These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Farmatar: Or why fw is totally broken

First post
Author
Cearain
Plus 10 NV
#281 - 2013-04-08 12:02:56 UTC  |  Edited by: Cearain
Bouh Revetoile wrote:
Notification would not prevent farmers from farming. They would still have cloak and WCS, and they would still cloak when you enter.

Notification though would prevent some pvper from pvping, because they would receive a blob each time they open a plex to attempt a not so unfair fight.

Also, it's impossible to make a system where farmers earn less than pvper, because pvper lose ships, because they fight, whereas farmers farm.



A blob can't cover all 170 systems and all 4 different plex sizes. So it would need to split up and fight.

Notifications and timer rollback would mean its more efficient to stay and fight than constantly trying to run and hide. Hence it would end rabbit plexing. But some people think it would make pvp too easy to find.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Angelina Joliee
Malakim Zealots
Angel Cartel
#282 - 2013-04-08 13:27:18 UTC
I am not a fw-guy. But i always asked myself why fw-plexes are so easy that they can be done in stealth-bombers and other frigs?
If a plex would be more difficult - so that i need at least a battlecruiser to complete them, then the pvp-guys would have easier targets and more fun dont they?
Meditril
Hoplite Brigade
Ushra'Khan
#283 - 2013-04-08 13:29:56 UTC
Cearain wrote:
Bouh Revetoile wrote:
Notification would not prevent farmers from farming. They would still have cloak and WCS, and they would still cloak when you enter.

Notification though would prevent some pvper from pvping, because they would receive a blob each time they open a plex to attempt a not so unfair fight.

Also, it's impossible to make a system where farmers earn less than pvper, because pvper lose ships, because they fight, whereas farmers farm.



A blob can't cover all 170 systems and all 4 different plex sizes. So it would need to split up and fight.

Notifications and timer rollback would mean its more efficient to stay and fight than constantly trying to run and hide. Hence it would end rabbit plexing. But some people think it would make pvp too easy to find.


A blob can easily cover 4 different plex sizes and in case of Amarr there are significantly less plexes to cover than 170. The result would be that solo in FW (which is already hard) would get impossible. Every time you enter a plex the next nearby blob would appear on scene. This would then also force offenders to blob up and as result we would get the same blob-crap as in 0.0. No thank you.
Meditril
Hoplite Brigade
Ushra'Khan
#284 - 2013-04-08 13:33:18 UTC
Angelina Joliee wrote:
I am not a fw-guy. But i always asked myself why fw-plexes are so easy that they can be done in stealth-bombers and other frigs?
If a plex would be more difficult - so that i need at least a battlecruiser to complete them, then the pvp-guys would have easier targets and more fun dont they?


I can tell you why plexes are so easy: In the past they where hard, the result was that everybody running a plex did run immediatelly when a WT entered it, because he knew that having rat aggro + fighting one PVP player means instant death. For this reason CCP made plexing easy so that players can stay and fight inside the plex. Unfortunatelly CCP has not considered that WCS and clocking up inside the plex will get so common because of farmers.
Darkinbad the Brightdayler
#285 - 2013-04-08 14:19:39 UTC  |  Edited by: Darkinbad the Brightdayler
In a world where the masses eagerly blob and blap the weak and feed on their tears, it amuses me to see so much crying when the prey proves harder to catch.

Is it so terrible that new capsuleers can make a space living doing something no one else wants to do? The same people who complain about farmers are generally hunters who look for fights and have no interest in sitting on buttons for 20 minutes at a time.

Farmers don't actually decrease the amount of fights these people get; they are merely an additional population in FW systems that occasionally give the combat oriented pilots free kills. Will empty systems be somehow more interesting than farmer filled systems if warfare changes so that farming is no longer profitable?

Most farmers I know fall under one of two groups: new pilots making a living while they accumulate the skills to move on to something more interesting or surrogates who fund space battles for other pilots. In the first case, at least it's keeping people in space while they scale the learning cliff. In the second case, it's actively aiding in creating combat for people to find.

