These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why your CSM8 vote doesn't matter...

First post
Author
Artctura
SUNDERING
Goonswarm Federation
#41 - 2013-04-05 13:45:17 UTC
Dave Stark wrote:
Artctura wrote:
Dave Stark wrote:
Andski wrote:
oh yeah the jump bridge nerf that came about when CCP asked hisec miner CSMs "well how do you guys feel about jump bridges"

in what way were they nerfed?
(i think i'm too new to know about that nerf)


They were changed from allowing 2 in a system to 1.

Previously null sec players in large alliances travelled via JB's mostly and gates at the ends, or when they needed to switch JB chains. Now they have to jump a gate between each bridge.

It was put in the game in the belief that it would cause more PvP at the gates. In reality, its simply made people watch intel channels more, use alternate routes and has hurt PvP because of the reduced capability of reaction fleets to catch up or encircle hostiles as well as doubling travel time for roaming fleets to get to hunting grounds.


i see.
not as horrific as it could have been but still a rather pointless change.
thanks.


No, it isn't a horrific nerf, but it did make things a headache for logistics people and in no way accomplished its stated goals, and in fact, hindered them.

That's the problem. This was looked at strictly from the side of low and high sec small gang folks who see fights as "gates" and didn't realize that there are dozens of other ways of engaging people in null, even with the bridges. It's a complete "unintended consequences" thing that made life worse for nearly ALL of null sec, made logistics harder, made fueling bridges harder (Though it was partially offset with the increase in fuel capacity) and really didn't improve what it intended to improve. They thought that they'd be able to go deep into fountain and set up bubbles undetected on a gate and catch ship after ship. Reality and intelligence obviously said otherwise.

Snow Axe
Republic Military School
Minmatar Republic
#42 - 2013-04-05 13:47:57 UTC  |  Edited by: Snow Axe
Malcanis wrote:
Since you've already spent longer than it would take to vote explaining why you're not voting, you are irrational unless you can demonstrate that voting would actively harm you.


Voting/participation in a system is giving it your implicit consent. If you don't agree that a system should even exist, not voting is one of the only things you can do. That and possibly abstention (if you're allowed to give a reason and if you believe that reason will actually be wanted by the powers asking for it), but there is no abstain option for this election vOv.

Irrational in this case would be voting for the sake of it even though you don't believe in the institution itself (to say nothing of the candidates vying for positions in said institution).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Malcanis
Vanishing Point.
The Initiative.
#43 - 2013-04-05 13:54:07 UTC
Snow Axe wrote:
Malcanis wrote:
Since you've already spent longer than it would take to vote explaining why you're not voting, you are irrational unless you can demonstrate that voting would actively harm you.


Voting/participation in a system is giving it your implicit consent. If you don't agree that a system should even exist, not voting is one of the only things you can do. That and possibly abstention (if you're allowed to give a reason and if you believe that reason will actually be wanted by the powers asking for it), but there is no abstain option for this election vOv.

Irrational in this case would be voting for the sake of it even though you don't believe in the institution itself (to say nothing of the candidates vying for positions in said institution).


The correct response is to run as or vote for a candidate on a platform of disbanding the CSM.

But most people who are against the CSM are against it on the basis of unsupported assumptions that are almost always directly contradicted by the evidence, and often by their own assumptions.

You know, like people who say that the CSM is powerless and irrelevent, then in the same breath blame the CSM for things like the jump bridge nerf.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Artctura
SUNDERING
Goonswarm Federation
#44 - 2013-04-05 13:56:37 UTC
Malcanis wrote:
Snow Axe wrote:
Malcanis wrote:
Since you've already spent longer than it would take to vote explaining why you're not voting, you are irrational unless you can demonstrate that voting would actively harm you.


Voting/participation in a system is giving it your implicit consent. If you don't agree that a system should even exist, not voting is one of the only things you can do. That and possibly abstention (if you're allowed to give a reason and if you believe that reason will actually be wanted by the powers asking for it), but there is no abstain option for this election vOv.

Irrational in this case would be voting for the sake of it even though you don't believe in the institution itself (to say nothing of the candidates vying for positions in said institution).


The correct response is to run as or vote for a candidate on a platform of disbanding the CSM.

But most people who are against the CSM are against it on the basis of unsupported assumptions that are almost always directly contradicted by the evidence, and often by their own assumptions.

You know, like people who say that the CSM is powerless and irrelevent, then in the same breath blame the CSM for things like the jump bridge nerf.



A simpler statement is this. By not participating in the institution, you make the voices of those who do stronger.
Lfod Shi
Lfod's Ratting and Salvage
#45 - 2013-04-05 13:58:38 UTC
Can I write in a vote?

Cause.... yech!

♪ They'll always be bloodclaws to me ♫

Snow Axe
Republic Military School
Minmatar Republic
#46 - 2013-04-05 14:03:49 UTC  |  Edited by: Snow Axe
Malcanis wrote:
The correct response is to run as or vote for a candidate on a platform of disbanding the CSM.


You should attempt to get elected to the CSM to attempt to disband the CSM because of your belief that the CSM is worthless and powerless? What was that about irrational again? Big smile

Malcanis wrote:
But most people who are against the CSM are against it on the basis of unsupported assumptions that are almost always directly contradicted by the evidence, and often by their own assumptions.


Oh I know they're wrong. I'm just saying that telling them to vote despite their lack of belief in the system is equally wrong (and also pretty much worthless for anything except justifying the institution's existence, which anyone who doesn't believe in the CSM isn't going to want to help).

If you have any interest in gaining a participant where there wasn't one previously, it's on you to convince them why they should care enough to vote. If you just want their vote and nothing more, you might as well drop the pretense and just pay them for it.

Malcanis wrote:
You know, like people who say that the CSM is powerless and irrelevent, then in the same breath blame the CSM for things like the jump bridge nerf.


That didn't actually happen here, btw. Andski was the one who brought up the JB stuff.

Artctura wrote:
A simpler statement is this. By not participating in the institution, you make the voices of those who do stronger.


How exactly is a lower voting turnout going to make the CSM's voice stronger?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

I Love Boobies
All Hail Boobies
#47 - 2013-04-05 14:06:27 UTC
5 votes for sale! Lol
Artctura
SUNDERING
Goonswarm Federation
#48 - 2013-04-05 14:11:00 UTC
Snow Axe wrote:


How exactly is a lower voting turnout going to make the CSM's voice stronger?


It's not. But it is going to make the voice of those who did vote stronger than yours.

If that's your choice, so be it. I won't even attempt to change your mind. The only way to accomplish your goal, outside of running on a campaign plank of eliminating the CSM, is to drive turnout to near zero, and CSM election turnout has continued to rise over the years. I wish you luck in accomplishing that.
Snow Axe
Republic Military School
Minmatar Republic
#49 - 2013-04-05 14:16:02 UTC
Artctura wrote:
It's not. But it is going to make the voice of those who did vote stronger than yours.


And yet by voting for a candidate who (a) won't win or (b) wins but is ineffective, your voice remains equally weak while the others get stronger simply by your addition to the legitimacy of the system.

Of course that's kind of irrelevant if your reason for abstention is the belief that the system has no power at all.

Artctura wrote:
If that's your choice, so be it. I won't even attempt to change your mind. The only way to accomplish your goal, outside of running on a campaign plank of eliminating the CSM, is to drive turnout to near zero, and CSM election turnout has continued to rise over the years. I wish you luck in accomplishing that.


Hey, I voted as I believe the system has (some) value. I can just really see why someone wouldn't - neither CCP nor this current CSM have done a hell of a lot to convince anyone that the CSM is worth participating in. Telling those people who aren't buying what's being sold the equivalent of "just shut up and vote already" is the worst possible way of effecting any actual change (if anything, you're just going to galvanize their opinion).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

DarthNefarius
Minmatar Heavy Industries
#50 - 2013-04-05 14:49:46 UTC
Prince Kobol wrote:

Doesn't make me wrong either Blink


It does make you a horrible bore at parties.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Malcanis
Vanishing Point.
The Initiative.
#51 - 2013-04-05 14:57:11 UTC
Snow Axe wrote:
. If you just want their vote and nothing more, you might as well drop the pretense and just pay them for it.


