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[Proposal] Planetary Interaction 2.1 - [PI Future Vision Roadmap]

First post
Author
anishamora
Atelierele Grivita
#101 - 2013-02-15 12:40:55 UTC
100% supported
Terranid Meester
Tactical Assault and Recon Unit
#102 - 2013-02-18 05:31:33 UTC
Still relevant.
Arduemont
Rotten Legion
#103 - 2013-02-18 15:31:53 UTC
Not agreeing with any specifics but thumbs up for more iteration on PI.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

SoOza N'GasZ
L F C
Ethereal Dawn
#104 - 2013-02-22 11:48:15 UTC
I hope this gets put in game.

Legba

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#105 - 2013-03-18 15:34:05 UTC
Bump for March Feedback

FYI:
This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.

Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Will Harold
The Scope
Gallente Federation
#106 - 2013-03-18 18:44:00 UTC
Let's get this going! +1
Zap Zarrap
State War Academy
Caldari State
#107 - 2013-03-19 16:19:05 UTC
1. please implement bookmarks and document links into the pdf.
96 pages as a plain pdf in this time of digital documents s just a painful read.

2. pi needs a revamp but should become a complete game within an already great game.

Lost True
Perkone
Caldari State
#108 - 2013-04-05 02:23:55 UTC  |  Edited by: Lost True
It's looks like a great idea, although i've read just a few pages.

I think i'll read it all a bit later on the e-book :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#109 - 2013-04-05 03:54:53 UTC
Asuka Solo wrote:
Bump for March Feedback

FYI:
This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.

Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version.

So when do you plan to upload the PI 3.0? Big smile

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#110 - 2013-04-05 06:08:18 UTC
Just reached page 30.

"oGame with graphics" - that's what i've thought about while reading the military part. cool Cool

And the Civilian one too... I don't want to spend much time on active gameplay, will it be ratting or ship PvP. So it'll be cool to play this game as the Caesar. To build a big city, and make it my main game style. Without a rush, just planning and watching it from my balcony in the command center :)

The very cool thing could be walking/driving around your city while waiting for somehing to complete, and maybe accidently come up with some new idea for the city...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#111 - 2013-04-05 13:03:58 UTC
Lost True wrote:
Asuka Solo wrote:
Bump for March Feedback

FYI:
This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.

Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version.

So when do you plan to upload the PI 3.0? Big smile


I have hopes of publishing it in August 2013.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lost True
Perkone
Caldari State
#112 - 2013-04-05 13:39:37 UTC
I've just read the part about the social banks and the loans.

The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#113 - 2013-04-05 13:40:33 UTC
Asuka Solo wrote:
Lost True wrote:
Asuka Solo wrote:
Bump for March Feedback

FYI:
This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.

Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version.

So when do you plan to upload the PI 3.0? Big smile


I have hopes of publishing it in August 2013.

Oh, that's not very soon :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#114 - 2013-04-05 14:03:30 UTC
The Large, XL and Capital shipyards on the planet looks a bit strange.

Because the battleship or capital ship can't just take off the surface and fly to the orbit.

They can be constructed, of course. But how to deliver them to the orbit after that? In the RL, they're launching the large things in space part-by-part. The repackaged ship looks like a disasembled to the smaller parts to use the cargo space more efficiently... But such a large ships can only be transported via freighter, which i don't think can land on the planets...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#115 - 2013-04-05 19:34:48 UTC
Lost True wrote:
I've just read the part about the social banks and the loans.

The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit.


The deposits are facilitated by the existing corp wallet payment mechanics.

Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place.

In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lost True
Perkone
Caldari State
#116 - 2013-04-07 04:41:21 UTC
Asuka Solo wrote:
Lost True wrote:
I've just read the part about the social banks and the loans.

The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit.


The deposits are facilitated by the existing corp wallet payment mechanics.

Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place.

In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions.

I think it's better to make the deposits support bu this bank mechanic too. There is a reasons.

1. The main reason why the people don't invest isk in deposits is that there is no guarantee - it's can be yet another scam, which is currently working, but can be closed anytime with all the money. In RL banks there is at least some insurance - if bank is collapsed, y'll be able to get your deposit back. It's an only reason to keep the money there - the lowest % in the world, it's hardly a income...
Well, it's kinda hard to do such insurance in EVE, but there is at least can be a mechanism to prevent an obvious scams...

2. I was thinking about an opening some project like that when i'll have more time for game. But what stopped me is that when(if) i'll have many customers, i'll spend all of my time just checking the isk transfers... Well, with CREST i think it'll be easier.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#117 - 2013-04-07 13:26:44 UTC
Just finished reading.

It's the first time i see such a detailed proposal.

Altough i can argue with a few things, the whole idea is great. I think i'd made it my main profession in eve, along with the current mining and industry.

The strong part of it is that there is a WiS elements. I'm still looking forward to the avatar gameplay, although there is no reason for any hopes.

The skills are cool too. A lot to train and this is good - the current PI are nothing without an alts, so it's not my type.

Well, good luck with that! Are there were any comments from CCP about this?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Benar Ellecon
Card games on MOTORCYCLES
#118 - 2013-04-12 15:46:03 UTC
Read the doc...and I love it. This would add so much more depth to the game and tie in the Dust Bunnies with the world in a seamless fashion. Let us hope CCP will take a look at the proposal.

Excellent work btw!

Fly with your hair on FIRE!

Felsusguy
Panopticon Engineering
#119 - 2013-04-18 04:52:41 UTC
This idea is incredibly popular, despite the fact that it not only flies in the face of what CCP imagines Planetary Industry to be like, but also splits up PI into three categories even when it would be far better to have them all integrated with each other entirely.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#120 - 2013-04-18 06:51:55 UTC  |  Edited by: Asuka Solo
Felsusguy wrote:
This idea is incredibly popular, despite the fact that it not only flies in the face of what CCP imagines Planetary Industry to be like, but also splits up PI into three categories even when it would be far better to have them all integrated with each other entirely.


CCP have been free to finish their PI mini-game with follow up expansions, post their plans for PI in terms of how it will evolve and tie in with Dust and Incarna, or comment on this ever evolving suggestion for the last 3 years...... or as long as this topic and its predecessors have been running on the old forums lobbying for continued development of those gaming dimensions.

They haven't bothered. We have instead been granted refinements of PI as is. i.e. No more click fest extractors, we have ECUs, moveable drill heads, better interfaces etc. Which is nice, we're grateful. But in terms of what's next for PI, nothing.

More over, given the sheer lack of information in the public domain around what CCP's plans are for PI...it stands to reason that your making broad, unsubstantiated sweeping statements about what CCP wants...

So this topic has become popular because its based on an F&I discussion, such as what CCP RICE is currently doing with the Battleship revamp around the Megathron and Hyperion.... where the community out here debate and form a consensus about what would be a great addition to have, having substantiated why and thinking it out properly so it not only ties in well with the current game mechanics we know, love and love to hate, but that it also provides the opportunity to add value to your gaming experience while adding overall depth to the Eve universe in terms of things to do and places to go do it in. Sadly, this facet alone makes this idea overly complex because it impacts much more things in eve that your spaceship.

In terms of your opinion of having a single command center category that can build everything, you'll be changing existing PI and upsetting allot of people in the process. The whole point of this expansion concept-manifestation was to not touch the existing Industrial PI networks while adding more flesh and game play options to its bare bones for the people who want to take it further.

Eve is about Capital ships, WiS, Boobs, PI and Isk!