There is also a third type of farmer. The kind who enjoys the cat and mouse game of plexing in a system full of pirates and WTs and the thrill of bouncing between celestials at varying warp-to distances, hoping not to accidentally land on top of hostiles or to get caught from behind. The type of pilots who relish every cry of "filthy farmer!" in local and who feed on the disappointment of every blood thirsty hack begging for a fight so they can pad their insignificant kill stats. For us, their tears are sweet sweet nectar.

And if you don't like it, stop being soft and, well, you know the saying.

I post in character

Anva Dante
Bunch of Noobs Logistics
#286 - 2013-04-08 14:33:28 UTC  |  Edited by: Anva Dante
I think the key to FW is simply this:

T1 LP rewards are not worth doing. So people don't do them and FW becomes stale and people jump to higher tier FW.

If T1 was removed and T2,T3,T4,T5 rewards were dropped to T1,T2,T3,T4 then people would still want to fight/farm when they are T1.

As it stands as soon as factions hit T1 then no one can be bothered so the higher tier farmers farm uncontested.
Cearain
Plus 10 NV
#287 - 2013-04-08 15:11:34 UTC
Meditril wrote:
Cearain wrote:
Bouh Revetoile wrote:
Notification would not prevent farmers from farming. They would still have cloak and WCS, and they would still cloak when you enter.

Notification though would prevent some pvper from pvping, because they would receive a blob each time they open a plex to attempt a not so unfair fight.

Also, it's impossible to make a system where farmers earn less than pvper, because pvper lose ships, because they fight, whereas farmers farm.



A blob can't cover all 170 systems and all 4 different plex sizes. So it would need to split up and fight.

Notifications and timer rollback would mean its more efficient to stay and fight than constantly trying to run and hide. Hence it would end rabbit plexing. But some people think it would make pvp too easy to find.


A blob can easily cover 4 different plex sizes and in case of Amarr there are significantly less plexes to cover than 170. The result would be that solo in FW (which is already hard) would get impossible. Every time you enter a plex the next nearby blob would appear on scene. This would then also force offenders to blob up and as result we would get the same blob-crap as in 0.0. No thank you.


I would first like to point out that different people are disagreeing with this proposal by claiming it will have completely opposite effects.

A) Some are claiming it will have no effect on rabbits because everyone will just ignore the notifications and no one will come to fight.

B) Others argue too many will come to fight and blobs will win.

Both can't be true.

My view is in between these 2 opposing positions.


Most major fleets will not respond to solo pilot running a small plex several jumps away, in fact most large fleets ignore plexers in the system they are currently in. Since they can't get the entire blob in, they usually won't send anyone in since they don't want to lose their tackle.

Smaller gangs that are set up to plex will likely respond. And yes I anticipate the warzone will be divided up so that militias can have people in all areas of the zone fighting for sov. There will of course still be gate camps for those who like that etc. But there will also be a great venue for small scale pvp.

I believe there are 70 systems in the amarr minmatar zone and 100 (or 101) in the gallente caldari. That is how I got the 170 systems. Each system can spawn 4 different sized plexes that will have different ship limits. If you want to win the sov war a miltiia will have to spread out.

If we find that fw plexing becomes too blobby then ccp can tweak things such as how the timer rollbacks and the notifications work. Moreover ccp may have to tweak the number of plexes that spawn etc. But these sorts of tweaks should be part of the ongoing process anyway.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#288 - 2013-04-08 15:21:41 UTC
Darkinbad the Brightdayler wrote:
In a world where the masses eagerly blob and blap the weak and feed on their tears, it amuses me to see so much crying when the prey proves harder to catch.

Is it so terrible that new capsuleers can make a space living doing something no one else wants to do? The same people who complain about farmers are generally hunters who look for fights and have no interest in sitting on buttons for 20 minutes at a time.

Farmers don't actually decrease the amount of fights these people get; they are merely an additional population in FW systems that occasionally give the combat oriented pilots free kills. Will empty systems be somehow more interesting than farmer filled systems if warfare changes so that farming is no longer profitable?

Most farmers I know fall under one of two groups: new pilots making a living while they accumulate the skills to move on to something more interesting or surrogates who fund space battles for other pilots. In the first case, at least it's keeping people in space while they scale the learning cliff. In the second case, it's actively aiding in creating combat for people to find.

