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[Proposal] Want more Highsec PVP - Open up FW

Author
Big Bad Mofo
Doomheim
#1 - 2011-10-31 10:20:42 UTC  |  Edited by: Big Bad Mofo
As far as im concerned if you sign up for war then its at your own risk and you understand the consequences of doing that. People are talking about more highsec pvp, well remove the militia boundary restrictions and open up high sec.

NPCs such as navies and corporations that have a military arm should also still shoot the enemy too, but be kill-able, like normal NPCs providing even more content for players.

This is effectively signing up for consensual combat. Which personally I think would be great.
Leyla Constantine
Doomheim
#2 - 2011-10-31 11:27:28 UTC
Not supported would ruin the game.

Like my comment if you feel the same way.
Big Bad Mofo
Doomheim
#3 - 2011-10-31 11:38:15 UTC
Leyla Constantine wrote:
Not supported would ruin the game.

Like my comment if you feel the same way.


Not supported Big smile But at least give an an explanation to your post. Again if you are joining militia then your joining a war, whats the point of just having it in low sec. Thats one big issue with FW. You join to PVP.
You want to carebear then dont join a militia
Rico Minali
Federal Navy Academy
Gallente Federation
#4 - 2011-10-31 12:41:44 UTC
Big Bad Mofo wrote:
Leyla Constantine wrote:
Not supported would ruin the game.

Like my comment if you feel the same way.


Not supported Big smile But at least give an an explanation to your post. Again if you are joining militia then your joining a war, whats the point of just having it in low sec. Thats one big issue with FW. You join to PVP.
You want to carebear then dont join a militia



This makes total sense from a game and RP point of view. There is no reasonwhy FW is restricted to lowsec. Its war, it should not be restricted to any location in game. People can stil carebear, its just at a risk, same as any other wardec.

NPCs such as navies and corporations that have a military arm shoudl also still shoot the enemy too, but be killable, providing even more content for players.

Trust me, I almost know what I'm doing.

Big Bad Mofo
Doomheim
#5 - 2011-10-31 12:55:40 UTC
Rico Minali wrote:
[quote=Big Bad Mofo][quote=Leyla Constantine]Not supported would ruin the game.


NPCs such as navies and corporations that have a military arm shoudl also still shoot the enemy too, but be killable, providing even more content for players.



I would go with this, proposal edited..
Vultirnus
Hedion University
Amarr Empire
#6 - 2011-10-31 16:56:23 UTC
Big Bad Mofo wrote:
Leyla Constantine wrote:
Not supported would ruin the game.

Like my comment if you feel the same way.


Not supported Big smile But at least give an an explanation to your post. Again if you are joining militia then your joining a war, whats the point of just having it in low sec. Thats one big issue with FW. You join to PVP.
You want to carebear then dont join a militia



It was my understanding, from a purely RPG perspective, that the empires are not actually at war per say. The FW aspect of the game is more of a border dispute than a full on war, thus the restricted ranges of engagement in other more-empire-ish systems.

I think it would be cool to have FW spread into hi-sec, but that could create a lot of problems in terms of balancing empires. For example in other MMO's that I've played you could take over control of certain areas, but eventually one team will 'win' or gather an insurmountable lead on territory. In war, that would happen and be great, but in the game your then eliminating people from playing certain races and such.

I think I would rather have FW kept in lo-sec than see CCP have to step in to 'reset' empire boundaries from time to time.

http://voicevvvoid.wordpress.com/

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#7 - 2011-10-31 23:50:15 UTC
your right highsec should be involved, but not int he way your speaking. the npc's should stay the same in enemy highsec

BUT your militia should be able to capture enemy highsec switching npc movement.
ya'll remember cost of hubris mission? how the NPC's 'fight' but they just self destruct.
Why not make them actually fight? or is that to much coding?

how about when your attacking enemy highsec to capture npc's actually fight? say a simulated capital fight? meh? idk idea's

but i totaly disagree that you can freely roam highsec. would spread out militia to much and ruin fw.

Amarr Militia Representative - A jar of nitro

Cordo Draken
ABOS Industrial Enterprises
#8 - 2011-10-31 23:59:38 UTC  |  Edited by: Cordo Draken
Vultirnus wrote:
Big Bad Mofo wrote:
[quote=Leyla Constantine]Not supported would ruin the game.

Like my comment if you feel the same way.


Not supported Big smile But at least give an an explanation to your post. Again if you are joining militia then your joining a war, whats the point of just having it in low sec. Thats one big issue with FW. You join to PVP.
You want to carebear then dont join a militia
[/quote

It was my understanding, from a purely RPG perspective, that the empires are not actually at war per say. The FW aspect of the game is more of a border dispute than a full on war, thus the restricted ranges of engagement in other more-empire-ish systems.

I think it would be cool to have FW spread into hi-sec, but that could create a lot of problems in terms of balancing empires. For example in other MMO's that I've played you could take over control of certain areas, but eventually one team will 'win' or gather an insurmountable lead on territory. In war, that would happen and be great, but in the game your then eliminating people from playing certain races and such.

I think I would rather have FW kept in lo-sec than see CCP have to step in to 'reset' empire boundaries from time to time.



I think this is true, but dare I say that it would stand to reason that Faction NPC Military becomes nigh impregnable at say a 0.8 sec system and higher, thus entering highsec, endangering FW corp Pos and would give more cause to fight in the militia. Perhaps include Dust514 in this, fighting for a greater cause helping to establish control of systems? Would defintely give more depth without absolutely crushing a Faction. It would be something to start losing up to half of highsec control for those involved in FW. Perhaps even for non FW in regards to market tarrifs to the encroaching Faction.... That might finally give industrials something to fight over or at least invest to protect their bottom line.

Just a few thoughts to incorporate into this idea.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#9 - 2011-11-01 01:16:11 UTC
because FW should be in lowsec for the most part. highsec FW doesnt even sound good. it will be the same except pirates can't bug you.

make FW worth doing then people will join it and go to lowsec to pvp
Bienator II
madmen of the skies
#10 - 2011-11-01 16:05:09 UTC
if you remove the FW navy NPCs you make essentially all space equal. There is no longer enemy or friendly space. there is only space.

We can already dock at the enemy militias stations which is ridiculous by itself.

-> boring

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Goose99
#11 - 2011-11-02 00:22:57 UTC  |  Edited by: Goose99
Faction navies are easily tankable anyway.
Karl Planck
Perkone
Caldari State
#12 - 2011-11-02 17:37:58 UTC
The only way i would really support highsec fw is if you were able to flip sov in high sec and physically move the lowsec around.

Imagine if idk, Nour (system next to tama?) was taken over by gal mil. Keep the ratio of high sec to low sec systems the same, so make the gal side low sec system farthest away from the new overtaken system a high sec system. The new recently conquered high sec turns into an unstable low sec area.

This seems like it would be fun. Just allowing FW to be in high sec is silly. It will just invite more mission bears and station games. And we all know how fun those are.

I has all the eve inactivity

Smiling Menace
The Scope
Gallente Federation
#13 - 2011-11-02 17:45:52 UTC
Hmmm think the only way you could do this is by having total faction war. But I don't think it would be a good idea. No-one likes to be collateral damage in a total war...especially carebears.
X Gallentius
Black Eagle1
#14 - 2011-11-03 12:18:38 UTC  |  Edited by: X Gallentius
FW can be played in high sec without worrying about the navies.

Join FW, go to CONCORD controlled Genesis. Problem solved. I'm kind of surprised RvB hasn't done this tbh. lol, maybe CCP should put plexes in CONCORD space too.