These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Rroff
Antagonistic Tendencies
#381 - 2013-04-08 23:03:04 UTC
Montevius Williams wrote:


This just proves that CCP have NO idea what they are doing with Gallente ships. Especially the Hyp.


To be fair I think to an extent CCP Rise is trying to make the best of a bad job when it comes to the gal blaster boats - unfortunatly the hyperion is such an ugly duckling in general (tho I know some people enjoy some niche uses for them) that IMO there isn't an elegant solution, it would potentially be better to pretend the hyperion never existed in the first place and redo it from scratch aslong as that didn't upset too many people.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#382 - 2013-04-08 23:03:08 UTC
Akirei Scytale wrote:

That isn't similar damage, it is significantly less with the loss of a magstab.

How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus?
BABARR
Lowlife.
Snuffed Out
#383 - 2013-04-08 23:03:45 UTC  |  Edited by: BABARR
Hyp : ok whith the low slot, an "armor tank designed ship" whith 6 low was a joke.
Dominix : why not, not good, not bad, just "different"

But the mega !
The myth, the epic boat !

6 low? is it a joke? ok you have one more medslot, cool to fit some helpfull stuff.
But 6 low? going to be pathetic in armor tank. And just "not so bad" in shield tank, but a talos going to make the same job whith more DPS and speed, and less sig

Or, remove an hight slot, for a low slot, like what you did on the typhoon. To have PERFECT slot balance. Why so much love on the phoon and not on the mega?
Lili Lu
#384 - 2013-04-08 23:04:27 UTC  |  Edited by: Lili Lu
CCP Rise wrote:
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.

Yes. Actually would it be hard to have the sentry drones move with the ship? It would seem they already have to do a check for distance to ship (or at least upon an attempt to recall them), and the server already does a check for movement as the damn things move at 1m/sec (and too often end up inside a pos shield and unable to be put back in the drone bay Evil).

As for the active armor bonuses, I don't understand why you guys are so focused on them and on making them a gallente thing. Fine keep trying to make active armor viable as you do nothing to change the disabilities of long cycle, boost at end of the cycle, just plain less boost per cycle, very costly grid requirements considering the need for multiple boosters and possibly multiple cap boosters, and of course always being counterable by neuts unlike the ASB (thus the need to fit and use cap booster with the armor rep).

This game has always wanted/rewarded team play. Active repping is counter to this. And it simply can't match the power of having multiple ships repping a buddy. So why not make the signature Gallente armor tanking bonus an hp per level bonus. This would act like a ship based plate without the horrible mobility penalties that you expect gallente ships to deal with as you simultaneously try to always steer them into the use of the shortest range weapons (combined opt + falloff blasters). Then your new attempts to make active armor viable through the introduction of the AARs could be used on any race of ship.

But thank you for reducing the resist bonuses. Those ships have been flying around with a free, capless and slotless, eanm or invuln. This has been truly the best bonus in the game. Please though don't forget the Drake, Ferox, and Prophecy. BCs and probably even all the amarr and caldari ships that get the resist bonus can easily live with a 1-5% reduction on their resists. They will remain very powerful at every level of eve combat.
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#385 - 2013-04-08 23:04:57 UTC
CCP Rise wrote:
I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?


The problem with the extra mid is that you don't gain a lot from having it when using an armor tank relative to the extra low. Where the mid really helps is when you're trying to shield tank the mega, but you're pretty much always better off with a shield talos than a shield mega. So the question is whether or not that extra mid slot is actually worth having over the extra low in most situations. In my opinion, the answer is no by an extremely wide margin.
Khoul Ay'd
The Affiliation
#386 - 2013-04-08 23:05:37 UTC
CCP Rise wrote:
One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


Please, PLEASE make this happen!

The things we do today we must live with forever.... Think about it

Major Killz
inglorious bastards.
#387 - 2013-04-08 23:07:39 UTC
CCP Rise wrote:
Gonna get some sleep guys - we'll talk in the morning =)


Are YOU SERIOUS!? SLEEPING ON MY DIME? I DEMAND CUSTOMER SERVICE. I DEMAND IT!


- killz

[u]Ich bin ein Pirat ![/u]

ShahFluffers
Ice Fire Warriors
#388 - 2013-04-08 23:09:48 UTC  |  Edited by: ShahFluffers
After looking at the Armageddon and Dominix stats I must voice a certain degree of displeasure.

The problem: They both have pretty much the same damage dealing power.


Allow me to explain...

The Armageddon is overall better and more useful due to its ability to field heavy neutralizers with a range bonus. The 'Geddon also has more fitting options because of its vastly higher powergrid (which, to be fair, comes at the cost of CPU... but that can be more easily worked around).

The Dominix's new drone tracking and optimal bonus will certainly be useful in SOME situations (like station or gate camping) but is still gimmicky as it doesn't really give the ship any real tactical advantage in an actual battleship brawl (sentries and heavy drones don't have a problem tracking slow battleships... and they still won't be able to keep up with anything cruiser sized and/or speedy).


