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New Bounty System .-. Success or Failure

Author
nomad Raholan
What Corp is it
#1 - 2013-04-06 05:02:40 UTC
Out of boredom and an interest to see how it works I did a little poking around on the bounty board.
From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that.
According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.

I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.

The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.


* info*
Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.

.,.,.,Disagree with me if you feel the need.,.,., .,.,.,Right or Wrong.,.,.,.  .,.,.,My opinion is free and mine to own.,.,.,.

Gnoshia
Caldari Provisions
Caldari State
#2 - 2013-04-06 05:38:29 UTC
Neither. It's irrelevant because you don't collect much bounty from your pay outs.

It just makes it so that when you engage in pvp you make a few pennies here and there. And that's not always guaranteed as not everyone has a bounty.

So yeah. It's irrelevant.
Frying Doom
#3 - 2013-04-06 05:59:55 UTC  |  Edited by: Frying Doom
It is a good, isk store for the economy though. Slows inflation as it is removing isk out of circulation.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ace Uoweme
Republic Military School
Minmatar Republic
#4 - 2013-04-06 06:36:04 UTC
nomad Raholan wrote:
* info*
Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.


That's one problem with the bounty system.

The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble.

Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Nar Tha
Doomheim
#5 - 2013-04-06 09:49:44 UTC
Is the new bounty system perfect? No. Is it much better than the old one? Yes.
Frying Doom
#6 - 2013-04-06 09:50:56 UTC
Nar Tha wrote:
Is the new bounty system perfect? No. Is it much better than the old one? Yes.

I will admit I have to agree with that.

Mind you could it have been much worse?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ravnik
Infinate Horizon
#7 - 2013-04-06 09:53:39 UTC
kr actovation costs are a damn joke. Rarely do i see one with a low activation cost. They seem to be 500mil up to 2 bil to activate. No way you would pay that unless you are filthy rich and bored Roll

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Rebecha Pucontis
Doomheim
#8 - 2013-04-06 09:56:34 UTC
I was agreeing with you up to the point where you suggested your own horrific monstrosity of an idea. I'm not even going to comment on it as it is just wrong on so many different levels.

My idea is very simple, pod killing someone should always result in a loss of SP, similar in the penalty that you take from losing a T3 cruiser. All pods should be immune to bubbles to avoid inevitable crying by nullsecers.

Then simply link all bounties to pod kills. No one is going to pod themselves to collect their own bounty, and it will end the ridiculous situation where people pod kill themselves to transport around the galaxy.

Also it will make pirating and hunting in general much more fun and bring back a sense of actions have consequences back into eve.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#9 - 2013-04-06 09:57:07 UTC
CCP Have said they don't consider the bounty system finished and there is plenty of room for tweaks. One of them I believe was even the idea that hunting the top ten would actually pay more bounty, say 40-80% per kill.

However in normal CCP style this feature has been put in and left to die while they give us something shiny and new which they will forget about another six months later. Smile

Turelus CEO Utassi Security

Abrazzar
Vardaugas Family
#10 - 2013-04-06 10:20:28 UTC
Having a bounty is a good reason for me to engage in PvP, even if I tend to die horribly, just to get rid of it again. In that aspect, I'd call it a success. A PvP loss no longer feels like a complete loss, because you at least got rid, or did a step towards getting rid, of the annoying 'wanted' and bounty on an otherwise immaculate character.

Also, putting some 10-20 mil bounty on mining rivals and their macks and letting the local suicide ganksters know is a good way to get rid of them.
Praetor Meles
Black Mount Industrial
Breakpoint.
#11 - 2013-04-06 10:31:35 UTC
Rebecha Pucontis wrote:
...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy...


Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous.

Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express.

With respect to the bounty system, I agree it's much better than it was. But it's still a tax on the stupid in a way - the people who are doing PvP are doing it anyway, and now they just happen to get paid a small amount for it sometimes. If they're serious about making bounty-hunting a paid profession (as has been suggested), it needs a bit more work. Won't bore you all with my own horrific monstrosity of an idea, though.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Roime
Mea Culpa.
Shadow Cartel
#12 - 2013-04-06 10:34:48 UTC
I like bounties, they make my wallet flash more often than I thought.

.

Malcanis
Vanishing Point.
The Initiative.
#13 - 2013-04-06 10:43:34 UTC  |  Edited by: Malcanis
nomad Raholan wrote:
Out of boredom and an interest to see how it works I did a little poking around on the bounty board.
From what I can see, most of the top 10 bounty hunters themselves, are known pirates who do this sort of thing anyway. CCP just changed it so now they get a little extra for it.. When I say a little I mean exactly that.
According to the bounty office the top 10 "Bounty Hunters" have, 1,224 kills for bounties, claimed (been paid) 8,478,766,666 isk in bounties, which equates to 6,927,096 isk per kill. Not much really.

