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New Bounty System .-. Success or Failure

Author
Lady Areola Fappington
#81 - 2013-04-07 18:42:46 UTC
Ace Uoweme wrote:
Lady Areola Fappington wrote:
And, as I said, your "accountability" ends at the login screen.


I believe even CCP won't agree with that viewpoint. You bet they believe in accountability on their property.

Pull back some there, as that's some extreme views, that isn't reality.


We seem to be mixing ideas here. I'm discussing legitimate game mechanics re: accountability. This includes suicide ganking, Awoxing, those bad things. That "accountability" ends at the login screen, when I choose to log in an alternate toon. In other words, the in-game, legitimate, allowed by the ToS/EULA activities of one of my characters has no effect on my others, unless I choose otherwise. EVE has always been that way.

Of course, ToS/EULA breaking activities can, and do have impact on the person themselves behind the keyboard. You are confusing the character(s) you play in EVE with yourself as a person.

I really highly doubt CCP will implement some sort of "security status/bounty" system on the person behind the keyboard.

And, as an addendum, think about the consequences of what you ask for. If CCP did place such an idea in game, forget about logging in an alt to do something when wardecced/targeted.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Xen Solarus
Furious Destruction and Salvage
#82 - 2013-04-08 00:39:51 UTC  |  Edited by: Xen Solarus
Malcanis wrote:
Xen Solarus wrote:

Highsec is clearly the main place where bounties are having an effect. Lowsec and null is generally shoot first and don't bother asking questions. Bounties there just boil down to additional isk payouts for kills. Highsec is where it has the most influence, via the killrights and the additional benifits it brings to gankers. I imagined people specializing as bounty hunters, tracking down and killing specific targets. But as it stands, with everyone being bountied to some degree, it seems to benefit the pirates of EvE, simply giving them additional cash for what they've been doing since before the changes.

I'd be interested to hear opinions from gankers, towards this topic. Specifically regarding if they feel it has helped or hindered their profession.


http://themittani.com/features/revisiting-bounty-hunting



Thanks for the link. Seems to confirm my opinion then, that those that are at the top of the bounty hunting scores are there mearly by the luck of their targets. Though considering they all hunt null, they probably don't have much choice regarding locating specific targets of high bounty, but rather rely on targeting ships with high values.

LaserzPewPew said:
"Until last week when a gewn mentioned it, I had no idea I was in the top 10."

Tyler Burbon said:
"I don't find them. They find me."

Nina Hayashi said:
"I camped Fountain." (As in, this is the way she found her targets.)

I'd still be interested to hear opinions from hardcore highsec gankers regarding the bounty changes tho, and if it helps or hinders their gameplay. Also opinions from players that consider themselves to actually be bounty hunters would be good, and how they go about achieving this.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Tippia
Sunshine and Lollipops
#83 - 2013-04-08 00:47:43 UTC
March rabbit wrote:
you mean bounty somehow changes the fact that you will get attacked by NPC for having bad SS?
Since the two have nothing to do with each other, no.

Quote:
Once i spend some time trying to catch one suicider. he used station, docked in a pod, undocked to undock bookmark in catalyst, then warp to whatever point and work. After 10-15 minutes i decided that even if i kill him any bounty/loot don't worth wasted time.
…in other words, he had to manage his risk, and having a bounty adds to that risk. If there was no risk in it, he wouldn't have to jump through all those hoops.

Quote:
So what exactly makes 100billions bounty of this person to increase his risk?
He's likelier to be attacked if he flies something expensive. Again: just because you can manage a risk doesn't mean it doesn't exist (because then there wouldn't be anything to manage to begin with).

Ace Uoweme wrote:
There's no real incentive to hunt him down, as tomorrow he's busy ganking again.
So what? That just means you can hunt him down again and get paid again. Free, reoccurring money — that's your incentive — and the more you do it, the less able he is to keep doing it again.
Ace Uoweme
Republic Military School
Minmatar Republic
#84 - 2013-04-08 01:02:17 UTC
Lady Areola Fappington wrote:
We seem to be mixing ideas here. I'm discussing legitimate game mechanics re: accountability.


And I was addressing account linking, how/why, and how it can bring accountability (especially in tracking who's who -- devs can anyway as it is), but this can keep the offender really accountable by locking all his accounts if exploiting. A true shot across the bow, with a message of, "Got the DTs yet? Don't do that again."

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Alexa Coates
Center for Advanced Studies
Gallente Federation
#85 - 2013-04-08 02:37:26 UTC
I don't like the bounty system because everyone and their dog has a bounty now.

Kind of ruins the "argh im a pirate fear me" feel that the massive "WANTED" plastered on your name used to give.

I mean even I amassed a bounty even though I had a 5.1 sec status at the time.

That's a Templar, an Amarr fighter used by carriers.

March rabbit
Aliastra
Gallente Federation
#86 - 2013-04-08 03:48:21 UTC
Tippia wrote:
March rabbit wrote:
you mean bounty somehow changes the fact that you will get attacked by NPC for having bad SS?
Since the two have nothing to do with each other, no.

Quote:
Once i spend some time trying to catch one suicider. he used station, docked in a pod, undocked to undock bookmark in catalyst, then warp to whatever point and work. After 10-15 minutes i decided that even if i kill him any bounty/loot don't worth wasted time.
…in other words, he had to manage his risk, and having a bounty adds to that risk. If there was no risk in it, he wouldn't have to jump through all those hoops.

i believe you can do better job than you doing now.

Try reread and answer again: which risk adds bounty to ALREADY hunted criminal with SS -10 if he does not use anything outside of empty pod and cheap ship?

The Mittani: "the inappropriate drunked joke"

Sabriz Adoudel
Move along there is nothing here
#87 - 2013-04-08 05:12:52 UTC  |  Edited by: Sabriz Adoudel
20% of estimated loss is not enough to make a big impact, except in the case of blowing up an exhumer or similar ship that has a big bounty on it.

Should be 40-50%.

I support the New Order and CODE. alliance. www.minerbumping.com

Ranger 1
Ranger Corp
Vae. Victis.
#88 - 2013-04-08 05:22:47 UTC
Sabriz Adoudel wrote:
20% of estimated loss is not enough to make a big impact, except in the case of blowing up an exhumer or similar ship that has a big bounty on it.

Should be 40-50%.

While they are considering tweaking the payouts up a little, it's doubtful they will go too much higher. If they did they would rapidly get to the point where they could be exploitable, the difficulty of getting rid of one by self destruction or a buddy is decreased, and the duration the character wears the bounty is decreased.

None of those are desirable outcomes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ace Uoweme
Republic Military School
Minmatar Republic
#89 - 2013-04-08 06:56:06 UTC
Alexa Coates wrote:
I don't like the bounty system because everyone and their dog has a bounty now.

Kind of ruins the "argh im a pirate fear me" feel that the massive "WANTED" plastered on your name used to give.

I mean even I amassed a bounty even though I had a 5.1 sec status at the time.


You can sneeze and get a bounty. Bump into a roid and get a bounty. Moon Jita and even the AFK marketeers would stop Minecraft long enough to add to the bounty.

It's pointless.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Calmon Chaomonous
Chaomonous
#90 - 2013-04-08 09:25:42 UTC  |  Edited by: Calmon Chaomonous
I'm relatively new to eve and I like the current Bounty System. It creates a lot of fun!

I just wonder what kind of player starts whining because of a 100.000 welcome bounty. Whining players will always fail in eve anyway.

The only thing: "Wanted" should only appear on players which reaches a specific calculated (dynamic) value. Being "wanted" because of 100k is stupid.
Debora Tsung
Perkone
Caldari State
#91 - 2013-04-08 10:42:50 UTC
Rebecha Pucontis wrote:

My idea is very simple, pod killing someone should always result in a loss of SP, similar in the penalty that you take from losing a T3 cruiser. All pods should be immune to bubbles to avoid inevitable crying by nullsecers.


Then what would we need medical clones for?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

I Love Boobies
All Hail Boobies
#92 - 2013-04-08 10:47:52 UTC
Make the bounty system fun, make the entire bounty collectible with a pod kill. I mean, isn't that what bounties are for? In the old west, they didn't just give you a small percentage when you collected on bounties. Blink Also, when you collect a bounty, 10% of it should be added to the person who collects it, just to make things interesting. Lol
Debora Tsung
Perkone
Caldari State
#93 - 2013-04-08 10:50:55 UTC
nomad Raholan wrote:

[...] miners being bountied and killed legally [...]


