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[Odyssey] Tech 1 Battleships - Gallente

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Author
Athena Maldoran
Doomheim
#561 - 2013-04-09 09:33:55 UTC
Megathron.. oh how your days are gone.. We shall ligth a candle once a year, to remind us of your grace on the field of battle all those years ago.. When a single megathron would scare entire fleets off..
Dez Affinity
Caldari Provisions
Caldari State
#562 - 2013-04-09 09:34:05 UTC
IrJosy wrote:
[

Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.


That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while.

Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods.

Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus.
Akirei Scytale
Okami Syndicate
#563 - 2013-04-09 09:40:03 UTC  |  Edited by: Akirei Scytale
Dez Affinity wrote:
IrJosy wrote:
[

Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.


That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while.

Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods.

Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus.


Remember that thing called tiericide? I'm comparing the mega to tier 3s because that's what the ship should be equivalent to post odyssey. Instead it is being effectively gutted.

Also, please look at the Maelstrom's stats before pointing to the resist bonuses. Even Minmatar, characterized by fast, light ships, has a line dps BS. Gallente does not.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#564 - 2013-04-09 09:46:21 UTC
Dominix:

Fittings: 9000 PWG, 600 CPU

Armageddon:

Fittings: 14500 PWG(-2000), 550 CPU(+65)

Domi dossen't really let you fit alot of stuff compared to Geddon however it can fit alot more drone mods becaus they require insane amounts of cpu.

I really gotta ask is a BS really surposed to have this low amount of PG? Prop mods and such all the use same amount of PG yet clearly the Domi has a ton less than any other BS a Mega has a staggering 16k and it's surposed to fit the same guns and only 1 more of them if you wished to use Railguns of course compared to the rest of the Amarr ships the Geddon has quite a bit less PG yet it's still more than 1.5 times the Domi. I get that the weapon systems are different in pg usage but i'm fairly sure that 9k is way to little of a BS class ship if you wish for a fit that that fully makes use of the turret slots the hull has.

Only hull that gets close to this amount of PG is the Scorp however even fully fit with torps since it only has 4 launcher slots it wont run of pg trying to fit the rest of it's capabilities.

On the other hand I do think the Armageddon has incredibly low CPU if it's a drone boat becaus the drone mods use insane amount of CPU just to fit them (all but the new drone dmg mods that is) this may however be a balance issue that you guys should allso add to the list the fact that the drone mods are extremely costly in fit compared to any other mods really.

I think there might be alot of old restrictions (or mistakes? Yeah sorry but there are a few ships in this game that are just omfg how am i surposed to fit evrything!) that are really showing alot more becaus we've finaly reached a large class of ship that may needt to be looked into the only other one that really screamed at me was the fittings on the Harbinger that was quite low to begin with and even was bumped a slight bit and that may have helped the ship a bit but I kinda stopped flying BCs becaus I felt it was a fairly nerfed class of ship now.
Dez Affinity
Caldari Provisions
Caldari State
#565 - 2013-04-09 09:49:50 UTC
Akirei Scytale wrote:
Dez Affinity wrote:
IrJosy wrote:
[

Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.


That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while.

Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods.

Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus.


Remember that thing called tiericide? I'm comparing the mega to tier 3s because that's what the ship should be equivalent to post odyssey. Instead it is being effectively gutted.

Also, please look at the Maelstrom's stats before pointing to the resist bonuses. Even Minmatar, characterized by fast, light ships, has a line dps BS. Gallente does not.



Yes but you're comparing it pre tiericide on things like EHP against ships with BONUSES to EHP. If you want raw HP of course you should use them.

Tiercide doesn't mean making all the ships the same.

Also I'm well aware the Maelstrom doesn't have a resist bonus, what's your point? It has a higher base raw HP because it's a tier 3 and it also is a shield tanker with 5 mids and a dcu for tank.

Yes Gallente doesn't have a line DPS ship but you're electing the Megathron, which isn't comparable in it's current pre tiericide form with all 3 other tier 3s.

