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Post your advanced battleship ideas here!

Author
Van Mathias
Dead Space Continuum
#21 - 2013-04-04 07:24:45 UTC
I don't know if a siege mode will work for BS's. It doesn't seem that there is enough EHP on them to make them last, unless they have a significantly shortened lock down time.
Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2013-04-04 17:00:56 UTC
Currently, there are only 2 battleship roles in game, at least as the Devs have divided them up:


Combat and Disruption. Only Caldari get Disruption.


Perhaps we need some new roles, or Battleships need to be able to take on multiple roles effectively. I just have a difficult time seeing an 'attack' battleship as making any of them remotely fast just does not seem to be in the cards. Disruption seems to work for the Caldari, and I'd love to see some support, especially in areas where we don't have alot of it at the moment, like sensor boosting. tracking links, etc...

The OP's suggestion seems a bit...much.
Van Mathias
Dead Space Continuum
#23 - 2013-04-04 17:12:35 UTC  |  Edited by: Van Mathias
Mike, I have been cutting it down to get it under "a bit much" and I have had several people input their opinions on it, so it's getting to a reasonable place. Please feel free to PM me and suggest a change or two. Also, please remember that this is supposed to be a Faction hull, so it is priced appropriately to its stat increases, which are based on the increases given to other faction battleship hulls.

Also, does no one else have any Battleship ideas? I would like to see the ideas of others.
Yosafbridge Ikkala
State Protectorate
Caldari State
#24 - 2013-04-10 01:25:35 UTC
I would like to see another advanced battleship class introduced in the form of a speed tanking (or at least very quick and agile) BS but retain close, albeit weaker, EHP and DPS than your average BS. for the sake of this let's call it a speed demon

it wouldn't matter what ship hull is used though most likely an already fast-ish one like the scorpion or tempest, maybe even an all new one. for the sake of this i'll assume its a Scorpion hull.

I'm new to the game and only at around 3 million skill points so don't expect me to be a master of balancing, but I would set it up something like this.


Base requirements:

Speed Demon I
Caldari Battleship V
High Speed Maneuvering IV

Hull bonuses: (totally off the top of my head most likely very unbalanced)

Skill bonuses for Speed Demon Reduce sig radius 5% and 5% missile damage and rate of fire per lvl

Skill bonuses for Caldari Battleship 2% increase in base speed and agility and inertia modifier and a 5% reduction to ship mass per lvl

Skill bonuses for High Speed Maneuvering 30% increase to the effectiveness of MWD's and AB's per lvl

Role bonus 100% increase to the effectiveness of MWD's and AB's and decrease to the cap capacity penalty of MWD's and a 50% decrease the the powergrid requirments of MWD's and AB's


Structure:

Structure HP: 4,500
Cargo capacity: 500 m3
Drone capacity: 50 m3
Drone bandwidth: 50 Mbit/sec
Mass: 60,000,000 kg
Volume: 280,000 m3 (30,000 m3 packaged)
Inertia modifier 2.2
Structure resists: 0/0/0/0


Armour:

Armour HP: 3,500
Armour resists: 20/10/15/25/


Shield:

Shield HP: 6,000
Shield Resists: 0/50/40/20
Recharge time: 1,800s


Capacitor:

Recharge time 850s
Capacity: 3,000 GJ


Targeting:

Max targeting range: 85 km
Max targets: 7
Gravemetric sensor strength: 20 points
Signature radius: 365 m
Scan resolution: 70 mm

Fitting:

CPU Output: 750
Powergrid output: 9000 MW
Calibration: 300

Low slots: 4
Mid slots: 7
High slots: 6

Turret hardpoints: 0
Missile hardpoints 5
Upgrade hardpoints: 3
Rig size: large


just threw that together real quick but I've had the thought since i started EvE. Please please please all you who know more than me about EvE (which is practically everyone) tell me what i can do to balance this and any thoughts you have about it.

Thanks for having a look :D

Abrazzar
Vardaugas Family
#25 - 2013-04-10 08:20:16 UTC
Fitzhugh
Minmatar Munitions
Electus Matari
#26 - 2013-04-10 13:25:15 UTC
Minmatar T2 heavy Battle Ship
the UPHEAVAL
Hull: Scaled up variation of the Stabber and Hurricane. Unlike the Mael and the Tempy it is long and flat, not tall and thin.
Role: Point of the spear

Seeing the developments of the other other races building into the next evolution of ships amog the tribes it was decided that the Minmatar would not be left behind. The most agressive of Brutor pilots were presented to the most daring Sebiestor engineers. They made demands as the engineers argued what was allowed by the laws of physics. Finally the Krusual arrived carrying with them plans of dubious sources from all over new eden. The elders looked opon this process and moved the plan ahead.

