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Mine or Buy?

Author
Greg John
Republic University
Minmatar Republic
#1 - 2011-10-31 05:47:02 UTC
I'm learning PE lvl 5 right now, so i'm about to plunge into the world of production. I'm a miner by trade, and pretty efficient at it. So my question is, for all of you producers out there, do you generally mine your minerals, or do you buy your minerals?
Emma Royd
Maddled Gommerils
#2 - 2011-10-31 05:51:38 UTC
Greg John wrote:
I'm learning PE lvl 5 right now, so i'm about to plunge into the world of production. I'm a miner by trade, and pretty efficient at it. So my question is, for all of you producers out there, do you generally mine your minerals, or do you buy your minerals?


I guess it depends what else you can do with your time, if you're not a mission runner etc, then mine away, if you can churn through L4's and make more isk/hour then run L4's and buy.

I guess you could always run a combination of both, when you get bored of 1, do the other, it does seem counter intuitive to buy low ends like Trit, Pye etc when there's plenty of it out there, but as mining is such a poor payer unless you've got several miners, then financially it's probably better to buy the minerals and make your isk by other means.



Lutz Major
Austriae Est Imperare Orbi Universo
#3 - 2011-10-31 05:59:53 UTC
A serious producer would have to buy the materials anyway, because there is no way that you can mine all those required minerals by yourself.
Greg John
Republic University
Minmatar Republic
#4 - 2011-10-31 06:02:13 UTC
Lutz Major wrote:
A serious producer would have to buy the materials anyway, because there is no way that you can mine all those required minerals by yourself.



Thats what I thought to be honest. But it might help to subsidize the costs. It would take me a good bit of training to be able to run higher level missions, so ill stick to what ive been investing my time in. The next problem is, is it more efficient to mine what i need to produce, or mine what sells best?
Lutz Major
Austriae Est Imperare Orbi Universo
#5 - 2011-10-31 06:25:41 UTC
In terms of money, obviously the latter.
In terms of - I want to make my things from start to end - the former.

Depends on your gameplay Big smile
macpen
Pator Tech School
Minmatar Republic
#6 - 2011-10-31 06:27:45 UTC
Hi,
personally I think this depends on things of how many BPO you own and how many production slots you can occupy.
An industrialist having some ship (frigates and cruisers), assorted ammo and other T1 modules can mine the stuff he need up to Nocx.
An industrialist with higher valuable BPO will propbably buy some stuff or if busy buy everything for 10% cross margin in average.
Anshio Tamark
Caldari Provisions
Caldari State
#7 - 2011-10-31 07:06:32 UTC
Greg John wrote:
I'm learning PE lvl 5 right now, so i'm about to plunge into the world of production. I'm a miner by trade, and pretty efficient at it. So my question is, for all of you producers out there, do you generally mine your minerals, or do you buy your minerals?

We (me and my corpmates) usually mine all the minerals ourselves, and turn them into stuff which we then sell.
Anshio Tamark
Caldari Provisions
Caldari State
#8 - 2011-10-31 07:08:12 UTC
Lutz Major wrote:
A serious producer would have to buy the materials anyway, because there is no way that you can mine all those required minerals by yourself.

Maybe not by yourself, but with enough people mining, it is actually possible.
Sturmwolke
#9 - 2011-10-31 08:59:19 UTC  |  Edited by: Sturmwolke
From a pure production perspective, you don't bother about mining anymore. Try not to get into the "what I mine is free" trap, ignoring the opportunity costs. For med to large scale hull & capital production, you will never be able to mine enough to sustain the production line with a single account (or two).

Production is all about calculating profit margins over the base material costs (obtained at market prices) plus any other associated costs (slot time, BPCs, sales tax etc.). Treat it as a new ballgame. What all that mining does, is give you a working capital to start with. Now the margins for T1 & T2 production, are usually in the 3-20% and 10-100% (possibly more) range, respectively. It'll take a bit of legwork finding the right items to produce, keeping in mind that the market is always in a state of flux.

When looking for minerals to buy in bulk, if you want to save some cost and have a character with both ore and scrap metal processing skills, set buys for for Meta 1 mods (guns usually have best mineral compression ratio) and drone loot. These normally sell for slightly below the market price for the minerals they contain. However, you need to keep in mind at all times the logistics required to move these stuffs around, as the time spent on it will form part of your production cost.

Bottomline, the core idea is to maximize the isk returns for the amount of time you spend doing stuffs in Eve.
Arbitrarily, 1bil/month income sounds great, until you minus the 500mil cost and 40hrs total spent on it - which averages 12.5mil/hr.
Not that much higher than a Hulk mining trit in highsec.
pussnheels
Viziam
#10 - 2011-10-31 11:11:48 UTC
i agree with the other posters and like to add my own experience
It depends what you are building and on what scale

If you are the occasional producer sure go ahead and mine if you got friends to help you mining even better
Tho you will end up buying the mega and zyd anyway

make sure you calculate the mineral value and time invested into your final sell price
You will have a slightly larger profit then when you buy all the minerals

If you are building large itemsin large numbers ( battleships' freighters) or planning to do this as your main carreer it is indeed better to buy all your minerals instead of mining it all yourself , profit still there but a bit less and very frustrating when people constantly undercut your sell price to a lvl it isn't profitable anymore

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

VaMei
Meafi Corp
#11 - 2011-10-31 12:16:57 UTC
Greg John wrote:
The next problem is, is it more efficient to mine what i need to produce, or mine what sells best?

If you choose to mine, mine what will give you the best isk/hr and buy what you need.

