These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
12Next page
 

Help With Cloaky + Probing Proteus

Author
Dato Koppla
Neuronix
#1 - 2013-04-05 12:33:29 UTC
Basically I don't have a scan alt so I wanted something that has a covert ops cloak, decent dps/tank AND the ability to use combat probes, so I decided on this:

[Proteus, All In One Hunter]

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Shadow Serpentis Warp Scrambler
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe

Medium Hybrid Burst Aerator II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Electronics - Emergent Locus Analyzer
Proteus Propulsion - Wake Limiter
Proteus Offensive - Covert Reconfiguration
Proteus Defensive - Adaptive Augmenter
Proteus Engineering - Power Core Multiplier

1004m/s, 524dps with CN Anti, 585 with Void. 91k EHP. Basically very similar stats to a similarly fit regular cloaky proteus except a big hit to tank (40k EHP less) but more sensor strength.

What I wanted is advice on the fit mostly, it seems fine in theory but I question the amount of pimp on it, should I slap on more? I felt that the faction scram was a good investment for the 3pt scram, but faction hardeners add little to the tank for a big price tag so I left them out, same for mag stabs, opinions?

Also, should I put more tank on? I figured with target selection more dps is better so you can get out quick and if they're chewing through 90k ehp I've probably chosen the wrong target and I'm dead anyway.

Some tactics and tips would be greatly appreciated too?
Borlag Crendraven
The Scope
Gallente Federation
#2 - 2013-04-05 12:43:07 UTC
I'm a fan of using capless tank and as such would seriously consider IN EANM's or possibly C-type ANM's, Corpum A-type EM and B-type Explo are also worth considering, if you wish to get more tank out of it. Either way as you have no active repping there, and you are planning a solo boat, go with Augmented Plating instead of the Adaptive Augmenter, you'll have more EHP with it, as well as an added low slot to boot, which can be used to improve the EHP even further, or possibly the dps side.

Personally I would consider using t2 trimarks and a t1 probing rig to speed up the scanning side (even if you are high skilled) and take the dps from your low slots instead.
Dato Koppla
Neuronix
#3 - 2013-04-05 12:59:37 UTC
Borlag Crendraven wrote:
I'm a fan of using capless tank and as such would seriously consider IN EANM's or possibly C-type ANM's, Corpum A-type EM and B-type Explo are also worth considering, if you wish to get more tank out of it. Either way as you have no active repping there, and you are planning a solo boat, go with Augmented Plating instead of the Adaptive Augmenter, you'll have more EHP with it, as well as an added low slot to boot, which can be used to improve the EHP even further, or possibly the dps side.

Personally I would consider using t2 trimarks and a t1 probing rig to speed up the scanning side (even if you are high skilled) and take the dps from your low slots instead.


Thanks for the response. I considered using a capless tank but I'll have to take a EHP hit and it will probably increase the price. Adaptive Augmenter is required for the extra highslot, using Aug Plating I would be forced to drop a gun which would reduce my dps even with a third magstab.

Good suggestion on the t1 scanning rig and t2 trimarks, I didn't consider that, it would mean a big hit to dps losing the t2 dps rig though, but improved probing and tank might be worth it, anybody with experience can help me decide if its a good tradeoff?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#4 - 2013-04-05 13:02:43 UTC
Proteus already has good DPS, make sure your skills are up to par.

Unless going for a pure gunboat or EW I never suggest offensive rigs.

Either triple T2 trimark to make up for tank, or use a scan rig to improve your probing to get those pesky weak sigs

Not a diplo. 

The above post was edited for spelling.

Rek Seven
University of Caille
Gallente Federation
#5 - 2013-04-05 14:45:15 UTC  |  Edited by: Rek Seven
My opinion:

1. drop the DC for a third mag stab
2. change the defensive supfor the augmented plating
3. add a third trimark
4. swap prop sup for localised injector
5. Swap the engineering sup for an augmented capacitor which lets you use 5 small drones

Faction mods: If i had to choose one, i'd fit a true sansha warp scrambler.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#6 - 2013-04-05 15:11:24 UTC
Rek Seven wrote:


Faction mods: If i had to choose one, i'd fit a true sansha warp scrambler.



Agree. without the friction extension you need to do whatever you can to get more range out of your scram.

Not a diplo. 

The above post was edited for spelling.

Rex Aparte
The Scope
Gallente Federation
#7 - 2013-04-05 15:16:51 UTC  |  Edited by: Rex Aparte
Vincent Gaines wrote:
Rek Seven wrote:


Faction mods: If i had to choose one, i'd fit a true sansha warp scrambler.



Agree. without the friction extension you need to do whatever you can to get more range out of your scram.



Never not use 3 pt scram on a cloaky proteus. Those ventures can be tricky.

Edit: also drop the web for a imperial navy small cap booster and 100's. You are cloaky and you have a scram, and you have a mwd. They cannot get away. The only thing that would be able to get away from you is a dual web loki - maybe, but the best part about being cloaky is being able to pick your targets.
Lloyd Roses
Artificial Memories
#8 - 2013-04-05 15:31:08 UTC
I'd personally fit the same, but a cheap c-type specific membrane instead of the hardener. C-types aren't significantly worse compared to T2 hardeners.

I personally wouldn't overly bling the ship until it has proven itself worthy. Shadow Serp Scram should be all you need, it is well overheatable - and that additional overheat is the most crucial things high-meta-midslots have to offer for a t3.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#9 - 2013-04-05 15:44:24 UTC
Rex Aparte wrote:

Never not use 3 pt scram on a cloaky proteus. Those ventures can be tricky.


