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Top Things I Hate about Eve Online

First post
Author
Vaju Enki
Secular Wisdom
#181 - 2013-04-07 17:19:53 UTC
Ace Uoweme wrote:
PVE (Player vs environment ) - Ratting/building/trading/marketing/fitting/sitting in the station spinning ships

PVP (Player vs player) - combat with actual other players (shooting POSes for example isn't PvP, that's PvE).

Argument ended.


Behold, the most ignorant post ever on the EvE Online forums.

Congratulations, you just reach max level on the clueless themeparker scale.

The Tears Must Flow

Jenn aSide
Worthless Carebears
The Initiative.
#182 - 2013-04-07 17:22:23 UTC
Vaju Enki wrote:
Ace Uoweme wrote:
PVE (Player vs environment ) - Ratting/building/trading/marketing/fitting/sitting in the station spinning ships

PVP (Player vs player) - combat with actual other players (shooting POSes for example isn't PvP, that's PvE).

Argument ended.


Behold, the most ignorant post ever on the EvE Online forums.

Congratulations, you just reach max level on the clueless themeparker scale.


Thats what people like that do, they change the definitions of things to suit them, so they can hide behind their made up definitions and not consider anything outside of their perspective.

It's middle school debate tactics 101, and it's just as silly here as it is in middle school lol.
Jack Miton
School of Applied Knowledge
Caldari State
#183 - 2013-04-07 17:29:11 UTC
WTB dislike button.
Truly a stupid thread.

'omg, mmo is bad cos i have to play it multiplayer!!'
seriously dude, it's like complaining there's no multiplayer solitair...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Skeln Thargensen
Doomheim
#184 - 2013-04-07 17:29:19 UTC
The worst thing has to be the constant shrieking, whining and accusations of favoritism from the poor souls forced to share a server.

Or the fanboyism. it's possibly the worst I've ever seen, far worse even than battlefield which is pretty bad. not to confuse that with being a real fan, of course. but the sheer smugness of it is quite breathtaking.

also people wearing sunglasses in null sec.

j/k

forums.  serious business.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#185 - 2013-04-07 17:30:37 UTC
Jack Miton wrote:
seriously dude, it's like complaining there's no multiplayer solitair...
Well ...
... a competitive multiplayer Solitair would be quite awesome.

Especially considering that my mother would be within the top 10 easily. xD
Ace Uoweme
Republic Military School
Minmatar Republic
#186 - 2013-04-07 17:30:49 UTC
Jonah Gravenstein wrote:
Actually for the most part I've seen companies grabbing as much money as they can by constantly churning through subscribers or going pay to win/f2p.


CCP is no different. They allow RL money to buy ingame currency. No different than seen in F2P games.

Did you know that?

All these game companies exist to make a profit. They have to, that's how business works. Once they become corporate they're no long those guys building a game in a garage. They have bills to pay and staff to manage. And all of it has to be paid for.


Jonah Gravenstein wrote:
I tried a couple of other MMOs since starting Eve, they were uninspiring and failed to hold my attention for more than a week or so, bland dev content, poor player created content, colourful and childish graphics, and apparent lack of depth, none of which appeals to me.


Which is fine.

But at the same time, realize the more experience you have playing more games gives you more of an unbiased look at gaming in general. It's no longer about the franchise itself, it's about what is best for GAMERS to play.

It's not as personal.

That is a problem I see so much between games especially with fanbois so invested in one franchise. They see only one thing, and refuse to see anything that makes them feel uncomfortable about the game. It's their fantasy. But that fantasy isn't healthy for the game itself if it's so narrowly viewed/defined.

Folks can't troubleshoot well when they're too close to the subject. They need some distance to pull back, see the entire painting, and see how others view the same painting. That's how to get a balance view and give a balanced critique.

Jonah Gravenstein wrote:
I'm no fly by night gamer, I've been playing computer games for over thirty years, I've seen companies come and go, I've seen fantastic games and their devs consumed by the likes of Electronic Arts and Blizzard, who promptly either kill them off or dumb them down to the lowest common denominator and constantly regurgitate them because of money.


