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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Grendell
Technologies Unlimited
#361 - 2013-04-08 22:49:39 UTC  |  Edited by: Grendell
Personally I think it would be worth looking into a Megathrons ability to get to the target so it can apply it's DPS, and keep them there. So perhaps some sort of speed/agility boost topped off with a boost to scram range and web effectiveness. Give the ship that, and IMO it will get it's old classic in your face brawler status.

Here's my dream of the new Megathron back in it's in your face brawler legendary form:

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Rolled Tungsten Plate
1600mm Rolled Tungsten Plate

100MN Microwarpdrive II
Large Micro Jump Drive
Warp Scrambler II (100% extra range total)
Stasis Webifier II (50% extra effectiveness total)
Heavy Capacitor Booster II, Cap Booster 800 (New 5th Slot)

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Empty Slot ( Doesn't need anything else)

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hammerhead II x5
Hornet EC-300 x5
Warrior II x5

The standard bonuses + a buff to it's speed/agility. This way it could get in range of the targets, and actually stay there by keeping them locked down and webbing them enough to hit them well.

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fukier
Gallente Federation
#362 - 2013-04-08 22:50:28 UTC
CCP Rise wrote:
good point


still wish the mega had a falloff bonus instead of a tracking...

50% more fall off on a mega with neutrons and null be be sick.
At the end of the game both the pawn and the Queen go in the same box.
La Nariz
Aliastra
Gallente Federation
#363 - 2013-04-08 22:50:28 UTC
CCP Rise wrote:


Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 9000 PWG, 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


Those bonuses are a little lackluster, how about combining the two and adding a control range bonus like the Ishtar?

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#364 - 2013-04-08 22:51:57 UTC  |  Edited by: Garviel Tarrant
CCP Rise wrote:
Quote:
Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!

Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.

The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".

The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche.


I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?




Quoting you simply because i think you're more likely to read something that has your name in it ^^

Pretty much the only change i'm really concerned with here is the Hyp... Have you tested how well the cap holds up running an active tank on it with only one cap booster?


EDIT: Also the mega is not getting nerfed in any way shape or form.

BYDI recruitment closed-ish

Tiedra Fortescue
University of Caille
Gallente Federation
#365 - 2013-04-08 22:52:01 UTC
CCP Rise wrote:
Quote:
Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!

Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.

The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".

The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche.


I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?


But with 6 low that means we have sacrifice some serious tank or serious dps to make this work just out on both a mwd and a mjd which along with a higher ROF means we cant use any of it for an amount of time to be useful.......
Lainalil
The Double Rainbow Butterflies
#366 - 2013-04-08 22:52:27 UTC
Look, you're not wrong about the concept of rep bonuses being interesting. Certainly there are things you can do with ships that get rep bonuses. In missions, these can be invaluable. Ah, my early days of Eve... training skills just to get that little extra oomph out of my reppers. Those days are gone though and I am no longer the carebear I once was.

If you want to make the local repper setup feasible than you need to make it so that bonus is not completely wasted in small gangs (those that run a few logi for support) or large fleets (such as those with carriers). You could indeed offer the bonus not only to local reppers but also to targeted reppers that target the hype itself. Thus, if you are in a gang you don't need to sacrifice part of your tank and rather you can continue to rely on logi support as many small gangs do. This would mean that carebears and nullbears and small gang pvp alike would all have a use for the ship.

-- To add to this I would say that the abby has resists, those help whether solo or being repped. As such, they are useful in nearly every situation. the Hype's bonus is currently situational and only helpful when logi is not on grid. This is a key issue that seems to be forgotten.

Regarding the med slots, you should consider that it's not just the cap that suffers there but also the tracking is awful. Many Hype pilots end up running several tracking computers, even when they have max tracking skills. Granted it helped to make it a different ship from the Megathron but removing their ability to track many/most targets is painful.

The Megathron... I don't even want to touch the ball of fail this seems to be. I don't mean that to be offensive but now you have a gimped shield tank with high dps or a gimped armor tank with more utility than it needs.
fukier
Gallente Federation
#367 - 2013-04-08 22:52:34 UTC  |  Edited by: fukier
La Nariz wrote:
CCP Rise wrote:


Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.



Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 9000 PWG, 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


Those bonuses are a little lackluster, how about combining the two and adding a control range bonus like the Ishtar?


what somethinglike this?

Gallente Battleship Skill Bonuses:
+10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed
+5% to drone activation range and sentry damage per level
At the end of the game both the pawn and the Queen go in the same box.
luredivino
Infinite Point
Pandemic Horde
#368 - 2013-04-08 22:53:18 UTC
CCP Rise wrote:
Ah yes, the Armageddon vs Dominix.

Personally, I think the strength of the neut bonus is being overestimated somewhat. Its a very cool bonus, but I think the impact of the domi's added tracking and optimal will be similar in power level - we'll have to wait and see. Please keep in mind that you will lose damage on fits that used hybrids before, but the fit will still be available.

I do want to look at the dominix power grid and see if it we can't find a better balance with the Armageddon, by adjusting one or the other.

I think the drone bay thing is kind of odd. Up the ship line you have Amarr with more bay, less bandwidth and Gallente vice versa, but at the BS scale you really can't give a drone ship less than max bandwidth, and you don't gain much from having more bay than the dominix already does. I didn't want to lower the dominix bay, so we just set the armageddon equal.

One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


The reason that the dominix had the hybrid damage bonus to begin with is because you cant give more than 125mb of bandwidth. There is very little to separate it from its cruiser counterparts without the damage bonus. The dominix needs a drone control range bonus like the ishtar, so that you can fit 6 autocannons in the high slots instead of 5 + drone link aug.
Akirei Scytale
Okami Syndicate
#369 - 2013-04-08 22:53:36 UTC
CCP Rise wrote:
Quote:
Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!

Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.

The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".

The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche.


I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why.

First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade.

And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important.

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?



That isn't similar damage, it is significantly less with the loss of a magstab.
Gilbaron
The Scope
Gallente Federation
#370 - 2013-04-08 22:53:39 UTC
Traxle wrote:

I completely agree!
It would be nice if they were permanently orbiting our ship, unable to leave that flight pattern but still hit stuff.
I'm not sure what the tracking ramifications of that would be though.

or perhaps only allow them to move when they are recalled to the ship.
Either way, big Plus for me on that



we already have these, they are called guns
CCP Rise
C C P
C C P Alliance
#371 - 2013-04-08 22:54:03 UTC
Gonna get some sleep guys - we'll talk in the morning =)

@ccp_rise

Rroff
Antagonistic Tendencies
#372 - 2013-04-08 22:54:11 UTC
CCP Rise wrote:
Ah yes, the Armageddon vs Dominix.

Personally, I think the strength of the neut bonus is being overestimated somewhat. Its a very cool bonus, but I think the impact of the domi's added tracking and optimal will be similar in power level - we'll have to wait and see. Please keep in mind that you will lose damage on fits that used hybrids before, but the fit will still be available.

I do want to look at the dominix power grid and see if it we can't find a better balance with the Armageddon, by adjusting one or the other.

I think the drone bay thing is kind of odd. Up the ship line you have Amarr with more bay, less bandwidth and Gallente vice versa, but at the BS scale you really can't give a drone ship less than max bandwidth, and you don't gain much from having more bay than the dominix already does. I didn't want to lower the dominix bay, so we just set the armageddon equal.

One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


Personally I think (as I previously touched on) these 2 drone ship changes have some great potential to shake things up a bit - I do think tho that taking the 2 in isolation and giving them another pass of tweaking comparing one directly to the other might be worthwhile, I'd especially like to see something to make amarr drones used more with the geddon rather than it just being yet another drone boat fielding gal and min drones.
Mariner6
The Scope
Gallente Federation
#373 - 2013-04-08 22:54:13 UTC  |  Edited by: Mariner6
CCP Rise: Thanks for the feedback, I think that at the end of the day that counts for quite a bit.

