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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Tennessee Jack
Doomheim
#381 - 2013-02-15 02:04:32 UTC
I will just say good concepts. Back up you go
anishamora
Atelierele Grivita
#382 - 2013-02-15 08:40:26 UTC
Haven't yet finished reading ALL but so far it's amazing! I LOVE EVE and I LOVE SimCity style of games (Caesar, Anno, SimCity, CitiesXL,etc.).

If EVE would contain this additional layer of city building and management I would pay for a lifetime subscription in a heartbeat!!

The way this idea could tie in with DUST and with things already in EVE that so badly need a look at: industry, moon mining and moons role in general, stars (only decoration atm), capital ships usage, etc. It would be really really sad if CCP wouldn't take a hard long look at this idea and wouldn't start drafting its implementation. Think only at the amount of new people that would flock to the game.

The city-building genre is very poorly represented lately and building one on such a solid platform that EVE is would be a-mazing!

I'll get back to reading :D
Me ofcourse
KarmaFleet
Goonswarm Federation
#383 - 2013-02-22 11:15:10 UTC
now if CCP actually implements this, that would be awesome and actually breath life back into PI
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#384 - 2013-03-07 15:56:57 UTC
March Bump for feedback

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ager Agemo
Rainbow Ponies Incorporated
#385 - 2013-03-07 16:13:33 UTC
OMg that is so long..i will add +1 for effort, -1 for not making it shorter and +1 because its a good idea.
tankus2
HeartVenom Inc.
#386 - 2013-03-07 18:15:34 UTC
a +1 net increase is always good!

Where the science gets done

tankus2
HeartVenom Inc.
#387 - 2013-03-10 06:17:14 UTC
since people are bringing up threads on improving PI, its about time this got a bump. Maybe.

Where the science gets done

Reppyk
The Black Shell
#388 - 2013-03-10 06:31:46 UTC
Linking my own thread about PI :
https://forums.eveonline.com/default.aspx?g=posts&t=213858&find=unread

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#389 - 2013-03-10 06:53:32 UTC
tankus2 wrote:
since people are bringing up threads on improving PI, its about time this got a bump. Maybe.


If and when you see new PI topics pop up with suggestions covered by this one, link them here.

Otherwise, have them consider adding to this.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Sir Dragon
Einherjar Yggdrasils
#390 - 2013-03-10 11:12:52 UTC
The more that is left to automation,
and, thus,
out of the players hands,
reguarding Planetary interaction,
the sooner you could form a doable model.

By keeping it shallow, the model can be built sooner.

Own the pre existing town : don't build it.
-> The lack of " building " gnaws the development weight EXTREEMly much down, for the city would be just a bunch of math equations.
Fly over the surface : don't walk on it.
-> terrain already exists in DUST, WOD, EVE.
. . .
Depth would come later; or more imporatlly, via your imagination.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Trade Thief
Doomheim
#391 - 2013-03-10 11:58:06 UTC
Just wow, best idea i've heard in a long time.
I hope that some devs take a deeper look into this, could be a complete new way of playing eve.

+1
For a genius idea
Athena Maldoran
Doomheim
#392 - 2013-03-10 13:58:44 UTC
Theres only one thing that will help PI.. And thats even more less clicking.. If you could route to all factories in a single click when routing a new product...
Van Mathias
Dead Space Continuum
#393 - 2013-04-06 07:02:20 UTC  |  Edited by: Van Mathias
I am so very behind the Simcity-on-dust planets idea, you build it up like the traditional game, supplemented with mineral and ISK drops from orbit. Once the city is built, it can be attacked by opposing corps, with the dust battles taking place inside the player designed cities. You could even have the sim population represented as innocent bystanders/refugees/partisans during the battles, affecting the field. On top of that, each building could be individually destructible. An array of defensive structures for custom strongholds would round out the gameplay nicely.

That would allow the dust mercs to interact with the eve players in a meaningful way, because the defending player would require "limited property damage", giving a new dimension to friendly fire. Do you want to order an orbital strike on your own colonies? How will it affect happiness? Which of your own structures are you willing to destroy in your cities defense? Are you willing to let an enemy capture a colony intact so you can take it back later? Or do you scorch the earth behind you?

The very idea is compelling.
Felsusguy
Panopticon Engineering
#394 - 2013-04-06 08:10:15 UTC
I'm not sure why this has became so popular. It is overcomplicated, doesn't integrate well with Dust 514's district system, and frankly doesn't answer many of the possible issues that such an idea might have.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Van Mathias
Dead Space Continuum
#395 - 2013-04-06 08:14:05 UTC
If you are worried about overcomplicated, you are playing the wrong MMO. It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#396 - 2013-04-06 08:20:26 UTC
Van Mathias wrote:
Felsusguy wrote:
I'm not sure why this has became so popular. It is overcomplicated, doesn't integrate well with Dust 514's district system, and frankly doesn't answer many of the possible issues that such an idea might have.


If you are worried about overcomplicated, you are playing the wrong MMO. It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there.


Just FYI, the revised 3.0 version of this idea will actually tie into the District system we have now.

This idea and its 2.1 Assembly Hall variant was posted long before the Dust Beta took flight and well before we even knew about a district.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Felsusguy
Panopticon Engineering
#397 - 2013-04-06 08:21:51 UTC
Van Mathias wrote:
If you are worried about overcomplicated, you are playing the wrong MMO.

EVE is not overcomplicated. There is a difference between just complicated enough and overcomplicated.

Van Mathias wrote:
It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there.

Nowhere in the original post(s) do I see anything about your proposed system.

The Caldari put business before pleasure. The Gallente put business in pleasure.

tankus2
HeartVenom Inc.
#398 - 2013-04-06 18:11:54 UTC
would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length.

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#399 - 2013-04-06 19:49:50 UTC
tankus2 wrote:
would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length.


I agree.

But I'll start the new topic when we post the 3.0 draft.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Maoye Simalia
Ecstasy Of Gold Corp
#400 - 2013-04-06 20:17:39 UTC
Love your PI 2.0 proposals.