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NULL Sec & WH's

Author
whoyoulookingat
School of Applied Knowledge
Caldari State
#1 - 2013-03-30 22:47:45 UTC  |  Edited by: whoyoulookingat
NULL SEC:
Why does null sec suck so much now? Short answer:

Too Many stations out there & SOV Mechanics suck

Possible fix:
Allow 1 system with stations & have a range of x-light years where none others can be constructed
Have corridors of 3 or 5 systems wide which are classed as "no-mans-land" around each region - NO POS's or cynos can be lit or deployed in these bands.

Remove the current Sov system & implement one where by whichever Alliance controls the most stations in the hub system gains control over x-light year range of that region.Controlling Alliance is the only one who can deploy POS's in the hub system.
A % of POS's need to be knocked into re-enforced before the Main parts of the Station become attackable.

Beef up the attackable parts of the stations & add more weaker subsystems that small gangs can exploit without needing a 100 man blob to be able to do anything!

Remove Jump bridges from POS's - null sec shouldn't be safe & these things just scream "CAREBEAR"

Remove all the stupid bonuses that allow better mining, anomalies, etc.

Cyno jammers are only allowed in Station Hub Systems - Reduce the Jump Range of All Capitals so it's actually hard work to move from Region to region and increases risk of moving them about for Cap Wars


Worm Holes:

Remove the static exits to normal space from WH's - whatever happened to "You can get truly get lost in them??"
Have the spawns truly random - one WH leads to another & another, etc. It may be 1 day or maybe 6 months until a normal space exit spawns in the one you're currently in.



All in all, STOP MAKING THE GAME SO DAMN CAREBEAR friendly.. Risk is what attracts most people to this game. Without it, everything gets dull rather quick...


**Rant Over**

/flame suit on
Drake Doe
88Th Tax Haven
#2 - 2013-03-30 23:04:37 UTC
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Loki Feiht
Warcrows
#3 - 2013-03-30 23:12:57 UTC
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Drake Doe
88Th Tax Haven
#4 - 2013-03-30 23:18:35 UTC
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

It is less dangerous because PEOPLE make it less dangerous, if you can't fight a larger or more powerful force that's your own fault. People defend it for a reason, and are their bubbles in low sec or jump bridges for large gangs to project force through?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

whoyoulookingat
School of Applied Knowledge
Caldari State
#5 - 2013-03-30 23:30:08 UTC
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design



HeHe.. You have high end ores, Decent belt rats, High end plexes, high end anomalies, Free from empire repercussions if you shoot someone AND you want the bonuses????

Sorry but just look at the map & that alone says everything about null sec compared to 4 or 5 years ago. Heck, even read through alot of forum posts and they the same thing about null...


I used to fly out in null before WTZ, before all the Caps & POS and Sov mechanics & I can safely state that it was a much more fun & vibrant atmosphere.

Now it's just a Blue fest with blues having to organize fights in advance with each other just to actually get some action.

That in itself says something is very wrong with the region.

Fixes and idea are Required, not sticking your head in the sand & saying it's all fine when clearly it isn't.
Loki Feiht
Warcrows
#6 - 2013-03-30 23:31:56 UTC
Drake Doe wrote:
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

It is less dangerous because PEOPLE make it less dangerous, if you can't fight a larger or more powerful force that's your own fault. People defend it for a reason, and are their bubbles in low sec or jump bridges for large gangs to project force through?


no its less dangerous because people who live there talk a load of rubbish and stay docked, there are also the OTEC deals going on and all the 'diplomacy' which just amounts to pets and renters for the same powerblocs - its easy as pie to go to someone elses sov and rat away, in low sec this isn't the case

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Drake Doe
88Th Tax Haven
#7 - 2013-03-30 23:49:05 UTC
Loki Feiht wrote:
Drake Doe wrote:
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

It is less dangerous because PEOPLE make it less dangerous, if you can't fight a larger or more powerful force that's your own fault. People defend it for a reason, and are their bubbles in low sec or jump bridges for large gangs to project force through?


no its less dangerous because people who live there talk a load of rubbish and stay docked, there are also the OTEC deals going on and all the 'diplomacy' which just amounts to pets and renters for the same powerblocs - its easy as pie to go to someone elses sov and rat away, in low sec this isn't the case

People can also dock and talk trash in local in any other sec space, it's not something new, but explain to me how any POSes or jump bridges more specifically are up if people only dock instead of trying to protect their assets if the enemy would just shoot them down and in that case SOV would currently change massively every day

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

whoyoulookingat
School of Applied Knowledge
Caldari State
#8 - 2013-03-31 11:08:06 UTC
Drake Doe wrote:

People can also dock and talk trash in local in any other sec space, it's not something new, but explain to me how any POSes or jump bridges more specifically are up if people only dock instead of trying to protect their assets if the enemy would just shoot them down and in that case SOV would currently change massively every day


Time v Effort.

