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Warfare & Tactics

 
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True Solo PvP

First post
Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#21 - 2013-03-22 11:34:02 UTC
Moonlit Raid wrote:
Singularity gives me my pvp fix because as has been stated above engagements are just too random for me.


Sisi doesn't count.

BYDI recruitment closed-ish

Cynthia Nezmor
Nezmor's Golden Griffins
#22 - 2013-04-06 11:02:31 UTC
Fagotine Saisima wrote:
The main thing ruining solo-pvp in this game isn't blobbing it's ECM. I honestly have no idea what CCP was thinking when they developed ECM. It makes you unable to fight back. A mechanic that's preventing fights is a broken mechanic in my opinion. Solo-PvP was the only thing still giving me satisfaction in this game. It was the only thing giving me intense fights and I still get that occasionally, but most of the time I end up being permajammed and dying with only a few seconds of me fighting back. I've died countless times with my main being permajammed while me frantically trying to lock something before dying, unsuccessfully. Even just a frig can take out pretty much anything when he's got a friendly falcon 70km away. You won't have time to kill anything if he miss an ECM-cycle until you get jammed again the next cycle.

Sure I can stop whining and fit a couple of ECCM-mods (because only 1 doesn't do it, believe me I've tried). This will totatlly nerf whatever ship I intend to fly. Or I could just stop paying the subs I've been paying since 2006. I recently had a 3 month break from the game and just came back. Blob-warfare isn't fun to me. I only get satisfaction from skirmish and solo-roaming. If I go on another hiatus from EVE I fear I won't find the motivation to return. Small scale and solo-pvp has been neglected for too long. Like I said in the opening ECM is the number one reason preventing good fights when solo.

CCP should remove ECM from the game entirely. It's a broken mechanic which is preventing fights.


No. When your obvious bait Hurricane turns to be a bloody cyno ship and you nullbears waste your titan bridge just to kill my Caracal alt, then I decloak the Falcon and harvest your tears. My Falcon doesn't get you killed, it only makes it possibly to escape from your fleet. My Pilgrim that shuts down your guns and tank gets you killed. My Loki that isn't even on the grid to use nasty ECM on you gets you killed - and my Rapier webbing you at 100 km definitely gets most of your good solo ships killed. If I am not too lazy and I get my Arazu too, then you can say goodbye to any solo pvp even if you have 4 bil implants and your own Loki.

Problem is never mechanics, it's people. Your "solo" pvper only wants to "solo" with his OGB alt. Your "true solo elite warlord" pvper only wants to solo against newbies. (personal experience: "I heard it in our supersecret intel channel that someone's corpmate once saw a killmail of yours with a blackbird on it, this means you never undock without your MULTIPLE FALCON ALTS, I WONT FIGHT YOU, YOU WHORE!!! ") Your "small gang pvper" is not out there to engage fleets with his small elite wing. He is out there to kill "solo" pvpers and preferably lone carebears.

You might be looking for fight. Most people log in to farm.
Bad Messenger
Rehabilitation Clinic
#23 - 2013-04-06 11:36:08 UTC
Thing is that every good soldier knows everything about combat mechanics, he gathers intel about enemy , studies his enemy , feeds false intel, makes everything to look what it really is not and uses all tricks to win etc... This is only way to be true master of pvp in EVE too.

To be good solo pvper in EVE you need many years experience and good teachers to master it.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2013-04-06 16:02:45 UTC
Fagotine Saisima wrote:
I cant kill someone with a falcon alt/friend by myself



is all im seeing here.
Senator Lennon
Blazing Sun
#25 - 2013-04-06 16:40:01 UTC
Kobalos wrote:


1st - Get out of the BC's...unless you still need to learn that there are people in frigs and dessies that are going to lock you down and wreck your day.


