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When it comes to small corps - how to advance?

Author
grumpyguts1
Science and Trade Institute
Caldari State
#21 - 2011-10-25 18:46:10 UTC
Look in the recruitment thread, there are some 0.0 alliances looking for corps to join them.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#22 - 2011-10-26 18:53:01 UTC
A small gang of 15 pvpers is most ideal for FW as others have said. Assuming decent TZ coverage, 1-2 competent FCs, fearless pilots, and minimal carebearing, you can be very competitive and rise to the ranks of top corps within your faction in a several months. It can be the best move you'll ever make.

I have alot of corp management experience and I will say that you can't please all 15 people. So some people will be dissatisfied and will move on.

I did live in a c3 as well and if you move the entire corp in, make sure you have good TZ coverage otherwise your corp will die out

High Five. Yeah! C'est La Eve .

X Gallentius
Black Eagle1
#23 - 2011-10-29 17:09:31 UTC
Gyoker wrote:
Goose99 wrote:
Join FW.


We actually thought of this... This would open up a lot of opportunities, however I do have some question. If we join FW, say Amarr, are we going to have a place to relatively safely do missions to covert for pewpew?
Missions being our single source of income at this point it is very interesting to know if we would be able to make enough to pewpew.
If we were to mission in highsec while in FW, can we expect enemy FW members to fly through our highsec successfully and destroy us?
Run FW missions instead. More isk.
Party Lips
Calamitous-Intent
#24 - 2011-10-29 22:34:19 UTC
Understand the basics and they will take you far:
1. If members are not having fun then they will leave pure and simple
2. Logistics. this means your members have ways to make decent isk and able to move ships convienantly to the front for pvp.
3. offer opportunities for advancement within the corp. give room for leaders to grow allow other members to FC.
Arazel Chainfire
Aliastra
Gallente Federation
#25 - 2011-10-31 03:28:17 UTC
15 men? find a C2 or C4+ and move in, look for a good C2/C3 static. Lots of people live in C2's and C3's, which means that you can generally get pvp, and usually manage it on a decent level. My alliance manages about 5 regularly active pilots in WH space, and we can easilly pull out billions (1 C3 static we raided pulled in 440mil, split between those of us who went out flying). With a static C3, we can pull that several times a day if we so desired. However, when we get fully active, with a dozen or more people on, we can cycle the c3 every hour, and with each new one either run it, cycle it again, or find out its active and see if we can't make the inhabitants go hide in their POS (or if you're lucky/good, kill them).

If you get a C2 with a highsec static, you are guaranteed to get a decent amount of traffic, and you usually can manage to either attack people who are solo or are small gang (like 5 people or so). Another alternative is that you can get something like a lowsec static, and then go out the static exit whenever you want and randomly attack people in lowsec.

Or of course you can do the hole FW thing, as most of these other people have suggested

-Arazel
RUSROG
Avalanche.
#26 - 2011-10-31 06:11:54 UTC
Gyoker wrote:
Hi,

Stuff

Regards



Hey, head into a lowsec with death in mind. If you want some spots, I can guarantee some fights in - mail me.
King Rothgar
Deadly Solutions
#27 - 2011-10-31 07:52:33 UTC
Three options come to mind with FW being the most obvious. FW provides better income than high sec lvl4's, doesn't require huge amounts of SP and is pretty laid back as a whole. It really encourages corp fleets of 10 or so rather than massive blobs, although there are certainly plenty of general militia fleets too. Most of the action takes place only a short trip from major trade hubs as well, so resupply couldn't be easier.

Another option is taking over a low sec mission hub (or potential hub). Such a system will have at least one lvl4 agent for a desirable npc corp (ideally more), some manufacturing slots in system or close by and a storyline agent in the area. You make your isk just as you would in high sec but the difference is you'll periodically find people passing through or looking for some action. When that happens you drop what you're doing and go meet them. Once they've left, you go back to missioning or whatever until the next set of targets show up. You won't get a huge amount of action this way, but you will get some so long as you keep scout alts scattered around so you have some warning of inbound targets. Be sure about the system you move into however, your first low sec system should be an empty (or nearly empty) one in your TZ. Trying to invade an occupied system your first time out will almost certainly result in an embarrassing defeat. Fortunately for you, the vast majority of low sec systems with good agents are currently unoccupied. So finding your own first home is a pretty simple task.

The final obvious option is w-space. The mechanics of wh's make it difficult to move large fleets through, so 10-15 active pilots on in the same time zone should be able to defend your system assuming a basic degree of competence. Like low sec missioning, you'll mostly do pve but you'll drop what you're doing for pvp whenever a target is spotted. Also like low sec, you're success will be based largely on scouting. So you will want a few prober alts poking their heads into linked systems. Once again, this shouldn't be a problem though, out of 15 active guys I'm sure you can get at least one dedicated prober alt on.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2011-10-31 08:55:20 UTC
Factional warfare is the way to go, IMO, for all the reasons listed above.

However, you can still find hisec PVP alliances which will take a small group of guys like yours. I've heard AD0PT are fading, but they can still provide you with boatloads of pew pew.

Lowsec PVP, otherwise known as Piracy, you will need to be comfortable with your sec status going deep red. This can make ISK hard to come by in some situations. This is best suited to people with plenty of ISK and alts and/or who don't run on PLEX. Its not my kettle of fish, but there's nothing wrong with being neg 10. You will probably find that not all your guys will want to or be able to do this.

Wormhole space has been more or less killed by Incursions. I wouldn't bother. You won't find PVP without hours of probing and scanning and it can be frustrating if it all slips away due to being on scan at the wrong moment.
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