Once a POS is up & running & configured correctly, requires a substantial fleet to come along & knock "said" POS into re-enforced mode.

This is all fine & good if you enjoy POS wars (zzzzzzz...)

Guess what, most people don't. Same applies if a hostile entity wants to take over you space - Requires alot of Grinding which is just boring, hence the current state of null & back to my original post.

Personally, if I had my own way, I'd roll back null sec to 2005/06 and properly balance out POS's and Caps v SOV so it's not such a grind fest out there.

And you comment on SOV changing massively daily? Again, look at the maps of Old before CCP bought out the SOV mechanics of today & you'll see that nearly all regions were pretty stable in Size & "ownership".
Henry Hengstenberg
Backyard Massacre
#9 - 2013-03-31 12:29:55 UTC
whoyoulookingat wrote:

Worm Holes:

Remove the static exits to normal space from WH's - whatever happened to "You can get truly get lost in them??"
Have the spawns truly random - one WH leads to another & another, etc. It may be 1 day or maybe 6 months until a normal space exit spawns in the one you're currently in.


this kills the wormhole population, i am sure this make wh space more and more to PVE space than a other kind of nullsec space.


whoyoulookingat wrote:

All in all, STOP MAKING THE GAME SO DAMN CAREBEAR friendly.. Risk is what attracts most people to this game. Without it, everything gets dull rather quick...
n


this is right, but not that way
Mole Guy
Bob's Bait and Tackle
#10 - 2013-04-03 17:37:15 UTC
null IS alot safer now than a long time ago. my first podding was from m00 back in like 04? ninja mining and they jumped us.

what i dont understand is, how can i deploy a device which keeps others from owning a space? if i want to setup 10 jump bridges in 1 system, who's to say i cannot (from a physics stand point) other than ccp? who's to say someone else cant sneak in, set up a quick jb without anyone seeing and then a fleet walks in?

the new upgrades are kewl. sure beats the hell out of ratting belt to belt all day. i hated spending hours to chain a system and finally getting it the way i like only to run out of time and have to leave. sanctums are great.

i dont think folks should be able to "own" anything. i dont think cynos should be able to blocked from empire (i mean how?). bombs should not be blocked...how would they? bubbles? no bubbles? how can they block bubbles? (again, from a physics stand point).

now, if i wanna step outside my house and throw a pipe bomb, who is going to wave their magic wand to stop me? no one. but, you can bet in 3 minutes the po-po will be at my door.

make high sec so dreads and carriers can go their and dock. if they attack a station, concord will respond with 5x the number of dreads and smoke em. let bombs be in high sec. but if u light one off, expect to be shot AND podded by concord. in fact, change the rules so if u kill ANY one high sec, u get podded by concord.
lets do away with high sec piracy.

let no one own null sec, bubbles in low, let me build a titan in worm hole if i want. let me build an outpost in wh space if i mine enough materials to build it. who says i cant? lets sleipers camp it from time to time as if "defending their space".

folks wanna talk about it being rough, my indy toon is about to celebrate his 10th birthday in 2 months. back in the day....wow.

lets get rid of dumb "balancing" mechanics and put consequences in place. if u wanna jump my blockaide runner and steal a billion in bpc's i was carrying, fine but know concord will blow up that pretty ship you have and pod you. make it so once you enter .5 or above with a -2 sec status or more, u will be podded, not just killed. podded anywhere. thats the death penalty per se'.

theres your safety zone. if someone lights off a bomb in jita a a gate and hits 20 peeps, he is catapolted to ebul status and podded. his clone gets moved to low sec and its there he will respawn. he will have to earn his way back into "society"...no ships in low sec? aaaaww.. too bad, dont be a pirate. thank you, come again.

if you are in a fleet and shoot someone in hgh sec, the lot of u get podded. anyone touching your can gets destroyed.

wanna use a bubble? its outlawed, concord will show up if someone is caught in it you arent at war with.