From secret staging factories in Molden Heath and gaurded by the Krusual in swarms of cloaked shps came th final product. The Upheaval.

This ship was a culmination of all the ships that had come before. Combining the Sebiestors wish for speed and the Brutor need to strap a gun to every corner, with the help of the technology obtained by the Krusual, the Republic created the greatest ship to strike fear in the amarr. Everything the slave holder ships never were. Their stately gilded behemoth's, slow moving , ordered, symetrical to the nearest finger span. The Upheaval is built forward leaning and agressive, with oversized engines flaring in the back and custom designed micro engines to aid in turning, this beast is the fastest and most maneuverable battle ship ever created.

But all that speed and movement is not meant to get in close but to keep range. The Engines are built to feed vast amounts of power into the weapons systems. So much power in fact that the largest autocannons can not handle the feeds with out constant threat of burning out. The Upheaval is built from the ground up to handle the full compliment of the largest guns to be found in Matari space. Little time was spent on anything else. The is a creation for war in the oldest Matari tradition, it announces its arrival on a spear of fire that could shift moons, and then rolls fire at its enemies the shatter worlds.

All this thrust and power has cost dearly in the realm of weight. the additional lateral thruster, oversized primary engines and massive power generators lead to a ship that like its little brother the Tornado a great mas in space. This giant killer may not have the size but it does have the girth of a capitals ships of the republic. All that raw energy makes shield generation easy while interfering with the nano repair waldos of armor and hull repair systems. More then most the Upheaval has even encountered more then the usual problems getting into wormhole space.

Minmatar battship bonuses

10% optimal range per level 5 % fallout per level

Role bonus

10% damage per level 10 % ROF per level, 10% velocity boost from MWD and AB and module duration.
5 % shield boost per level 5% increase Power grid usage on all armor and hull reppers and resists.
The Upheaval is unable to enter any c1 or c2 wormhole.
Cannot fit any cloaking device
Fitting
CPU: 1000
Power Grid:10000
Calibration: 500

Low 6
Mids 8
High 8
turrets 8
Upgrades 3
Size large

Shield 40/60/45/40 8000
Armor 70/20/25/45 8000

Cap 6000
Recharge 750

Mass 525000 m3 (55000 m3)
Inertial Mod .400

Max targeting 85
Locks 8
Scan res 500 mm
Ladar 32 points
Sig radius 700

Propulsion 210
Warp speed 3.5

Drone 125 vol/ 125 bandwidth
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#27 - 2013-04-13 05:27:12 UTC
How about just un-nerf the sensor strength of maurders?
Van Mathias
Dead Space Continuum
#28 - 2013-04-13 05:37:16 UTC  |  Edited by: Van Mathias
Askulf, in response to the recent resist nerf, what do you think of resetting my proposals resist bonuses at 4% and 2% respectively, for a total of 30% for a Navy Rokh?
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#29 - 2013-04-13 05:38:55 UTC
Van Mathias wrote:
Askulf, in response to the recent resist nerf, what do you think of resetting my proposals resist bonuses at 4% and 2% respectively, for a total of 30% for a navy Rokh?


Uhh resistance bonus should stay at 4% per level. If you want more, just add another mid to the navy rohk.
Van Mathias
Dead Space Continuum
#30 - 2013-04-13 05:41:51 UTC  |  Edited by: Van Mathias
Already done, but its modeled after the Vindi bonuses (25% damage bonus for Mega, 37.5% for Vindi, or 50% over the base hull.) I really like the 2 skill/2 bonus concept for advanced ships. I just want to keep my proposal more in line with recent ship rebalances.

To be honest I would use an extra mid for the other half of a tackle, not for another invuln, the cap really isn't there for 3 at a time without logi support.

Please remember that this is a Navy faction proposal, and is based on other Navy faction battleships, which have yet to be hit with the balance bat, so I'm shooting in the dark a bit here.
Throktar
Deep Core Mining Inc.
#31 - 2013-04-13 07:55:21 UTC  |  Edited by: Throktar
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.

Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.

I just see no reason a BS should fear engaging another ship because its just to small...

I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.

Just what I think is cool, not that it would necessarily work. Smile


Edited to add cool pic for no reason Boom
Tragot Gomndor
Three Sword Inc
#32 - 2013-04-13 08:33:31 UTC
we definatly need the firewall-battleship, specialized in smartbombs.

NONONONONONO TO CAPS IN HIGHSEC NO

Van Mathias
Dead Space Continuum
#33 - 2013-04-13 15:15:05 UTC
Throktar wrote:
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.

Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.

I just see no reason a BS should fear engaging another ship because its just to small...

I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.

Just what I think is cool, not that it would necessarily work. Smile


Edited to add cool pic for no reason Boom



I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#34 - 2013-04-13 16:12:03 UTC
Van Mathias wrote:
Throktar wrote:
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.

Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.

I just see no reason a BS should fear engaging another ship because its just to small...

I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.

Just what I think is cool, not that it would necessarily work. Smile


Edited to add cool pic for no reason Boom



I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS.

Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers.

Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any.
Throktar
Deep Core Mining Inc.
#35 - 2013-04-13 18:07:53 UTC  |  Edited by: Throktar
Hakan MacTrew wrote:
Van Mathias wrote:
Throktar wrote:
I just wish they would introduce a line of ships that utilize different size weapon systems. For instance a BS hull with no drone bay that has 8 highs, 4 large turret slots and 4 small turret slots, (or missiles) and all the appropriate bonuses to make it like 8 guns each. I just find it insane to think about a BS being killed by a couple t1 frigs.

Picture in your head...the mighty USS Missouri, the USS Iowa, or the HMS Vanguard being taken down and rendered impotent by a couple of Somali pirates in jon boats with ak-47's. It just wouldn't happen.

I just see no reason a BS should fear engaging another ship because its just to small...

I think BS hull and larger should get a hull that does this. Imagine your dreadnaught actually being able to kill 1 frig or drone at a time at the same dps as say a destroyer.

Just what I think is cool, not that it would necessarily work. Smile


Edited to add cool pic for no reason Boom



I believe you can equip meduim and small weaps to BS's already, and I think the current weapon bonuses are generallized depending on weapon type, so you can already do this to some extent, if you are willing to forgo max DPS.

Indeed you can. A turret slot can fit ANY turret that the ship has enough grid and CPU to fit. The same goes for launcher slots and launchers.

Battleships are supposed to struggle with smaller targets. Drones are there to deal with targets that the BS struggles to track. It's aslo a good idea to fit a web for such targets too. On a side note, please name one BS that does not have drones. I can't think of any.



I understand that I can currently fit any guns to my ship. I was just wanting a ship with bonuses to two different size weapon systems. I am also talking about a ship with no drone bay. The secondary small weapon system would replace them. I know I would lose the versatility and range of the drones, but I would get a reliable secondary weapon system that can't be destroyed so easily.
Van Mathias
Dead Space Continuum
#36 - 2013-04-13 18:58:41 UTC
Your probably better off trying to equip a web or 2.
Tarn Kugisa
Kugisa Dynamics
#37 - 2013-04-13 19:13:51 UTC
+1 for the T2 Rokh idea

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#38 - 2013-04-13 23:06:32 UTC
I'd suggest, if you want to try to build out a ship class in the hopes of CCP including it (because they think it might fit a particular role), instead of giving particular stats, I'd start by listing what role I wanted the ship to accomplish that a current ship doesn't, and think about it more in terms of the ships pros and cons vs. other existing ships (however in flux they currently are).

Case in point, my own run at a BattleShip version of an ABC: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=167902

The thread got locked from inactivity, but there was a lot of good give and take before it died down (I didn't want to just bump it for no reason, and I thought the design had pretty much hit the limits of what could be done without CCP itself getting involved ... slim to none chance I know, but hey, a guy can dream).

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Van Mathias
Dead Space Continuum
#39 - 2013-04-13 23:25:17 UTC  |  Edited by: Van Mathias
That is a good point, but I'm proposing a Navy ship, and they are generally better, more specialized versions of their tech 1 counterparts. New roles are generally reserved to tech 2 versions of ship hulls (See Marauders).

Also, if you think that the contents of your old thread is worthwhile, copypasta your ship proposals here.
Naomi Knight
Ministry of War
Amarr Empire
#40 - 2013-04-14 00:04:58 UTC
1.3bill for a blaster bs that cant move ,lock or track? :O
I wouldnt buy it thats for sure.
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