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Why risk versus reward doesn't matter

Author
Shidhe
The Babylon5 Consortuim
#241 - 2013-04-06 14:52:13 UTC
The classic current problems with risk vs reward vs cost (adding caso as correctly pointed out by OP)
1) Planetary interaction in HiSec. This should cost a LOT paid to the planetary authorities. PI should be a big reason for pilots to re-populate LowSec.
2) The Jita overpopulation problem. Taxes should rise where there are problems with capicity. This variable principle was built into office prices from the start - why not into taxes on transactions?
3) Lack of supply chains - this promotes too much stability. Basically too many places are almost self-sufficient and don't have to trade much. Little trade = little piracy. Making supply chains more diverse would help here.
4) Too much of throwing the best of everything into NullSec. This creates vast monopolies and discourages innovation. There should be vital resources in LowSec. Suppose the next tech rolled out contained a diverse list of ingredients - a previously cheap gas from low sec, a bit of PI product, a cosmos component, prevously cheap wormhole salvage, an ingredient from a High Sec corp, etc.. A logistics corp and pirate corp dream...
5) Make more dangerous missions, and make them interact with other players. Nobody in their right mind does LowSec missions in a non-secure system because they are too static - sitting ducks have a very limited lifetime. So make them non-static! Combine them with contracts so that players can take out contracts to blockade systems, or to run blocades (in conjunction with DUST maybe?) - you choose the tactics and keep on the move, but you may also have PC opponents. The person placing the contract has to give the going rate, or nobody takes it.
6) Incursions - too predictable. When will the Sansha learn? Wouldn't they set up a few roving gangs to reinforce some systems? Have a small chance of more and better enemies in a wave - enough for serious risk of losses. Of course, salvaging those improved Sansha may be very worth while...
Murk Paradox
Ministry of War
Amarr Empire
#242 - 2013-04-06 15:34:06 UTC
Lord Zim wrote:
Murk Paradox wrote:
They do for every single person who commits a crime. Don't believe me, get a fleet of 20 gankers and have them all shoot 1 target in highsec. 20 concord will show up. Because Concord punishes, not protects. Twisting words as "indirect" or "deterrent is protection" doesn't save the one who died. Sorry.

Nor should it. Hisec is supposed to be safer than low or null, it's not supposed to be safe. That's just the idea of some fluffy carebear who dreams of a fluffy la-la land where nothing bad happens. **** that.

Murk Paradox wrote:
Yes, that proves my point. Punishment not protection. But does not prevent the original.

And here I thought your point was that concord was so different from RL police.

Murk Paradox wrote:
I don't like highsec. Just because I'm in a discussion about a mechanic or talking about poor mechanics or word wrapping, does not mean I am pro highsec.

Considering hisec is where literally everything is made, losing hisec would have a hilarious effect on your playstyle as well, and probably kill off the game as a whole.



But you seem to care more about that than I. Strange.

All of what you wrote really has no meaning beyond trying to argue what, that we are on the same page?

RL police and Concord are not the same. RL police do use measures to PREVENT crime, Concord does not. Like you said, "nor should it". It's not supposed to be safe. I agree with this. I am ok with Concord being an avenging force. That's my point. They do NOT protect. They are not supposed to.

Pick a side, stick with it.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#243 - 2013-04-06 15:37:04 UTC
Murk Paradox wrote:
All of what you wrote really has no meaning beyond trying to argue what, that we are on the same page?

RL police and Concord are not the same. RL police do use measures to PREVENT crime, Concord does not. Like you said, "nor should it". It's not supposed to be safe. I agree with this. I am ok with Concord being an avenging force. That's my point. They do NOT protect. They are not supposed to.

Pick a side, stick with it.

Except they do protect, through deterrence.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#244 - 2013-04-06 15:39:23 UTC
Lord Zim wrote:
Murk Paradox wrote:
How is the freighter protected?

Does every freighter, everywhere, get ganked, every day? No? Well, that's because of the protection afforded to it by concord.


Except "the real police" does nothing until you've actually committed a crime, just like concord.

It is "like RL police" in the form that they don't shoot someone before they've shot someone else.

Murk Paradox wrote:
Join in the conversation or see your way out. The comparison is the fact people are saying Concord protects. We are disagreeing with that.

And you're wrong, since concord does protect.

"You" apparently need to have concord removed to actually see the protection which concord imparts on hisec.


Feel free to remove it then!


I think you need to watch the news a little bit more.

Need some references? How about rallies. Major events at stadiums. Bad weather. Power outages.