Have you played WoW of late? I went in this morning doing the usual mob kill. Hitting me for a less than 7k (I'm a healer 7k is half a heal even). Had a load on me because I can tank it. Next thing I know...dead. Full health, then 0. Checked the combat log because it's a WTF moment as this is just a mob, not a raid boss.

One NPC, 367k hit, not even a critical.

When folks describe games like "it's EZ Mode" and you see otherwise (Blizzard ramped up damage to the extent ONE NPC can global you, it's no longer a walk in the park) can you see a problem?

Is your loyalty to a franchise and/or belief so much to even deny that happened?

If so, how can you be equally unbiased about EvE?

See? It works both ways.

Now if you want the fantasy to be a fantasy just say it. But to claim something that isn't what it is now (from experience) is denying reality.

Years ago someone on a game forum replied to me that how could I view WoW fairly without even playing it. That sunk in, as it's true. I never played it and also looked at it wrongly (as I know now from experience).

Same with EvE. To know the game is to play it and learn it bottom up, I have to play the game to do so.

It's not I that needs to unsub because you have a fantasy, a belief, that defies reality. It's for you to gain the experience to know difference.

I did and do.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Jonah Gravenstein
Machiavellian Space Bastards
#187 - 2013-04-07 18:03:23 UTC  |  Edited by: Jonah Gravenstein
Ace Uoweme wrote:

CCP is no different. They allow RL money to buy ingame currency. No different than seen in F2P games.
Did you know that?

All these game companies exist to make a profit. They have to, that's how business works. Once they become corporate they're no long those guys building a game in a garage. They have bills to pay and staff to manage. And all of it has to be paid for.

After nearly 4 years of playing I'm well aware that CCP allow you to exchange RL currency for PLEX and GTC, what you decide to do with the PLEX or GTC is up to you, it's not a direct exchange for Isk. The mechanism was implemented to curtail the activities of the "gold farmers" that are so prevalent in other MMOs, and to ensure that the money goes to CCP not some random "gold farmer", here's the thing, you don't have to use it to succeed, apart from vanity items everything is attainable through playing the game, unlike f2p games. I'm also well aware that CCP are a business, and that they're in business to make money, they're quite successful at it, and for a niche game developer in an oversaturated market they are doing very well.

Quote:

But at the same time, realize the more experience you have playing more games gives you more of an unbiased look at gaming in general. It's no longer about the franchise itself, it's about what is best for GAMERS to play.

It's not as personal.

That is a problem I see so much between games especially with fanbois so invested in one franchise. They see only one thing, and refuse to see anything that makes them feel uncomfortable about the game. It's their fantasy. But that fantasy isn't healthy for the game itself if it's so narrowly viewed/defined.

Over thirty years of gaming gives me plenty of experience thank you very much, I cut my teeth on an Atari 2600 in the late 70's, progressed to writing my own games, and selling them at school, in the early 80's. I gamed my way through secondary school and college, flight sims, Elite, Monkey Island, Day of the Tentacle, Doom, Quake, Duke Nukem, RCTW, AoE, RoN etc are all on my computer gaming résumé, tabletop gaming was also a major part of my youth. Call me a fanboy (god I hate that word and the boi spelling) all you like, my experience says otherwise. Speaking of which you appear to have a huge crush on WoW and Blizzard, you bring it up enough when complaining about Eve, look to yourself before making assumptions and accusations of fanboyism.

Quote:

Have you played WoW of late?

When folks describe games like "it's EZ Mode" and you see otherwise (Blizzard ramped up damage to the extent ONE NPC can global you, it's no longer a walk in the park) can you see a problem?

If so, how can you be equally unbiased about EvE?

See? It works both ways.

Actually yes, WoW was one of the other MMOs that I tried after the Incarna expansion, I found the gameplay bland, the PvE mind numbing and repetitive, the graphical presentation lacking, the PvP was mildly interesting but nowhere near the scope that I'm used to, a majority of the players struck me as immature. I have friends that played WoW when it was first released, they are of the opinion that it has been dumbed down so far that it is unrecognisable, so yeah EZ mode just about describes most of the gameplay that exists today.

With Eve you appear to be missing the point, you seem to be of the belief that anything that doesn't involve exploding another player is PvE. If you really want to give Eve an honest go, accept it for what it is, and not for what you think it is or should be.