If any ship should move towards being the lineship it probably should be the Hyp, at least until active armor tanking isn't pretty worthless.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#566 - 2013-04-09 09:56:50 UTC  |  Edited by: wallenbergaren
This thread has the most replies out of all the BS change threads for a reason.

The changes lack direction and they don't solve any problems.
Instead of embracing the Mega as a fleet BS (it was the closest thing Gallente had) you took away a lowslot making it completely unsuitable for a large armor tanking gang. Now it's just a brawler with with the same problem the Hyperion always had, ONE TOO FEW LOWs. What about the Hyperion? It's still a brawler but swapping a med for a low doesn't do it any good. It doesn't have a tracking bonus, it needs scram + web, but it also needs two injectors.

What are we left with? A Mega with bonuses that fit a fleet ship but with a gimped slot layout, and a Hyperion that's brawler with.. a bad slot layout.

Isn't this your opportunity to fix stuff, not just shuffle it around? The Gallente BS need a lot more love if anyone is going to come out of this feeling good about them. They sure as hell don't need awkward slot layouts and fitting issues like they've had since I dunno forever. Get rid of that crap.

Hyperion needs 7low / 5mid even if you drop a high (which you shouldn't, just give it 20 slots).
Mega needs 7 lows as well.

Or you could actually change stuff, like give the Hyperion an optimal + RoF bonus so it'd be a decent fleet ship.
KuroVolt
Federal Navy Academy
Gallente Federation
#567 - 2013-04-09 10:02:59 UTC
Again CCP Rise: Please concider making the Mega the go to blasterboat and just take a completely different direction with the hyperion like you did with the armageddon.

The game doesnt need 2 blasterboats, same reason caldari wouldnt need 2 railboats, isnt this why the ferox/naga rebalancing is an issue aswell?

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#568 - 2013-04-09 10:04:42 UTC
Honestly, CCP Rise, I'm kind of unimpressed with your attitude so far.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Prometheus Exenthal
Aliastra
Gallente Federation
#569 - 2013-04-09 10:04:44 UTC  |  Edited by: Prometheus Exenthal
I'm not entirely sure the participants in this thread know exactly what's going on here.

First, you need to recognize that the prices will be normalized somewhat. I'd like to see them all down to Tier1 prices, but that's probably just a pipe dream. That means Hyperions won't be costing 250+mil.

Second, the passive tanking capacity for these ships (as a whole) has been averaged out somewhat. Yes, they are weaker than they currently are (in some cases), but they take on new strengths in addition to the drawbacks.

THE DOMINIX
I don't see what the complaints are about. I've been playing this game since 2006, and I can probably count on one hand, the number of times I've seen a Dominix (other than my own) sporting a full rack of large guns. One or two may be a bit more common, but for the vast majority of players, medium guns and/or neutralizers are used. The proposed changes will not change how most players use this ship. They will improve upon the ships drone-use abilities, at the cost of losing a potential (and awful) high dps setup. It's a good change. Maximum damage fits will lose something like 200dps, whereas non-gank setups using large guns will probably settle around 100dps lost. The huge gain of HP more than makes up for that.


THE HYPERION
To me, this is the only *bad* change. That's not to say the ship is bad with these changes, but more that is loses its character. The Hyp is known for two things; its damage output and its huge active tank. The proposed changes remove one or the other, unless you wish to lose mobility. What being done here is they have given you the option to add the amount of ehp that you potentially could have gained from a second rep. This isn't terrible, but it goes against what the Hyperion has always been known for (active tanking).

The Hyperion is best when using multiple reps. That simply isn't feasible without 2 cap injectors, and dropping tackle (or propulsion) seriously limits the ships own ability to apply damage without assistance. The Rokh & Maelstrom do not have this issue, and the Abaddon is different style of ship entirely.