I believe one way to make bounty hunting more viable as a profession would be to make player set bounties have an expiry time. When they expire the isk goes into a pool and is used by concord to set bounties based on security status. EG; -1 would get you a concord bounty of 50mil, -2 would be 75mil and so on. The Concord bounty would be paid in full on the demise of the outlaws ship and the 20% player placed bounty paid as an extra.

The Concord bounties would only be paid in highsec and lowsec, nulsec kills would only pay the player placed bounty as is now. If the player claiming the bounty has bad standing with Concord that bounty is reduced accordingly, this is so as to not encourage pirates hunting pirates and make Bounty Hunting a legitimate profession.


* info*
Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.


Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.

The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#14 - 2013-04-06 10:45:04 UTC
I have no idea if it's any good, It means nothing outside of Highsec.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Malcanis
Vanishing Point.
The Initiative.
#15 - 2013-04-06 10:46:05 UTC
Ace Uoweme wrote:
nomad Raholan wrote:
* info*
Of the top 10 most wanted at least 4 are trade hub whores who never undock so no chance of ever claiming a bounty there.


That's one problem with the bounty system.

The other is the system has no teeth. The offenders don't care even if they have a 100bil bounty, as the payout isn't worth the trouble.

Would be better if we actually had a police force, and the bounties were their paychecks. I'd PvP for that in itself (give us black uniforms and ships, and it'll even be kewl). Classic cops and robbers gameplay.


I'm sure no players would ever exploit that system by putting alts in to the "police" and using them to claim bounties put on their mains. Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Torakenat
Imperial Academy
Amarr Empire
#16 - 2013-04-06 10:53:25 UTC
Malcanis wrote:


Look, it's this simple: if there is a way for the bounty payout to exceed the value of the ship, including insurance, then it will immediately be claimed by the bounty target, either by using an alt or a friend. The bounty just becomes a gift to the very person you wanted to take revenge on. End of story.

The only way to increase the value of bounty payouts above that if for the payouts to be judged by a human, and if that's what's wanted, the bounty hunter will have to make a personal "unofficial" deal with the player who placed the bounty.

.
Exactly, you can't assume emergent game-play not to take advantage of the bounty system if it deems lucrative for the one with the bounty.

What I would like to see in the bounty system was similar to the old crime and punishment.
100m for x amount of kills of same target for x amount of time.

Or bounty a corp or alliance :D
YuuKnow
The Scope
#17 - 2013-04-06 10:58:14 UTC
Success.

The bounty system is better than it ever was and serves a nice addition to the game.

What was *not* a success, IMHO, was the new criminal flagging system as it has basically resulted only in another form of station-games really.

yk
Apocryphal Noise
The Harpooner's Rest
#18 - 2013-04-06 11:01:21 UTC
Frying Doom wrote:
Is a good well isk store for the economy though. Slows inflation as it is removing isk out of circulation.


I would almost guarantee all of the isk in the bounty pool is a drop in the river of isk that flows into the game everyday.
John E Normus
New Order Logistics
CODE.
#19 - 2013-04-06 11:22:02 UTC
Bounties are another revenue source that helps keep me and my comrades in catalysts. We get it from our targets and from shooting at each other while waiting for Concord to explode us. Sometimes even our neutral scouts will get the bounty as well.

If everyone could place a bounty on the next miner they see we would really appreciate it.

+1 success.

Between Ignorance and Wisdom

silens vesica
Corsair Cartel
#20 - 2013-04-06 12:43:11 UTC  |  Edited by: silens vesica
Praetor Meles wrote:
Rebecha Pucontis wrote:
...it will end the ridiculous situation where people pod kill themselves to transport around the galaxy...


Slight digression from the thread, but I'm not entirely convinced that this situation is ridiculous.

Can you imagine if we had cloning technology in real life? I woke up with an epic hangover this morning - would just shoot myself and wake up in a nice, chemical-intoxication-free (and younger) body to resolve. On holiday on another continent? Can't be bothered with the two-connection twelve hour flight home? The corpses would litter the streets. Pod express, best express.

Hell, people would be popping themselves to avoid their parents finding out that they were smoking drugs/got a tattoo/got pregnant/had a sun burn... The streets wouldn't be littered - There'd be an organized body-removal service that makes the waste removal industry look minor league.

Bring out your dead! ::clang:: ::clang:: Bring out your dead!

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

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