The moment that you accept that Eve is a niche game, and that PvE is a secondary activity that is only there to fuel the PvP, is the moment that Eve becomes a fantastic experiment in human nature. It's not any other game, it's filling a niche, and it's doing it very successfully. As such it's not for everybody, which is the very definition of niche.

CCP don't need to make oodles of cash to succeed, they are experimenters that enjoy pushing the envelope, a prime example being the Dust and Eve shared universe. World of Darkness will be another niche game, another game aimed at an older generation of gamer, and I think it will do as well as Eve when it comes to fruition, I also expect many Eve players to give it a go when it hits beta, tabletop gaming is a very fond memory for a lot of people who play Eve, especially given the amount of subscribers aged over 30, and WoD will tap right into that market given the IP that it's based on.

TL;DR CCP don't need their products or development outlook to be mainstream to be successful. They've consistently proved it over the last decade, and from the looks of their vision of the future, they will continue to do so.

edit, had to snip some of the quotes, I ran out of characters, I'll give Ace Uoweme this though, he's managed to get myself and Frying Doom actually on the same page, that's about the height of anything he'll achieve in Eve with his particular brand of tinfoil and misconceptions

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Andy Landen
Deep Core Mining Inc.
Caldari State
#188 - 2013-04-07 22:58:19 UTC
I love multiplayer. Now imagine my proposals in the multiplayer environment.

Just because there are things I don't like which happen to involve other players doesn't mean that we have to get rid of the other players. My proposals enhance the multiplayer aspect. Are you worried about fighting players who are geared up to fight you back? Where's my violin? ... Let me play you a sad song. You do like challenge, don't you?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Astenion
University of Caille
Gallente Federation
#189 - 2013-04-07 23:34:07 UTC
People who use apostrophes to pluralize words and people who say things like "would of".
Skeln Thargensen
Doomheim
#190 - 2013-04-07 23:40:02 UTC
Astenion wrote:
People who use apostrophes to pluralize words and people who say things like "would of".


you can't blame eve online for that, unless you think you're being subtly trolled by bad spelling and grammar. i have a sneaking suspicion of this on the forums at least.

in-game people are so spactoid in local it's just impossible to tell.

forums.  serious business.

Jonah Gravenstein
Machiavellian Space Bastards
#191 - 2013-04-08 00:20:02 UTC  |  Edited by: Jonah Gravenstein
Andy Landen wrote:
I love multiplayer. Now imagine my proposals in the multiplayer environment.

Just because there are things I don't like which happen to involve other players doesn't mean that we have to get rid of the other players. My proposals enhance the multiplayer aspect. Are you worried about fighting players who are geared up to fight you back? Where's my violin? ... Let me play you a sad song. You do like challenge, don't you?

No they don't, your proposals have absolutely no merit whatsoever, you're so misinformed you consider killing mission runners as PvE, let me put it simply for you.

When you click undock, you consent to having your ship violated, DON'T fly anything you can't afford to lose.

If you're not prepared for that, by virtue of your fitting or attitude then that's your problem, not the problem of the person who kills you. I run missions on a regular basis in both low and highsec on this character, do you know how many times I've been killed by another player while doing so? Zero, zilch, nada, because I'm prepared for it, I scout, I know the aggro mechanics with regards to ninja looting and what happens if I shoot at them (highsec only), I never run a solely rat specific tank, I pack different damage types, sometimes I mission in a PvP fit (bad idea if you don't know what you're doing), I have safespots bookmarked, I watch local, I use the Dscan tool, I have certain groups set to poor standings, in lowsec I never warp directly to a gate.
Situational awareness is king in Eve, ignore it at your own expense. I learnt most of these lessons on another character while living in a wormhole, where local is not the intel tool it is elsewhere.

If by chance I eventually get caught by a PvP gang or player, I know that I'm going to die, with luck I may take one with me, but they'll get a GF and maybe a "how do I avoid that happening next time?" in local or by PM from me while they violate my wreck and corpse, because they put time and effort into actually finding me, and because I'm always willing to learn new things from people who specialise in hunting folk like me.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ace Uoweme
Republic Military School
Minmatar Republic
#192 - 2013-04-08 00:53:22 UTC
...CCP caps quotes to 5, so can't answer it all...

