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...Why small corps exist?

Author
El Geo
Warcrows
Shattered Foundations
#21 - 2013-04-02 22:27:16 UTC
Alx Warlord wrote:
A big reason to create a small corp is to make friends and gather people towards the same goal....

But the sov mechanisms and the BLOB is killing this... And killing the game... that is why there should be a revamp in POS, and a Revamp in the Sov... else... cpp will end up only with their blob players...



i have only been in a few alliances, the bigger sov holding alliances i did not enjoy being in at all, not one bit, the smaller corps/alliances i enjoyed being part of much more.

The thing to remember is some players like to feel like they are part of something, like they could make a difference as opposed to my feeling of being in a powerbloc just to be a nameless number amongst the sheep.
paritybit
Repo.
#22 - 2013-04-02 22:27:17 UTC  |  Edited by: paritybit
I don't think small corporations are a problem (neither does simukz if I'm reading it right). The problem is that lack of ability to "share" resources between characters leads players to set up small corporations to solve those problems. And that can to withdrawl from interaction with other players. At least that's how I'm reading the original post.

I can vouch for this being the case to a small degree with me. This character is well established in a player corporation as part of a player alliance, but I find it difficult to share between this character and my others who are primarily dedicated to making isk. The rest are holed up in a small corporation because that makes it VERY easy to share between characters even on the same account because I can just store everything in my corporation hangar; this becomes very important when you're dealing with expensive resources like those necessary to keep an industrial group running. And because it's all me, I don't have to worry about stealing from myself. There are even a few people who are not me that I'd probably share this with if I was able.

However, if I could share between my characters without this silly shell corporation, they would all be in player corporations. If I could rent a "shared hangar" where I could drop stuff and isk instead of renting a corporate office I would do it and pop all of my (at least those that make sense) into a player corporation.

I think it's a great idea. I don't know if it's a high priority, but I think it would cut down on these types of factors limiting involvement.

If I was to design this feature (I'm not a game designer), I'd probably make it so that one player could rent an office for himself instead of for his corporation, and then invite others to use it, or a specific division of it.
Grigori Annunaki
#23 - 2013-04-02 23:27:24 UTC
I have my own small corp to do POS stuff, particularly T2 invention and manufacturing. I'm very leery of sinking billions into parts, BPOs, datacores, etc. when I could be booted at any time and lose it all. Plus, it's a lot of trust to give someone the roles I would need to do what I do. If I could still own a POS for myself and my small army of alts, I'd join a bigger corp in an instant. Otherwise, I'm stuck being a small corp on my own or under an alliance banner.
Hakan MacTrew
MUTED VOID
#24 - 2013-04-03 11:20:59 UTC
Grigori Annunaki wrote:
I have my own small corp to do POS stuff, particularly T2 invention and manufacturing. I'm very leery of sinking billions into parts, BPOs, datacores, etc. when I could be booted at any time and lose it all. Plus, it's a lot of trust to give someone the roles I would need to do what I do. If I could still own a POS for myself and my small army of alts, I'd join a bigger corp in an instant. Otherwise, I'm stuck being a small corp on my own or under an alliance banner.

Exact same situation right here.
DitchDigger
Hibi Proletariat
#25 - 2013-04-05 14:23:22 UTC
Sol Weinstein wrote:
simukz wrote:

only obvious game mechanic allowing to easily share items is a Corp



In station:
Right-click > Trade.

In space:
Jetcan
Fleet hangar in a proper ship

Offline:
Contracts (before you complain about the cost, there is a cost to form a PRC and a cost to hold an office (rent) in that station. The small fees for creating a contract with no exchange of ISK, could probably never compare to the rental cost of an office in any normal traffic system.)


Your first 2 solutions require both players to be online and in the same place at the same time.
Contracts are cumbersome and time-consuming.
We need a simple way to share inventory.
Plyn
Uncharted.
#26 - 2013-04-05 20:18:07 UTC
There is no problem with being in a small corp if that's what you want to do. The problem is when people stick with that corp because the mechanical constraints make it more attractive even though they would otherwise be glad to be part of a larger player-base.

It's a shame that people have to choose between larger groups of friends and the ability to share freely. However, there could be some serious technical hurdles to fixing these problems. In my mind's eye I can picture friend's hangars showing up in a similar fashion to corp office hangars, based on access control lists which are customizable by players. Easy to see, but could create some serious friction with database calls, and, for all we know as players, the concept might be completely barred by some restrictions already present in the code.
Otto3d
Meteor Industrial Complex
Hardly Competent
#27 - 2013-04-06 00:51:28 UTC
simukz wrote:
So I am finally reading the CSM minutes,

From ~6 - 10 pages, The instigators conversation starts... and middle of page 10 an obvious issue began to form in my mind...
Quote:

Kelduum asked why CCP found it challenging to tell whether the one person with 5 characters and 5
accounts in his own corporation was actually just a single person.


there are so MANY small corps just for that reason so a single player and or few of his close friends could share his stuff with his other accounts or his friends.

thus you get all these "solo" or "duo" player corps, with players who dont participate in a bigger picture of the game because the
only obvious game mechanic allowing to easily share items is a Corp


i can name about 4 cases like that, how many can you think of?
how would it affect the game having an ability to share hanger with anther player and thus being able to join a bigger corp instead of forming one for minuscule reason as sharing?

and what happened to the single log on and deals for players with multiple accounts that was mentioned at fanfest?


Is there a suggestion or idea stated here? Or is this just a simple complaint that serves no purpose in this part of the board?

EVElopedia < add this to your sig to show u WANT it back

Lugia3
Lazerhawks
L A Z E R H A W K S
#28 - 2013-04-06 04:01:11 UTC
I made my corporation so that me and my alts can be bad-ass griefing pirates together.

"CCP Dolan is full of shit." - CCP Bettik

Valleria Darkmoon
Bank Robbers
#29 - 2013-04-06 05:29:02 UTC  |  Edited by: Valleria Darkmoon
When I started playing back in 2008 a few of us started playing together and formed a small corp exactly because it allowed us to dump all the loot from roams into a communal corp hangar so when ships were lost we could replace our fits off the looted fits in the hangar. It was just a convenience for us and if you're wanting to share assets with only a few people in your alliance then you can just trade (contract if they're not online) with them.

I don't see how this is a problem or even what this thread is really about. The greatest part of this game is that your contribution is whatever you want it to be. I assume by contributing to the larger scope of things you mean join a large null alliance and their NAP/lag fests? No, thanks.

It's not as if what I do doesn't have an impact on any given situation in null sec, however minor. Any time there has been a major conflict I've been accused by both sides of working for the other. In reality, I'm just kind of a rogue element, I've never worked with any major alliance but at any time I might destroy something that hinders or helps one side or the other and that's how I like it.

EDIT: Actually one of my favorite moments in this game ever was when someone tried to recruit me and my corp into their alliance citing that we "had a common enemy" in response to us killing a fleet of their war targets a day or so earlier and I actually killed and podded the guy I was in convo with, without even realizing it was him. He said he assumed I would have looked and seen it was him and not shot since we were in chat. My response: "That was a mistake." My overview filters blues and I saw a ship on it, names are for when you're fighting a bunch of things and have an FC making calls.

Reality has an almost infinite capacity to resist oversimplification.

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