There is also a third type of farmer. The kind who enjoys the cat and mouse game of plexing in a system full of pirates and WTs and the thrill of bouncing between celestials at varying warp-to distances, hoping not to accidentally land on top of hostiles or to get caught from behind. The type of pilots who relish every cry of "filthy farmer!" in local and who feed on the disappointment of every blood thirsty hack begging for a fight so they can pad their insignificant kill stats. For us, their tears are sweet sweet nectar.

And if you don't like it, stop being soft and, well, you know the saying.



I actually don't have anything against farming or pve in general.

People can farm epic missions, cosmos missions, fw missions, high sec low sec null sec missions, they can farm rats in low and null sec, they can farm incursions in high low and null sec, they can farm sleepers in wormholes etc etc, Leave it all I am fine with it.

Null sec sov can have their blob pvp. I don't care, if people like that then good for them.


All I ask is that we have just one quality pvp mechanic. FW sov can easilly fill that role. Does it also need to be yet another pve mechanic? How about a little more variety in eve?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Meditril
Hoplite Brigade
Ushra'Khan
#289 - 2013-04-08 15:38:03 UTC
Cearain wrote:

I would first like to point out that different people are disagreeing with this proposal by claiming it will have completely opposite effects.

A) Some are claiming it will have no effect on rabbits because everyone will just ignore the notifications and no one will come to fight.

B) Others argue too many will come to fight and blobs will win.

Both can't be true.


Yes it can. It can be true for different points in time. E.g. at the beginning when they introduce it B) will be true, because everybody will be eager to use the new tool. After some time rabbits will adapt to it by bouncing between many plexes for a short time to confuse the hunter. So hunters will find out that notifications are not reliable or they will find out they come too often too late and this will result in A) being true for some time. This will then swing forth and back like a pendulum over time. You always have to keep in mind that this is a dynamic game, things which work today might not work tomorrow just because people learn and start to adapt to it.

Cearain wrote:

Most major fleets will not respond to solo pilot running a small plex several jumps away, in fact most large fleets ignore plexers in the system they are currently in. Since they can't get the entire blob in, they usually won't send anyone in since they don't want to lose their tackle.

Here is the point you overlook. If you blob consists out of 20 ships 5 of each size then even 5 ships are usually more then enough to kill any solo player especially in a Novice Plex. Considering that most FW-blobs are usually of Frigate of Dessy size even a small blob of 5 to 10 Frigs/Dessies can easily kill a Battleship if it is a well organized group.
Cearain
Plus 10 NV
#290 - 2013-04-08 16:12:18 UTC  |  Edited by: Cearain
Meditril wrote:
Cearain wrote:

I would first like to point out that different people are disagreeing with this proposal by claiming it will have completely opposite effects.

A) Some are claiming it will have no effect on rabbits because everyone will just ignore the notifications and no one will come to fight.

B) Others argue too many will come to fight and blobs will win.

Both can't be true.


Yes it can. It can be true for different points in time. E.g. at the beginning when they introduce it B) will be true, because everybody will be eager to use the new tool. After some time rabbits will adapt to it by bouncing between many plexes for a short time to confuse the hunter. So hunters will find out that notifications are not reliable or they will find out they come too often too late and this will result in A) being true for some time. This will then swing forth and back like a pendulum over time. You always have to keep in mind that this is a dynamic game, things which work today might not work tomorrow just because people learn and start to adapt to it.


So you are predicting that notifications will cause too many people (blobs) to go in a plex, and then all of sudden they will be ignored and no one will go in the plex, and then all of a sudden it will go back to too many people (blobs) again.

If it swings back and forth won't there be times when it is just right? Why are you so sure these times won't be the general rule. Right now rabbits are determining sov in 90% of the systems. They have been doing this pretty much since fw came out. Isn't it time we pushed this pendulum toward the pvpers?

Why do you think its impossible that adapting to it will mean dividing your pvp ships to cover the different areas of fw and actually fighting for the plexes?