Jonah Gravenstein wrote:
After nearly 4 years of playing I'm well aware that CCP allow you to exchange RL currency for PLEX and GTC, what you decide to do with the PLEX or GTC is up to you, it's not a direct exchange for Isk.


Play a F2P game, the same concept exists -- buy gold, get ingame currency.

Put lipstick on the pig, the pig is still a pig.

Jonah Gravenstein wrote:
Over thirty years of gaming gives me plenty of experience thank you very much


With precanned answers you'd see on any game forum about "the other game"?

What is more important? The truth or the fantasy?

If it's the latter it's not the former.

Jonah Gravenstein wrote:
The moment that you accept that Eve is a niche game, and that PvE is a secondary activity that is only there to fuel the PvP, is the moment that Eve becomes a fantastic experiment in human nature. It's not any other game, it's filling a niche, and it's doing it very successfully. As such it's not for everybody, which is the very definition of niche.


The moment when you read this straight from the director's mouth...

http://www.gamebreaker.tv/mmorpg/ccp-wont-dumb-down-eve-online/

Quote:
“We want people to be able to get to the good parts of our game without having to fight through some of the complexity which is there to be honest either because it just grew up organically over time or because somebody in the early days had quite a sadistic tendency to put people through hell.”


You'll understand CCP is expanding it's horizons to be more INCLUSIVE (just like Blizzard is doing).

That's not niche.

And in doing so inject the fresh blood games need to thrive (and let's face it, profit).

Old ways die hard. Dinosaurs didn't die out without the help of an asteroid, same here applies. You're hanging on what you like, prefer, would like to see the game to always be...but with the new content, and new horizons, that's not the route the road plan is going.

A bittervet?

CCP is in the same boat Blizzard is in. Their flagships are old. They can't touch certain code in fear that it can mess up the game bottom up. You won't see Blizzard changing that 16 slot bag, because that code is buried deep and touching it can have detrimental consequences. It's what CCP is facing with things like the POS system. Touch it, it can be game breaking, literally.

Thus, you'll have DUST and Blizzard will have Titan.

The game has to go on, in a different direction out of necessity (to keep up with tech if anything). And in the process the new games will be new, and they'll attract new players, who'll have different demands than the dinosaurs of old.

Jonah Gravenstein wrote:
edit, had to snip some of the quotes, I ran out of characters, I'll give Ace Uoweme this though, he's managed to get myself and Frying Doom actually on the same page, that's about the height of anything he'll achieve in Eve with his particular brand of tinfoil and misconceptions


Security in numbers is always more comforting. The dinosaurs ruled the land afterall.

Beware of asteroids though.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Theodoric Darkwind
The Scope
Gallente Federation
#193 - 2013-04-08 00:56:37 UTC
TL;DR of the OP.

"QQ dirty blobbers"
Kali Omega
No Vacancies
No Vacancies.
#194 - 2013-04-08 01:35:36 UTC
Andy Landen wrote:
I love multiplayer. Now imagine my proposals in the multiplayer environment.

Just because there are things I don't like which happen to involve other players doesn't mean that we have to get rid of the other players. My proposals enhance the multiplayer aspect. Are you worried about fighting players who are geared up to fight you back? Where's my violin? ... Let me play you a sad song. You do like challenge, don't you?



Nope i love droping on them as well...but the tears from people like you are so much sweeter
Jonah Gravenstein
Machiavellian Space Bastards
#195 - 2013-04-08 02:00:56 UTC  |  Edited by: Jonah Gravenstein
@Ace Uoweme

I have no problem with CCP trying to attract a larger audience, what I do have a problem with is losing what Eve already has in the way of an open PvP environment to do so, and many existing players will probably agree with me, yes it's the status quo, but without the players that have given Eve the reputation it has, CCP would not have the game they have right now, and they know it.

Dust is already an inroad into expanding their horizons, personally I hope it succeeds beyond their wildest dreams. WoD will also tap into a market that CCP currently have no inroads into, I hope that succeeds to the same extent. CCP don't have to cater to the mainstream with Eve to be successful, they've proved it over the last decade, and will hopefully continue to do so.