If these changes go through I will have little reason to go for a Dominix. The same functionality can be found in the Armageddon and more.
The same damn thing happened with the Prophecy and Myrmidon. Sure, the new Myrm gained 1 more heavy drone... but the new Prophecy can do exactly what the old Myrmidon could do... only MUCH better. But I digress...

Solutions? Follow the paradigm between the Algos and Dragoon, the Vexor and Arbitrator. The Gallente can field more raw drone power and the Amarr have equal portions drones and utility.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#389 - 2013-04-08 23:11:35 UTC  |  Edited by: Gabriel Karade
Tyberius Franklin wrote:
Akirei Scytale wrote:

That isn't similar damage, it is significantly less with the loss of a magstab.

How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus?
Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss.

Basically:
7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9
7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

KuroVolt
Federal Navy Academy
Gallente Federation
#390 - 2013-04-08 23:11:53 UTC
KuroVolt wrote:
I really like what you are doing with the domi, completely devoting it to drones is a good way to go.

Not completely sold on the Mega and Hyp however, the problem [as you have stated yourself] is that they are too similar to begin with, you fixed this with the Amarr by adding a new role for the Amarr, namely drones and drasticaly changing the geddon.

Maybe you should concider something similar here, we only need one blasterboat battleship and there is no point in a gallente railboat [as Rohk will do it better] so do something drastically different with one of these.
Maybe its time to create a second disruption battleship like the scorpion?


Quoting myself to add something:

The problem is you should have one blasterboat you can balance into exactly that; a good blasterboat.

Trying to have 2 blasterboats basically forces you to gimp both in a way so they are both relevant.

Leaving us with nothing more than 2 gimped blasterboats rather than one good one.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Akirei Scytale
Okami Syndicate
#391 - 2013-04-08 23:12:44 UTC
CCP Rise wrote:
Quote:
Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!

Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.

The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".

The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche.


I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?



One more point here. Similar tank isn't a good excuse with the dps loss. As is, the mega has a FLIMSY armor tank by tier 3 standards. This is supposed to be tiericide right? Shouldn't it now be competitive with its bigger brothers, rather than a slightly faster, damage poor version of its old self?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#392 - 2013-04-08 23:13:08 UTC
Haven't read any of last ten pages, but anyway...

Don't change the Domi, it's basically fine. Give sentries a 100-200 m/s return-to-bay speed (they're still stationary when firing ofc). Tweak fittings a bit.

Hyperion: 10% active rep bonus, seven turrets with 10% damage bonus, 7-5-7 slots. Probably still not great given the meta, but at least it's flexible, and viable in active armour mode.

Megathron. More mobility, otherwise basically okay?

The original proposed changes are kinda bizarre because they're so extreme. And yet there isn't really anything fundamentally wrong with the existing roles of Gallente BS, it's just that the Hype is a bit rubbish and there's no real fleet BS. I'm a bit worried that there's still no fleet BS in my ideas above, but maybe the Hype's damage output would make it worthwhile (cf Rokh with no damage bonus, and Mael being fine as a fleet boat despite active tank bonus because of alpha, the 10.5 gun-equivalent Hyperion might have enough raw damage output to make it useful, sacrificing tank for DPS relative to Rokh?)
Maximille Biagge
Hydra Eternal
#393 - 2013-04-08 23:13:14 UTC
R.I.P Hyperion, you sweet prince of solo goodness. May your epic dual or triple-rep setups be the stuff of legends.
Derath Ellecon
University of Caille
Gallente Federation
#394 - 2013-04-08 23:13:30 UTC
CCP Rise wrote:
and you don't gain much from having more bay than the dominix already does.



I honestly don't know how you can say this with a straight face.

The dominix becomes a pure drone boat. And one that can field 5 heavies. Yet it's drone bay can fit only 3 flights of heavies, with no room for lights or mediums (to have the flexibility it would need against tacklers for example).

Now maybe 3 full flights of heavies is plenty for a drone based platform, as it does give you a fair amount of flexibility for either spares or flights of different damage types. But a slight increase to be able to have that flexibility on the heavy side coupled with some extra space for lights would be a huge benefit.
Lord Okinaba
Aliastra
#395 - 2013-04-08 23:15:25 UTC
CCP Rise wrote:


As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones.


Mega stabs and Drone damage mods will take up 4-6 of the low slots. Most likely 6 , 3 of each, just to get some decent DPS out of it. That doesn't exactly leave much room for an armour tank. What?

If you're going to take away the bonus to hybrids, buff the bonus to drone damage or give it more lows.
Major Killz
inglorious bastards.
#396 - 2013-04-08 23:16:07 UTC
GIMMICK? HOW? What is the only thing stopping drone vessels from being very useful in large scale engagements? Optimal range, tracking and the static nature of sentry drones.