i dont think null sec is the problem. its game restrictions, loop holes and no consequences.

its the whole taking sov, waiting a month, upgrading, waiting, and then having someone come in and challenge. the time restriction should go away. if i take a system and bring 200 people with me, 10 poses, jb's, cyno jammers and everything else we need, then i should be able to set it up today. put all my upgrades in place. who says i have to wait? thats crazy talk. anchor that crap and lets roll. its ours now.
the mechanics of owning something should go away. if someone puts a jb up in a system i claim as mine, the only way to defend should be by my destroying it. hit it, knock it offline. defeat the pos and blow it up.
the thought of me not being able to put up a jb in a system because someone else says i cant is funny to me. in a lawful society, the cops deal with it. in no mans land, we deal with it. i blow his pos up and take whats mine.

and not being able to do things in wh space simply because "they said so" is weird. change things so there are no restrictions and only consequences and u will see some fun in null sec and everywhere else.
"those bastages blew me up, but u should have seen the concord gang fest directly after..lololololol"
Beaver Retriever
Reality Sequence
#11 - 2013-04-03 18:21:58 UTC
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

Oh, lowsec is less dangerous?

Is this where I suggest we add bombs and bubbles to lowsec, and all of you lowsec babies cry blood?
El Geo
Warcrows
#12 - 2013-04-05 08:48:27 UTC  |  Edited by: El Geo
Let me just point out some basics for everyone to understand

Highsec = lots of neutrals in local which creates uncertainty (while at war you never know whos watching and you never know if someones decided to suicide gank you).

Lowsec = lots of folks, again a good mix of diferent corps most of which you KNOW are looking to kill you.

wormhole space = easily the toughest space going, constant probing and no local make it difficult to maintain constant vigilance and safety.

NPC nullsec = low numbers making local an effective intel tool, again with nullsec a lot of folks cower in stations (I actually quite like npc nullsec myself, the reasons are no one can stop me going there and I feel rather safe running sites/ratting and even doing pvp to a point)

SOV Nullsec = a station only you and your blues can dock in, low numbers in local making it an overly effective tool and bubbles on your gates coming in gives you time to go and smacktalk from the safety of your station. (lol sooo dangerous)

Regardless of the tools you can use in either space I think you can see which ones safer, this is ofc provided you live in that area, if you are a roaming gang in someone elses sov good luck catching something before the inevitable HD blob grinds slowly into action to 'scare' the bad people away ;).
Lugburz
Warcrows
#13 - 2013-04-05 09:07:01 UTC
whoyoulookingat wrote:
NULL SEC:
All in all, STOP MAKING THE GAME SO DAMN CAREBEAR friendly.. Risk is what attracts most people to this game. Without it, everything gets dull rather quick...
/flame suit on



no; profit is what attracts most people thats why they jump on the next isk making fad so quickly.. id risk more for profit, not for the sake of risk itself..

Anyway they should probably remove the local chat from most null systems and introduce some form of sov structures that bring it back. The effects being two fold;

1. It gives to the game another tactical issue to be resolved in fights/local.

2. in systems with no sov (not npc space) they become more dangerous and true hunting grounds (a bit like wh's)

To be very honest i doubt it would have that much of an effect as id imagine any alliance worth their salt would immediately put as many of these up as possible so as to keep any tactical advantages.

The above could also have a new wave of counter and anti counter ships and modules, different types of scout ships and a whole world of new and interesting tactical analysis for fc's to deal with rather than the whole

'oh look a blob lets blob the blob with a blob and we can blob blob blobalob'

But then i also dont see why sov space has good ratting, i mean with that many deaths youd think the rats would either move out or attack 'enmasse' stations, pos's allsorts maybe even suicide attacks.. but we wouldnt want that would we? must keep the moons safe... oh yeh, station guns should be added; i really dont see why an alliance cant actually put any around a nullsec station.. i mean it stands to reason you would want to defend it right??
Lugburz
Warcrows
#14 - 2013-04-05 09:11:32 UTC
also making exits harder to find would kill wh life as fueling would be stupidly hard, theres already enough dead pos in wh's (bring in sisters pos salvage ship i say)

correct me if im wrong.. pos's in nullsec.. reinforcing them to gain sov.. thats the old mechanic right?
Felsusguy
Panopticon Engineering
#15 - 2013-04-05 09:13:08 UTC
whoyoulookingat wrote:
Possible fix:
Allow 1 system with stations & have a range of x-light years where none others can be constructed
Have corridors of 3 or 5 systems wide which are classed as "no-mans-land" around each region - NO POS's or cynos can be lit or deployed in these bands.

