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Dev blog: Odyssey summer expansion: Starbase iterations

First post First post
Author
Chi'Nane T'Kal
Interminatus
#401 - 2013-04-05 12:32:38 UTC
Michael Harari wrote:
How about allowing the SMA to repair damaged modules?


Using which resource?
CCP Fozzie
C C P
C C P Alliance
#402 - 2013-04-05 13:25:34 UTC
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

DJ P0N-3
Table Flippendeavors
#403 - 2013-04-05 13:30:41 UTC
Caleb Ayrania wrote:
Raneru wrote:
I also share the views of the above. I was hoping for something along the lines of the ability to design our own deadspace cities complete with dockable stations, pleasure hubs, acceleration gates, etc.


Something like this is what I am trying to ask WH space dwellers over here.

Phase Space Concept



If you are trying to drum up support for your terrible wormhole stabilizer idea without anyone from w-space noticing, you picked the worst possible devblog comments thread for that.
DJ P0N-3
Table Flippendeavors
#404 - 2013-04-05 13:32:24 UTC
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.


Mother of god. Keep that idea on your radar. I need that in my life.
fukier
Gallente Federation
#405 - 2013-04-05 13:48:32 UTC
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.


man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything...
At the end of the game both the pawn and the Queen go in the same box.
Kethry Avenger
Ministry of War
Amarr Empire
#406 - 2013-04-05 13:56:51 UTC
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.


As long as this doesn't spike the price of nanite paste.

I would think either an alternate new consumable or just have a the repair module be loaded with minerals and use up a portion of them to do the repair.
CCP Fozzie
C C P
C C P Alliance
#407 - 2013-04-05 14:01:55 UTC
fukier wrote:
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.


man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything...


I'd propose we re-name it omnigel if our lawyers would let me.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

fukier
Gallente Federation
#408 - 2013-04-05 14:12:21 UTC
CCP Fozzie wrote:
fukier wrote:
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.


man dont you guys just love nanite paste! i mean its like duct tape it can fix just about anything...


I'd propose we re-name it omnigel if our lawyers would let me.



might be a copy right issue if you did

http://images.edumart.com/large/AM/HU_12208.jpg

Cool lol
At the end of the game both the pawn and the Queen go in the same box.
Liberty Tribal
University of Caille
Gallente Federation
#409 - 2013-04-05 14:53:19 UTC  |  Edited by: Liberty Tribal
At this point I feel starebase should keep being worked on with nothing big changes to the game. Keep adding as much changes to make them fill a role! Other big topic, we should have the whole system redone! Why? Can't we make something new out of the redone work, maybe with ships which can just float in ship and we can add on too it to make it one big ship as we add on too it over time. But it comes with risks to build and shoot able like a star base with timers. Hell even give it a jump drive!

I would love to see something like home world days!



P>S. What happen to the idea we can place POS any were in system >?
Roime
Mea Culpa.
Shadow Cartel
#410 - 2013-04-05 15:02:42 UTC
Caleb Ayrania wrote:
We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.


Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues.

Cricket Wars? :D

.

Caleb Ayrania
TarNec
Invisible Exchequer
#411 - 2013-04-05 15:06:18 UTC
Roime wrote:
Caleb Ayrania wrote:
We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.


Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues.

Cricket Wars? :D


Apologies.. I misspelled Krikkit. Krikkit Wars refers to this..


Deornoth Drake
Vandeo
#412 - 2013-04-05 15:11:15 UTC
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.

How about repair structures similar to POS guns?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#413 - 2013-04-05 15:15:41 UTC
Frying Doom wrote:
One little thing I would like to see as well, well one of several is a distance counter showing how far out a gun, ecm, ect.. is from the tower when you are anchoring, just to make it easier.

Also just a little marker in the manage screen to show what percentage of full a guns ammo is.

I rather like these suggestions :)
Midori Amiiko
Garoun Investment Bank
Gallente Federation
#414 - 2013-04-05 15:17:22 UTC
Expectation management is difficult in oneself--I commend your attempts to manage the expectations of others.

I like how the new storage facilities keep people from stealing stuff, but not from destroying it outright by unanchoring the module.
That was a sincere sentiment. I know at times that they are indistinguishable from sarcasm.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#415 - 2013-04-05 15:17:36 UTC
CCP Fozzie wrote:

I'd propose we re-name it omnigel if our lawyers would let me.

lmao, and I'd be right up there with you about that!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#416 - 2013-04-05 15:20:36 UTC
Roime wrote:
Caleb Ayrania wrote:
We have 3 problems atm that ccp seem to not want to comment on. The Blue Donut, The Hi-Freq Trading, and The WH Cricket Wars.


Possibly because nobody but you knows what you mean with those terms, and even if they managed to guess, they wouldn't see them as issues.

Cricket Wars? :D

For Shame! Go back to your Hitchhikers Guide to the Galaxy!

P.S. the Cricket Wars would be ******* hilarious if done in eve!
Liberty Tribal
University of Caille
Gallente Federation
#417 - 2013-04-05 15:44:08 UTC
We don't need nano past! Can we just get higher repair bonus on the carriers... just for repairing the star-bases... stations...
Caleb Ayrania
TarNec
Invisible Exchequer
#418 - 2013-04-05 15:47:57 UTC
Deornoth Drake wrote:
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.

How about repair structures similar to POS guns?


Repair mechanics could use an overhaul..

POS should have a repair module, that can repair remotely. The same module should be linked to Station repair function, and it should all be time based. So you got effective capacity repair per minute based on type of slot and how many slots you rented.

In empire it would be price based and POS owner would rent the slot to the station. In null the price could be set to price based on alliance, corp or public levels. A standing based modifier would be in effect in empire(npc) and price would go up according to how active a station is used, like office rental fees.

Similar POS slot rental should be used on all functions, invention, research, copy and production.. So effectively players take over ALL of these aspects. Exception would be 0.9 and 1.0 sec systems which would maybe have NPC POS that was super effective and gave the same number of slots as we have now. ALL other systems would only have player slots.

Pelea Ming
Royal Amarr Institute
Amarr Empire
#419 - 2013-04-05 15:51:50 UTC
Caleb Ayrania wrote:
Deornoth Drake wrote:
CCP Fozzie wrote:
Giving it the ability to repair using nanite paste would be wonderful, although I don't think we'd be able to get that in time for Odyssey.

How about repair structures similar to POS guns?


Repair mechanics could use an overhaul..

POS should have a repair module, that can repair remotely. The same module should be linked to Station repair function, and it should all be time based. So you got effective capacity repair per minute based on type of slot and how many slots you rented.

In empire it would be price based and POS owner would rent the slot to the station. In null the price could be set to price based on alliance, corp or public levels. A standing based modifier would be in effect in empire(npc) and price would go up according to how active a station is used, like office rental fees.

Similar POS slot rental should be used on all functions, invention, research, copy and production.. So effectively players take over ALL of these aspects. Exception would be 0.9 and 1.0 sec systems which would maybe have NPC POS that was super effective and gave the same number of slots as we have now. ALL other systems would only have player slots.


You evil, greedy bastard :P I love it!
Caleb Ayrania
TarNec
Invisible Exchequer
#420 - 2013-04-05 15:58:03 UTC
Pelea Ming wrote:

You evil, greedy bastard :P I love it!


There are more details in other posts.. I am trying to collect them all into a full suggestion with all the details.

POS PI AND STATIONS

PDH Concept

Lobby thread for MD an Industrialist

Please share any thoughts and ideas.