If one militia is clearly outgunned for a time they will have to try to hit distant sections of the map all at once. If the enemy blob comes at top speed there may be traps. Also they will be leaving that section behind. So unless they leave some of their pvpers the smaller side can then start plexing there. If they try to take their time and scout everything out they will lose plexes. Finally there will be some strategic assignment of pilots, other than "everyone get in the blob." The side with better mobility, organization and pvp skill will be better than the side that can simply form the largest blob.

Cearain wrote:

Most major fleets will not respond to solo pilot running a small plex several jumps away, in fact most large fleets ignore plexers in the system they are currently in. Since they can't get the entire blob in, they usually won't send anyone in since they don't want to lose their tackle.

Here is the point you overlook. If you blob consists out of 20 ships 5 of each size then even 5 ships are usually more then enough to kill any solo player especially in a Novice Plex. Considering that most FW-blobs are usually of Frigate of Dessy size even a small blob of 5 to 10 Frigs/Dessies can easily kill a Battleship if it is a well organized group.
[/quote]

In my experience fcs of 20+ man fleets will rarely send all their tackle in to kill a single plexer. Because if they do they may miss tackle on something that the whole fleet could fight. Even if they lose just a ship or two it tends to hold up the fleet while those people reship. Generally fcs of large fw blobs are trying to just keep everyone together and firing at the primary.

Believe me. I have been in plenty of plexes and when I see large blobs of ships its really rare for them to go in the plex. But if they divide up their blob to fight I think that is a good thing. If I warp out will the blob stay there and wait for the timer? Will part of the blob stay? If so we just divided the blob.

The thing is, fw sov already has allot of safeguards against blobs winning the sov war in all the systems. Yes a blob will win in 10% of the systems. That is what we have now. But if the game improved where the factions cared about sov in the other 90% of systems then you would see blobs getting divided into smaller groups.

Also as a solo pilot I love fights where my one larger ship fights several smaller ships. Sometimes I make out well sometimes I get blanked but they are typically good fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#291 - 2013-04-08 16:15:19 UTC  |  Edited by: X Gallentius
Cearain wrote:

All I ask is that we have just one quality pvp mechanic.

Look into FW plexes lately? Great quality pvp mechanic. In fact, you yourself use them all the time to get fights.

Great debate. Thanks everybody for participating. We're done here! Let's move on to another topic.

Would you like to restate your request?
Cearain
Plus 10 NV
#292 - 2013-04-08 17:20:46 UTC  |  Edited by: Cearain
X Gallentius wrote:
Cearain wrote:

All I ask is that we have just one quality pvp mechanic.

Look into FW plexes lately? Great quality pvp mechanic. In fact, you yourself use them all the time to get fights.

Great debate. Thanks everybody for participating. We're done here! Let's move on to another topic.

Would you like to restate your request?



Thats like saying ccp developed top astroid belts as a pvp mechanic.

Edit: sorry XG but threads like this will continue to pop up as long as fw sov is a carebear race. CCP might as well fix it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ginger Barbarella
#293 - 2013-04-08 17:39:26 UTC
Cearain wrote:
[

Thats like saying ccp developed top astroid belts as a pvp mechanic.

Edit: sorry XG but threads like this will continue to pop up as long as fw sov is a carebear race. CCP might as well fix it.


Given all the rage against carebears, maybe you should consider that it's the carebears that actually run the show, and not the peeveepee'ers... Twisted Everyone needs the military to be the hammer, but anyone with any intelligence knows it's the EHM's that actually make stuff happen.

But you stick with your big hammer. Smile I'll keep lurking behind the curtain with my alts.

"Blow it all on Quafe and strippers." --- Sorlac

Cearain
Plus 10 NV
#294 - 2013-04-08 17:54:23 UTC
Ginger Barbarella wrote:
Cearain wrote:
[

Thats like saying ccp developed top astroid belts as a pvp mechanic.

Edit: sorry XG but threads like this will continue to pop up as long as fw sov is a carebear race. CCP might as well fix it.


Given all the rage against carebears, maybe you should consider that it's the carebears that actually run the show, and not the peeveepee'ers... Twisted Everyone needs the military to be the hammer, but anyone with any intelligence knows it's the EHM's that actually make stuff happen.

But you stick with your big hammer. Smile I'll keep lurking behind the curtain with my alts.



I have no rage against carebears. I gave lots of ways players can carebear in eve. I don't have an issue with any of them. Even in faction war they can run missions. Its fine with me.

I just wish fw sov didn't have to be yet another carebear mechanic.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#295 - 2013-04-08 18:28:15 UTC  |  Edited by: Cearain
X Gallentius wrote:
Cearain wrote:
X Gallentius wrote:
Cearain wrote:
Why am I not surprised your math is terrible. 25 people upvoted notifications and you think that is less than 10% of people who have voiced an opinion on it.

Every single person I've talked to has stated that notifications is moronic and dumbs down the game. This is coming from pvp'ers who participate in occupancy warfare, not the farmers. I apologize for not looking at your up-votes.



Ill go with actual data instead of your claims.

Dumbs down the game? So the current mechanic where the best plexers fit stabs and run from all pvp requires more cleverness than pvping for the plex.

Great conclusion to reach.

Would you care to link the post with 25 upvotes? I can't find it in this thread. Maybe it is in some other thread somewhere? In fact you are the ONLY person in this thread that I have seen in favor of notifications. I could be wrong. There might be one more person in favor (with everybody else opposed), but the actual data in this thread is clear. The community is opposed to notifications.


Look at my sig for the proposal with 13 and then in that you will see the link with the proposal before the forums changed. There will you see the 12 upvotes from the people posting.

Not that it will or should make a difference to you. You should consider the reasons that are given for or against it.

If you agree with the people you spoke with and think pvping to win plexes instead of rabbit plexing would dumb down the game, then you should continue to object to the proposal.

edit: When half the people object to the proposal by claiming:
1) it won't effect anything because no one will look at the notifications and therefor no one will come to fight

and the other half argue

2) too many people will come to fight if we give notifications

well you should wonder about this.

Also when people claim:
1) It won't effect rabbit plexing they will continue to hide and seek plex

and

2) it will make finding pvp to easy

you should wonder as well.

The reasons people give for supporting or rejecting the idea are what should matter not just how many people say they are for or against something. At least that is how reasonable people look at things.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#296 - 2013-04-08 20:34:07 UTC
Dude, you're answering the same things multiple times now. And again, I'm glad 13 people gave you an upvote years ago and are somewhat disappointed nearly everybody today puts a notification system at the bottom of a list of potential modifications to occupancy warfare plexing mechanics.
Cearain
Plus 10 NV
#297 - 2013-04-08 21:13:11 UTC
X Gallentius wrote:
Dude, you're answering the same things multiple times now. And again, I'm glad 13 people gave you an upvote years ago and are somewhat disappointed nearly everybody today puts a notification system at the bottom of a list of potential modifications to occupancy warfare plexing mechanics.



You kept asking how I figured the 25 upvotes. So I kept giving the same answer, because the math was the same. You still appearantly can't count. But I am going to stop trying to help you with that.

The rest of your post is not really intelligible, but thats ok. I don't care how popular you think the proposal is.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#298 - 2013-04-08 21:18:35 UTC
Cearain wrote:
The rest of your post is not really intelligible, but thats ok. I don't care how popular you think the proposal is.
I'll make it easy for you. Your notifications proposal has received less support than almost every other proposal out there.
raven666wings
Cyber Chaos Crew
#299 - 2013-04-08 21:31:58 UTC
Cearain
Plus 10 NV
#300 - 2013-04-08 21:55:51 UTC
X Gallentius wrote:
Cearain wrote:
The rest of your post is not really intelligible, but thats ok. I don't care how popular you think the proposal is.
I'll make it easy for you. Your notifications proposal has received less support than almost every other proposal out there.


Then it should be easy to provide links to 5 other specific assembly hall fw proposals in the last 3 years that had/have over 25 upvotes.

Until you post them, I think I will believe my own eyes, rather than your posts.

BTW: I am only asking for 5 so you can use your fingers to help you count.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815