But I've been paying for votes since the day endorsements opened. And the offer remains open until voting closes.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#52 - 2013-04-05 15:05:58 UTC
Artctura wrote:
Dave Stark wrote:
Artctura wrote:
Dave Stark wrote:
Andski wrote:
oh yeah the jump bridge nerf that came about when CCP asked hisec miner CSMs "well how do you guys feel about jump bridges"

in what way were they nerfed?
(i think i'm too new to know about that nerf)


They were changed from allowing 2 in a system to 1.

Previously null sec players in large alliances travelled via JB's mostly and gates at the ends, or when they needed to switch JB chains. Now they have to jump a gate between each bridge.

It was put in the game in the belief that it would cause more PvP at the gates. In reality, its simply made people watch intel channels more, use alternate routes and has hurt PvP because of the reduced capability of reaction fleets to catch up or encircle hostiles as well as doubling travel time for roaming fleets to get to hunting grounds.


i see.
not as horrific as it could have been but still a rather pointless change.
thanks.


No, it isn't a horrific nerf, but it did make things a headache for logistics people and in no way accomplished its stated goals, and in fact, hindered them.

That's the problem. This was looked at strictly from the side of low and high sec small gang folks who see fights as "gates" and didn't realize that there are dozens of other ways of engaging people in null, even with the bridges. It's a complete "unintended consequences" thing that made life worse for nearly ALL of null sec, made logistics harder, made fueling bridges harder (Though it was partially offset with the increase in fuel capacity) and really didn't improve what it intended to improve. They thought that they'd be able to go deep into fountain and set up bubbles undetected on a gate and catch ship after ship. Reality and intelligence obviously said otherwise.


As a side note, nobody expected you to be happy about it so it's no surprise you believe the nerf did not have the desired effect. The reality of that is a bit different.

You might also consider that if you can't seem to intercept intruders or get to the area of a fight quickly enough under the current system, then you are over extended and attempting to hold more space than you are capable of. Time to scale back a bit.

Fast and effortless shifting of force over long distances has done more harm to EvE and it's Sov system than anything else short of the current system for distributing moo goo. The highway system in Empire hasn't done the economy any favors either.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#53 - 2013-04-05 15:08:54 UTC
Malcanis wrote:
Snow Axe wrote:
. If you just want their vote and nothing more, you might as well drop the pretense and just pay them for it.


But I've been paying for votes since the day endorsements opened. And the offer remains open until voting closes.

So.... does this mean MY check is in the mail? Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DarthNefarius
Minmatar Heavy Industries
#54 - 2013-04-05 15:12:51 UTC  |  Edited by: DarthNefarius
Lfod Shi wrote:
Can I write in a vote?

Cause.... yech!


Yes you can drag in a single vote for a single toon & click submit... trying to write on you display will just smear ink or graphite on your screen & will require white out later to be applied Lol

If you wish I'm sure you could send a postcard to CCP Dolan in Icland but I doubt he'd get it in time because all postage to iceland gets there by row boats or specially trained dolphins. i HEAR EVEN IF YOU LIVE IN ICELAND THE POST OFFICE THERE PUTS ALL MAIL IN A ROW BOAT THAT MAKES 2 TRIPS AROUND THE ISLAND THEN DELIVERS IT ( Oopsopps sorry I justrealized I let caps on Oops)
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Artctura
SUNDERING
Goonswarm Federation
#55 - 2013-04-05 15:18:24 UTC  |  Edited by: Artctura
Ranger 1 wrote:

As a side note, nobody expected you to be happy about it so it's no surprise you believe the nerf did not have the desired effect. The reality of that is a bit different.

You might also consider that if you can't seem to intercept intruders or get to the area of a fight quickly enough under the current system, then you are over extended and attempting to hold more space than you are capable of. Time to scale back a bit.

Fast and effortless shifting of force over long distances has done more harm to EvE and it's Sov system than anything else short of the current system for distributing moo goo. The highway system in Empire hasn't done the economy any favors either.