Bear in mind that CCPs founders are ex Ultima Online PKers, their dream is an environment where surprise buttsekhs is commonplace, especially post Trammel. The single shard concept won't allow them to A: match WoWs sub figures, and B: have a safe haven for those who don't want to PvP. If they compromise on their core selling point and their original dream to cater for the masses, it wouldn't be Eve, and it wouldn't be worthy of the name.

The difference between Eve and WoW is that Blizzard charge for expansions, you want the new content, give them the money, CCP make that content available to everybody, no extra cost involved. At the moment they are on a cycle of fixing stuff that has been broken for years, POSs are one of them, the next expansion is probably (not guaranteed but they're trying to squeeze it in) going to see the first round of reiteration on them, the ship balancing is going well. They are trying to make the existing content work properly before going on to produce new content.

The last time CCP tried to introduce more mainstream ideas into the game (see the Incarna expansion and the resulting virtual riots) they managed to infuriate a large percentage of players, resulting in one of the most amazing player driven events I have seen in all my years of gaming. They're still recovering from that mess nearly 2 years later, they lost a lot of subs (at least 10% by their numbers, probably closer to 20% tbh), and good faith with their casual dismissal of our concerns, they recognised that they had made a massive miscalculation and apologised for it, that event is now a firm part of Eves lore, and I don't think they'll ever forget what happens when you infuriate and ignore players to that extent. CCP recognise that we, the players, are what drives their game, I hope that they don't want to change that.

They can remain niche and appeal to a wider audience at the same time. If they want to attract the casual players from other games, they can do it without ruining Eve as a hardcore FFA PvP game, for example they could produce another title that takes concepts from Eve but that is more mainstream. Sony Online Entertainment are already working with concepts that they've picked up from CCP via Dust and Eve in Planetside 2, their CEO is an Eve player, and a nullsec alliance one at that. I can certainly see a future where both CCP and SOE team up to produce a more mainstream MMO that is similar in scope to Eve but without the brutality. There's no real need to change a successful formula and an already existing game, when they have contacts such as SOE that would allow them to do so much more.

CCP are known for pushing the envelope, both with gameplay possibilities and technology, the tessellation showcase is awe inspiring, and that technology will probably appear when the Windows XP diehards upgrade and we get DX11 . The character creator and the carbon framework are the best things to come out of Incarna, at the time the character creator was mind blowing, nobody, even the huge software houses had come even close to what CCP did there.

If CCP changed Eve to cater for the common or garden MMO market, the existing players would A: do their utmost to make sure that they don't succeed, and B: poison the gaming press against CCP. The gaming press like Eve, they love the stories, they like that all the scams, espionage, general acts of asshattery are possible, and that they aren't taking place in the games that most people play.

I ask you this question, where would you rather all the "griefers", "asshats", "conmen" and "belligerent undesirables" were, in one place? or in the MMOs that your teenage child is playing?

Eve is primarily a game for adults, usually ones that are bored with what everybody else is offering, please don't try and change it into just another game, we love it for what it is, and for the chances it gives us to explore things like economics, man management, and the dark side of human nature.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Drago Shouna
Doomheim
#196 - 2013-04-08 02:21:05 UTC
Andy Landen wrote:
If your target does not have warp disruptors, field logistics, and all the other elements that present a serious player threat against you, then entering a pve arena against a single pve ship just makes you and your friends a few more uninvited rats on the scene. You like blobing against a single pve ship? If so, then you are a carebear. Period.


Added: I am simply proposing that some of the mechanics which make it so easy for people to be "pvp carebears" be changed so that the scales are not so harshly tipped toward the risk-adverse "pvper." Also, to put this thread BACK into the Features and Feedback area for due discussion and consideration in the improvement of Eve Online. It is a shame that so many "pvp" players such as the one below are so-simple-minded that they don't see the difference between attacking a pvp group and attacking a solo pve ship.


