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Three high sec Incursions ALL in Amarr space, time to change the spawn mechanic?

Author
Fergus Runkle
Truth and Reconciliation Council
#1 - 2013-04-06 18:48:20 UTC  |  Edited by: Fergus Runkle
CCP please can you put an IF statement in the high sec incursion spawn mechanism.

IF there is an incursion in high sec space, try the random number generator until one comes up that is NOT in Amarr space.


/me don's fireproof suit.
sabre906
The Scope
Gallente Federation
#2 - 2013-04-06 18:58:15 UTC
Random is random. Time to fix your standings.
Kodama Ikari
Thragon
#3 - 2013-04-06 19:17:47 UTC
bufnitza calatoare
#4 - 2013-04-06 19:30:27 UTC
Fergus Runkle wrote:
CCP please can you put an IF statement in the high sec incursion spawn mechanism.

IF there is an incursion in high sec space, try the random number generator until one comes up that is NOT in Amarr space.


/me don's fireproof suit.



tellt he other empires to get MORE space.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#5 - 2013-04-06 20:42:10 UTC
sabre906 wrote:
Random is random. Time to fix your standings.


Except when it isn't like incursion spawns it is based on amount of system per empire...

To the OP get used to it money is in amarr space.

This was bring to CCP attention before..nothing or little was done.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Annunaki soldier
Perkone
Caldari State
#6 - 2013-04-06 23:09:51 UTC
its random. Amarr is the bigest place. Rest are slaves.

And fix your standings you will find the how to at these very forums

Ride hard, live with passion 

Lisalot
Royal Amarr Institute
Amarr Empire
#7 - 2013-04-07 03:34:40 UTC  |  Edited by: Lisalot
This is really silly
DarthNefarius
Minmatar Heavy Industries
#8 - 2013-04-07 05:30:32 UTC
Incursions almost always die in the prime time EUTZ... I'd like to see a shortening of the timer for the next spawn especially after the last Incursion dies in any security space so that USTZ & AUS TZ don't always get caught holding the bag for the next spawn.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Nobue Saikawa
Fiscal Devination
#9 - 2013-04-07 09:17:01 UTC
Din solved that problem for you now have non
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2013-04-07 11:42:18 UTC
i bet there's some low sec incursions near you, why not try those?
chris1945
Ambivalence Co-operative
#11 - 2013-04-07 14:32:26 UTC
Cause pirates are waiting for you there?
Petra Hakaari
Stalking Wolfpack
#12 - 2013-04-07 14:35:06 UTC
I think that what you guys should be really pressing CCP about is not to change the spawn place.

But to ******* include Guristas Incursions, Serpentis Incursions, Blood Riders Incursions and Angel Incursions.

Because tities .

chris1945
Ambivalence Co-operative
#13 - 2013-04-07 14:44:26 UTC
Why you always want something new be4 old stuff gets fixed?

NCN walls (main issue) in assault systems, TPPH walls in HQ systems. Fix that first then you can talk about something new.
Kristoff Kogstow
State War Academy
Caldari State
#14 - 2013-04-07 14:51:24 UTC
I think the first thing to be fixed is MOM site, it should not be its own site, should be a random escalation form an HQ site, and have to decide then and there to do it or not, if declined has a cooldown and then another random escalation. Will make the groups that want the kill to work for it by having to keep doing sites to get the excalation.
Petra Hakaari
Stalking Wolfpack
#15 - 2013-04-07 14:54:01 UTC  |  Edited by: Petra Hakaari
chris1945 wrote:
Why you always want something new be4 old stuff gets fixed?

NCN walls (main issue) in assault systems, TPPH walls in HQ systems. Fix that first then you can talk about something new.



I don't wanna enter you game man, but the issue you say is created by players, rushing for tcrc's as soon as they spawn, when we have 4 fleets runing at the same time and system and leaving tpphs for later creates these walls, it's not really a problem on the design, its a problem created by players, period.



Kristoff Kogstow wrote:
I think the first thing to be fixed is MOM site, it should not be its own site, should be a random escalation form an HQ site, and have to decide then and there to do it or not, if declined has a cooldown and then another random escalation. Will make the groups that want the kill to work for it by having to keep doing sites to get the excalation.



Imho i think this method has flaws, what would happen this way is that the first on getting them would be the first on doing it, and say DIN has it one just after another, twice in a row, there would be drama again, so no problem solved.


I think that the best solution I've heard so far is what someone said on DIN-Flotten, make the Mom sites to need 160 people instead of 80, this way the groups that now are fighting each other should be forced to cooperate, problem solved.
We have already seen cooperation between two Communities, even mixed shield armor fleets, so this wouldnt be an issue.

Because tities .

Goldiiee
Bureau of Astronomical Anomalies
#16 - 2013-04-07 15:17:17 UTC
There is nothing wrong with Incursions in their current iteration, the TPPH and NCN walls are caused by fleets not competent at doing NCN’s leaving them up till there are no sites left to run except NCN’s. And fleets with low overall DPS avoid the TPPH’s as the time involved taking down the tower is to great to keep interest in the fleet and causes fleet attrition.

The MOM site is fine as well, only problem we seem to have is when a group decides to take it down without considering any other entities, of course this is EVE and if you can’t steal it, beat someone to it, or scam them out of it, then you just blow it up so nobody gets it.

Rumour control tells me that DIN took all the MOM’s down last night as a reprisal for being beaten to often in contested sites (Yes I know sounds like a petulant child) but it’s not the first time, ISN took one down a month ago when DIN did the same (Contesting Blob) to them, of course that time DIN was 105 vs. ISN 40 this time it was 40 on 40. So until we get a psych profile for every member in EVE and then set a restriction for mentalities below 10 Year olds, we will have to deal with the occasional petulant child and press on.

Take the day off, meet your family, I hear their nice, or go spend some of the ISK you have been stockpiling on a PVP ship and go get blown up, do something new and original, you can afford it and you might even like it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

sabre906
The Scope
Gallente Federation
#17 - 2013-04-07 15:23:42 UTC
Goldiiee wrote:
There is nothing wrong with Incursions in their current iteration, the TPPH and NCN walls are caused by fleets not competent at doing NCN’s leaving them up till there are no sites left to run except NCN’s. And fleets with low overall DPS avoid the TPPH’s as the time involved taking down the tower is to great to keep interest in the fleet and causes fleet attrition.

The MOM site is fine as well, only problem we seem to have is when a group decides to take it down without considering any other entities, of course this is EVE and if you can’t steal it, beat someone to it, or scam them out of it, then you just blow it up so nobody gets it.

Rumour control tells me that DIN took all the MOM’s down last night as a reprisal for being beaten to often in contested sites (Yes I know sounds like a petulant child) but it’s not the first time, ISN took one down a month ago when DIN did the same (Contesting Blob) to them, of course that time DIN was 105 vs. ISN 40 this time it was 40 on 40. So until we get a psych profile for every member in EVE and then set a restriction for mentalities below 10 Year olds, we will have to deal with the occasional petulant child and press on.

Take the day off, meet your family, I hear their nice, or go spend some of the ISK you have been stockpiling on a PVP ship and go get blown up, do something new and original, you can afford it and you might even like it.


All of this can be solved via slight mechanic changes on CCP's end.

When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.

When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.

Don't blame the player, blame the game.
Jack Earthfire
Everse Defense Initiative
#18 - 2013-04-07 15:35:19 UTC
sabre906 wrote:
All of this can be solved via slight mechanic changes on CCP's end.

When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.

When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.

Don't blame the player, blame the game.


Will not gonna happen. EVE is serious business and no happy happy fluffy fluffy La-La-Land. Deal with it.
sabre906
The Scope
Gallente Federation
#19 - 2013-04-07 15:39:15 UTC
Jack Earthfire wrote:
sabre906 wrote:
All of this can be solved via slight mechanic changes on CCP's end.

When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.

When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.

Don't blame the player, blame the game.


Will not gonna happen. EVE is serious business and no happy happy fluffy fluffy La-La-Land. Deal with it.


See? Internet spaceship is serious business. This is why Eve's mechanics have to remain broken and lol.Lol
Goldiiee
Bureau of Astronomical Anomalies
#20 - 2013-04-07 15:39:18 UTC
sabre906 wrote:
All of this can be solved via slight mechanic changes on CCP's end.

When mom goes down, spawn a new incursion somewhere else immediately instead of at DT.

When a site goes down, spawn another one of the same type, not a NCN/TPPH. New NCN/TPPN only spawns if a previous NCN/TPPN goes down.

Don't blame the player, blame the game.

I think your trolling but I am bored so I’ll bite:

New instant spawn? Can you hear the inhale from the Explorers, it will followed by screams of ‘Why Don’t Our Sites Re-spawn like Incursions WHAA WHAA’

Random site spawns keep the fleets from running overly specialized fits, and forcing the change to different sites makes for a more, well rounded group, thereby rewarding the groups that can adapt.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

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