I don't want to threadjack this anymore, so I'll leave it at this.

The purpose of the change was to promote more PVP by promoting more gate travel. It didn't.

To state that null sec entities are overextended would almost be a logical argument except for the fact that a lot of combat in null happens for the sake of combat, not for sovereignty. Fatal Ascension doesn't roam to Fountain because we want fountain. We roam to fountain because we want to blow up ships in a fun way. I'd argue that over 95% of fleet fights (of all sizes) in null sec have absolutely nothing to do with sov. The largest null sec entity fight in recent memory (Asakai) had *ZERO* to do with sov.

What it did do was make FiS more tedious and less exciting as you had to go further for fights. And it made reacting harder as you couldn't move as quickly to the other side of your space.

The fact is, when it comes to sov warfare, you can remove every single jump bridge and it will still occur. Holding that space *IS* valuable, otherwise it wouldn't be done.

When it comes to skirmish fights, and other "fun", the jump bridge change has had a negative impact. It was a failure. The unintended consequence was greater negative then the positive it was supposed to promote.
Ranger 1
Ranger Corp
Vae. Victis.
#56 - 2013-04-05 15:35:31 UTC
Artctura wrote:
Ranger 1 wrote:

As a side note, nobody expected you to be happy about it so it's no surprise you believe the nerf did not have the desired effect. The reality of that is a bit different.

You might also consider that if you can't seem to intercept intruders or get to the area of a fight quickly enough under the current system, then you are over extended and attempting to hold more space than you are capable of. Time to scale back a bit.

Fast and effortless shifting of force over long distances has done more harm to EvE and it's Sov system than anything else short of the current system for distributing moo goo. The highway system in Empire hasn't done the economy any favors either.


I don't want to threadjack this anymore, so I'll leave it at this.

The purpose of the change was to promote more PVP by promoting more gate travel. It didn't.

To state that null sec entities are overextended would almost be a logical argument except for the fact that a lot of combat in null happens for the sake of combat, not for sovereignty. Fatal Ascension doesn't roam to Fountain because we want fountain. We roam to fountain because we want to blow up ships in a fun way. I'd argue that over 95% of fleet fights (of all sizes) in null sec have absolutely nothing to do with sov. The largest null sec fight in recent memory (Asakai) had *ZERO* to do with sov.

What it did do was make FiS more tedious and less exciting as you had to go further for fights. And it made reacting harder as you couldn't move as quickly to the other side of your space.

The fact is, when it comes to sov warfare, you can remove every single jump bridge and it will still occur. Holding that space *IS* valuable, otherwise it wouldn't be done.

When it comes to skirmish fights, and other "fun", the jump bridge change has had a negative impact. It was a failure. The unintended consequence was greater negative then the positive it was supposed to promote.


Agreed on the thread jacking, but your post did more to prove my point than disprove it.

A couple of things to consider.

1: The easier it is for a defending fleet to move massive forces into place to defend territory, the more you devalue the strengths of the typically smaller, faster fleets moving to harrass that territory. It promotes the blob, and makes small and fast raiding parties less effective (or desireable).

2: The higher your level of Sov (and the more space under your sov) the more lucurative your space should be, however (from a game mechanic point of view) the less able you should be to effectively actively defend all of it. This serves the purpose of making a high level of sov desireable from a financial point of view, and also encourages (and enables) other entities to try and take it away from you. This should be the cornerstone of any sov changes in the future.

I don't want to come off trying to get in the last word on the matter (there is a lot of room for debate), so perhaps we should take this up in another thread. My apologies for the derail.

Now back to our regularly scheduled political grudge match. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenn aSide
Worthless Carebears
The Initiative.
#57 - 2013-04-05 15:52:41 UTC
Ranger 1 wrote:
Artctura wrote:
Ranger 1 wrote:

As a side note, nobody expected you to be happy about it so it's no surprise you believe the nerf did not have the desired effect. The reality of that is a bit different.

You might also consider that if you can't seem to intercept intruders or get to the area of a fight quickly enough under the current system, then you are over extended and attempting to hold more space than you are capable of. Time to scale back a bit.