They are in fact trying to implement a eve WIDE DOMINIX doctrine. Still! Unless CCP does allow sentries to micro warp back to drone bays but not have base speed. They will not see wide use but the proposed changes can be a precursor.

Personally though. I do believe you can still do the same as the Dominix can with a Armaggedon but with pulse lasers and sentry drones.


- killz

[u]Ich bin ein Pirat ![/u]

BABARR
Lowlife.
Snuffed Out
#397 - 2013-04-08 23:17:22 UTC
CCP Rise wrote:


As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?



Easy : talos could escape cause way faster, mega can't if backup show up. Mega will be caught in many situation cause more sig and big ass, and die, talos will escape most often. Talos can tackle mega on a gate before mega warpout, mega can't tackle talos before he warpout.
If talos die, he going to lose only 40-50% of isk compare to a mega.
You should play to eve a bit more Big smile

Remove a hight slot on the mega for a low slot, like you did on the typhoon, problem solved. Why perfect slot layout for typhoon and not for mega? Give to mega's pilot a REAL choice between armor or shield tank. Actually, 6low slot on a BS is simply not enought to fit a decent armor tanked BS.
Kyang Tia
Matari Exodus
#398 - 2013-04-08 23:17:33 UTC  |  Edited by: Kyang Tia
Hi CCP Rise, and thanks for reading through all this.
I think, and, from what I hear, most of my mates in Matari Exodus share the opinion that the Gallente changes are suboptimal. Here's why:

1. The Mega and the Hype in their current state are both able to dual-rep. The Mega can do it because it doesn't need a web, the tracking bonus helps a lot. The Hype can do it because it has 5 med slots. The only reason why an active Hype would ever be better at something than an active Mael is that it can do stuff with its med slots without losing tank. A 4-med Hype means that the Maelstrom will just be superior in every way. The Mega could probably still fit dual reps, but the tank would suffer greatly. I'm not sure if more speed and (probably) an ECCM can make up for that.

2. I also don't like the thought that the Mega will be commonly be used as a shield tank. If you want the hybrid damage bonuses that Gallente ships offer and still shield tank them for even more OMGWTFDPS, it seems only right that you'd have to sacrifice a bonus to do it, which is what you do on the shield Hype now.

3. With the current changes, the Mega gets dangerously close to just being a Tempest. For example, in our RR-BS gangs, we always mixed Tempests and Megas. Some Tempests for extra tackle and utility, some Megas for superior damage output. This distinction would be lost and both ships would be more or less the same.

4. The Domi looks weird, I'm still not sure what to make of it. If the orbit range on combat drones doesn't change, the speed bonus only means they will outtrack themselves even harder. Gardes will shoot about as far as Curators do now, but even Curators will require the use of a drone link augmentor to use all their range. With Wardens, you'd have to fit 3 DLAs and a SeBo. Quite weird. The only situation where I can see the new bonus be useful in solo or small gang PvP is when you have to make Falcons or Scorpions warp off. But this can, at least in many situations, already be done with Curators or Bouncers if you have enough lock range. TBH, I think the bonus will be pretty useless in 80% of the situations one might face as a small gang pilot, and I don't think it is anywhere as useful as a damage bonus to guns.

edit: sry for ninjaediting, stuff is happening too fast in this thread.
Mariner6
The Scope
Gallente Federation
#399 - 2013-04-08 23:18:13 UTC  |  Edited by: Mariner6
They are hoping that we'll dual prop the mega with an MJD. That would be interesting, maybe if the boat could naturally target out to 110kms or so. That way you could land and immediately scram/web the target but all that will happen is that the target will burn range before you lock. And if you go with this concept then you have to buffer armor tank, meaning any bonus to speed and agility is now lost to trimarks. Cap and fitting will be a big issue with dual prop and the boat will be very gimped. So I guess you could take the utility high and stick it in a low but a Mega without a Heavy Neut will be a very stuck Mega. Once scrammed it will be immobile and unable to apply DPS. So better to just get into an APOC and who cares if your tackled? You have lolscorch and Mega tracking, oh and drones, to kill everything.

So maybe go 7/5/7 (6 guns, 1 utility high) and up the Damage to 7.5% or something so that there is no loss in DPS. Up CPU and Grid to make it all work?
Pattern Clarc
Citeregis
#400 - 2013-04-08 23:19:20 UTC
Gabriel Karade wrote:
Tyberius Franklin wrote:
Akirei Scytale wrote:

That isn't similar damage, it is significantly less with the loss of a magstab.

How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus?
Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss.

Basically:
7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9
7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5

Heh, thanks for bringing that up.

I'm certain this is part of CCP's bargining ploy and they'll be bringing out the REAL gallente changes tomorrow... And because these have all been so terrible, we'll be thanking our lucky stars when we've been brought to parity with Amitar.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction