These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

dreadnought

Author
4-AcO-DMT
The Scope
Gallente Federation
#1 - 2013-04-07 12:49:54 UTC
hey guys
i started playing this game to eventually become a titan pilot. for epeen.
but before that ill get a chance to fly dreadnought like moros or revelation, maybe even naglfar.

my question is:
- what can i do with it ? (i think i know that one)
- where can i fly with it ?
- where can i park/garage it, does it dissapear when i go offline etc etc.
- whatever you feel i should know



im about 10m SP now so its still couple of months before i can fly one, but i should start gathering some info about it
Andski
Science and Trade Institute
Caldari State
#2 - 2013-04-07 12:56:33 UTC  |  Edited by: Andski
You're looking to fly a dread by the time you're at ~13-14M SP? That's not a good idea since I doubt you've been training dread-related skills exclusively - and the skills you train on the way to be a hyper-focused dread pilot aren't really useful for anything else (no T2 gun specs, no prop mod skills, no drones, etc etc)

Dreads are POS bashers and they can be fit to kill battleships, but they're not that great beyond that. You can use dreads anywhere outside of hisec and they can dock, so that's not a problem.

Also, you don't use dreads in an unsupported solo fashion, you'll just get hotdropped by a pile of supercarriers and blown up before you even lock your first target.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Azitek
Serenity Labs
#3 - 2013-04-07 12:59:51 UTC
There's some youtube videos explaining what capitals are used for. One is here, I'm sure you'll be able to find others through search and related video links.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#4 - 2013-04-07 13:00:25 UTC
1. You can use it to apply 7000+ DPS with it to a given target when in siege mode. The issue being that siege mode includes tracking penalties making it useless against anything other than static targets (POS towers, stations), other capitals, or in rare cases the odd battleship.

2. Anywhere in lowsec or nullsec.

3. A dread is like any other ship. If you don't have a combat timer you disappear when you log out. You also can (and should) store them in stations, as they're a 3 or 4 billion ISK investment you want to keep safe.

4. You often need a small support fleet go to with them, they only have war immunity while in siege mode, thus can be quite easily tackled and up close your guns will not be able to do any damage to orbiting targets.

Also, at 10m SP it's unlikely you'll have the support skills to properly operate one in the near future. You'll want elite capacitor skills, almost elite defensive skills, you'll need advanced weapon upgrades V to get the siege module, and then you'll need to invest a few million SP in jump skills alone.

My suggestion would be you look at something more fitting for your pilot's skill level. Dreads are expensive and not all often used unless you've got a POS or IHUB you need to blap with 10+ of them. In the mean time you'd probably be much better enjoying yourself with the ISK you'd save by not buying one, from learning to properly fly battleships.
handige harrie
Vereenigde Handels Compagnie
#5 - 2013-04-07 13:06:23 UTC
people rarely fly one specific ship all the time, especially in low and nullsec, which is were capitals are used.

Focus training for a dread is like Andski said a bad idea, unless you're an alt. Pick something you like to fly and train for that, branching out when you want to try something else. If you after a while think dreads are fun or useful, train for one. You'll already have most of the basic skills in place.

Baddest poster ever

Tub Chil
Deep Core Mining Inc.
Caldari State
#6 - 2013-04-07 13:20:13 UTC
4-AcO-DMT wrote:
I'ma noob and i think big ships are fun

1) there is literally nothing fun you can do with dreads. they suck for PVP, even as anti-capital platform. Only thing you can do with dreads is join null sec alliance and grind sov. hint: it's the second most boring activity after mining.
2) nobody in eve flies a titan on their main. reason for that is that you can't dock with it and once you are IN the titan you'll never leave it until you die. enjoy being a bridge.
Christopher AET
Federal Navy Academy
Gallente Federation
#7 - 2013-04-07 13:23:29 UTC
The tracking penalty in siege was removed so with te's and comps it becomes an effective anti BS ship. just don't expect it to survive the encounter.

I drain ducks of their moisture for sustenance.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#8 - 2013-04-07 13:27:17 UTC
Sentient Blade wrote:
1. You can use it to apply 7000+ DPS with it to a given target when in siege mode.


Double that.

Then add some more.

An unpimped moros is pushing around 14k, with heat and pimp its more like 18k
illirdor
Upper Class Goat
#9 - 2013-04-07 13:27:35 UTC
Sentient Blade wrote:
1. You can use it to apply 7000+ DPS with it to a given target when in siege mode. The issue being that siege mode includes tracking penalties making it useless against anything other than static targets (POS towers, stations), other capitals, or in rare cases the odd battleship.


