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[Proposal] Useless game mechanics

Author
Mynutor
Myn Industries
#1 - 2013-03-30 18:56:00 UTC  |  Edited by: Mynutor
If you are flying distribution missions and you accidentally try to undock after accepting the mission, but before you moved the cargo into your cargobay, you get a message that says "Are you really sure that you would like to undock without your cargo?".

This is obviously a game mechanic designed to help the mission runner. I imagine it might be quite frustrating to make your delivery and realise at the end, that your cargo is still at the starting location.


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Proposal 1:

Upgrading clones. If you get podded, and you have successfully reached a station with clones and you try to undock, the game warns you if your clone isn't upgraded.

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Proposal 2:

If you are clicking on the abort mission button, the game pops up a warning window which tells you that aborting a mission is bad for you.

I propose that the game auto calculates for you how much standing you are going to loose if you abort a mission. I've lost 3 days "work" because I thought I would loose only a little amount of standing. Instead I've lost quite a lot.

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I know that the community is split on these kinds of issues. There are a few who think these are bad game mechanics and should be removed/reworked.

And than there are some who say: "L2P n00b or GTFO".

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

Whezker
The Scope
Gallente Federation
#2 - 2013-04-02 23:39:47 UTC
I like it.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#3 - 2013-04-04 21:19:29 UTC
I find all your ideas desirable; I approve.