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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Shoo Ting
Garoun Investment Bank
Gallente Federation
#501 - 2013-04-09 03:32:52 UTC
Enough talk about null/low/etc.

Lets get back to topic.

I think the changes to the Gallente BS is overall bad.

The hyperion is even worse at local repping due to the fact you can no longer fit enough cap boosters to sustain it.

The Megathron got hurt badly by the loss of a lowslot.

The Dominix could use more drone damage 10 -> 15% per level.
Akirei Scytale
Okami Syndicate
#502 - 2013-04-09 03:33:11 UTC
Isaiah Harms wrote:

Dear TESTie. Subject is rebalancing battleships. Not whether you measure up to my knee.


Go back and read my analysis post. Read the words, don't skim it.
Draekas Darkwater
Frank Exchange of Views
#503 - 2013-04-09 03:36:00 UTC
The issue with the new ship re-balancing for drone boats, is that by buffing the cruisers and BC to 125 bandwidth, there's no more space to go higher when you hit the battleship lines.

So you either need to make some new, bigger drones that BS with bandwidths over 125 could make use of, or give the Domi and the new Geddon more than the standard 10% drone damage/hp bonus.

I'd suggest 12.5% and 15% for the Geddon and Domi respectively, to keep up with the trend in the lower ship class drone boats for each race, where Gallente get more bandwidth and Amarr get a larger drone bay.

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#504 - 2013-04-09 03:46:57 UTC
Tennessee Jack wrote:
BayneNothos wrote:
I'm way late to this party but as I put some of damage down on that total damage done by Hyperions in the last little while I think I should throw my thoughts in.

My current fit is:
[Hyperion, Hyperion fit]

Damage Control II
Large Armor Repairer II
Large Armor Repairer II
Imperial Navy Energized Adaptive Nano Membrane
Reactive Armor Hardener
Magnetic Field Stabilizer II

Large Micro Jump Drive
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Electron Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L
Ion Blaster Cannon II, Void L

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

Now out here in the land of the great crazies known as W-Space, I find it a good substitution when I don't want to risk a T3 or need to do something risky solo. It deals out 800dps on Void and reps 800 before heat or Pill. It works alright and I'ma fan of it.
With the new changes it looks like I'l be dropping the web for another IN EANM, which will most certainly amp up that tank, but I really worry that unless it's my size or bigger, I won't be able to take on anything. There's no tracking bonus so it's already hard to hit small fast movers even with a web.

Since it'll only really be able to hunt big stuff, I say embrace that. Make it the battleship hunter. Someone else mentioned making it the attack battleship instead of the combat one. That's a great idea, kick up it's speed so it can run down the other battleships, latch on via scram and beat them into a pulp.
Being able to run a full rack of Neutrons or even split Neutron / Ion would help so a grid bump would be great. That or an increase in the damage bonus. I'd be willing to go down to 75m3 drone bay for that. Running heavies feels weird, the Hyperion should be handling things personally, not delegating the role to a pack of drones.

I'm a game developer myself and when in doubt, always go back to the lore for inspiration.
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
That's the description. The Hyperion will never be versatile, that's the Domi, always has been (Love those changes fyi) but it can be lethal. You want a fleet ship, go grab the Mega or Domi, you want a boat that can chase down and deliver a savage beating on one specific ship, make it the Hyperion.
Blaster Platform, Lethal Gunboat. It's been written


It still needs to be reworked. It might be something as simple as (+10% Large Hybrid Turret Optimal Range Per level).

It'd give it better blaster projection, and the above ship won't work cause it doesn't have any mobility (no mwd, no af). The Jump Drive won't cut it less it was more of a rail fit (or the Dominix). What needs to happen....


Gallente Battleship Skill Bonuses
10% large hybrid turret Optimal Range and 5% Rate of Fire per level.

Its a battleship. It either needs to be Fast to get in close, or have the range for it to actually hit things. As it has no tracking bonus, it'll be more difficult for this ship to apply damage (then again thats why people web, target paint and tracking enhance their ship).