They don't just sit ready and waiting to respond. They get out there to help BEFORE it happens.

And yes, police have shot people first. Please refer to my previous comment about checking the news.Wait, let me pre emptively guess your response... RL cops are human and make mistakes. I know this. They are not like Concord. Concord is a scripted npc that acts accordingly to certain things happening first, without judgement or emotion.

Again, yes, RL cops versus Concord is a bad example to even address.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#245 - 2013-04-06 15:42:29 UTC
Murk Paradox wrote:
Feel free to remove it then!

I don't need to, because I know exactly how much protection concord gives hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#246 - 2013-04-06 15:43:14 UTC
baltec1 wrote:
Murk Paradox wrote:



You mean when cops used to walk around with just billy clubs and used horses to go posse up and chase the horse wranglers? Oh wait, different time and place, got it =P.

Tell me baltec1, if Concord "protects" why do you still gank freighters? How is the freighter protected?


I'll let you in on a secret.

Over any given month we gank less than one percent of all freighter traffic, infact its more like 0.001%. The fact that concord is there is enough to protect just about all frighters in high sec.

Also, in the uk we still use battons and horses.



So you target the freighters that would have enough cargo to accommodate your losses and bring a profit and seem to be alone or on AP right?

Is that to say all freighter pilots should escort freighters with an alt using noob ships and spawning concord everywhere they go? Would that help your progress, hinder it, or not factor at all? I'm guessing it would put an end to trying for that specific target. Because it would take a player to use a mechanic differently to make Concord protect, as oppose to just punish.

Secret for a secret I suppose =P.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#247 - 2013-04-06 15:45:25 UTC  |  Edited by: Murk Paradox
Lord Zim wrote:
Murk Paradox wrote:
Feel free to remove it then!

I don't need to, because I know exactly how much protection concord gives hisec.



Then you need to worry about that and not what other people need or want. You will go far remembering that. Because "apparently" you seem to confuse what you know with what other people need.

Otherwise stop using it as a threat.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#248 - 2013-04-06 15:59:31 UTC
Murk Paradox wrote:
Because it would take a player to use a mechanic differently to make Concord protect, as oppose to just punish.

Except they do protect, 24/7. It's just not always enough.

Murk Paradox wrote:
Then you need to worry about that and not what other people need or want. You will go far remembering that. Because "apparently" you seem to confuse what you know with what other people need.

Otherwise stop using it as a threat.

Your definition of "a threat" is ****. Me saying "remove concord, and you'd quickly see just how much protection concord gives hisec" isn't a threat, that's a statement, one that's pointing out what's right there infront of your face, i.e. the fact that concord does protect, not just punish.

"A threat" would be me saying "I'm going to remove concord for a week just to prove to you how much protection concord gives hisec", and considering I'm not in CCP it would be a baseless threat. Not that it matters, since I didn't make a threat.

But I suggest you learn the difference in future.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#249 - 2013-04-06 16:20:06 UTC  |  Edited by: Murk Paradox
Lord Zim wrote:
Murk Paradox wrote:
Because it would take a player to use a mechanic differently to make Concord protect, as oppose to just punish.

Except they do protect, 24/7. It's just not always enough.

Murk Paradox wrote:
Then you need to worry about that and not what other people need or want. You will go far remembering that. Because "apparently" you seem to confuse what you know with what other people need.

Otherwise stop using it as a threat.

Your definition of "a threat" is ****. Me saying "remove concord, and you'd quickly see just how much protection concord gives hisec" isn't a threat, that's a statement, one that's pointing out what's right there infront of your face, i.e. the fact that concord does protect, not just punish.

"A threat" would be me saying "I'm going to remove concord for a week just to prove to you how much protection concord gives hisec", and considering I'm not in CCP it would be a baseless threat. Not that it matters, since I didn't make a threat.

But I suggest you learn the difference in future.



Or what exactly? I don't understand your train of thought. Are you just trying to be an ass intentionally?

Concord does not protect. It doesn't deter, it avenges. That's it's job. It doesn't care what is right or wrong. If you do something you aren't supposed to, it kills you. End of story. It doesn't tell you "you better not, you!" while waggling a finger. It doesn't CARE.

It doesn't choose, it will avenge who needs to be avenged. in highsec.

Concord is more alike a mercenary for the Empire than it is a police. We have faction police who say "you are not welcome here, get out or else". Concord does not do that. They deliver justice in painful ways.

