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New dev blog: Hybrid weapon and Tech II ammo balancing

First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-10-31 14:23:03 UTC  |  Edited by: CCP Guard
CCP Tallest brings yet more news of balancing. This time he tells us what he's doing to hybrid weapons and tech II ammo this winter!

Check it out right here and make sure you tell Tallest what your thoughts are about the changes. He's waiting for your feedback.

CCP Guard | EVE Community Developer | @CCP_Guard

Two step
Aperture Harmonics
#2 - 2011-10-31 14:24:54 UTC
CCP Tallest best Tallest.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2011-10-31 14:25:46 UTC  |  Edited by: ChromeStriker
O_o

Edit (as i re-read it a couple of times Big smile ):

I think this is going to be a 'good start' thread. The better fitting on hybrids is going to make a LOT of people very happy, iv thrown some numbers around very quickly and some fits i had only wished for have become possible Roll The damage increases (wish the larges had it too) is just win and dearly needed Twisted.

But, and its a big one, as you have said this isn’t going to be enough to bring them up to par with projectile and laser ships, that will only happen with more of a look at the hybrid ships themselves.

Good start and very very very welcome Big smile <3 CCp

No Worries

Crasniya
Aliastra
Gallente Federation
#4 - 2011-10-31 14:26:16 UTC
Thank you for changes, which I hope, will make my Hyperion no longer the poor laughing stock of gunships everywhere.

Soraya Xel - Council of Planetary Management 1 - [email protected]

Jamaican Herbsman
I Love You Mary Jane
#5 - 2011-10-31 14:30:19 UTC
Holy ****!

Two step wrote:
CCP Tallest best Tallest.


Indeed
Shirley C
Guardians Incorporated
Shadow Cartel
#6 - 2011-10-31 14:30:25 UTC
The changes appear very well thought through with the new stats finally bringing Gallente back in line.

Can I assume that you will be reviewing the impact of the changes over a period of 3-6 months from change?
Pattern Clarc
Citeregis
#7 - 2011-10-31 14:31:59 UTC
Would recommend giving each of the t2 ammo's different bonuses. The game is better when the feel and behaviour of races is distinctive.

Will post more feedback soon.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Creat Posudol
German Oldies
#8 - 2011-10-31 14:32:04 UTC
THIS has been due for a LONG time... just awesome :D

Thank you for finally getting around to this!
Tristan North
The Scope
#9 - 2011-10-31 14:33:27 UTC
Please specify in that blog if it is an Agility Nerf or Agility Buff.
Most players are confused about it.
CCP Lemur
#10 - 2011-10-31 14:33:33 UTC
My name is CCP Lemur and I approve of this message and/or service.

Finally time to get the dust of all my Gallente ships.

QA Guy | Special Ops Picture up to your IMGination.

Minsc
Phoenix Order
#11 - 2011-10-31 14:34:13 UTC
nice, hopefully I can finally start fitting hybrids on my gallente ships again instead of autocannons Lol
Dierdra Vaal
Interstellar Stargate Syndicate
#12 - 2011-10-31 14:34:15 UTC  |  Edited by: Dierdra Vaal
Quote:
Before we start looking at armor tanking issues or individual ships, Hybrid weapons as a whole need to be boosted up to a level where using them becomes desirable.


What made you decide the weapons themselves were the issue, rather than the ships (hybrid ship maneuvrability, tracking bonuses, engagement ranges, etc)? I'd be very interested to see what research process you guys use to find the 'weak spots' in current balancing/game design problems.

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

MeBiatch
GRR GOONS
#13 - 2011-10-31 14:34:19 UTC  |  Edited by: MeBiatch
i am happy that hybrids are being looked at but i fear that the changes are not enough to make them viable...

a good way to boost hybrids should be found in thier ammo:

like you did to projectiles...

plus blasters need an alpha boost to make them worth while using...

CCP Tallest i would storongly recommend you read pattern clerks thread on hybrid balance... it should put you in the right direction

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tippia
Sunshine and Lollipops
#14 - 2011-10-31 14:35:27 UTC
“Inertia Modifier -5% on the following ships”

…so the numbers in the now-famous sisi data dump were in other words modded in the wrong direction — the ships listed all got a +5% modifier when it should have been -5%?
KayTwoEx
Di-Tron Heavy Industries
Atlas. Alliance
#15 - 2011-10-31 14:36:33 UTC
me likes
Madner Kami
Durendal Ascending
#16 - 2011-10-31 14:36:38 UTC
Tippia wrote:
“Inertia Modifier -5% on the following ships”

…so the numbers in the now-famous sisi data dump were in other words modded in the wrong direction — the ships listed all got a +5% modifier when it should have been -5%?


Quoting because of importance.
Kinroi Alari
The Scope
Gallente Federation
#17 - 2011-10-31 14:38:14 UTC

Looking forward to the final version of this correction.
Mr LaForge
Deep Core Mining Inc.
Caldari State
#18 - 2011-10-31 14:38:32 UTC
Start that vindicator training...

Stuff Goes here

Bryant21
Caldari Provisions
Caldari State
#19 - 2011-10-31 14:39:18 UTC
Large Hybrids V Added to queue.
Pattern Clarc
Citeregis
#20 - 2011-10-31 14:40:12 UTC
I think the most problematic ships within the gallente line up are the Deimos, Hyperion, Brutix and the Nerfed Drone boats of which are now the least used of their class. If you had to focus on any specific ships it would be those.

Also, don't forget caldari...

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

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