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New Bounty System .-. Success or Failure

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#21 - 2013-04-06 17:03:31 UTC
Ten people, out of THOUSANDS ...

Thanks for displaying what's wrong with most people nowadays.
Yes, i'm talking about you.
Miilla
Hulkageddon Orphanage
#22 - 2013-04-06 17:04:07 UTC
I call FAil.
Ace Uoweme
Republic Military School
Minmatar Republic
#23 - 2013-04-06 18:02:59 UTC
Malcanis wrote:
I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. Roll


Then don't allow them to do so.

One the major problems in EvE is they don't have the Battle.net system, where accounts are linked.

So instead of being so negative, think of SOLUTIONS.

How are you to be a CSM is you're not even trying to be innovative and original???

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Fairren
HellrisCorp
#24 - 2013-04-06 18:19:23 UTC
Ace Uoweme wrote:
Malcanis wrote:
I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. Roll


Then don't allow them to do so.

One the major problems in EvE is they don't have the Battle.net system, where accounts are linked.

So instead of being so negative, think of SOLUTIONS.

How are you to be a CSM is you're not even trying to be innovative and original???

How exactly are accounts of different players going to be linked?
Miilla
Hulkageddon Orphanage
#25 - 2013-04-06 18:26:18 UTC  |  Edited by: Miilla
Bounty hunting like all features seems to be a blobbing mechanic.

At least what I have observed so far, everything in Eve boils down to The Blob when PvP is involved a lot of the time.

If somebody is suspect and hanging around, well, you can bet there is more people nearby ready to assist.

I think when somebody has been bountied by a lot of isk AND by a lot of players, they should not be safe, anywhere in empire, there should be a risk of being wanted by a LARGE number of players.


I honestly think the current state of Eve online (without Walking In Stations) is really at the "Beat the Dead Donkey" phase of its lifetime. A ten year old game, struggled to get its customers to accept a badly implemented change, failed. Now it is trying to add more features that are badly thought out, half implemented and/or buggy.

Do Walking In Stations, do a big game changer, or just keep limping along, which is what Eve is doing now (and CCP).

It is like that Limp home mode that cars have.

It is in survival mode ( and so is CCP ).
baltec1
Bat Country
Pandemic Horde
#26 - 2013-04-06 19:31:09 UTC
Frying Doom wrote:
Nar Tha wrote:
Is the new bounty system perfect? No. Is it much better than the old one? Yes.

I will admit I have to agree with that.

Mind you could it have been much worse?


Oh yes.
Rebecha Pucontis
Doomheim
#27 - 2013-04-06 19:34:23 UTC
silens vesica wrote:
Praetor Meles wrote:
Rebecha Pucontis wrote:
...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy...


Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous.

Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express.

Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league.

Bring out your dead! ::clang:: ::clang:: Bring out your dead!


Kind of backs up my original point then that the situation is ridiculous.

I need say no more. :)
Tippia
Sunshine and Lollipops
#28 - 2013-04-06 19:35:04 UTC
Success. It does what it's supposed to do without causing any unwanted side-effects.
nomad Raholan
What Corp is it
#29 - 2013-04-07 00:55:39 UTC  |  Edited by: nomad Raholan
Tippia wrote:
Success. It does what it's supposed to do without causing any unwanted side-effects.

No unwanted side-effects?? Sorry but after reading the responses I have to disagree with that..

Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Being able to put a bounty on a miner simply because he is a miner really defeats the purpose of bounties. A bounty should only be able to be placed for legitimate reasons. "I don't like miners" or "it's fun killing miners" should not be reason for bounties. Keep killing miners = prices for ships etc keep going up..

Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged. Having low security status should have consequences (that mean something).. Having an alt who spends a lot of time in lowsec (with positive sec) it is funny watching the constant flow of -3s and -4s come in to spend a day or 2 getting sec back so they can go into higher security systems "where the ganking is easier" (quote from 1 in particular I have come to know due to his many visits)

Quote:
CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill
Nice we can all go sit in trade hubs because that is where most of the top 10 live. Oh hangon, they are market whores and scammers who never undock, crap. Nice idea but yeah, not much help if they never undock. Another problem with the current system is, even if a player has a large enough bounty to be worth hunting, how do you do it without Concord intervention? The current system does not allow anyone to just kill for bounties, the person has to either have a suspect or criminal flag. Player posted bounties can be put on by anybody at any time, simply flying through a system can get you a bounty from some random player with too much isk and time on their hands.

[quoteWhat I would like to see in the bounty system was similar to the old crime and punishment.
100m for x amount of kills of same target for x amount of time.
] [/quote] Any bounty system can be exploited. If you have to kill X - Y amount of times to claim a 100 mil bounty, you just find a quiet system and keep undocking in rookie ships, which are provided free each time you dock up. So no cost at all to the victim and 50 mil a piece at the end.

I know my idea on bounties is not "the" answer and that is why I would like to see other ideas. Just saying "it's better than it was" is ok but for bounty hunting to become a viable profession the system needs a lot of work. We have our CSM's, maybe if as a player base we put together a workable bounty system they could present it to CCP and have it implemented.

Attention It seems some have either misread my original post or not read it at all, just responded to the title without reading the actual post. My "example" for Concord bounties, was just that and example. Probably more appropriate would have been 5 mil isk for -1, 7.5 mil isk for -2 and so on. The Concord bounty would only be paid to a registered bounty hunter. Example; you go to a station click on agent finder and register with a "Bounty Hunter" agent. From there you go out and find a target, kill the target then return to a station with a bounty hunter agent and the kill-mail is handed in to the agent for payment of the concord bounty. Yes it is as exploitable as ever but would be one way to make bounty hunting into an eve profession.
My aim for the thread was to look at bounty hunting as a profession not for the "I got a bounty in a blob" situation. At the moment, there is no way to be a legitimate bounty hunter (in empire space)

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Ace Uoweme
Republic Military School
Minmatar Republic
#30 - 2013-04-07 01:34:12 UTC
nomad Raholan wrote:
Unwanted side-effect, miners being bountied and killed legally simply because they can be. .. Is killing miners, (who in a way keep the economy of eve rolling) really what the bounty system is for? Keep killing miners = prices for ships etc keep going up..


It's one thing CCP has terribly wrong. I can see their thinking it's a way to deter bots (a good one at that), but it casts a wide net that hurts all miners, and in the end the economy.

The players see EvE like other MMOs where ganking a miner is sheer fun and the economy isn't so dependent on the materials (e.g., vendors and raids offer premade gear). EvE doesn't offer the premade gear at the rates of other MMOs, and a ship isn't going to drop off a rat.

The powerblocks don't care they got their high-sec mining fleets sucking up roids to the point that actual new players can't mine them (that's not about accessibility there CCP).

A good way to deter bots without hurting non-AFK miners is having a similar system EQII uses for crafting stations. Can't be botted, but anyone using it will be someone at the keyboard (not watching TV or playing minecraft). And like the EQII crafting stations, if you miss the server served correct sequence, it's going to hit you hard (in EvE I can see a player going AFK losing their ship over it).

That's how to take care of bots, while leaving actual players out of the one-size-fits-all bot policy. Harvesting is a job/career for those who actually enjoy it or gotten used to it (I harvested for 15hrs straight/weeks/months in MUDs and F2P games, and one of the top harvesters in EQII. Shinies are addictive! So yeah, people actually do harvest non-AFK on that stuff...why voice coms are sooooooo essential!).

Controlling bots shouldn't come at the price of the economy itself (and those powerblock 80+ account ISBox fleets, will have to be at the keyboard for every little server side sequences served, or start losing isk).

Yeah, risks vs. rewards.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Andrea Griffin
#31 - 2013-04-07 02:36:27 UTC
Ace Uoweme wrote:
The powerblocks don't care they got their high-sec mining fleets sucking up roids to the point that actual new players can't mine them (that's not about accessibility there CCP).
Oh please. Try moving a few jumps away from the big trade hubs and newbie systems. I fly through dozens of systems on a regular basis that are full of rocks every single time.
Fredfredbug4
The Scope
Gallente Federation
#32 - 2013-04-07 02:39:29 UTC
It's decent. There are still few people playing the game as Bounty Hunters, making their ISK and getting their fun specifically from hunting down high bounty players, probably even less considering they don't get the full payment anymore.

However, it is making PVP somewhat profitable. It's not enough so that you can make your living in EVE solely off of combat, but it's a start. If you get in a lot of fights you might be able to pay for your ammo with it.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Scrutt5
Deep Core Mining Inc.
Caldari State
#33 - 2013-04-07 02:58:21 UTC
Hey Guys.

Firstly I think the new bounty system is far better then the old but still needs a few tweaks.

How's this for an idea (really just thinking out loud so don't flame me to hard).

The issue of non active pvpers sitting in stations and trading with no intention of unlocking looking l33t with a 4Bil bounty is an issue for me (especially as most of the isk is placed by alts)

How about... players need to actively participate in PVP to retain the bounty (and ePeen). Assuming that they haven't killed a player for 7 days, a percentage of the bounty cascades down to the next player on the list..

That way bounties will arrive on active pirates/pvpers (eventually) making the system more valid.

This should enable the bounty hunting profession to exist as only active players will carry the bounty.
SmilingVagrant
Doomheim
#34 - 2013-04-07 03:05:43 UTC
It was paying for my ammo for a while.
Hessian Arcturus
Doomheim
#35 - 2013-04-07 03:29:07 UTC
Malcanis wrote:


The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.


This I like... The fact that then you can broker a contract of terms with another player for bounty hunting. People would make a proffession out of it and bounty hunters could be headhunted.

I believe that Crimson Kaim (unsure whether thats his name) already does it like that. He provides his service to kill other player, has a forum thread and website dedicated to it. He bounty hunts how you're describing.

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Tippia
Sunshine and Lollipops
#36 - 2013-04-07 03:29:19 UTC  |  Edited by: Tippia
nomad Raholan wrote:
Unwanted side-effect, miners being bountied and killed legally simply because they can be.
…except, of course, that bounties don't make it legal to kill miners. So no, that's not a side-effect of bounties (and even if it were, it's highly debatable whether it would be unwanted or not). Prices of ships going up because miners get blown up would be a rather good development at this point.

Quote:
Unwanted side-effect, outlaws still freely roam where-ever when-ever they like, most of the time unchallenged.
That's not a side-effect of bounties, nor is it unwanted. That's just the same old complacency that has always let them fly around unmolested.

If you've read anything about unwanted side-effects from bounties, it's a near-certainty that you've read something written by people who don't understand how bounties work.
Xen Solarus
Furious Destruction and Salvage
#37 - 2013-04-07 03:41:39 UTC  |  Edited by: Xen Solarus
The good thing about the new system, is that it works.

The bad thing about the new system, is that its kinda pointless.

I always thought that the bounty system would be something that law abiding citizens could use as a viable means to get back at those that flaunt the law. Afterall, most of the victims of highsec ganking are the types that are unwilling and/or unable to get revenge. So, the bounty system should allow them to be able to get retribution, via cold, hard isk. However, as it stands, everyone has a bounty now, your sec-status and how good or evil you are is completely irrelevant. Its completely killed the possibility of bounty hunters being a viable profession, and has instead reduced it to a simple bonus in isk to your kills. The killmails you recieve only highlight this further. So and so has been killed, and this much bounty has been collected. Can you feel like you've directly contributed to that kill? No. He's just been randomly killed by another random. That satisfaction of knowing that your bountied enemies death was in part due to your isk, doesn't exist. I now don't see any point in putting bounties on anyone.

To gankers, things couldn't be more perfect. Now they get more isk from their kills, and a little more off the cost of their ship-loss. Add to that additional means to encourage people to try to shoot them in highsec, and you've got a win, win, win for gankers. The otherside of the coin is their victims. Is there any point in putting a bounty of them in return? I'd say doing so is exactly what they want. Most of them see large bounties as a badge of honor.

In my opinion, bounties should only be possible on those that are clearly unwilling to follow the laws of the empires. But as it stands, everyone is wanted. I hope CCP continue to add to the foundations of the bounty hunter changes, and ultimately finally create the possibility for players to actively become bounty hunters, rather than it being nothing more than an irrelevant additional payout on kills.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Umega
Solis Mensa
#38 - 2013-04-07 03:49:42 UTC
> = Success.

It is better than the hold system.. see what additional improvements 'tweaks' bring.

And some times.. people are better off blaming themselves, rather than pretending they have a clue and spitting out ideas that actually harbor more problems than are actually taking place.

Examples...

Putting a bounty on someone that sits in a singular station all day, never leaving it. Why would you dump your isk on this person in the first place? You've actually compounded your own problem, by quite honestly.. being a moron. Emotions is an excuse.. doesn't change the fact the act of placing a bounty on someone that doesn't ever leave a station is stupidity. Own up to that. Until WiS is actually a usable product that could potential net a result.. don't be a moron in the first place, and do your own homework on your enemies, ya?

Why shouldn't I, or anyone else.. be aloud to put a bounty on anyone we want? The fact some of you are implying that it should only be reserved to bots and 'criminals' is laughable. Maybe I am a miner that has rivals.. rather than looking for specific mercs, I let fate take control by dropping a bounty. Subsidizing my time spent on the agenda. Competing Industrial corp.. sure they sit in station, let alts carry the load around.. but it is additional work for them to go that route, when slapped with a big enough 'mark' that puts crosshairs upon them. The results may not be obvious.. something also to keep in mind. A feature that should exist in a game like EVE.

Some 'fixes' to the current system that would net better results for the hunters, and those that dropped the bounty on someone.. are fixes to other aspects of the game. WiS for example. Changing hisec Industry to be revolved around POSs, rather than NPC stations.

Also.. there should be NO absolute guarantee for results on bounty's placed, nor no perfect safety from relquinshing bounty's on head. Perhaps in time, this can be an EVE reality.

People do have careers, job paths and what not before them in EVE that they choosen to take. It shouldn't forced, nor obvious.. if people do not want it to be. There is ZERO need to create a system that has Labels.. and slaps it on people. Like people joining a New Eden 'police force'.. "I'm a wizard, yay!" take your D&D nonsense and shove it down your throat, never to speak again. Other than, this sandbox.. people can and Do create these things on their own.. but also Why...

Cause I'm sick of people whining and crying for a safety net to save them from their lack of effort, and ability to Not make stupid decisions. Just like intelligence, effort, taking time to see things through, gathering intel should be rewarded.. being a moron, an idiot, a bag of socialistic excuses attempting to breed off laziness should be meet with harsh penalities, and failure.

Ta-da.. the ultimate secret to why null hates highsec. Order out of Chaos, bled for.. held tight by unity of many, rewarded.. vs.. laziness in the form of asking CCP to create a machine to shove in their ass, to make the **** stop coming out, too pristine and noble to walk to the toilet on their own. Asking for protection from their own **** = the sad desire of some highsec dwellers.

Short version: Quit being lazy, read the post and connect the dots yourself. If you can.. if you can't, blame yourself instead of someone or something else.
Tippia
Sunshine and Lollipops
#39 - 2013-04-07 03:52:04 UTC
Xen Solarus wrote:
I always thought that the bounty system would be something that law abiding citizens could use as a viable means to get back at those that flaunt the law. Afterall, most of the victims of highsec ganking are the types that are unwilling and/or unable to get revenge. So, the bounty system should allow them to be able to get retribution, via cold, hard isk. However, as it stands, everyone has a bounty now, your sec-status and how good or evil you are is completely irrelevant. Its completely killed the possibility of bounty hunters being a viable profession, and has instead reduced it to a simple bonus in isk to your kills.
You're confusing two different systems. What you're asking for exists and does indeed make bounty-hunting a viable profession.

If you want earn cash by avenging poor hapless gank victims, you activate their killrights and take the bounty as your payment. If you just want to kill people for the bounty, you just do the maths whether attacking them will be worth it or not.

The bounty system was very specifically not designed to have anything to do with people's ability to attack each other — it is only a payment scheme. A completely different module (in fact, two of them) deals with the matters of attacking people.

Quote:
In my opinion, bounties should only be possible on those that are clearly unwilling to follow the laws of the empires.
That doesn't make much sense. Bounties have nothing to do with the empires (which explains why they also don't have anything to do with the legality of attacking people). They are simply a price on someone's head — a deal between players. Criminals can put a price on someone's head just as well as law-abiding citizens.
Ace Uoweme
Republic Military School
Minmatar Republic
#40 - 2013-04-07 03:56:26 UTC
Andrea Griffin wrote:
Try moving a few jumps away from the big trade hubs and newbie systems. I fly through dozens of systems on a regular basis that are full of rocks every single time.


Flying in 0.4 doesn't count, as even the nullbears bypass it.

By noon, the rocks are gone. Usually with cans with a 0.0 alliance name stamped on them filled to the brim...

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell