These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

More NPC's - Randomly Generated Modular Content

Author
Loki Feiht
Warcrows
THE OLD SCHOOL
#1 - 2013-03-31 00:00:24 UTC  |  Edited by: Loki Feiht
I am aware Eve is a 'sandbox' but there IS a non player population that is severely under utilized, we see pirates everywhere but I've never seen a navy ship kill one or patrol the belts. A more alive galaxy would create a more dynamic environment and enable players to instigate more PvP interactions through PvE and suspect flags as well as giving sov holders a more unique way to provide their sheep with content rather than standard, grindfest anomalies and a more diverse enviromnent for lowsec and militia corps.

I would personally like to see more NPC's that represent the non-capsuleer population of New Eden, a couple of ideas so far are :

- NPC Navy Patrols (depending on what faction/militia is in control/borders).
- NPC Navy/Concord exploration sites (like the one in monolaz constellation)
- NPC Corporation ining expeditions (NPC miners + haulers/orcas, these could also provide dynamic content if under attack by NPC pirates or players).
- NPC couriers. (system to system)
- Suspect Flags for players attacking non violent NPC's and sites like the arek jaalen site.
- NPC Escorts (combat).
- Corporation defence ships that would launch and warp to protect their own.
- Missions Having a chance to give a related expidition (like nullsec anomalies)
- Sovereignty outposts able to hire and support NPC Agents tied into SOV upgrade costs. (Missions against local rat type, alliance/corporation owned Loyalty point stores?)
- Missions and exploration having a more modular set up (like the tech 3 ships) e.g a mission has 3 rooms, each room is selected from a group of related 'modules' for that content and the last room having a chance for expidition with all rewards based on a gradient of security status (1.0 being low to -1.0 being the highest).
- Interaction between NPCs based on standings (Including player/corp/alliance) ie pirates attacking the navy and vice versa.
- Ability to talk to some higher level agents remotely as well as being able to select missions.
- Pirate militia and standings that MEAN something.
- Dealing of mineral rights to NPC corporations from SOV holding alliances.
- Opposing Factions (including Pirates) raids on supply lines/stations/resources.
- Mining vessels creating "noise" that attract NPC pirates, more mining more noise, bigger rats.
- anomaly agents.

Very awesome idea for pirate logs and their potential use:
https://forums.eveonline.com/default.aspx?g=posts&t=230646&find=unread

More detailed thread about NPC fleets:
https://forums.eveonline.com/default.aspx?g=posts&t=231269&find=unread

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Little Dragon Khamez
Guardians of the Underworld
#2 - 2013-03-31 00:17:58 UTC
Superb +1

Dumbing down of Eve Online will result in it's destruction...

Morbius Karlock
Logistics Corp
#3 - 2013-03-31 09:47:17 UTC  |  Edited by: Morbius Karlock
Couldnt agree more, theres a whole lot of 'ORE' space out there and not a single ORE miner; and we see rats on gates in low sec (technically still empire space) but no navy?? Its quite bizzarre.

I mean ORE has space, they hold 'sov' and have stations... how the hell do they do that with no ships??
El Geo
Warcrows
THE OLD SCHOOL
#4 - 2013-03-31 09:57:52 UTC
Loki Feiht
Warcrows
THE OLD SCHOOL
#5 - 2013-04-01 11:11:04 UTC
surprised there is no interest in this, theres so much that could be done with it from an immersive point of view

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2013-04-01 15:18:17 UTC  |  Edited by: Daichi Yamato
because it is just immersion.

most focus is on playability issues right now. in particular PvP.

as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.

keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Loki Feiht
Warcrows
THE OLD SCHOOL
#7 - 2013-04-02 11:49:52 UTC  |  Edited by: Loki Feiht
I don't think you read the thread topic correctly, in any case game immersion is always important not to mention that the above ideas would actively create more room for instigating pvp, especially in highsec. I'd also like to point out that eve online is a 3D sci-fi MMORPG not an MMO PvP sandbox game, if it was just a PvP game it would have a lower player base and depreciate faster than it has.

Just to point out a few things, currently pirate NPC's attack anyone, even those with high standings, Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, IF pirate NPC's didn't shoot at players with high standings towards that faction (like navy rats) then they could be repped, creating more suspect flags and giving players more scope to get involved within PvE FOR PvP.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Will Harold
The Scope
Gallente Federation
#8 - 2013-04-02 12:59:34 UTC
I, for one, also support this. It would create more of a dynamic to the PVE aspect of EVE.

+1
Zan Shiro
Doomheim
#9 - 2013-04-02 13:16:09 UTC
Loki Feiht wrote:
I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, .




umm...these are all player run activities.