- Kobalos


Yeah, there's nothing more frustrating than getting your drake locked down by a merlin or something you can't hit and sitting there for 5 minutes waiting for blob to come
Terhiss
United Mining and Hauling Inc
The Initiative.
#26 - 2013-04-06 17:49:59 UTC
Cynthia Nezmor wrote:
[quote=Fagotine Saisima]

Problem is never mechanics, it's people. Your "solo" pvper only wants to "solo" with his OGB alt. Your "true solo elite warlord" pvper only wants to solo against newbies.

You might be looking for fight. Most people log in to farm.



I have still a long road to go to be a decent pvper, but I extensively solo without Off-grid boosters (not trained for it yet), no Falcon support (I dont have multiple accounts), and I engage whoever is willing to fight, or occasionally who was just unlucky to warp to me at my optimal.

I get kills and also many losses, but the satisfaction is exponential compared to "purple-overview" fleets. Small-scale true solo in lowsec is live and breathing.
Major Killz
inglorious bastards.
#27 - 2013-04-07 00:41:09 UTC
Well. I haven'i found solo to be that different from when I started. Im able to solo in frigates to command ships successfully.

I tend to use battleships for special engagements but not so much anymore (Tech 3's).

To become good takes time and alot of losses and best done with frigates or destroyers (I prefer destroyers).

Having really good spatial awareness, instincts and reaction time is something REALLY good warriors have. That is the martial height of solo from what I have observed of myself and others.

I suppose you should be aware of there is no "fair" in game or in real life. Get that out of your head now and you wont waste breath crying about it later. Looking for 1 versus 1 is a waste of time so except you will almost always be numerically inferior to prey.

In fact. I engage multiple targets on purpose because although there is a greater risk of losing one ship. There may also be a chance of destroying multple or single ships in an engagement and surviving. This often results in a 4 - 20 killz per day average giving Im able to play for 3 - 8 hours per day. So I increase my chances of kills by engaging numerically superior prey. Which is alot better than looking for and expecting 1 versus 1's. If you want that go dual someone in high security space.

I tend not to use an alternative character with warfare-links or for scouting but I do from time to time and have multiple characters able to do so. Mainly because Im lazy and also it makes my gameplay easier. When something is EASY I tend not to play it anymore (no challenge).

Most of my own losses are because I choose to put my self in seriously dumb situations at GREAT risk for the chance of something thrilling v0v or BOREDOM.

SO NO.

I dont believe solo has become more difficult YET. I find it EASY IN FACT (boring too). Given time invested and a lot of losses. You will gain the abilities needed to survive. Although. If off grid boosters become widely used then I would be forced to use them all the time. Atleast to survive in that enviroment and then everyone would be in the same situation I suppose. People would worry about 19k web range instead of 13k v0v

SOLO PVP CAN NEVER DIE. Saying that is stupid and not factual. SOLO PVP can only become more difficult to the point where the negatives outweigh the benifits.


- killz

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#28 - 2013-04-07 00:51:34 UTC
Also. You can EARN isk soloing and I have in the past and I can now. In fact I can do so using battlecruisers or cruisers solo. Mainly just by winning and "looting" modules from wrecks. In the past I was able to make enough each month to pay for a PLEX and have 500 million left for the whole month to purchase ships. With that said. I had to consider things like cost to performance so I used alot of tech 1 ships. I still do do...


- killz

[u]Ich bin ein Pirat ![/u]

archon o'v
Royal Amarr Institute
Amarr Empire
#29 - 2013-04-07 02:25:44 UTC
I've got about 20-30 of each ships types that I can fly with rank V and to me solo pvp is quite fun, like I don't care if I loose at all if its a ship thats 10mil or 100mil.

I like the momentum of surprise when you warp in and you see a fleet of ships locking onto you and trying to catch up to you.
To me if I get ganked by 10 ships I feel like a winner, you ask why I say because if it was 1v1 he would loose and since I lost vs 10 I'm still a winner cause it took whole 10 of them to take me down :)

Long story short solo pvp is there you just need to take it a it comes and leave the scene with a smile whether you win or loose.
Taoist Dragon
Okata Syndicate
#30 - 2013-04-07 14:19:46 UTC
True solo pvp requires a very certain mindset.