Haven't venture hunted in a proteus lately, good point.

Not a diplo. 

The above post was edited for spelling.

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#10 - 2013-04-05 17:30:36 UTC
Vincent Gaines wrote:
Rex Aparte wrote:

Never not use 3 pt scram on a cloaky proteus. Those ventures can be tricky.


Haven't venture hunted in a proteus lately, good point.


Not just Ventures, but blockade runners, too! Good loots in those things sometimes.
illy velo
Emergency and I
#11 - 2013-04-05 23:19:28 UTC
Another vote for 3 point scram. Stops targets dead... Literally. Range won't be a problem with cloak / MWD.
Rroff
Antagonistic Tendencies
#12 - 2013-04-05 23:32:01 UTC  |  Edited by: Rroff
I've always been 50/50 on whether to use web or cap booster on a cloaky prot - having a faction web on mine has got me out of trouble a couple of times and sometimes make quite a different with applying blaster dps effectively but a neuted out prot is useless. But I've been using a cap booster more recently.

I would only use damage rigs on one if your throwing a load of ISK at a full blown high dps solo ship and throwing in some lg slaves as well otherwise your taking a big chunk out of one of the prots biggest assets - its big tank.
Dato Koppla
Neuronix
#13 - 2013-04-06 01:51:52 UTC
Thanks alot for the advice guys, some really good help here. Alrite so taking everything into consideration, I decided to make some significant changes and ended up with this:

[Proteus, All In One Hunter copy]

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Centii A-Type Explosive Plating
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Shadow Serpentis Warp Scrambler
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Electronics - Emergent Locus Analyzer
Proteus Propulsion - Localized Injectors
Proteus Offensive - Covert Reconfiguration
Proteus Defensive - Augmented Plating
Proteus Engineering - Augmented Capacitor Reservoir


Hobgoblin II x5
Hornet EC-300 x5
Salvage Drone I x5
Warrior II x5

Basically I took Rek's advice and switched the subs around which basically allowed me to keep the same dps while having an extra low and alot more EHP to play with as well as more speed. Also the drones allow for some extra utility (dishonor drones incase something goes bad especially). I also switched to full passive tank. I decided to keep the SS scram cause TS only adds 0.8km for double the price and I kept the web cause with this setup the cap is solid even without a cap booster although I'll still obviously stay away from neuts as much as I can. I pimped up the trimarks cause they don't drop if I die and they add alot of tank to the ship.

New stats: 130k EHP (40k improvement), 570dps with void + hobs (only a slight reduction), 1236m/s speed (232m/s increase)

Opinions on this new setup would be greatly appreciated :)
Kuklinski
Hyenas
#14 - 2013-04-06 07:19:47 UTC  |  Edited by: Kuklinski
If you plan on running around solo i'd really go with a cap injector(even a small with Navy 400s).Any assist that comes to "save" your target may have Neut(s) fitted-if your Blasters are capped out and you cant kill anything theyll just chew through your tank eventually...
g'luck.

oh aye..throw some Imperial Navy EANMs on there-might as wellSmile
Roime
Mea Culpa.
Shadow Cartel
#15 - 2013-04-06 07:23:56 UTC
I agree, some counter to neuts would be good. I use a neut and cap booster, which makes otherwise impossible kills possible.

.

Sarodh
Center for Advanced Studies
Gallente Federation
#16 - 2013-04-06 08:06:32 UTC
Everyone forgets about the Gravitational Capacitor subsystem but I think it's very good when you're in a chasing mood (ie. ganking industrials). You lose a damage mod, but you can fit a web + cap booster, or dual web.

And of course, the True Sancha scram is a must-have.
Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2013-04-06 09:41:10 UTC
need small cap booster. drop the web.
use an active hardener if not an atype energized.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

YuuKnow
The Scope
#18 - 2013-04-06 13:39:12 UTC  |  Edited by: YuuKnow
Only problem I see with that setup... is that its FUGLY as all getout.Lol

The droopy butt of the covert subsystem makes most cloaky proteus fits butt uglyUgh

yk
Roime
Mea Culpa.
Shadow Cartel
#19 - 2013-04-06 14:42:46 UTC
Can't argue that. Amazing ship, but it simply looks like a flying disaster. The drooping makes it look like an old woman's turd with serious case of arthritis. Furthermore there's only one good looking front sub for Proteus, and it's never been fitted on any ship on TQ.

.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#20 - 2013-04-06 20:36:25 UTC  |  Edited by: Mr Kidd
Kuklinski wrote:
If you plan on running around solo i'd really go with a cap injector(even a small with Navy 400s).Any assist that comes to "save" your target may have Neut(s) fitted-if your Blasters are capped out and you cant kill anything theyll just chew through your tank eventually...
g'luck.

oh aye..throw some Imperial Navy EANMs on there-might as wellSmile


^^ This. If you're not in a fleet, flying a ship that uses cap for everything, you're pretty much sitting in a +800mil isk pile of scrap metal if your enemy knows what he's doing.

Like last night, imagine the Loki's surprise when his Curse didn't cap me out and those guns kept blasting! Go Go faction 800 cap booters!

And that wouldn't be the first fight I've come out on top of with people neuting my Proteus thinking they'll silence its guns in short order.

I don't fly a Proteus without cap boosters, even in fleet.

Don't ban me, bro!

12Next page