As for choosing to mine or mission, missions pay better but this is a game. Do what you enjoy.
People may say you're doing it wrong, but if you enjoy what you do with your game time, you're doing it right.
Jenn Makanen
Doomheim
#12 - 2011-10-31 12:37:21 UTC
One advantage to mining, is that all your minerals will be in the right place Blink

No running around in a indy hauling hundreds of thousands of m3. That gets dull really quickly.

Iosue
League of Gentlemen
The Initiative.
#13 - 2011-10-31 14:03:02 UTC
I'm a miner and producer. I mine the high-ends and buy the rest. As someone said above, if your producing in any serious quantity there's no way you'll be able to mine all the low-ends needed for production. Hell, at a certain point it becomes a PITA to even freighter all the trit needed for some jobs.
I Accidentally YourShip
Republic University
Minmatar Republic
#14 - 2011-10-31 15:26:29 UTC
From an efficiency standpoint, any mining you do is a loss. It is, however, hard to fill up a large percentage of time with purely production tasks. Logistics can be particularly time consuming though. If you do have any free time after both of these activities and are combat adverse, mining is a good choice to supplement your income. But it is not a first or even second choice. An even better choice would be to open up more accounts and train those to by production accounts as well. Production is easily the most scalable task in the game, as even mining gets to a point where a player cannot control a large amount of hulks effectively.
Scrapyard Bob
EVE University
Ivy League
#15 - 2011-10-31 15:59:43 UTC
As Sturmwolke said - always base any manufacturing profit calculation on the market price of the input materials, not what you bought it for via some low-bid buy order or because you mined it. Assume that you can't mine enough and that you'll have to pay market price for your inputs.

As you move up the production chain and get into the need to have 500M or more of materials each week, it becomes impossible to mine it all yourself (even with say 5 accounts doing 20-30 hours of mining per week). For one thing, you'll be spending a lot more of your time doing logistics (tending to buy/sell orders, moving material around) and you won't have time to sit in one spot and mine for a few hours.

I still mine a bit, but I have less and less time each week to do so.
Heather Gorborun
Embraced Galactic Operations
#16 - 2011-11-02 14:34:57 UTC
VaMei wrote:


As for choosing to mine or mission, missions pay better but this is a game. Do what you enjoy.
People may say you're doing it wrong, but if you enjoy what you do with your game time, you're doing it right.


I really like that outlook, and I agree completely. I'm new to industry, and I'm finding it hard to produce more profit on items that I don't mine myself. But, I suppose it just takes time and training :)

Hasta la wookie, baby.

Velicitia
XS Tech
#17 - 2011-11-02 15:35:11 UTC
Heather Gorborun wrote:
VaMei wrote:


As for choosing to mine or mission, missions pay better but this is a game. Do what you enjoy.
People may say you're doing it wrong, but if you enjoy what you do with your game time, you're doing it right.


I really like that outlook, and I agree completely. I'm new to industry, and I'm finding it hard to produce more profit on items that I don't mine myself. But, I suppose it just takes time and training :)


MINERALS YOU MINE ARE NOT FREE.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Shayla Sh'inlux
Aliastra
Gallente Federation
#18 - 2011-11-02 15:50:11 UTC
Don't get into tech I, really. There are too many people that think minerals they mine are free. Then there's also people that think that if they buy their trit for 2.9, it's worth 2.9 and not the 3.3 they could sell it for. It's just a mess.

Yes, there are a few ships (some BCs specifically) that you can make a (slight) profit on and ammo tends to sell well as well. However, you also have to take into account the RoI of any blueprint you might end up buying and researching. And even then, these product will hardly keep your factories occupied around the clock.

It's really not that hard to get into t2 production. Do some research, specialize in one item (I would advice against starting with ships as they take significant more upfront isk, research and time to become profitable) and get the hang of it. You can't learn profitable, clever industry from a forum post or a guide. You're going to have to do the numbers yourself.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2011-11-02 16:07:48 UTC
Heather Gorborun wrote:
VaMei wrote:


As for choosing to mine or mission, missions pay better but this is a game. Do what you enjoy.
People may say you're doing it wrong, but if you enjoy what you do with your game time, you're doing it right.


I really like that outlook, and I agree completely. I'm new to industry, and I'm finding it hard to produce more profit on items that I don't mine myself. But, I suppose it just takes time and training :)


Production Efficiency. If you don't have it at /at least/ 4, then you're going to have significant problems making any profit. Ammo can, often, survive at lower. but you're just throwing away an extra 5% materials per level you don't have. Researched BPOs are nice and all, but the (normally) 10% waste doesn't matter as much as that 25%. And an ME of 1 halves that 10%.

Once again. Production Efficiency.

Of course, you do run into people who that what they mine is free. It's hard to beat them. Though if you get scrap metal refining high enough, you may be able to run a profit taking what they sell, and refining it. If they're stupid enough.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

mechtech
Ice Liberation Army
#20 - 2011-11-02 16:25:07 UTC
Heather Gorborun wrote:

I really like that outlook, and I agree completely. I'm new to industry, and I'm finding it hard to produce more profit on items that I don't mine myself. But, I suppose it just takes time and training :)


This view doesn't make sense, and it's unfortunately a common view. It's the main reason why so many items on the market actually sell for less than the production cost.

If there's no profit margin on a ship, it doesn't matter if you mine the minerals yourself or buy the minerals from the market, there's still no profit.

If you can sell the minerals for more than building the item, just sell the minerals on the market!

Isk per hour is isk per hour. Just because you use the minerals you mine doesn't mean you are somehow magically reducing the production costs of ships and becoming profitable. You're still losing money or breaking even, you're just wasting time and opportunity cost.

http://en.wikipedia.org/wiki/Opportunity_cost
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