One that the vast majority of eve just doesn't have anymore.

That is the Way, the Tao.

Balance is everything.

Lucifer DePrimo
Laughing Devils
#31 - 2013-04-08 23:43:17 UTC
I always want to start doing some solo roaming action, but I dont know which systems I should roam on. Do you guys have any tips on choosing a starting system ?

Thanks
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#32 - 2013-04-09 00:06:47 UTC
I do true solo pvp, and while I am probably terrible in the eyes of more experienced players, I have loads of fun and learn something from every fight. If you aren't Major Killz, solo is a bottomless isk pit that will run you dry very quick if you don't have an income source. For me, solo is engaging that small gang humping the button in a FW complex, and managing to pick a few off before warping away in low structure Pirate . Solo is an absolute ***** to get into, but once you've made the jump and healed your broken parts, it only goes up from there. Sure, you may have some god-awful weeks where you solo kill 4 things and lose 20 ships, it happens to me all the time. A key to being able to win a fight purely solo against a small gang is range control, spatial awareness, and knowing when to strike. Splitting tacklers away from their gang on gates and at planets is a timeless way to get kills. For a ship that can wreck havoc on any other frigate or Dessy, the armour slasher is my first pick. To any aspiring soloers looking for a ship to fly, try this out:

Slasher: I like EWAR

Highs:
150mm Autocannon II x3 (RF Phased Plasma S)
Small Unstable Power Fluctuator I

Mids:
Experimental 1mn Afterburner I
J5b Phased Prototype Warp Scrambler
X5 Prototype Engine Enervator I
Balmer Series Tracking Disruptor I (Script of choice)

Lows:
Damage Control II
200mm Reinforced Rolled Tungsten Plates I

Rigs:
Small Ancillary Current Router I
Small Trimark Armour Pump I x2

This fit plays hell with any turret based ship that needs cap to run vital mods, and turret based kiting ships (I'm looking at you slicer)

All I can say in the end, is go out there by yourself, shoot whatever moves that looks like it won't **** in your cornflakes, blow things up, and get blown up.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#33 - 2013-04-09 01:31:48 UTC
Quote:
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ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

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Ludi Burek
The Player Haters Corp
#34 - 2013-04-09 04:21:40 UTC
If you enjoy flying medium or large ships you'd probably need to get yourself a scout alt just to avoid totally pointless and devoid of fun losses.
Aralieus
Shadowbane Syndicate
#35 - 2013-04-09 04:30:56 UTC
Garviel Tarrant wrote:
Moonlit Raid wrote:
Singularity gives me my pvp fix because as has been stated above engagements are just too random for me.


Sisi doesn't count.



It's all just pixels at the end of the day, I have had some pretty epic fights on it tbh

Oderint Dum Metuant

IbanezLaney
The Church of Awesome
#36 - 2013-04-09 04:31:27 UTC
Fagotine Saisima wrote:
The main thing ruining solo-pvp in this game isn't blobbing it's ECM. I honestly have no idea what CCP was thinking when they developed ECM. It makes you unable to fight back. A mechanic that's preventing fights is a broken mechanic in my opinion. Solo-PvP was the only thing still giving me satisfaction in this game. It was the only thing giving me intense fights and I still get that occasionally, but most of the time I end up being permajammed and dying with only a few seconds of me fighting back. I've died countless times with my main being permajammed while me frantically trying to lock something before dying, unsuccessfully. Even just a frig can take out pretty much anything when he's got a friendly falcon 70km away. You won't have time to kill anything if he miss an ECM-cycle until you get jammed again the next cycle.

Sure I can stop whining and fit a couple of ECCM-mods (because only 1 doesn't do it, believe me I've tried). This will totatlly nerf whatever ship I intend to fly. Or I could just stop paying the subs I've been paying since 2006. I recently had a 3 month break from the game and just came back. Blob-warfare isn't fun to me. I only get satisfaction from skirmish and solo-roaming. If I go on another hiatus from EVE I fear I won't find the motivation to return. Small scale and solo-pvp has been neglected for too long. Like I said in the opening ECM is the number one reason preventing good fights when solo.