Stop comparing the 2! Concord is nothing like RL police! Even the dude who brought it up reneged his own statement!

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#250 - 2013-04-06 16:22:51 UTC
Murk Paradox wrote:
Concord does not protect. It doesn't deter, it avenges.

So given your line of thought, hisec would be fine if we removed concord, and there would be absolutely no change in number of kills. Concord doesn't protect, after all.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#251 - 2013-04-06 16:26:30 UTC  |  Edited by: Murk Paradox
Lord Zim wrote:
Murk Paradox wrote:
Concord does not protect. It doesn't deter, it avenges.

So given your line of thought, hisec would be fine if we removed concord, and there would be absolutely no change in number of kills. Concord doesn't protect, after all.



Eh? What the hell are you smoking.

Of course there would be a change in kills. Not necessarily a change in AMOUNT of ganks though. You seem to think there would be. I think trade hubs and highly populated areas would not be so. I think the kill count would balance out, because for every suicide gank there is a loss of that ganker's ship. I think the count would be balanced by the fact those gankers wouldn't lose as many ships.

You'd see more battleships, and T3s, T2s, cruisers etc doing more kills.

People would run for their lives and stay docked up. Economy from mining would go to a slow crawl and have major protection ops without concord.

Faction police would be all over the place under some sort of martial law.

But ganking would happen less, not more, without Concord.

That I do bet.

Beyond that you need to define the word "fine" because some thigns I'm ok with that others might not be.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#252 - 2013-04-06 16:28:08 UTC
Murk Paradox wrote:
Of course there would be a change in kills.

So concord does protect and deter?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#253 - 2013-04-06 16:32:07 UTC  |  Edited by: Murk Paradox
Lord Zim wrote:
Murk Paradox wrote:
Of course there would be a change in kills.

So concord does protect and deter?



No, it avenges. For every miner killed by 10 gank ships, that count is 11.

Without Concord you would see more FW type activity. You wouldn't see sacrificial alts flying a ton of gank ships. You would see maybe 5 people flying some powerful ships (like a small gang roam) and try to gank someone, then an escalation would happen with the other side bringing 5 more people. That amount is now at 12 people, with maybe 1-3 ships lost.

Yes, that is a lower number. WITHOUT CONCORD.

Concord, as an exploitable mechanic, allows for MORE ganks, not less. You know this. Stop pretending and trying to word the conversation otherwise.

"Kills" is too relative of a word when you are talking about ganks and risk vs reward. You need to define it a bit better by ship loss or by "gank" and "pirate" maybe.

Too much generalization on your part.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#254 - 2013-04-06 16:34:54 UTC
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
Of course there would be a change in kills.

So concord does protect and deter?

No, it avenges. For every miner killed by 10 ganks hips, that count is 11.

And without concord, every ship flying around, anywhere, would get ganked, because concord does protect through deterrence.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#255 - 2013-04-06 16:38:11 UTC
Lord Zim wrote:
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
Of course there would be a change in kills.

So concord does protect and deter?

No, it avenges. For every miner killed by 10 ganks hips, that count is 11.

And without concord, every ship flying around, anywhere, would get ganked, because concord does protect through deterrence.



Define "every".

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#256 - 2013-04-06 16:39:20 UTC
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
Of course there would be a change in kills.

So concord does protect and deter?

No, it avenges. For every miner killed by 10 ganks hips, that count is 11.

And without concord, every ship flying around, anywhere, would get ganked, because concord does protect through deterrence.

Define "every".

eve·ry (vr)
adj.
1.
a. Constituting each and all members of a group without exception.
b. Being all possible: had every chance of winning, but lost.
2. Being each of a specified succession of objects or intervals: every third seat; every two hours.
3. Being the highest degree or expression of: showed us every attention; had every hope of succeeding.
Idioms:
every bit Informal
In all ways; equally: He is every bit as mean as she is.
every now and then/again
From time to time; occasionally.
every once in a while
From time to time; occasionally.
every other
Each alternate: She went to visit her aunt every other week.
every so often
At intervals; occasionally.
every which way Informal
1. In every direction.
2. In complete disorder.

http://www.thefreedictionary.com/every

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#257 - 2013-04-06 16:49:36 UTC
Lord Zim wrote:


And without concord, every ship flying around, anywhere, would get ganked, because concord does protect through deterrence.

Define "every".[/quote]
eve·ry (vr)
adj.
1.
a. Constituting each and all members of a group without exception.
b. Being all possible: had every chance of winning, but lost.
2. Being each of a specified succession of objects or intervals: every third seat; every two hours.
3. Being the highest degree or expression of: showed us every attention; had every hope of succeeding.
Idioms:
every bit Informal
In all ways; equally: He is every bit as mean as she is.
every now and then/again
From time to time; occasionally.
every once in a while
From time to time; occasionally.
every other
Each alternate: She went to visit her aunt every other week.
every so often
At intervals; occasionally.
every which way Informal
1. In every direction.
2. In complete disorder.

http://www.thefreedictionary.com/every[/quote]


And which of that would apply to ships? You think if a gang of battleships were flying around without risk of losing their ship to Concord, that people would still be just hanging out in station hubs playing station games like asshats?

Yes, there is some deterrent involved with Concord. Yes that could be seen as a level of protection. I'm not disagreeing with that. But that small level of deterrence is not definitive as to who Concord protects. Only from how it protects against some people, namely those who don't know what they are doing and think they do from knowing how to can flip back in the day.

Which is why this thread is about risk vs reward, not the efficiency of Concord as a mechanic. Because without Concord, you would have a whole different level of logistics in regards to highsec activity, because of the fact people will not be able to lean on their ignorance.

If you want to address the functionality of Concord, by all means, start an entire different thread.

But what you are straying towards does not have to do with the risk vs reward factor of Concord, you are speaking of the need and ability of that ingame mechanic.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#258 - 2013-04-06 16:51:54 UTC
In short, some people get ganked, all gankers get avenged. Or should I say, "EVERY" ganker gets avenged.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#259 - 2013-04-06 17:02:18 UTC
Murk Paradox wrote:
And which of that would apply to ships? You think if a gang of battleships were flying around without risk of losing their ship to Concord, that people would still be just hanging out in station hubs playing station games like asshats?

Then they wouldn't be flying, now would they?

Murk Paradox wrote:
Yes, there is some deterrent involved with Concord. Yes that could be seen as a level of protection. I'm not disagreeing with that.

Except that's all you've done the past few pages.

Murk Paradox wrote:
But that small level of deterrence is not definitive as to who Concord protects.

It protects everyone, either up until they exceed the cost/reward ratio, they meet someone who hates them, or someone just wants to make a pubbie cry.

Murk Paradox wrote:
Which is why this thread is about risk vs reward, not the efficiency of Concord as a mechanic. Because without Concord, you would have a whole different level of logistics in regards to highsec activity, because of the fact people will not be able to lean on their ignorance.

Because concord does protect and deter, yes.

Murk Paradox wrote:
If you want to address the functionality of Concord, by all means, start an entire different thread.

But what you are straying towards does not have to do with the risk vs reward factor of Concord, you are speaking of the need and ability of that ingame mechanic.

I'm not trying to "address the functionality of concord", I'm not "speaking of the need and ability of that ingame mechanic", I'm just getting you to admit that when you said earlier that concord doesn't protect, you were incorrect.

And yes, contrary to your claim concord has everything to do with "the risk vs reward factor of concord", since the only rewards available to someone for ganking someone if concord wasn't present would have to be "a killmail".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#260 - 2013-04-06 17:03:26 UTC
And this is why RL police is a poor example.

In RL, lives are real. The threat of jail, or even execution deters a lot of people from commiting crimes. Not everyone though. But some people. That in itself is a level of protection, but even then the police cannot be at fault if a crime still does happen. Because they cannot guarantee protection right? You can't sue the police if your family member died as a victm of a crime, you sue the criminal.

In Eve, death is a cost. It's a factor. It's simply a price for doing business. A percentage. You outweigh the fact you DO get caught, guaranteed. Not podded. Just lose your ship in a firey ball. If your reward CAN be greater than the loss, you might decide to proceed.

Not so with that real life criminal. The risk vs reward would have to FAR outweigh those same checks and balances.

Not to mention we are talking about a game here. Even then some people take it way too seriously. Not only do we have RL cops, we have an entire judiciary system in place to facilitate justice in many many forms. Way complicated. Not to mention judges, and lawyers and courtrooms and fines and community service et al.

In Eve, you gank someone, you get blown up. Simple. Big difference right?

Now you want to focus on the mechanics of Concord, and WHY it's here. We are not trying to focus on this, try as hard as you might to pretend otherwise. You want to reference RL cops as being the same. This is wrong.

The closest thing to comparing Concord to police would be to watch Judge Dredd, but forget the whole jail time thing. Go straight to demolitions.

Very different.

Or do you think they are still the same?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.