These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#21 - 2013-04-08 15:15:37 UTC
How about switch the Tempest to be the attack BS rather than the Typhoon? It would be nice to have a projectile/missile combat ship and a projectile attack rather than having two projectile combat. It would also fit with the Gallente and Amarr who both get a turret and drone combat ship and a turret based attack ship.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#22 - 2013-04-08 15:20:50 UTC
i dont think the phoons mass has changed at all...

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Deerin
East Trading Co Ltd
#23 - 2013-04-08 15:21:02 UTC
::tears roll::

Will miss you old phoon with a lot of utility.

::sniff::

We'll we are minmatar. We'll adapt somehow.

::tears keep rolling::

Can't stop them dammit.

MuraSaki Siki
ChuangShi
Fraternity.
#24 - 2013-04-08 15:22:31 UTC  |  Edited by: MuraSaki Siki
CCP Rise wrote:


Typhoon:
Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s)
Drones (bandwidth / bay): 100(-125) / 100(-75)


the shields and armor HP should be swapped, 6000(+531) / 6500(+289)
the current value of mass is also 103,600,000, should it be 101,600,000 ?
drone : should be 100(-25) / 100(-75)


and, you miss a "0" of Maelstrom structure Lol
Junko Sideswipe
Love Squad
Confederation of xXPIZZAXx
#25 - 2013-04-08 15:23:28 UTC
Tempest was already the best skirmish BS, looks almost OP now.

PIZZA CEO

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#26 - 2013-04-08 15:26:19 UTC
LOL with all these typos CCP...... Smile
its a shame you have made the phoon more shield based than armour as it had a useful role being armour tanked compared to the raven and offered the raven its own niche as the missile shield tanker i think the raven looks a bit sad now missile velocity on cruises is a waste of a bonus compared to a tracking bonus like the phoon gets

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

fukier
Brave Collective
#27 - 2013-04-08 15:26:55 UTC
Quote:
It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.


oh thank g-d!
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#28 - 2013-04-08 15:29:19 UTC
Quote:
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+1)
Fittings: 12500 PWG, 640 CPU(+40)
Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3)
Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s)
Drones (bandwidth / bay): 100(-125) / 100(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 19 Ladar Sensor Strength(+1)
Signature radius: 350(+30)


FYP

Phoon is only gaining one launcher not two.
At the end of the game both the pawn and the Queen go in the same box.
Althiare
Deep Core Mining Inc.
Caldari State
#29 - 2013-04-08 15:29:38 UTC
Good to see some rebalancing.
MuraSaki Siki
ChuangShi
Fraternity.
#30 - 2013-04-08 15:36:43 UTC
CCP Rise wrote:


Typhoon:

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)


should we keep the turret slot for phoon so we can push up the DPS even no damage bonus?
instead of no more turrets can be fit on phoon.
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#31 - 2013-04-08 15:38:54 UTC
Maelstrom - I agree. Perfect.

Tempest - I like it, people can cry all they want about signature radius, but I'm sorry if you're in a BS, and i'm in a moros with drop booster, I'm gonna track you whether your sig is 420 or 390 or whatever, still gonna get blapped.

Typhoon - LOVE, LOVE, LOVE. Apart from the -25 drone reduction, I think that's a little unfair, but we'll see how it does. I see the nano phoon coming back :)
Deerin
East Trading Co Ltd
#32 - 2013-04-08 15:42:17 UTC
I'll post this here but it is generaly valid for all battleships that use drones:

In phoon example: (Can be applied to many other ships)
100/100 drone bw/bay

This is bad game design for Battleships. For smaller ships, it "might" be understandable. But please keep drone bays slightly larger than bandwidths on Batleships so we can carry spares, different types. Mega for example, has 100/125, which will let it use his 100bw completely. Typhoon in this shape will very rarely use its 100mbit.

Also what is wrong with phoon having decent drone bay?!?!?

I propose staying at 5 launchers AND having old dronebay/bandwidth intact. Would have utility highs this way too.

Would be more minmatar this way.
fukier
Brave Collective
#33 - 2013-04-08 15:43:04 UTC
CCP Fozzie wrote:
Magic Crisp wrote:
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.


Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.



no but armor ships doo that get the same bonus like the hype/brutix/myrm...

like slower align time (not good for fleet)

and delayed Reps... can cause the ship to die before reps get there....
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#34 - 2013-04-08 15:44:26 UTC
CCP Rise wrote:
Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.

It did come up some to bring it more inline with the rest of the combat BS



i sense a pot head joke in there somewhere...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Brave Collective
#35 - 2013-04-08 15:46:59 UTC
MuraSaki Siki wrote:
CCP Rise wrote:


Typhoon:

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)


should we keep the turret slot for phoon so we can push up the DPS even no damage bonus?
instead of no more turrets can be fit on phoon.


i second that... one of the great things about the phoon was its potential to get 1500dps.... keep the turrets but just leave them unbonused....
At the end of the game both the pawn and the Queen go in the same box.
Randy Wray
Warcrows
Shattered Foundations
#36 - 2013-04-08 15:48:29 UTC
The tempest has the dps of a battlecruiser and less tank than all the other combat battleships, at the moment the only thing viable to fly it with in pvp is shield fit and with these changes it seems that you want to keep it like that.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Not a Troll
Center for Advanced Studies
Gallente Federation
#37 - 2013-04-08 16:14:12 UTC
The typhoon currently have 5/5 slot layout, so it's -2 turrets and +1 launcher. Just a small mistake.
Sinigr Shadowsong
Aliastra
Gallente Federation
#38 - 2013-04-08 16:17:30 UTC
CCP Rise wrote:

Typhoon:

Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)


This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles.
X Gallentius
Quantum Cats Syndicate
Spaceship Bebop
#39 - 2013-04-08 16:24:05 UTC
CCP Fozzie wrote:
Magic Crisp wrote:
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.


Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.

But the Hyperion does. Give the Hype a remote rep received bonus! Big smile (yeah I know, fat chance...)
Major Killz
inglorious bastards.
#40 - 2013-04-08 16:26:01 UTC
Give the Tempest 7 low slots and remove one mid slot and increase the Maelstroms CPU please.


- killz

[u]Ich bin ein Pirat ![/u]