After thinking this through I think the answer lies is exactly what you hinted to:
HYPERION(Make it the attack BS):
Keep the 8/4/7 slot layout with the 5% to hybrid turret damage and make the armor rep amount also apply to a reduction to cap usage. That % number (you do the math) perhaps combined with a stronger capacitor should make you able to comfortably tank a double rep Hyperion with a single large cap booster.(comfortably means not insta-death to a few nuets) If someone wants to triple rep then they have to go to two cap boosters and sacrifice the web. Also jack the power grid up so that it can fit neutrons even with the larger armor rep rigs. By doing this you force it to armor tank and it won't be an OP shield tank beast unless it goes with next to zero tank. Some will still do this to kill pos's but who cares, killing poses is boring and the faster the better. A bump to the drone bay and it will be ok. its still not going to be OP because at the end of the day it has to commit so many low slots to tanking vice gank. This will also make it a fairly fast ship and able to maybe get into range, maybe. And it will be very vulnerable to the endless Falcons out there so it will still die so much it won't get much use.

DOMI:
So not much about this boat excites me after seeing the Geddon. Many options but I think I like a) restore guns to it and jack up the damn powergrid so it can be a big awesome vexor. or b) Spread the love you showed the APOC and give it the Amarr armor resist bonus. I think I like this the most. But either way it currently fails to meet the Gal drone boat premise of More dps than amarr drone boats. (yes I suppose tracking helps but not enough to make it worthwhile compared to the neut beast. Add a slot. Almost every boat in this game has been given drones greatly limiting the uniqueness of the drone boats. So why should a drone boat lose a slot? Can't overheat drones, they die, their slow etc etc. Make the slot the same. It still won't be OP.

MEGA:
It just needs to go back to the way it was with a bit of CPU increase so you can fit the heavy neut and tech II plates in there and still sport a cap booster without a bunch of implants in your head.
Schmell
Russian Thunder Squad
Against ALL Authorities
#374 - 2013-04-08 22:55:04 UTC  |  Edited by: Schmell
CCP Rise wrote:

As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?



Best case scenario - it succeeds to running away into the gate. Worst case - dies miserably, probably permojammed by 5 light ecm drones :D

But seriously, it all depends on starting conditions. Was mega up close at the time it locked up the talos? Is your mega shield tanked nano with range extenders? And so on.
Armor one will lose most probably
Mind that 1v1 is kinda unlikely situation. More likely that there is more than 1 talos
KuroVolt
Federal Navy Academy
Gallente Federation
#375 - 2013-04-08 22:55:59 UTC
I really like what you are doing with the domi, completely devoting it to drones is a good way to go.

Not completely sold on the Mega and Hyp however, the problem [as you have stated yourself] is that they are too similar to begin with, you fixed this with the Amarr by adding a new role for the Amarr, namely drones and drasticaly changing the geddon.

Maybe you should concider something similar here, we only need one blasterboat battleship and there is no point in a gallente railboat [as Rohk will do it better] so do something drastically different with one of these.
Maybe its time to create a second disruption battleship like the scorpion?

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Montevius Williams
The Scope
Gallente Federation
#376 - 2013-04-08 22:56:03 UTC
Budrick3 wrote:
Quote:
Hyperion:

The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.

It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers(-1)
Fittings: 15750 PWG, 600 CPU
Defense (shields / armor / hull) : 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second) : 7200 / 1250s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 100 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


How the hell is the Hyperion supposed to be an active tanker when you remove a mid slot? What logic was involved in this....

Hyperion = Blaster boat. Means that it needs to close distance fast, which requires a MWD, then placing web / scram on a target. Those are 3 required slots for 99% of galente ships. Now the fact that this ship is an active tanker, it requires cap boosters. 1 Cap booster is not going to cut it on a 8 turret, active tanking ship. What genius thought that was a good idea? Not to mention this ship is god awful at tracking so even when it does close the distance, it cant hit crap. In addition to that, for some reason the megathron can fit a full set of heavy dones, but the third tier class battleship is not able to, and costs quite a bit more.

