frees midslots for more utility or Omnis. MJD tactics could benefit from this, it seems to be fairly easy to project 581dps out to MJD range and fit all the required DLAs and sebos.

Question remains why would anyone fly a neut Domi in the summer, when the Geddon gets a bonus to neut range, can fit more heavy neuts with better tank and same drone dps?

However issues with drones are not optimal or tracking, they are UI, sig radius, EHP, chase/orbit mechanism, AI and sentry scoop range. These were the things that were supposed to be fixed.

Quote:

THE HYPERION
To me, this is the only *bad* change. That's not to say the ship is bad with these changes, but more that is loses its character. The Hyp is known for two things; its damage output and its huge active tank. The proposed changes remove one or the other, unless you wish to lose mobility. What being done here is they have given you the option to add the amount of ehp that you potentially could have gained from a second rep. This isn't terrible, but it goes against what the Hyperion has always been known for (active tanking).

The Hyperion is best when using multiple reps. That simply isn't feasible without 2 cap injectors, and dropping tackle (or propulsion) seriously limits the ships own ability to apply damage without assistance. The Rokh & Maelstrom do not have this issue, and the Abaddon is different style of ship entirely.

To me, the best solution for the Hyperion is also the simplest.
- First, give back the 5th mid slot
- Second, remove a high slot
- Third, allow it to field 5 heavy drones
- Reduce the base armor from 8000 (base) down to ~5500
- *maybe* increase tank bonus to 10%

This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.


+1, good suggestions. (I don't agree that Hype is known for it's damage output, it does barely passable dps in active setups and with terrible application)


Quote:

THE MEGATHRON
The level of complaining here is perplexing. Players have been begging for a way to make BS more viable ships for roaming around, yet when they're given what want they don't recognize it. The new Megathron (and Tempest by association) is a boss.

I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.

For both the Tempest/Mega that get fit with shields, you now have a mobile battleship capable of countering Tornados/Megathrons, while possessing far greater defenses.

For both the Mega/Tempest that get fit with armor, you now have a durable ship with good hp that can abuse AARs & MJDs. Get in a fight, kill/neut out ships with scramblers, then MJD away when things get hairy (MJD are unaffected by LR points & bubbles). There is quite literally nothing wrong with this thing, and I think the negative light it's getting is mostly caused by a narrow field of vision.


These roaming battleships have a massive sig, no means of holding range and are still much slower, worse scan res and with increased cap consumption of the blasters, Mega needs the 5th mid for a cap booster, leaving the shield fit with ~73K EHP. For a ship that gets scrammed and close orbited to death by T1 cruisers with TDs, that's not a lot of tank.

Suggested Mega has **** all tank in either shield or armor fit, both base values are massively lower than what the Tempest sports. And it's still slow.

.

Omnathious Deninard
University of Caille
Gallente Federation
#626 - 2013-04-09 11:53:17 UTC
Sinzor Aumer wrote:
CCP Rise wrote:
Hi again Gallente friends!

We've just had a meeting with the balance team to weigh all your feedback and go over our options for this ship line. We have come up with some new solutions which I think you will be happy about.

Look for an update with the new versions in the next day or two, we are going to spend some time tuning them so that we are less likely to have to make even more changes afterwards.

Thanks again for the input!

You better bring back my versatile Dominix, or I'll hit your jaw right through the monitor.
Seriously, sentry drones are too strong compared to other drone types. No need to emphasize their strength even futher.

It is just as versatile now as it was before, the tracking will help with heavy drones now too.

If you don't follow the rules, neither will I.

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#627 - 2013-04-09 11:53:57 UTC
I just make a short assesment of what i think of the changes so far.

Megathron interesting changes which i dont mind but give her more cap.
Hyperion i would give her probably 3% damage and tracking + 7,5% - 10% armor rep boni.
Dominix pls give her the drone range, tracking and drone-mwd-speed boni.
Kagura Nikon
Native Freshfood
Minmatar Republic
#628 - 2013-04-09 11:55:21 UTC
I really hope that CCP RISe and CCP fozzie are not planning on changing only the gallente proposals. There has been even more uproar and negation on minmatar thread and the amarr thread is more or less divided, with some observations of the violation of gallente roels with the geddon. The only ones more or less happy are the caldari.

"If brute force does not solve your problem....  then you are  surely not using enough!"

The Bazzalisk
One Risky Click
Snuffed Out
#629 - 2013-04-09 11:58:13 UTC
CCP Rise wrote:
Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.

So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap.
Afandi
Otbor Chereshka
#630 - 2013-04-09 11:59:10 UTC
CCP Rise, I really like that you read the feedback. I was going to say, Zoidberg-style, that "You are bad and you should feel bad. Go back to being Kil2.", but I'll wait to see the new proposals.

As a whole, I do not like the changes on all three ships.

Hyperion - goes either cap dead (1 booster + probable enemy neuts + blaster energy consumption) or unable to hit targets and eventually DIAF-ing.
Megathron - loses cap stability (because of RoF), loses damage because of reduced bandwidth and loses active tanking capabilty (which is a so-so change, since it had better tank than the Hyperion, which is supposed to have better).
Dominix - loses damage. Drones can be destroyed, guns cannot. Besides, we have plenty of midslots for tracking modules/webs.

Please, redesign all changes.
Omnathious Deninard
University of Caille
Gallente Federation
#631 - 2013-04-09 12:00:08 UTC
The Bazzalisk wrote:
CCP Rise wrote:
Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.

So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap.

If your rate of fire is 10 and you reduce that by 50% what does that become??
A rate of fire of 5

If you don't follow the rules, neither will I.

Major Killz
inglorious bastards.
#632 - 2013-04-09 12:00:40 UTC
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.


Yes. Do that.

I suppose paying you to read forum post is a very tough job. I DEMAND CUSTOMER SERVICE!

[u]Ich bin ein Pirat ![/u]

Kagura Nikon
Native Freshfood
Minmatar Republic
#633 - 2013-04-09 12:01:54 UTC
The Bazzalisk wrote:
CCP Rise wrote:
Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.

So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap.



No. CCP rise is correct. The ROF bonus is not in fact a rof bonus. Its reduction of Fire period. So if you fire once every 10 seconds, with 50% rof bonus as its applied in eve you get to fire once every 5 seconds. The name of the bonus is misleading. Its in fact MUCh more powerful than it seems.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#634 - 2013-04-09 12:05:46 UTC
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.



What about our promised Res bonus thread? >=[


Also people are a lot happier about the other bs's so its normal for him to comment more here.

BYDI recruitment closed-ish

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#635 - 2013-04-09 12:07:04 UTC
Omnathious Deninard wrote:
The Bazzalisk wrote:
CCP Rise wrote:
Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
I hate to break it to you but a 50% rate of fire bonus does not mean you are shooting twice as fast, you will be shooting 1.5x as fast.

So you saying that a rate of fire bonus is superior to a damage bonus is incorrect because rate of fire bonus will suck more cap.

If your rate of fire is 10 and you reduce that by 50% what does that become??
A rate of fire of 5



Math, it works.


Bitches

BYDI recruitment closed-ish

Major Killz
inglorious bastards.
#636 - 2013-04-09 12:08:46 UTC  |  Edited by: Major Killz
This is no Rokh.

So this fleet would lack resistence. Which would result in inferior effective remote shield boost (more resistance means more damage mitigation). This setup will be much more susceptible to volley damage (aplha). The ship will track ALOT better though.

Still! It is an option worth considering.

550 damage per second @ 70,000m.

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Adaptive Invulnerability Field II
Thermic Dissipation Field II
100MN Microwarpdrive II
Large Shield Extender II
EM Ward Field II

425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
[empty high slot]

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


- killz

[u]Ich bin ein Pirat ![/u]

Prometheus Exenthal
Aliastra
Gallente Federation
#637 - 2013-04-09 12:10:02 UTC  |  Edited by: Prometheus Exenthal
Roime wrote:
Question remains why would anyone fly a neut Domi in the summer, when the Geddon gets a bonus to neut range, can fit more heavy neuts with better tank and same drone dps?

However issues with drones are not optimal or tracking, they are UI, sig radius, EHP, chase/orbit mechanism, AI and sentry scoop range. These were the things that were supposed to be fixed.

The Dominix has the midslots to maintain said neuts much much better than the Armageddon does. It's strength has always been in its versatility, and the ship gaining better drones while keeping a ton of lows/mids/highs keeps it competitive.

Roime wrote:
These roaming battleships have a massive sig, no means of holding range and are still much slower, worse scan res and with increased cap consumption of the blasters, Mega needs the 5th mid for a cap booster, leaving the shield fit with ~73K EHP. For a ship that gets scrammed and close orbited to death by T1 cruisers with TDs, that's not a lot of tank.

Suggested Mega has **** all tank in either shield or armor fit, both base values are massively lower than what the Tempest sports. And it's still slow.

I wouldn't say it's got **** all tank. You're still looking at a ship capable of over 110k ehp, with a large rep, 900dps ions, and a neut; all in the same fit. When shield fit it's better than it was, but at the end of the day, the Mega isn't a shield ship. The big difference between the old and new ship is obviously some slight max damage loss (from the DRONE not guns) and about 10-15k ehp, in favour of a far more versatile mid-slot arrangement.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Kagura Nikon
Native Freshfood
Minmatar Republic
#638 - 2013-04-09 12:15:08 UTC  |  Edited by: Kagura Nikon
Garviel Tarrant wrote:
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.



What about our promised Res bonus thread? >=[


Also people are a lot happier about the other bs's so its normal for him to comment more here.



A lot happier? Checked minmatar thread? Basically not a single post of approvement. There si a massive rejection on CCP lack of finding a proper role to tempest and the massive UNMIMATARIZATIOn of the ship is stupid. Signatures as big as amarr ships and stupid things like that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Prometheus Exenthal
Aliastra
Gallente Federation
#639 - 2013-04-09 12:16:42 UTC
Kagura Nikon wrote:
Garviel Tarrant wrote:
CCP Rise wrote:
Quote:
Seems you have been answersign only this thread. Are you guys covering the other threads equaly?


I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.



What about our promised Res bonus thread? >=[


Also people are a lot happier about the other bs's so its normal for him to comment more here.



A lot happier? Checked minamtar thread? Basically not a single post of approvement.

The only uniform complaint in that thread seems to be about sig nerfs to the pest & phoon.
Few have realized how insane the phoon now is (despite promised missile changes), and how strong the Tempest is.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Tennessee Jack
Doomheim
#640 - 2013-04-09 12:16:51 UTC
I don't think people are overly worried about the Dominix right now.

Hyperion and Mega still needs to be looked at (slot layout issue). Specifically the Hyperion. It needs range projection, or speed if you want it to use blasters, and it needs it if you want the active tank to work.