To me, the best solution for the Hyperion is also the simplest.
- First, give back the 5th mid slot
- Second, remove a high slot
- Third, allow it to field 5 heavy drones
- Reduce the base armor to 7000 (base), shields to 6500, and hull to 7500
- *maybe* increase tank bonus to 10%

This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler. The HP reduction would be to keep the ship in line with the likes of the Rokh/Maelstrom, while still sporting greater eHP by a fair margin (just not in the 120k level).


THE MEGATHRON
The level of complaining here is perplexing. Players have been begging for a way to make BS more viable ships for roaming around, yet when they're given what want they don't recognize it. The new Megathron (and Tempest by association) is a boss.

I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.

For both the Tempest/Mega that get fit with shields, you now have a mobile battleship capable of countering Tornados/Megathrons, while possessing far greater defenses.

For both the Mega/Tempest that get fit with armor, you now have a durable ship with good hp that can abuse AARs & MJDs. Get in a fight, kill/neut out ships with scramblers, then MJD away when things get hairy (MJD are unaffected by LR points & bubbles). There is quite literally nothing wrong with this thing, and I think the negative light it's getting is mostly caused by a narrow field of vision.

As an example, the new Mega (and Pest) is capable of sporting 110k+ ehp, ~900dps Ions (no void/heat), a large rep, heavy neut, MJD+MWD, injector, and tackle.... On the same fit. That's about 10k eHP less than the equivalent fit currently possible, for more agility, speed, sig, and midslot versatility. Where's the problem?


Domi & Mega are good changes.
The Hype becomes *better*, but loses all of its character (so fix it). Smile

If people REALLY want a fleet ship, take a look at the Dominix.
The sentry range/tracking/damage isn't awful, it wouldn't use cap, & it has enough slots for either shield or armor tank.
Hell, maybe remove a high for another low P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

SMT008
Deep Core Mining Inc.
Caldari State
#570 - 2013-04-09 10:12:36 UTC
Prometheus Exenthal wrote:

To me, the best solution for the Hyperion is also the simplest.
- First, give back the 5th mid slot
- Second, remove a high slot
- Third, allow it to field 5 heavy drones
- Reduce the base armor from 8000 (base) down to ~5500
- *maybe* increase tank bonus to 10%

This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.


I approve these great changes.

-1 Turret = +1800 PWG

More drones = Easier to apply damage

+1 medslot = +1 web

All in all, very good changes, please Kil2, this is what the Hyperion needs.
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#571 - 2013-04-09 10:15:35 UTC
Prometheus Exenthal wrote:

- Reduce the base armor from 8000 (base) down to ~5500


As usual prom has gone full ****** again.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#572 - 2013-04-09 10:15:47 UTC
Prometheus Exenthal wrote:
I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.


So we're back to plating the ship with an active tank bonus?

I thought tiericide was about fixing stuff, not shuffling it around. Is it so god damned hard to give Gallente a decent gang BS?
Akirei Scytale
Okami Syndicate
#573 - 2013-04-09 10:19:00 UTC
Prometheus Exenthal wrote:
I'm not entirely sure the participants in this thread know exactly what's going on here.

First, you need to recognize that the prices will be normalized somewhat. I'd like to see them all down to Tier1 prices, but that's probably just a pipe dream. That means Hyperions won't be costing 250+mil.

Second, the passive tanking capacity for these ships (as a whole) has been averaged out somewhat. Yes, they are weaker than they currently are (in some cases), but they take on new strengths in addition to the drawbacks.

THE DOMINIX
I don't see what the complaints are about. I've been playing this game since 2006, and I can probably count on one hand, the number of times I've seen a Dominix (other than my own) sporting a full rack of large guns. One or two may be a bit more common, but for the vast majority of players, medium guns and/or neutralizers are used. The proposed changes will not change how most players use this ship. They will improve upon the ships drone-use abilities, at the cost of losing a potential (and awful) high dps setup. It's a good change.


THE HYPERION
To me, this is the only *bad* change. That's not to say the ship is bad with these changes, but more that is loses its character. The Hyp is known for two things; its damage output and its huge active tank. The proposed changes remove one or the other, unless you wish to lose mobility. What being done here is they have given you the option to add the amount of ehp that you potentially could have gained from a second rep. This isn't terrible, but it goes against what the Hyperion has always been known for (active tanking).

The Hyperion is best when using multiple reps. That simply isn't feasible without 2 cap injectors, and dropping tackle (or propulsion) seriously limits the ships own ability to apply damage without assistance. The Rokh & Maelstrom do not have this issue, and the Abaddon is different style of ship entirely.

To me, the best solution for the Hyperion is also the simplest.
- First, give back the 5th mid slot
- Second, remove a high slot
- Third, allow it to field 5 heavy drones
- Reduce the base armor from 8000 (base) down to ~5500
- *maybe* increase tank bonus to 10%

This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.


THE MEGATHRON
The level of complaining here is perplexing. Players have been begging for a way to make BS more viable ships for roaming around, yet when they're given what want they don't recognize it. The new Megathron (and Tempest by association) is a boss.

I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.

For both the Tempest/Mega that get fit with shields, you now have a mobile battleship capable of countering Tornados/Megathrons, while possessing far greater defenses.

For both the Mega/Tempest that get fit with armor, you now have a durable ship with good hp that can abuse AARs & MJDs. Get in a fight, kill/neut out ships with scramblers, then MJD away when things get hairy (MJD are unaffected by LR points & bubbles). There is quite literally nothing wrong with this thing, and I think the negative light it's getting is mostly caused by a narrow field of vision.


Domi & Mega are good changes.
The Hype becomes *better*, but loses all of its character (so fix it). Smile


Here's the thing about MJDs and 5 mids.

You don't need 5 mids.

I have, sitting in one of my hangars, a Navy Mega running MWD + MJD, with 150k EHP, 600 DPS @ 40k, 450 DPS @ 85k, 300 DPS @ 140k,and a MWD speed of 920 m/s. It does not need 5 mids to accomplish this - it could do it with 3. Its stats come from its lowslots - all 8 of them. Giving the megathron 5 mids with the excuse of letting it dual prop is frankly absurd. It would be better served dual propping with a 7-4-8 layout and the CPU boost it so desperately needs.

Regarding shield tanking it - 5 mids doesn't allow for a sturdy shield tank. It turns the ship into a DPS platform and little else - one of those niche ships best served as surprise DPS in a gang once something big is tackled. This role is narrower than its current role.

What I want to see is Gallente having a viable option for fleets. It would have to be either the Megathron or Hyperion, as drones to not mesh well with fleets. As the Megathron is far, far closer to this niche currently and has a history of fleet usage, it is my preference for the role. The Hyperion is already the "you could turn this into a shield tanked glass cannon if you really wanted to" ship.
Dez Affinity
Caldari Provisions
Caldari State
#574 - 2013-04-09 10:20:11 UTC
Before these changes:

Good things about the Dominix; versatile, can go gank or tank without sacrificing to much of either. Can be a logistics platform, a neut platform or a damage platform. A 'spare' mid slot for eccm, second medium cap booster, second tackle, sensor booster.

Bad things about the Dominix; tracking isn't great (although aided by spare mid slot and lower tier guns) and PG is somewhat low so that it cannot fit railguns and a reasonable tank without fitting mods. It's pretty slow. Scan res kinda low.

Good things about Megathron; spare high for loltorp, neut or remote rep. Good tracking with neutrons. Good DPS from guns as well as 5 heavies/sentries. Possible to fit a dual lar tank but not really advised with how they underperform. Enough mids to not 'lose' something (like the Geddon)

Bad things about Megathron; CPU is a little low (about 30 more would be nice). It's a little slow for a face rapey blaster boat. It doesn't have a 'spare' mid. Can res kinda low.

Good things about Hyp; Can fit dual cap boosters and tackle.

