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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
El Geo
Warcrows
THE OLD SCHOOL
#641 - 2013-04-02 13:50:37 UTC
simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction.
Lost True
Perkone
Caldari State
#642 - 2013-04-03 02:44:16 UTC
Sergeant Acht Scultz wrote:
My toon want toilets in his CQs !!

He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.

Make it happen !

Good one. It's sad that they never do the next stage of it with more mature content Big smile

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Nijaza
Native Freshfood
Minmatar Republic
#643 - 2013-04-03 11:23:06 UTC
One thing i'd like to see, and this may seem totally unnecessary to the Null-sec'ers and hardcore PVP'ers, is a cinematic for when you get podded . In other games i've played, when you die, their is a cinematic event that occurs that signifies that "Ahhh crap" moment. Just a little 5-10 sec thing would be great, immersion wise.

Eve atm lacks that, and for new players, it might be a good way to signify that "uhhh, maybe i should not do that again because look at all the trouble that i got into as a result, i mean this cinematic is playing for goodness sake!!" Of course, this should be able to be disabled in general settings for those who could care less, but I think for others it would be a cool feature.
Meleric
Verteidiger des wahren Bloedsinns
#644 - 2013-04-03 15:00:41 UTC
El Geo wrote:
simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction.


FullACK ... We pay for our corp-offices ... we want SERVICE Smile As far as I remember the teaser-videos, the needed stuff should be already available ... even if it is just in beta-stadium. A little polish and a few features (see my posting before) and it would be ready.

Flamespar
WarRavens
#645 - 2013-04-04 02:58:28 UTC
So as many of you know, CCP is hosting a number of Q&A sessions as outlined in this dev blog

I really encourage all those who are wanting more compelling avatar gameplay to log into the livestream and ask CCP for some answers.
Caleb Ayrania
TarNec
Invisible Exchequer
#646 - 2013-04-04 06:09:16 UTC
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?

Something similar to what is seen here.

avatar-kinector

Lost True
Perkone
Caldari State
#647 - 2013-04-04 06:36:42 UTC
Caleb Ayrania wrote:
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?

Something similar to what is seen here.

avatar-kinector


Interesting. I can imagine new characters sculpting captured by such devices Big smile
And i think there should be some cutscenes and dialogues to make use of lip animation...

But all of those things are far too much for eve at least in the nearest years Sad

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Caleb Ayrania
TarNec
Invisible Exchequer
#648 - 2013-04-04 07:13:33 UTC
Lost True wrote:
Caleb Ayrania wrote:
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?

Something similar to what is seen here.

avatar-kinector


Interesting. I can imagine new characters sculpting captured by such devices Big smile
And i think there should be some cutscenes and dialogues to make use of lip animation...

But all of those things are far too much for eve at least in the nearest years Sad


Dont you believe the way the lips are moved in current videos might be possible to voice activate?

It might not be that hard..

In any case it would be cool if some players started experimenting with some of all these untested possibilities..


Lost True
Perkone
Caldari State
#649 - 2013-04-05 04:41:49 UTC
Caleb Ayrania wrote:
Lost True wrote:
Caleb Ayrania wrote:
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?

Something similar to what is seen here.

avatar-kinector


Interesting. I can imagine new characters sculpting captured by such devices Big smile
And i think there should be some cutscenes and dialogues to make use of lip animation...

But all of those things are far too much for eve at least in the nearest years Sad


Dont you believe the way the lips are moved in current videos might be possible to voice activate?

It might not be that hard..

In any case it would be cool if some players started experimenting with some of all these untested possibilities..



Of course it'll be interesting. But i don't think they gone that far with the avatars - most likely they just doing it manually - lips, gestures...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Caleb Ayrania
TarNec
Invisible Exchequer
#650 - 2013-04-05 07:17:20 UTC
I just got the chance to test the CQ video feed feature.

Very inspiring to have EVE reality infinite recursiveness. Playing EVE sitting watching EVE.. "How Avant Garde" I believe the quote is..

EVE in EVE
About 2.20 min into the video.

I think we need a bit more tweaking and features in this area. With CQ customizing we do get a taste of things to come.

Also could we for the love of god just get the option to invite ONE more person?

The ONE on ONE feature would have huge RP potential.

Just for things like interview purposes, dialogue "podcasts" PUN INTENDED! and similar things..

I am currently trying out a few "hacks" to show where these things can and will trend, but its pretty uphill..

I suggested something like this a while back, and the attention was extremely low, even though personally i find the feature so obvious and potentially extremely time saving for ccp devs.