Remove the current Sov system & implement one where by whichever Alliance controls the most stations in the hub system gains control over x-light year range of that region.Controlling Alliance is the only one who can deploy POS's in the hub system.
A % of POS's need to be knocked into re-enforced before the Main parts of the Station become attackable.

Beef up the attackable parts of the stations & add more weaker subsystems that small gangs can exploit without needing a 100 man blob to be able to do anything!

Remove Jump bridges from POS's - null sec shouldn't be safe & these things just scream "CAREBEAR"

Remove all the stupid bonuses that allow better mining, anomalies, etc.

Cyno jammers are only allowed in Station Hub Systems - Reduce the Jump Range of All Capitals so it's actually hard work to move from Region to region and increases risk of moving them about for Cap Wars

How does this fix anything? I agree, null-sec mechanics are bad, but seriously? This would just make everything worse.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-04-05 09:34:15 UTC
Lugburz wrote:


correct me if im wrong.. pos's in nullsec.. reinforcing them to gain sov.. thats the old mechanic right?



Yup. OP doesn't like POS warfare, but wants to have to grind through literally hundreds of them in order to take sov.
Tsobai Hashimoto
State War Academy
Caldari State
#17 - 2013-04-05 10:55:01 UTC
Mole Guy wrote:
null IS alot safer now than a long time ago. my first podding was from m00 back in like 04? ninja mining and they jumped us.

what i dont understand is, how can i deploy a device which keeps others from owning a space? if i want to setup 10 jump bridges in 1 system, who's to say i cannot (from a physics stand point) other than ccp? who's to say someone else cant sneak in, set up a quick jb without anyone seeing and then a fleet walks in?

the new upgrades are kewl. sure beats the hell out of ratting belt to belt all day. i hated spending hours to chain a system and finally getting it the way i like only to run out of time and have to leave. sanctums are great.

i dont think folks should be able to "own" anything. i dont think cynos should be able to blocked from empire (i mean how?). bombs should not be blocked...how would they? bubbles? no bubbles? how can they block bubbles? (again, from a physics stand point).

now, if i wanna step outside my house and throw a pipe bomb, who is going to wave their magic wand to stop me? no one. but, you can bet in 3 minutes the po-po will be at my door.

make high sec so dreads and carriers can go their and dock. if they attack a station, concord will respond with 5x the number of dreads and smoke em. let bombs be in high sec. but if u light one off, expect to be shot AND podded by concord. in fact, change the rules so if u kill ANY one high sec, u get podded by concord.
lets do away with high sec piracy.

let no one own null sec, bubbles in low, let me build a titan in worm hole if i want. let me build an outpost in wh space if i mine enough materials to build it. who says i cant? lets sleipers camp it from time to time as if "defending their space".

folks wanna talk about it being rough, my indy toon is about to celebrate his 10th birthday in 2 months. back in the day....wow.

lets get rid of dumb "balancing" mechanics and put consequences in place. if u wanna jump my blockaide runner and steal a billion in bpc's i was carrying, fine but know concord will blow up that pretty ship you have and pod you. make it so once you enter .5 or above with a -2 sec status or more, u will be podded, not just killed. podded anywhere. thats the death penalty per se'.

theres your safety zone. if someone lights off a bomb in jita a a gate and hits 20 peeps, he is catapolted to ebul status and podded. his clone gets moved to low sec and its there he will respawn. he will have to earn his way back into "society"...no ships in low sec? aaaaww.. too bad, dont be a pirate. thank you, come again.

if you are in a fleet and shoot someone in hgh sec, the lot of u get podded. anyone touching your can gets destroyed.

wanna use a bubble? its outlawed, concord will show up if someone is caught in it you arent at war with.

i dont think null sec is the problem. its game restrictions, loop holes and no consequences.

its the whole taking sov, waiting a month, upgrading, waiting, and then having someone come in and challenge. the time restriction should go away. if i take a system and bring 200 people with me, 10 poses, jb's, cyno jammers and everything else we need, then i should be able to set it up today. put all my upgrades in place. who says i have to wait? thats crazy talk. anchor that crap and lets roll. its ours now.
the mechanics of owning something should go away. if someone puts a jb up in a system i claim as mine, the only way to defend should be by my destroying it. hit it, knock it offline. defeat the pos and blow it up.
the thought of me not being able to put up a jb in a system because someone else says i cant is funny to me. in a lawful society, the cops deal with it. in no mans land, we deal with it. i blow his pos up and take whats mine.

and not being able to do things in wh space simply because "they said so" is weird. change things so there are no restrictions and only consequences and u will see some fun in null sec and everywhere else.
"those bastages blew me up, but u should have seen the concord gang fest directly after..lololololol"




this entire rant was pretty much,

"I hate pirates, i been podded and ganked at jita undock 500000 times!"

"Pirates suck"

"pod everyone that shots me concord!"




on that note, I do think it would be a cool change to crimewatch to lock out, say -5 sec status or lower from high sec, not just, lame faction police wonder after you but, gates to high sec dont work for you if your at -5sec
Onomerous
KARNAGE
Ghostbirds
#18 - 2013-04-05 12:44:30 UTC
Regarding WH:

Another attempt to fix what isn't broken. Thanks for your input.
seth Hendar
I love you miners
#19 - 2013-04-05 13:08:08 UTC  |  Edited by: seth Hendar
Drake Doe wrote:
Loki Feiht wrote:
Drake Doe wrote:
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

It is less dangerous because PEOPLE make it less dangerous, if you can't fight a larger or more powerful force that's your own fault. People defend it for a reason, and are their bubbles in low sec or jump bridges for large gangs to project force through?


no its less dangerous because people who live there talk a load of rubbish and stay docked, there are also the OTEC deals going on and all the 'diplomacy' which just amounts to pets and renters for the same powerblocs - its easy as pie to go to someone elses sov and rat away, in low sec this isn't the case

People can also dock and talk trash in local in any other sec space, it's not something new, but explain to me how any POSes or jump bridges more specifically are up if people only dock instead of trying to protect their assets if the enemy would just shoot them down and in that case SOV would currently change massively every day

there are no more ennemies, the current null is just a big bue donut and they are so big nobody can challenge any of em.

even if you have the manpower, even if you have the isk (wich is not possible because how much moongoo is currently giving to nullsecers), you still have no chance.

because they have bazillons of supers that will **** your ass the second you represent a big enought threat, and you, in return cannot have thoses, because a null sov is required to build them.

so you need supers to gain sov, sov can only be gained with supers, hence the situation where current holders cannot be challenged but by other nullsec ppl, and since they are all blue to each others....

SOV is broken, not the current sov holders fault tho, the current sov mechanics is the one to blame, the current result is just the response players found to the ****** mechanics, but let's face it, said mechanics need to be changed, maybe not in the way OP is proposing, but still
seth Hendar
I love you miners
#20 - 2013-04-05 13:16:28 UTC  |  Edited by: seth Hendar
Beaver Retriever wrote:
Loki Feiht wrote:
Drake Doe wrote:
Let's fix npc corps and then we can talk about carebears. Jump bridges can only stay up if they're defended which means null sec isn't safe or jump bridges would just be shot down soon after neing anchored. Null is a big risk in general, this again stems from alliances defending their sov and therefore pvp is going on which shows that it isn't safe. No is the only answer I can come up with for the removal of bonuses, why own null if you get the same perks in Npc SOV? Again no to the obstruction of POS or placing cynos in them, because arbitrarily blocking mechanics that can go on in safer places is bad game design


what a joke, nullsec is just the big blue clusterf***, i'll never understand why people say its so damned dangerous - lowsec is more dangerous and they get even less rewards.

I personally think the problem with nullsec is the fact that you CAN own it

Oh, lowsec is less dangerous?

Is this where I suggest we add bombs and bubbles to lowsec, and all of you lowsec babies cry blood?


oh yeah please please plaese, bubbles and bombs in low i want them so baaaaaad.


i would love them really

also regrading nullsec, make the null station able to be destroyed everything else in eve, wich is player built, can be destroyed, why not the null stations? cause you can set clones, many assets etc....?

well:

1- assets will loot / destroy, on same basis than anything else in eve (would require to solve big items loot issues then)

2- jumpclone => destroyed

3- ppl who are suppose to wake up in said station would be transfered to the closest station owned by it's alliance OR, if not available, in the closest lowsec station with medical facility (or high sec if closest AND toon SS is high sec compatible)
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