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Interdictor versus Heavy Interdictor

Author
FireT
Venom Pointe Industries
#1 - 2013-04-02 23:45:45 UTC
I am curious about these two choices. I am completely ignorant of these two ships and only know the most superficial aspects about them.
Hence I turn to the forums for advice:

Why would you choose the Interdictor over the heavy Interdictor or vise versa?
To me it seems the Heavy Interdictor is more versatile.
I understand one has a bubble that gets dropped (Interdictor) while the other (Heavy Interdictor) has it centered around him. Though the Heavy Interdictor can use infinity point to prevent capitals from warping.

Thank you for any clarifications and advice.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-04-03 00:22:33 UTC  |  Edited by: Tau Cabalander
Interdictors ('DICs) are disposable (cheaper, and fragile = Destroyer-class). They launch (can fit multiple launchers) area-of-effect Warp Disrupt Probes which creates a bubble that last 2 minutes. Typically they launch, bounce (if they survive), and cloak. Their main defense is a small signature and speed (hence the Minmatar Sabre is the most popular), plus a cloak.

Heavy Interdictors (HICs - cruiser-class) can have an impressive tank, especially Devoter and Onyx, and have a dual-purpose Warp Disruption Field Generator (there is a T2 version as well) that can be used as a bubble or infinite point (loaded Focused Warp Disruption script determines) that lasts as long as the module is activated. It is possible to fit two or more generators.

Bubbles cannot be used in hisec or lowsec, so 'DICs are only useful for low-level missions there (the new T1 destroyers are arguably better, with more DPS but less tank). Infinite point can be used anywhere. HIC with Infinite point is only way to stop a supercap in lowsec.

HICs are often used for fleet cyno ships. They are usually all defense and no offense.

HICs cannot be repped when their generator is active (hence more than one in a fleet to take turns), nor can they move very fast. HICs are often used in w-space to close wormholes, as the generators greatly reduce the mass of the ship.

Maintaining capacitor is the biggest challenge for a HIC pilot (next to staying alive of course).

A random carrier pilot is more likely to throw a few 'DICs into his hangar than a few HICs.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#3 - 2013-04-03 01:13:16 UTC
^

What he said.

The thing that a interdictor brings is being cheap, and being able to bubble both sides of a gate at the same time.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2013-04-03 01:20:29 UTC
Ersahi Kir wrote:
The thing that a interdictor brings is being cheap, and being able to bubble both sides of a gate at the same time.

Last I heard, Retribution's Crimwatch made that more difficult, because of the Weapons flag (no-jump for 1 minute).

Or did CCP fix this (again)??
Din Chao
#5 - 2013-04-03 01:23:06 UTC
Tau Cabalander wrote:
A random carrier pilot is more likely to throw a few 'DICs into his hangar than a few HICs.

There's a joke here... but I'm struggling
Solomar Espersei
Quality Assurance
#6 - 2013-04-03 19:24:05 UTC
HICs are also surprisingly good at snagging all sorts of stabbed WTs in high sec (most Merc outfits use them, and FW guys as well). They're great for initial tackle since you're pretty happy for the enemy to shoot at you rather than your gang mates (very few people actually switch primary targets).

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Kodama Ikari
Thragon
#7 - 2013-04-03 19:49:37 UTC
Din Chao wrote:
Tau Cabalander wrote:
A random carrier pilot is more likely to throw a few 'DICs into his hangar than a few HICs.

There's a joke here... but I'm struggling


if his hangar gets too full he will literally be choking on a bag of dics.

i tried.
Dibblerette
Solitude-Industries
#8 - 2013-04-04 00:27:39 UTC
Kodama Ikari wrote:
Din Chao wrote:
Tau Cabalander wrote:
A random carrier pilot is more likely to throw a few 'DICs into his hangar than a few HICs.

There's a joke here... but I'm struggling


if his hangar gets too full he will literally be choking on a bag of dics.

i tried.

Once you go Sabre, you never go back?
Andracin
Brutor Tribe
Minmatar Republic
#9 - 2013-04-04 02:20:04 UTC
HICs are awesome in low sec, especially in areas filled with faction war farmers who fit their entire lows with stabs. We killed a thorax a couple days ago that had 5 stabs fitted...would have gotten away against any other form of tackle but not the devoter we had with us. Also the tanky ability of HICs make doing bad things under sentry gun fire alot safer than flying something like a lach.
Darius Brinn
The Scope
Gallente Federation
#10 - 2013-04-05 09:42:24 UTC
Dibblerette wrote:
Kodama Ikari wrote:
Din Chao wrote:
Tau Cabalander wrote:
A random carrier pilot is more likely to throw a few 'DICs into his hangar than a few HICs.

There's a joke here... but I'm struggling


if his hangar gets too full he will literally be choking on a bag of dics.

i tried.

Once you go Sabre, you never go back?


Get out of the hangar, and embrace your beloved DICs?
Ravnik
Infinate Horizon
#11 - 2013-04-05 10:19:48 UTC
Ive found that trying to stay alive with my DIC is quite hard. So am going to try my HIC next time.....

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Darius Brinn
The Scope
Gallente Federation
#12 - 2013-04-05 11:20:38 UTC
Ravnik wrote:
my DIC is quite hard


I see what you did there.
Alaric Faelen
Republic Military School
Minmatar Republic
#13 - 2013-04-08 01:43:56 UTC
Dictors are very easy to train into, and you can afford about half a dozen of them for the cost of a HIC. They also excel at anti-frigate work, being a destroyer with increased resists. The bubble is always 20km with a Dictor.
Even newer players can easily become absolutely essential fleet members in a Dictor. A well fitted Sabre is a lethal choice for solo work as well.

Being a Dictor pilot is considered a 'bro role' since you are likely to die quickly and horribly- often ending up podded to boot since you'll be in your own bubble most of the time. It's a tough road since it means you'll rarely bother with implants, making training times as long as they can be. Because of this, Dictors are usually given away or replaced immediately by your corp/alliance, and people will appreciate your sacrificing having implants.

HICs take considerably more time to train, including Science V and Graviton Physics IV, a racial cruiser V, and the skills for appropriate tank and weapons (a 200mil hull is no place to skimp on fittings). The size of your bubble is dependent on your HIC skill, itself a rather long grind to match the 20km of the Dictor bubble.
They have survivability but not much in the way of gank to go with it. They were primarily intended to tackle capitals with their infinite point script, which limits their general appeal. The most common use I've seen for HICs is locking down a station while a POCO is attacked- where dropping a bubble every two minutes would just be impractical. Also commonly used as a cyno boat.

Dictors also make for good +1 scouts while HICs rarely fill this role.
Ryuce
#14 - 2013-04-08 15:26:38 UTC  |  Edited by: Ryuce
Tau Cabalander wrote:
Ersahi Kir wrote:
The thing that a interdictor brings is being cheap, and being able to bubble both sides of a gate at the same time.

Last I heard, Retribution's Crimwatch made that more difficult, because of the Weapons flag (no-jump for 1 minute).

Or did CCP fix this (again)??

No, it hasn't been an option for a long time.

Furthermore, due to their high mobility/flexibility the DIC's provide the option for more advanced interdiction like screen bubbles etc. which are quiet useful when you are skirmishing or running etc.

In my experience, when you are out in smaller gangs a single dictor flown by a decent pilot is a lot more valuable then a (semi-static) HIC.

Basically in any 0.0 scenario where I don't go "I need (read: the FC expects) a massive tank here", I always use a dictor.