Siege modules DONT give tracking penalties....

Soooo this is my sig.... 

illirdor
Upper Class Goat
#10 - 2013-04-07 13:29:27 UTC
Tub Chil wrote:
4-AcO-DMT wrote:
I'ma noob and i think big ships are fun

1) there is literally nothing fun you can do with dreads. they suck for PVP, even as anti-capital platform. Only thing you can do with dreads is join null sec alliance and grind sov. hint: it's the second most boring activity after mining.


Right Blap dreads are no fun and they can only be used against Pos and BS... hmmm what have WH ppl been using all this time.

Soooo this is my sig.... 

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#11 - 2013-04-07 13:49:17 UTC
IHaveCandyGetInTheVan69 wrote:
Sentient Blade wrote:
1. You can use it to apply 7000+ DPS with it to a given target when in siege mode.


Double that.

Then add some more.

An unpimped moros is pushing around 14k, with heat and pimp its more like 18k


Not all dreadnaughts are Moros.... Moroses.. Morii?

A bog standard Revelation will do about 9,000 dps before heat with top notch skills, a Phoenix will do about 8,000.
Gary Bell
Therapy.
Brave Collective
#12 - 2013-04-07 13:59:03 UTC  |  Edited by: Gary Bell
You can also use them to bash wormholes.. When you get a dread fit it with all the tracking pimp you can.. Then scan out and warp it to a wormhole. You need good tracking to hit the wormhole. You also have to shoot both sides of it so shoot the outside for one seige cycle, then jump in and shoot the inside for 3 seige cycles. When it dies it drops plexes..

Thats why we have dreads in wormhole..

True Story

SSC guy can vouch it works
Tippia
Sunshine and Lollipops
#13 - 2013-04-07 14:31:47 UTC
The short and sweet of capships is: if you don't know what you're going to use it for, there's no reason to get it, and once it's time to get one, your corp will tell you.

You can still prepare for it by bumping all the support and prereq skills up, since they are valuable in and of themselves, but do it for that reason, not for the cap ships.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#14 - 2013-04-07 14:38:06 UTC
Sentient Blade wrote:
IHaveCandyGetInTheVan69 wrote:
Sentient Blade wrote:
1. You can use it to apply 7000+ DPS with it to a given target when in siege mode.


Double that.

Then add some more.

An unpimped moros is pushing around 14k, with heat and pimp its more like 18k


Not all dreadnaughts are Moros.... Moroses.. Morii?

A bog standard Revelation will do about 9,000 dps before heat with top notch skills, a Phoenix will do about 8,000.


Well sure, but it'd be odd to choose them over the moros unless you have something very specific in mind.
Vigo Carpath
Science and Trade Institute
Caldari State
#15 - 2013-04-07 14:46:51 UTC
Ahhh the life of a cap dread pilot.

If you are spearheading to a dread pilot you are going to want alts.

cyno alts to support the rest of the fleets transports needs and your own when moving staging systems

sub cap alt to do the other 80% of stuff in the game

hauler alt. to do the other 19% of stuff in the game

Brooks Puuntai
Solar Nexus.
#16 - 2013-04-07 14:56:11 UTC
If your hell bent on getting into capitals then go for carriers. It is more versatile and can have some use outside of combat(logistics). Dread is something you go for if you need to grind SOV, other then that it won't get much use.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

4-AcO-DMT
The Scope
Gallente Federation
#17 - 2013-04-07 15:20:30 UTC
i wanted to pod ppl at gates in lowsec
>:(
Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-04-07 15:22:55 UTC
Christopher AET wrote:
The tracking penalty in siege was removed so with te's and comps it becomes an effective anti BS ship. just don't expect it to survive the encounter.


Base tracking was halved at the same time. The change was made to hinder Titans blapping subcaps, not to enable dreads to do so more effectively.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-04-07 15:24:07 UTC
4-AcO-DMT wrote:
i wanted to pod ppl at gates in lowsec
>:(


A destroyer will be far more effective for popping pods.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Brooks Puuntai
Solar Nexus.
#20 - 2013-04-07 15:26:02 UTC
Malcanis wrote:
4-AcO-DMT wrote:
i wanted to pod ppl at gates in lowsec
>:(


A destroyer will be far more effective for popping pods.


Doesn't have the same shock and awe feeling.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

12Next page