Admit it, your so crap at pvp and scared of losing your ship in LS and NULL you just have to go begging to CCP to give you more and more easier targets. Like the rest of the PVP crowd, your bone idle and prefer to take, rather than earn honestly.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Jonah Gravenstein
Machiavellian Space Bastards
#197 - 2013-04-08 03:00:54 UTC  |  Edited by: Jonah Gravenstein
Drago Shouna wrote:
Andy Landen wrote:
If your target does not have warp disruptors, field logistics, and all the other elements that present a serious player threat against you, then entering a pve arena against a single pve ship just makes you and your friends a few more uninvited rats on the scene. You like blobing against a single pve ship? If so, then you are a carebear. Period.


Added: I am simply proposing that some of the mechanics which make it so easy for people to be "pvp carebears" be changed so that the scales are not so harshly tipped toward the risk-adverse "pvper." Also, to put this thread BACK into the Features and Feedback area for due discussion and consideration in the improvement of Eve Online. It is a shame that so many "pvp" players such as the one below are so-simple-minded that they don't see the difference between attacking a pvp group and attacking a solo pve ship.


Admit it, your so crap at pvp and scared of losing your ship in LS and NULL you just have to go begging to CCP to give you more and more easier targets. Like the rest of the PVP crowd, your bone idle and prefer to take, rather than earn honestly.

I do believe that you've quoted the wrong post, Andy Landen is all in favour of nerfing PvP against mission runners from what I can gather. Also non consensual PvP can be classed as Piracy, ever met an honest pirate?

Not only have you made yourself look like a fool with no reading comprehension, you've managed to introduce an oxymoron into your foolishness. Please insert another coin and try again.

Yes I'm being a condescending male genitalia, you labeled me as such earlier in the thread, so I'll pander to your accusation just for giggles.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ace Uoweme
Republic Military School
Minmatar Republic
#198 - 2013-04-08 05:23:34 UTC
Jonah Gravenstein wrote:
@Ace Uoweme

I have no problem with CCP trying to attract a larger audience, what I do have a problem with is losing what Eve already has in the way of an open PvP environment to do so


They're not going to lose it. That's fear talking.

Here's yet another example from Blizzard/WoW (and I use game examples especially from WoW due to the size of the population; it's been tried and tested ingame (not on paper or test servers only); and the results are things even CCP keeps an eye on): Players wanted appearance armor (I really wanted it too, as the Day-Glo armor sucks). So weeks and months of endless threads on the subject, finally Blizzard relented. Don't know why, but they did.

For the players we just wanted a way to customize our toons. We didn't know/understand Blizzard's game design philosophy on it. They for the longest time refused any idea of offering customizations. First they claimed it would upset the artists. But later we learned from them the truth: it's a game based on silhouettes. Combat is centered around, even in the fog of war, you can tell a Paladin from a Death Knight by appearance alone. They felt if a Paladin, for example, could wear DK armor, it'll ruin PvP and distinguishing the classes in the world.

That fear didn't pan out.

A year later we gotten from Green guy with those big shoulders is a DK, to watching spellcasts to judge who is what. Not game breaking, and offers more creative means to escape and fight.

Change isn't comfortable. Every patch my healer gets something docked; changed or redesigned. I h-a-t-e it. Used to ***** at Ghostcrawler over it all even. But I love my class/role and plug on.

Same with EvE. There will be changes, some necessary (old timesinks aren't needed in a matured game anymore, and you'll see them disappear). Some as optional. Some as devs want to clean up house of old designs (much like the new ship changes coming up).

It doesn't change the gameplay in itself. They're careful to protect their vision.

Things that do change gameplay is making some mechanics too easy to do, though. If a bot can run it, it's downhill from there.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

dark heartt
#199 - 2013-04-08 07:17:52 UTC  |  Edited by: dark heartt
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.


You represent everything wrong with the "carebear" mentality. I live in highsec and will do until my personal circumstances change and I can play regularly again, but I have always treated Eve like it is: a game about TEAMWORK.

Regardless of what you think or how you play, Eve is about large groups of players working together. Yes, solo play is there (I do it all the time), but the Multi in Massively Multi Player is there for a reason. However allow me to deconstruct your post from the point of view of a solo but gameplay balanced player.