Seems like CCP is trying to change things just to change things. Fail. Don't mess with the Gallente ships at all except the hyperion. Fix the tracking or something. Holy crap, there just gonna ruin Gallente bs.


This just proves that CCP have NO idea what they are doing with Gallente ships. Especially the Hyp.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#377 - 2013-04-08 22:56:24 UTC
CCP Rise wrote:
Gonna get some sleep guys - we'll talk in the morning =)


Weakling.

BYDI recruitment closed-ish

baltec1
Bat Country
Pandemic Horde
#378 - 2013-04-08 23:00:47 UTC
CCP Rise wrote:

words


I can see where you are going with the mega and I do like it but I do have a few niggly bits. The ROF means a larger cap drain, have you taken this into account?

And how would you feel about rather than losing a low slot for the mid how about losing the utility high?
Montevius Williams
The Scope
Gallente Federation
#379 - 2013-04-08 23:01:09 UTC
CCP Rise wrote:
Ah yes, the Armageddon vs Dominix.

Personally, I think the strength of the neut bonus is being overestimated somewhat. Its a very cool bonus, but I think the impact of the domi's added tracking and optimal will be similar in power level - we'll have to wait and see. Please keep in mind that you will lose damage on fits that used hybrids before, but the fit will still be available.

I do want to look at the dominix power grid and see if it we can't find a better balance with the Armageddon, by adjusting one or the other.

I think the drone bay thing is kind of odd. Up the ship line you have Amarr with more bay, less bandwidth and Gallente vice versa, but at the BS scale you really can't give a drone ship less than max bandwidth, and you don't gain much from having more bay than the dominix already does. I didn't want to lower the dominix bay, so we just set the armageddon equal.

One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.


I really wish you guys would think outside the box when it comes to your ships.

Please read the numberous drone revamp threads instead of just making up stuff on the fly

"Lets just make all drone battleships have equal drone bays!! That will fix everything!"

Roll

How about passively repair drone bays for dedicated drone ships?
Drone pilots cant overheat drones, so how do we squeeze extra damage from drones like turret pilots can?

It's almost like you guys are scared to make cool ships/bonuses etc.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Grideris
The Scope
Gallente Federation
#380 - 2013-04-08 23:02:45 UTC  |  Edited by: Grideris
The problem with what you're trying to do with regards to the Hyperion is that you want to keep it active tanking, but it can't tank enough without the extra capacitor from the second cap booster (in it's current, changed state). And that's not looking into the fitting issues (mainly centred around PG) you have trying to fit dual reps and Ions (let alone Neutrons - good luck with that). Admittedly going for a passive tank would work a lot better now because of the extra low slot, but then you're wasting the bonus and you have to ask yourself why one of the other ex-tier 3 BSes aren't better (especially considering the extreme close range nature of blasters). Remember, these are generally meant to be fleet ships, unless you want the Dominix to take over that role (which with the current state of drones will end very poorly).

One thing I mentioned earlier in the thread was that you should switch the Megathron and Hyperion around for the combat/attack classification. Another thing to remember with regards to that idea is that the armour rigs a Megathron will usually use to increase it's buffer will slow it down, while the the Hyperion (if it's active tanking as the role bonus suggests it should) will use active tanking rigs which now don't do so, allowing it to be a faster ship. On a side note, the DPS difference between my old Mega and the new one (assuming I drop a magstab from the now non-existent 7th low) is 974 vs 956. However, there's another 63.4 DPS from the lost Ogre II. Total DPS loss: ~81.4DPS. If you keep the 5th Heavy Drone, the difference will only be 18 DPS. (If you don't give it back to the Mega, at least give it to the Hyperion to help emphasise it's all out damage role)

And seriously man, please be careful with the Dominix. I know you guys are pushing hard with the Amarr also using drones, but it's always been one of the Gallente's things (we have Creo-Dron for goodness sake!). Don't let it fade away into obscurity, overshadowed by the new Armageddon. Also keep in mind that if we want our sentry drones to shoot over 60km (with max skills - less otherwise), we're going to need to fit DLAs, taking up high slots previously occupied by turrets or Neuts.

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