Fast and effortless shifting of force over long distances has done more harm to EvE and it's Sov system than anything else short of the current system for distributing moo goo. The highway system in Empire hasn't done the economy any favors either.


I don't want to threadjack this anymore, so I'll leave it at this.

The purpose of the change was to promote more PVP by promoting more gate travel. It didn't.

To state that null sec entities are overextended would almost be a logical argument except for the fact that a lot of combat in null happens for the sake of combat, not for sovereignty. Fatal Ascension doesn't roam to Fountain because we want fountain. We roam to fountain because we want to blow up ships in a fun way. I'd argue that over 95% of fleet fights (of all sizes) in null sec have absolutely nothing to do with sov. The largest null sec fight in recent memory (Asakai) had *ZERO* to do with sov.

What it did do was make FiS more tedious and less exciting as you had to go further for fights. And it made reacting harder as you couldn't move as quickly to the other side of your space.

The fact is, when it comes to sov warfare, you can remove every single jump bridge and it will still occur. Holding that space *IS* valuable, otherwise it wouldn't be done.

When it comes to skirmish fights, and other "fun", the jump bridge change has had a negative impact. It was a failure. The unintended consequence was greater negative then the positive it was supposed to promote.


Agreed on the thread jacking, but your post did more to prove my point than disprove it.

A couple of things to consider.

1: The easier it is for a defending fleet to move massive forces into place to defend territory, the more you devalue the strengths of the typically smaller, faster fleets moving to harrass that territory. It promotes the blob, and makes small and fast raiding parties less effective (or desireable).

2: The higher your level of Sov (and the more space under your sov) the more lucurative your space should be, however (from a game mechanic point of view) the less able you should be to effectively actively defend all of it. This serves the purpose of making a high level of sov desireable from a financial point of view, and also encourages (and enables) other entities to try and take it away from you. This should be the cornerstone of any sov changes in the future.

I don't want to come off trying to get in the last word on the matter (there is a lot of room for debate), so perhaps we should take this up in another thread. My apologies for the derail.

Now back to our regularly scheduled political grudge match. Smile


There is a difference between what looks good on paper and what actually happens. What actually happened if that the jump bridge change (which I was all in favor of) ended up putting a damper on some pvp activities. The old scheme was flawed and let people skip across the stars, but it was realyl useful for defense fleets and offered some amazing advantages if you wanted to catch up to a enemy roaming gang.

Nowadays if the gang we're chasing gets more than 3 jumps ahead and we have to use more than 1 JB to 0" close the door", the window of oppurtunity is so much smaller, because jumping from a gate, going to another gate, jumping, then going to the next bridge takes so much longer than the old scheme of just warp to the other bridge in system.

In other words, fight to would have occurred under the old scheme don't happen as much now. For a game that needs pvp losses to drive it's economy, that's just not a good outcome.

Philosophically it was the right idea (the JB nerf), but view more practically, it's been IMO a net negative. Because when I was in Raiden and we'd joined with the Russians to fight the old NC Empire, the fact that they could move sub-caps so fast meant lots of great fights for us. Since that time I've been in other alliances and other conflicts and it just seems like the lost sub-cap mobility has put a damper on the tempo of null sec warfare.
Ranger 1
Ranger Corp
Vae. Victis.
#58 - 2013-04-05 15:59:58 UTC
Jenn aSide wrote:
Ranger 1 wrote:
Artctura wrote:
Ranger 1 wrote:

As a side note, nobody expected you to be happy about it so it's no surprise you believe the nerf did not have the desired effect. The reality of that is a bit different.

You might also consider that if you can't seem to intercept intruders or get to the area of a fight quickly enough under the current system, then you are over extended and attempting to hold more space than you are capable of. Time to scale back a bit.

Fast and effortless shifting of force over long distances has done more harm to EvE and it's Sov system than anything else short of the current system for distributing moo goo. The highway system in Empire hasn't done the economy any favors either.


I don't want to threadjack this anymore, so I'll leave it at this.

The purpose of the change was to promote more PVP by promoting more gate travel. It didn't.

To state that null sec entities are overextended would almost be a logical argument except for the fact that a lot of combat in null happens for the sake of combat, not for sovereignty. Fatal Ascension doesn't roam to Fountain because we want fountain. We roam to fountain because we want to blow up ships in a fun way. I'd argue that over 95% of fleet fights (of all sizes) in null sec have absolutely nothing to do with sov. The largest null sec fight in recent memory (Asakai) had *ZERO* to do with sov.

What it did do was make FiS more tedious and less exciting as you had to go further for fights. And it made reacting harder as you couldn't move as quickly to the other side of your space.

The fact is, when it comes to sov warfare, you can remove every single jump bridge and it will still occur. Holding that space *IS* valuable, otherwise it wouldn't be done.

When it comes to skirmish fights, and other "fun", the jump bridge change has had a negative impact. It was a failure. The unintended consequence was greater negative then the positive it was supposed to promote.


Agreed on the thread jacking, but your post did more to prove my point than disprove it.

A couple of things to consider.

1: The easier it is for a defending fleet to move massive forces into place to defend territory, the more you devalue the strengths of the typically smaller, faster fleets moving to harrass that territory. It promotes the blob, and makes small and fast raiding parties less effective (or desireable).

2: The higher your level of Sov (and the more space under your sov) the more lucurative your space should be, however (from a game mechanic point of view) the less able you should be to effectively actively defend all of it. This serves the purpose of making a high level of sov desireable from a financial point of view, and also encourages (and enables) other entities to try and take it away from you. This should be the cornerstone of any sov changes in the future.

I don't want to come off trying to get in the last word on the matter (there is a lot of room for debate), so perhaps we should take this up in another thread. My apologies for the derail.

Now back to our regularly scheduled political grudge match. Smile


There is a difference between what looks good on paper and what actually happens. What actually happened if that the jump bridge change (which I was all in favor of) ended up putting a damper on some pvp activities. The old scheme was flawed and let people skip across the stars, but it was realyl useful for defense fleets and offered some amazing advantages if you wanted to catch up to a enemy roaming gang.

Nowadays if the gang we're chasing gets more than 3 jumps ahead and we have to use more than 1 JB to 0" close the door", the window of oppurtunity is so much smaller, because jumping from a gate, going to another gate, jumping, then going to the next bridge takes so much longer than the old scheme of just warp to the other bridge in system.

In other words, fight to would have occurred under the old scheme don't happen as much now. For a game that needs pvp losses to drive it's economy, that's just not a good outcome.

Philosophically it was the right idea (the JB nerf), but view more practically, it's been IMO a net negative. Because when I was in Raiden and we'd joined with the Russians to fight the old NC Empire, the fact that they could move sub-caps so fast meant lots of great fights for us. Since that time I've been in other alliances and other conflicts and it just seems like the lost sub-cap mobility has put a damper on the tempo of null sec warfare.

Great points, and I have some excellent counter points ready, but I'm really trying to get the thread back on track (guilt is rearing it's ugly head, as this thread has merit).

I'm still waiting for my check Mal. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DarthNefarius
Minmatar Heavy Industries
#59 - 2013-04-05 16:06:29 UTC
Andski wrote:
Malcanis wrote:
It's also worth noting that even the Goon/HBC voting list contains a couple of "hi-sec" candidates.


Mangala and Psychotic Monk aren't pro-themepark WoW in Space candidates, so they're not true hisec candidates!


Interesting... then by that arguement James 315 would not have been a Hi Sec candidate & extended further HE IS NOT THE TRUE SAVIOR OF TRUE HISEC Big smileTwisted
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Malcanis
Vanishing Point.
The Initiative.
#60 - 2013-04-05 16:54:19 UTC
Snow Axe wrote:
Malcanis wrote:
The correct response is to run as or vote for a candidate on a platform of disbanding the CSM.


You should attempt to get elected to the CSM to attempt to disband the CSM because of your belief that the CSM is worthless and powerless? What was that about irrational again? Big smile



It's perfectly rational. Get 14 people who don't want a CSM elected, they all refuse to participate: the CSM will be effectively killed.

It's certainly more rational than spending time trying to kill the CSM by ineffectual forum whining.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016