What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better.


Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them.

Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement.

Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.
El Geo
Warcrows
THE OLD SCHOOL
#10 - 2013-04-02 13:35:40 UTC
Zan Shiro wrote:
Loki Feiht wrote:
I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, .




umm...these are all player run activities.


What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better.


Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them.

Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement.

Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.


what....
culo duro
Center for Advanced Studies
Gallente Federation
#11 - 2013-04-02 13:42:34 UTC
Zan Shiro wrote:
Loki Feiht wrote:
I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, .




umm...these are all player run activities.


What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better.


Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them.

Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement.

Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.


You don't seem to get what pvp means, it means "Player versus Player". I do agree on industry being pvp to a certain extend.

Incursions is a pve activity aswell as sleeps, there's no player controling. It's an AI.

I've starting blogging http://www.epvpc.blogspot.com 

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#12 - 2013-04-02 18:07:41 UTC
Every PvE occupation has an element of PvP possibility... Mission running can be interrupted by some salvaging your wrecks and so forth. While I can understand the focus on more PvP gameplay elements, I do think the game would certainly be improved by more NPC presence.

I mean, there already are convoys (which badly need iterating on)... Navy patrols at Hi-Sec gates, and so forth. It wouldn't be that big of a stretch to use the pirate NPC spawn tables to create more NPC interactions... and think about Faction Warfare? Adding even a small navy presence to the controlling entity would give a much more immediate sense of ownership of a system.

I'm not sure if the current crime system does it, but it used to be that you were suspect flagged to a corporation if you attacked their NPCs... I never tested it, but I always suspected it meant that if there were player members of the NPC corporation, they'd be legally allowed to shoot me.

Stuff like that would be great in game, and really add a layer of roleplaying to the game (doubly so if Pirate factions finally get their own militias).
Felsusguy
Panopticon Engineering
#13 - 2013-04-02 18:49:08 UTC
I would like to see Concord patrols through low-sec. It would be fun to watch. Twisted

The Caldari put business before pleasure. The Gallente put business in pleasure.

Loki Feiht
Warcrows
THE OLD SCHOOL
#14 - 2013-04-05 09:31:44 UTC
Bump, I really believe in this and there are tonnes of suggestions similar I feel would increase the vitality of Eve.

As for the Concord patrols through low/null sec I don't see why not, there are pirate missions that require you to shoot at Concord and they aren't the all powerful type you see in highsec, the militia and even nullsec folks could spend more isk/lp on upgrades and increase 'freindly patrols' of Non-capsuleer forces (belts/gates/stations).

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Aurora Fatalis
The Scope
Gallente Federation
#15 - 2013-04-05 10:06:28 UTC
Forums ate my post.

I endorse this idea and point out that it would go well with Odyssey's exploration revamp. It would make the zones feel different.

If Chribba told you not to trust him, would you?

Xe'Cara'eos
A Big Enough Lever
#16 - 2013-04-05 11:13:36 UTC
I'd like this, the odd empire ships patrolling through lowsec... maybe no rats in the belts, but navy ships doing station patrols in highsec...
and regarding sleepers on WH's - NO, they're asleep

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Norman Vales
Vales' Research and Mining
#17 - 2013-04-05 15:33:43 UTC
Increasing immersion sounds like a good idea. Besides saftey is relative, no?
SoOza N'GasZ
L F C
Ethereal Dawn
#18 - 2013-04-05 15:58:08 UTC
Its incredible how people come along still, saying create your own content....it baffles me how they can not comprehend that we still want more game generated content ^^

Legba

Faulx
Brother Fox Corp
#19 - 2013-04-05 16:14:24 UTC  |  Edited by: Faulx
Daichi Yamato wrote:
...because it is just immersion.

Like... a chronical... and certainly no one wastes any time on those... (Chronical Portal).

Daichi Yamato wrote:
keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself.

Having NPCs that take actions in the game doesn't stop this from being a Player Sandbox. It just gives players a pre-built "Sand Castles" to play in... or knock over. *edit: ...or build on...

Zan Shiro wrote:
What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better.

Yes... NPCs certainly don't put on shows for us (and players certainly have no influence in them):

Sakuuvestaa LE
Battle for Caldari Prime
Algogille LE
Minmatar Unity LE
Evaulon LE
Ohkunen LE
Example Sansha LE
Elder Fleet fluff
Seyllin Event
Ect....

Basically this thread is advocating the same thing just automated.
Loki Feiht
Warcrows
THE OLD SCHOOL
#20 - 2013-04-06 12:48:24 UTC
BUMP!!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

123Next pageLast page