No. End of Story. Stop posting.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Jayson Kassis
Carbon Industries
#94 - 2013-04-08 13:08:19 UTC
Nar Tha wrote:
Is the new bounty system perfect? No. Is it much better than the old one? Yes.


Is it still useless? Yes. Was it fair to make an entire expansion based around useless mechanics? No.
nomad Raholan
What Corp is it
#95 - 2013-04-12 06:31:50 UTC  |  Edited by: nomad Raholan
Solstice Project wrote:
Ten people, out of THOUSANDS ...

Thanks for displaying what's wrong with most people nowadays.
Yes, i'm talking about you.
Yes, wrong lol.. Not being able to understand what is written is so sad, you are just so wrong!! And REALLY like so many using these forums.. you have NOTHING to add, why even bother replying.

NB; Break it down over thousands and the payouts are even lower. As stated it was the average for the top 10.. So maybe you need to learn to read things as they are written not how you want them to read.



Quote:
kr actovation costs are a damn joke. Rarely do i see one with a low activation cost. They seem to be 500mil up to 2 bil to activate. No way you would pay that unless you are filthy rich and bored
OR, the bounty payout was worth it but that would become exploitable

Malcanis wrote:


Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.

The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.
There it becomes professional bounty hunting. The player who wants to place a bounty gives the player name etc to a bounty hunter agent, who then lists them for offer to bounty hunters, the bounty hunter accepts the contract and only then is the target of the bounty notified. Still exploitable but less so than just increasing the payout.

Tippia wrote:
You're confusing two different systems. What you're asking for exists and does indeed make bounty-hunting a viable profession.

If you want earn cash by avenging poor hapless gank victims, you activate their killrights and take the bounty as your payment. If you just want to kill people for the bounty, you just do the maths whether attacking them will be worth it or not.
Problem is, most hapless gank victims put unrealistic activation costs on the killright, they are using it to try and recoup some of the loss they incurred. Seeing a killright go up with a 200mil activation cost, when the target is in a destroyer (gankers play things) is not going to get many takers as killing a destroyer for the bounty/killright is going to net you about 2 mil isk, a loss of 198mil. Not very profitable.. Having a realistic set price for the activation of killrights might go a way towards fixing that issue. Maybe add the killright activation cost to the payout. So you would receive, the bounty + the killright cost.
Doing the math on whether a bounty is worth claiming, quite simple in empire space. You are the aggressor so you have Concord intervention, loss of security status, ship and possibly pod . unless the target is flying a shiny you can kill before concord kills you.. you lose isk.

Nyla Skin wrote:

What? How are miners being "killed legally"? Bounty has no effect on killrights, miners or not, in case you have been living under a rock and didn't know.

The new bounty system is much better than before. Activated killrights propably aren't working much at all, but it was a nice idea.
Ok, bad wording on my part. I was looking at the fact, gankers get paid to kill miners with a bounty, is making ganking profitable really the aim of the bounty system?

***Yup. Otherwise, he wouldn't have to manage that risk and could fly around in whatever he wanted.

Said ganker is a free kill — the bounty is all profit — and he is now limited to only ever flying single-digit-million ships. He is already at an elevated risk, and flying something more racks it up even further.***
Not exactly a free kill. You will yourself lose security status and your ship (possibly pod too) and will eventually also be limited to flying "single-digit-million ships.

Killing a -5 in empire.. Ok you found a -5 in empire space, he is flying a rookie ship to pick up some new skill books not available where he chooses to live. Sweet got the kill and the bounty payout for it was?? Answer; Not worth the effort.

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Argoist Zxim
Terraprobe Dynamics
#96 - 2013-04-13 04:36:45 UTC
I'm a carebear, but please don't jump all over me.

Two ideas:

1) Under a given bounty threshold (for arguments sake, say a couple of million) : You can go to the bounty office and buy out the bounty. If you are above the threshold, you can't buy it out.

2) Over a certain threshold (high enough to make it impractical for most players to place arbitrarily, like high billions) : Bounty hunters can hunt down in hi-sec without concord intervention.

Solves the rash of random wanted signs because someone is acting like an a**, and makes having a VERY high bounty a liability anywhere.