CCP should remove ECM from the game entirely. It's a broken mechanic which is preventing fights.



A frig with a Falcon 70km away is not solo so if that's what you are fighting - take an alt or a friend.

Tried drones? Have you trained the skills that help against ECMs?

How do you propose small gangs could deal with large gangs using logi if there is no ECM in the game?
IbanezLaney
The Church of Awesome
#37 - 2013-04-09 05:29:41 UTC
Osiris Ettnie wrote:
Fagotine Saisima wrote:
The main thing ruining solo-pvp in this game isn't blobbing it's ECM. I honestly have no idea what CCP was thinking when they developed ECM. It makes you unable to fight back. A mechanic that's preventing fights is a broken mechanic in my opinion. Solo-PvP was the only thing still giving me satisfaction in this game. It was the only thing giving me intense fights and I still get that occasionally, but most of the time I end up being permajammed and dying with only a few seconds of me fighting back. I've died countless times with my main being permajammed while me frantically trying to lock something before dying, unsuccessfully. Even just a frig can take out pretty much anything when he's got a friendly falcon 70km away. You won't have time to kill anything if he miss an ECM-cycle until you get jammed again the next cycle.

Sure I can stop whining and fit a couple of ECCM-mods (because only 1 doesn't do it, believe me I've tried). This will totatlly nerf whatever ship I intend to fly. Or I could just stop paying the subs I've been paying since 2006. I recently had a 3 month break from the game and just came back. Blob-warfare isn't fun to me. I only get satisfaction from skirmish and solo-roaming. If I go on another hiatus from EVE I fear I won't find the motivation to return. Small scale and solo-pvp has been neglected for too long. Like I said in the opening ECM is the number one reason preventing good fights when solo.

CCP should remove ECM from the game entirely. It's a broken mechanic which is preventing fights.



I agree ECM is over powering but i don't think it should be removed from the game i believe the biggest flaw in ECM is range the fact that you can be jammed over 100km away with a good falcon pilot is bullshit the fact that he doesn't have to be in the fight but yet can have such a large influence on it is just rediculous



ECM has less effect on a fight than Logi.
chatgris
Quantum Cats Syndicate
Of Essence
#38 - 2013-04-09 05:33:26 UTC
Here's how I think ECM would be a lot better, while still being able to counter logi:

https://forums.eveonline.com/default.aspx?g=posts&t=192327
Taoist Dragon
Okata Syndicate
#39 - 2013-04-09 05:40:12 UTC
ECM is fine.

Now having a TD equiped ship screwing my damage application for over 75% of the ships I fly is more annoying. Whoopy doo I can lock them but can't do jack to actually harm them....






I'm not QQ'ing over TD's or ecm etc just poonting out that in certain situations a TD or SD fitted ship is just as OP or rather annoying as an ECM ship thats all.

That is the Way, the Tao.

Balance is everything.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#40 - 2013-04-09 09:09:21 UTC
While solo pvp for the sake of solo pvp is lovely and all, you also need to think about your targets.
Do you just want good fights? Or do you want food?

With a small ship, you're probably going to be crashing faction wars parties, or looking for other solo pvpers in small ships. That and the occasional incompetent afk industrialist.

The bigger prey will be ships doing exploration sites or mission sites, or ships ratting in null-sec. In those cases, a frigate may have difficulty breaking the target's tank, even if the target is completely incompetent. Solo pvp in big ships is rarely done, because it's more difficult to disengage and cherry pick your fights when you get bulky.

You also need to think about what ships your food is going to be bringing, or the kind of weapon systems brought by pve players in low and null-sec. Blaster ratting is one of the most efficient ways of making money in sov-null. If you look through killboards, you can see ratting ships from vindicators to myrmidons and brutixes using blaster setups. And the other thing would be drakes and tengus.

If you want to kill anything larger than inconsequential small ****, you'll probably need to upship.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"