Bad things about Hyp; 4 heavies instead of 5 and 0 spare drones. Fitting higher a rack of neutrons is a chore even with 1 cap booster, fitting rails becomes more challenging without a shield tank. Currently armor repairers overall are a bit rubbish. 6 lows means no space for utility low. it NEEDs 2 cap boosters if it is to make use of a LAR. Base targeting should be higher.
Eternal Corrosion
The Truskers
#575 - 2013-04-09 10:21:37 UTC
I think everything has been said, Gallente Battleships are the loosers here, they dont have a fleet option, they dont have now a solo option, and they dont have an utility / electronic BS option.

If you want to make the mega a nice option leave it with 7 lows, and give it CPU as you are doing, dont put it a 5% RoF which is a nerf to its cap. You can add some nice bonus there to make it shine at least in its niche instead of making it become a joke...

The hyperion: simply a joke, as its bonus,impossible to fly now, nothing else to say,

The dominix: only good for 0.0 POS defense and OPs, cheap carrier, without bonuses to repair range or amount, a spider tank joke.

For those who live in low and use the mega as brawler this changes are a pure joke, who is going to use a shield mega having a talos? and who wants a 5th mid slot instead of a 7th low in a brawling ship...


CCP you are doing it totally wrong and you will see it

I will always love LowSec

Prometheus Exenthal
Aliastra
Gallente Federation
#576 - 2013-04-09 10:25:35 UTC  |  Edited by: Prometheus Exenthal
Askulf Joringer wrote:
Prometheus Exenthal wrote:

- Reduce the base armor from 8000 (base) down to ~5500


As usual prom has gone full ****** again.


Look at active tanked Maelstroms/Rokhs.
Their actual hitpoints are quite low. I don't really care how you reduce the base HP, but having 30-40k more on a ship with a greater tank isn't exactly in line with the whole tiericide thing. I'd much rather see a whole ton of hp come out of the shields, but I know CCP doesn't like to force a playstyle on the users (looking at you shield gankers)

Edited post to be a bit more realistic;
6500 shield, 7000 armor, 7500 hull

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sinigr Shadowsong
Aliastra
Gallente Federation
#577 - 2013-04-09 10:32:01 UTC
Active armor tank.
I can safely assume that most players dislike active armor tank on BS. Yet you still insist on keeping it. Moreover you even change the Hyperion slot layout to better suit the aspect most players despise.
Maybe if active armor tanking was better such treatment would be accepted much easier. Either you should fix armor tanking first and only then build hulls around it or exclude it from hull design and adjust Hyperion and other such ships later.
Gallente should have Good Old BS to form fleets of and Hyperion could be perfectly suited for this role instead of weird active armor tanked BS.
Andski
Science and Trade Institute
Caldari State
#578 - 2013-04-09 10:34:20 UTC
wallenbergaren wrote:
So we're back to plating the ship with an active tank bonus?


What, do you only plate ships with a resist bonus?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

TH3 B34ST
Science and Trade Institute
Caldari State
#579 - 2013-04-09 10:34:25 UTC
The Mega and Hype don't fill any roles now.
Active armor brawling in a BS is largely crap, so if you're going to insist on keeping it you better buff the hype and not just shuffle things around. Even with 7low/5mid/8high it wouldn't be amazing because that niche is still crap.

Ok so you decided that the Hype is a solo ship with its rep bouns, then obviously the mega needs to be a gang ship. Makes sense since it already kind of filled that role, even though it did it poorly. What do you do? You take away a low, now it's garbage as a gang ship. Guess what, even with 7low/5mid/7high it's not great as a gang ship because hybrids.

I say get rid of the active tank bonus on the hype, make it a decent fleet ship with a dmg bonus and range bonus, then make the mega into a proper brawler (give it one more slot than it has currently).
wallenbergaren
Garoun Investment Bank
Gallente Federation
#580 - 2013-04-09 10:36:00 UTC
Andski wrote:
wallenbergaren wrote:
So we're back to plating the ship with an active tank bonus?


What, do you only plate ships with a resist bonus?


No, but it means the rep bonus is completely useless.
As the only Gal BS that can now fit a good passive tank its bonuses don't complement that at all.