The only reason I have a MJD because I live in W space and thus tend to fight on Wormholes. MWD not super needed. If it was anywhere else it'd be a MWD. I'd much rather it just be faster (fastest even? take that minmatar!) to chase down rather than an optimal range boost. Damage projection Hybrid ships are Caldari, no need to step on their toes.
MWD + Fast + active reps = chasing down opponents
Just look at the model, It has GIANT BOOSTERS on it and the guns are at the front, none of this pew pewing of the port side, it's a hunter designed to burn down opponents and run them through.
Explosivesonhand
Aliastra
Gallente Federation
#505 - 2013-04-09 04:07:44 UTC  |  Edited by: Explosivesonhand
[
Makalu Zarya
Rage and Terror
Against ALL Authorities
#506 - 2013-04-09 04:08:16 UTC
So lets just say I'm going to ignore what you are doing to the hyperion and the megathron for the moment (neither of which is very smart I might add) and lets focus on the domi.

Currently a 3 Drone Damage Amp. domi does 750 dps gardes, that is just with gardes. That's all good and fine, until you look at the new changes that you are proposing to it. 50% better tracking, 50% optimal and falloff of drones.

So what you trying to say is that now, domi will do 750 dps at 78km with gardes, while having 75% tracking of the zealot with close range ammo? As well as be able to hit wo 150+63 with bouncers for over 650 dps, with tracking of 0.03?

Not to mention that if you don't want to hit out that far and don't have to fit 4 drone link augmentors you can fit all sort of other goodies in high slots, totally op if you ask me.

oh and leave the megathron as it is.
Tehmajor
The Terrifying League Of Dog Fort
Deepwater Hooligans
#507 - 2013-04-09 05:12:34 UTC
Suddenly im excited about that fact that ive begun training for amarr battleships. im confused about these changes, were you trying to improve these ships? cause as far as i see there's no reason for me to fly the domi anymore when the geddon dose the same job and has the added bonus of the Neuts, giving the domi a 12.5% even a 15% damage bonus on drones and sentries would relay cement it as the drone battleship.

the Mega will continue to be rarely used in a fleet that has half a brain sure it dose more dps now (that's debatable) with its old bonuses and a buff in resistances it would make a reletivle good fast sniper as every other race seems to have a ship capable of engaging with decent alpha damage from long distance.

the Hyperion ........ was average to begin with and the state of active amour tanking makes this ship even less attractive and the removal of a mid slot ..... just lol.
Alx Warlord
The Scope
Gallente Federation
#508 - 2013-04-09 05:15:35 UTC
CCP, Pay attention to this!

Give Hiperion also a 7,5% bonus to received repair amount, so it can also be used on fleet!
Jake Warbird
Republic Military School
Minmatar Republic
#509 - 2013-04-09 05:22:50 UTC
NinjaStyle
Deep Core Mining Inc.
Caldari State
#510 - 2013-04-09 05:27:47 UTC  |  Edited by: NinjaStyle
One of the reasons why the Hyperion has some so mutch dmg is that it's mostly used in low / highsec where your more likly to stay alive and have to deal dmg over longer time becaus people fit active tanking there (funny enught as the Hyperion is active tank itself)

and out in 0.0 we go mostly for Instant blap stuff and stop shooting targets if they recive reps

it's a dps argument vs a alpha arguemnt saying that the Hyperion is one of the most dmg dealing bs in the game. I expect to see the 0.0 ships up top on the list thoe becaus the scale of battles is simply bigger thoe In 0.0 that is.

I don't see any way of using either the hyperion nor the Megathron in 0.0 doctrine fleets so I guess they will just have to be used in highsec / low sec as per usual since a Tier 3 BC is more effecient in 0.0 becaus it does more dmg and has the better speed / get away ability... so yeah that's still the better roaming ship pretty mutch no matter what :(

I think the real problem is that you NEED to actually use 3 reppers on the the hyperion to actually make the rep amount viable vs a small gang. (or 2 if just 1 or 2 targets) I guess with +1 low it's simply a better bait ship now thoe the real problem is here that becaus these ships have these bonuses it's so insanely obvious that they are often used for such and there in lies the real problem with these ships being usable for PvP (same thing with if you see a Hictor or Damnation or something prowling around you just know it's bait by default)

don't know if I made suffeciently sense in this post in what I think the problems are with these ships but basicly I wisht he Hyperion / Mega had more viable options for 0.0 Warfare.

as for the Domi - Woohoo! Super Mini-Boot Carrier doctrine anyone? (possibly OP but I think it may atleast have counters)

P.S. we currently use alot of none BS doctrines in 0.0 and no wonder the Hyperion has such an easy rise allso. Since BSs just aren't as good as they once where with heavy armor BS doctrines left and right you just don't see the old doctrines anymore at all.
MukkBarovian
School of Applied Knowledge
Caldari State
#511 - 2013-04-09 05:29:34 UTC
I have no idea how the Hyperion got there. I haven't seen a pvp Hype for ages.
Lequin Rinah
Doomheim
#512 - 2013-04-09 05:45:17 UTC
I think I'll start training Amarr. There is nothing in the Gallente BS list i want to fly now.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#513 - 2013-04-09 05:54:10 UTC  |  Edited by: Tara Read
*takes deep breath* Okay.... before I give my opinion here I just gotta take a deep breath and relax.....