1: Cyno's. You say that they are used to gang up on single players. They allow instant movement of Super caps. Well yeah... that's kind of the point. They exist to allow those ships with jump drives to.... well, jump. Now while hotdropping solo players does happen, that's because this game is a sandbox. The moment you restrict something like hotdropping you take away the sandbox element that attracted you to Eve in the first place.

2: Stealth. Stealth Bombers aren't untouchable, you just need to know what you are doing to catch them. In the end its all about pilot skill, and the pilot who is better wins.

3: Bumping. A solo player can bump as easily as a gang. Just ask all of the miners who have been bumped by the New Order. I don't see why you think this is a problem unless you are AFK mining or doing stupid undock games on a station.

4: HS Wars. They pay for that privilege. The corp I'm in now has been under a constant wardec since I joined it, and it really hasn't made an impact on my gameplay. But then again I have other people around me fighting as well. If you are getting caught solo, maybe you shouldn't be out solo? If you don't like it drop corp and go to an NPC one to stop it from affecting you.

5: Blind Gates. I've never seen a complaint like this on EVE-O before. Thanks for that, but there are still a bunch of ways you can get around them. Fit a cloak and do the MWD trick (which you can Google), or get an alt to scout in a shuttle or something.

6: POS's. Make a corp, grind standings, get POS, profit... I am in a corp and I run my own POS totally seperate to them, so I have no Idea what you are talking about. The effort required is there to stop everyone and his dog having a POS

7: Titans and Supers: You know I agree that certain aspects of Capital ships need a change. But these are the biggest, baddest ships in Eve. If they jumped in and did no more damage than a Battleship, then we would never see them. DD's have been nerfed to a point where they no longer resemble the massive AOE they once were (I was sad about that, but then again I never felt it. The single target subcap DD I felt though and the nerf to that was a good thing. Complaining about capital ships is pointless. They are supposed to be powerful.

Also it makes me sad that for a player who has been playing almost as long me (not my first character this one, but for all intents my main) hasn't grasped the concept of Eve being a Sandbox...
dark heartt
#200 - 2013-04-08 07:38:09 UTC
Ace Uoweme wrote:


1. What to do between level 3 and level 4 missions -- as now the training isn't 1 day it's nearly 2 weeks per skill level. At the stage where you can't get into the next level ship as the skills lag behind to effectively fly and fight in it. You need the next level ship to do the level 4 missions or just roll over and die, die, die.

2. The mission system -- I had my qualms about WoW quests, but EvE's mission dialogue is horrible. H-o-r-r-i-b-l-e. That's the secret why EvE players PvP, too!

3. Right clicking -- I like right clicking but EvE takes it to new limits. Fleet Finder is the epitome of the w-o-r-s-t of it.

4. UI - When checking skills and certs; market/sales; fittings and having the hanger UI open...1920x1080 of the screen is totally filled up. I don't see my ship when docked, I see boxes...many, many, m-a-n-y boxes. Short, small, long, tall, wide...if it's a box it's open!

5. No actual flight ability - WASD doesn't exist in EvE, except to type.

6. Conditional PvP - Bombs are a legit weapon. If terrorists can blow up a RL capital, we should be able to blow up make believe Jita.


This deserved some ranting too:

1: Run level 3 missions until that skill is finished. Or go and do something else for that time. Eve is a long term game, treat it like one.
2: Eve isn't all about the missions. Yes they need work (a bunch of work), but lets face it. What do you really need to know beyond where am I going and who I going to die when I get there?
3: Yep you have to right click. This isn't WoW.
4: Welcome to spreadsheets in space. But hey you were docked when you said that, so why does that matter honestly? Is it really an issue? Do you know you can stack boxes inside each other in the one window?

5: This one is my favorite so it's going to get its own paragraph: Honestly, do you need to be able to WASD in Eve? You do realise that you can double click anywhere in space and the ship will go in that direction? The way that the game is played is as though you are the captain of the ship and you issue commands and the ship handles the rest. You aren't flying a fighter. You are flying a big warship. I always love it when people say oh I want a real flight model, because for 1, it will never happen, and 2, with the latency that you would get having a flight model you would want to go back to clicks pretty fast. Try playing planetside 2 on a server on the other side of the world and flying an aircraft and you will get my point.

6: I actually have no issue with that, besides the obvious why does it need to be in the game?