G+ Hangouts and Bughunting

Xe'Cara'eos
A Big Enough Lever
#651 - 2013-04-05 15:44:23 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=119995&find=unread

this idea!

just in case no-one else has thought to suggest it.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Arckeuss
Muerte a Secuestradores
#652 - 2013-04-07 01:01:05 UTC
just give us the possibility to meet each others. finish the work that Incarna has begun.
Zappity
New Eden Tank Testing Services
#653 - 2013-04-07 07:48:59 UTC
Watch the twitch and other streams on the screen.

Zappity's Adventures for a taste of lowsec and nullsec.

Davion Falcon
Those Once Loyal
#654 - 2013-04-07 19:50:48 UTC
I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Caleb Ayrania
TarNec
Invisible Exchequer
#655 - 2013-04-07 19:58:31 UTC
Davion Falcon wrote:
I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ.


That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it..

A bit like in this video KD LAng Music Video Halleluja

Tierere
Federal Navy Academy
Gallente Federation
#656 - 2013-04-07 22:59:51 UTC
The ship hangers don't relate to the captains quarters, cant see the balcony or anything resembling it.

Some opportunity to express my ocd:
- Such as a bucket in to corner and the ability to repeatedly chuck cans of quaff into it.
- A simple fairground shooter on the big screen, like shooting ducks, except the ability to change them for our nemesis.

Also the hologram of the ship to also be used to receive incoming calls, so it show who's calling (like what they use in a galaxy far far away)

Well if we have a pole for an exotic dancer, could we also have basement for a slave hound, with a grate over it to see it pacing about below.


Jessica Danikov
Network Danikov
#657 - 2013-04-08 15:18:27 UTC
First, functional changes.

Some of us aren't 'list' thinkers, or 'text' thinkers, we're spacial thinkers. We don't find the large hybrid ammo because they're in the box labelled 'large hybrid ammo', but because the box is 'on the top shelf, to the left'. Anyone familiar with the idea of a memory palace knows that spacial association can be an important element to sorting and arranging things. CQ seems like the ideal place to have an 'inventory' room for people who would appreciate such a thing.

Similar thing would go for the hanger- not to mention the fact, being able to see your whole fleet of collected ships arranged before you is that much cooler. One thing that really bugs me about the CQ is often the ships don't feel to scale. I don't know if having an observation platform you can fly around your ship(s) and get a true sense for the scale of them would help.

Keeping on topic with 'functional' changes, I'd like to see CQ analogs of most menus. One of the most obvious ones is going into character customisation without breaking away from the CQ- bonus points for having clothes on racks or (virtual) mannequins for perusal, although I don't fancy those load times. Another would be a stellar cartography room, which holds the map.You get the idea

Apart from that, there's the fluff. I think an observation window is a fantastic idea, especially if it reflects what's sitting on the undock or at least just the local solar system- it's a space game, and being stuck inside a space station is the antithesis of that- give us space! Captains should be able to afford penthouse quarters, after all. Animating the captain <-> pod <-> ship sequence, or refitting of ships, their cargo, or the switching of ships would be great- I know one thing that can sell me on a new game is small touches like that- shows a developer that cares and doesn't sweat the small details.
chuckfinleyrocks
Aliastra
Gallente Federation
#658 - 2013-04-08 17:00:05 UTC
only 1 change needed for c.q. get rid of it. the end!
Kazur Nemic
Federal Navy Academy
Gallente Federation
#659 - 2013-04-09 00:25:26 UTC  |  Edited by: Kazur Nemic
Caleb Ayrania wrote:
Davion Falcon wrote:
I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ.


That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it..

A bit like in this video KD LAng Music Video Halleluja



They already have exotic dancers as trade goods, why not just have the option to have a dancer on a pole. Its not like it would affect the game rating as long as there is no full nudity. Just the outfit the exotic dancer has on in the small picture as a trade good. Also should add a male version for female players who want some eyecandy while chilling in captians quarters.

EDIT- Forgot to mention amarr stations should not have that option to keep in line with lore. Also could make it a noble exchange shop option, as people buy aurums ingame with isk so it will still be accessible to everyone still.
Davion Falcon
Those Once Loyal
#660 - 2013-04-09 03:51:08 UTC
Kazur Nemic wrote:
Caleb Ayrania wrote:
Davion Falcon wrote:
I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ.


That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it..

A bit like in this video KD LAng Music Video Halleluja



They already have exotic dancers as trade goods, why not just have the option to have a dancer on a pole. Its not like it would affect the game rating as long as there is no full nudity. Just the outfit the exotic dancer has on in the small picture as a trade good. Also should add a male version for female players who want some eyecandy while chilling in captians quarters.

EDIT- Forgot to mention amarr stations should not have that option to keep in line with lore. Also could make it a noble exchange shop option, as people buy aurums ingame with isk so it will still be accessible to everyone still.


Subsequently, Gallente stations should have more...expressive dancers.

To keep in line with Lore.

Yeah. Totally.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.