Alright. CCP we need to have a heart to heart here right now. I personally grew up on the Megathron. It has always been my favorite ship and one I could count on like an old friend. Sure we've had good times (like 90% webs Cool) and bad times (like now) but still, I have held a special place in my heart for this beast.

So MUCH so I even bought the damned model off the Eve Store! That's right! Your ORIGINAL model was SO sexy, so damned NASTY (Vindi anyone?) that I spent 70 USD on a model and it sat on my shelf until my cat knocked it off. But that's another story.

Here you guys have a chance to really work over Gallente. I mean you do! But instead ALL of these proposed changes are just utterly ********! You know.... some of us don't WANT a shield Megathron. Some of us want our brawler back. Some of us want to plate these behemoth's to the gills, load up some Void and have one hell of a sadistic smile as we lay burst after burst right into our enemies faces....

Do you not even REMEMBER what Gallente or blaster boats are supposed to do? Who gives a flying **** about agility? That's what designated tackle is for, or webs, scrams etc. But Jesus Christ don't sit here and castrate an already niche ship type in which Amarr ALWAYS does better....

I'd even go so far as to beg and plead for a web bonus on the regular Mega hull but yeah that'll happen in the next decade... Roll

AND let's remember that closing in on your target is only half the issue. being able to SURVIVE the engagement is the other half! What in the hell is an extra mid going to accomplish? An MJD? I can already FIT two props on the Mega with a rack of Ions and be fine....

But not if you gimp the DPS and the ships ability to tank. Sadly with these changes you only make everyone's cross train into Amarr even more assured and sadly make the dust on our already aging Mega's even more thick.

The Hyperion? if it's not shield gank fitted well you've guaranteed that's all it ever will be which tbh I don't mind a 1600 dps gank blaster boat. Just take off the stupid rep bonus. It's utterly useless. Ever tried to fly the Hyp with ONE cap booster and dual rep? Good Luck when every ship you engage has a neut on it now....

But I digress. Mega's need some love. Not gimping. Hyperion's need to just be taken out of the game at this point since you are just gimping their niche roll already. And the Domi? Thanks for messing with it JUST like the Typhoon...

Train Amarr everyone....

Oh and go back to the older Mega model already. Please... And BTW you are making Gallente UGLY with the new graphics updates...

I think I'm done ranting here. ffs.... CCP.... Of all the things you changed my Mega... forever sadface...
Yuan Randolph
Perkone
Caldari State
#514 - 2013-04-09 06:07:52 UTC
About CPU of megathron:

Now the CPU amount is 550tf without any skills.

but...

550tf (+25)?

maybe...

575tf (+25)?
Sinzor Aumer
Planetary Harvesting and Processing LLC
#515 - 2013-04-09 06:08:56 UTC  |  Edited by: Sinzor Aumer
CCP Rise wrote:
The plan here was to fill in both ships' strength. The hyp would provide more power in pure tank and dps by having an extra low for mag stab or TE or resists, and it would sacrifice some utility. The mega would have more utility, again, playing to its strength - and the increased damage from turrets would make up for the lost low somewhat.

I see your plan, but people would just fit shield tank on Mega and call it a day.
As for me, I dont see anthing criminal in that. Versatility is good I say.
Kyo Avanta
Legendary Asset Management
#516 - 2013-04-09 06:11:29 UTC
Tara Read wrote:
*takes deep breath* Okay.... before I give my opinion here I just gotta take a deep breath and relax.....

Alright. CCP we need to have a heart to heart here right now. I personally grew up on the Megathron. It has always been my favorite ship and one I could count on like an old friend. Sure we've had good times (like 90% webs Cool) and bad times (like now) but still, I have held a special place in my heart for this beast.

So MUCH so I even bought the damned model off the Eve Store! That's right! Your ORIGINAL model was SO sexy, so damned NASTY (Vindi anyone?) that I spent 70 USD on a model and it sat on my shelf until my cat knocked it off. But that's another story.

Here you guys have a chance to really work over Gallente. I mean you do! But instead ALL of these proposed changes are just utterly ********! You know.... some of us don't WANT a shield Megathron. Some of us want our brawler back. Some of us want to plate these behemoth's to the gills, load up some Void and have one hell of a sadistic smile as we lay burst after burst right into our enemies faces....

Do you not even REMEMBER what Gallente or blaster boats are supposed to do? Who gives a flying **** about agility? That's what designated tackle is for, or webs, scrams etc. But Jesus Christ don't sit here and castrate an already niche ship type in which Amarr ALWAYS does better....

I'd even go so far as to beg and plead for a web bonus on the regular Mega hull but yeah that'll happen in the next decade... Roll

AND let's remember that closing in on your target is only half the issue. being able to SURVIVE the engagement is the other half! What in the hell is an extra mid going to accomplish? An MJD? I can already FIT two props on the Mega with a rack of Ions and be fine....

But not if you gimp the DPS and the ships ability to tank. Sadly with these changes you only make everyone's cross train into Amarr even more assured and sadly make the dust on our already aging Mega's even more thick.

The Hyperion? if it's not shield gank fitted well you've guaranteed that's all it ever will be which tbh I don't mind a 1600 dps gank blaster boat. Just take off the stupid rep bonus. It's utterly useless. Ever tried to fly the Hyp with ONE cap booster and dual rep? Good Luck when every ship you engage has a neut on it now....

But I digress. Mega's need some love. Not gimping. Hyperion's need to just be taken out of the game at this point since you are just gimping their niche roll already. And the Domi? Thanks for messing with it JUST like the Typhoon...

Train Amarr everyone....

Oh and go back to the older Mega model already. Please... And BTW you are making Gallente UGLY with the new graphics updates...

I think I'm done ranting here. ffs.... CCP.... Of all the things you changed my Mega... forever sadface...


This!

Seriously who came up with these ideas. All of the changes weaken the ships as a net result. Why? Why make the Megathron even less tank and less dps? How does removing the ability to provide cap effectively to the Hyperion improve an already useless ship? And when the FU#K did Amarr become the new drone specialized race??

Seriously, everyone train Amarr if you haven't already.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#517 - 2013-04-09 06:25:31 UTC
CCP Rise wrote:
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.

Are you ******* kidding me? You've just suggested buffing sentries?
Sentry drones is the only weapon system that outperforms it's capital counterpart (fighters) and is on par with super-capital one (fighter-bombers). Just unban them on supers and you'll see those slowcats on steroids everywhere.
Heavy drones? What's that? Never heard.
The only thing sentry drones need is a revamped interface.

If you suggestion goes live, I'd stop using them. I dont play broken toys, no matter if those are broken to be useless or to be OP.
Jack Miton
School of Applied Knowledge
Caldari State
#518 - 2013-04-09 06:26:39 UTC
so domi now doesnt do DPS and the mega can't be effectively buffer tanked and do DPS...nice...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Josef Djugashvilis
#519 - 2013-04-09 06:34:09 UTC
I trust that all you good folk who have taken the trouble to point out that the proposed changes to the Gallente Battleship line-up, will, given CCP's track record with regard to player feedback, be completely ignored.

This is not a signature.

Roime
Mea Culpa.
Shadow Cartel
#520 - 2013-04-09 06:37:21 UTC
I asked this with the combat BC tiericide/rebalancing, and wonder it again- why don't you guys think what kind of roles the ships have now, if these roles are what you intended, or is the lineup missing ship for a specific role.

There was no plan, no goals, just arbitrary tweaking of stats in isolation of the meta.

Now we are in a situation where Gallente still has no fleet BC, neither of the combat BC works well in small gang, and solo only in 1vs1s with links and drugs.

With battleships, we have currently:

Hyperion- station spinning or trade hub duels with links, drugs and hauler alts
Mega- solid armor brawler for small gangs
Domi- versatile brawler, sentry sniper or PVE machine


After these changes, which lack a design goal and a comprehensive line-up plan:

Hyperion- station spinning
Mega- station spinning
Domi- too ugly for station spinning

Please make a plan first, think about their roles and what kind of tasks you would like the ships to perform.

I would probably forget Gallente ever being viable in fleets, and just focus on making it the best small gang and solo race.

.