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CCP Please : Winter Expansion and mono-medslot-ships (aka Retri & Coercer)

Author
Taedrin
Federal Navy Academy
Gallente Federation
#21 - 2011-10-30 15:50:51 UTC
Kelly Elongur wrote:
Dorian Wylde wrote:
Kelly Elongur wrote:
small gang pvp



Being worthless solo is a valid argument. Trying to say its worthless when you have other people that can point is not.


When I say "small gang pvp" I mean a gang from 2 to 6 capsuleers. At this scale, everybody has to have a point.


Why, pray tell, is this? Will your primary target somehow be able to warp out if only 1 to 5 people are pointing him?
Ranger 1
Ranger Corp
Vae. Victis.
#22 - 2011-10-30 17:49:12 UTC  |  Edited by: Ranger 1
Taedrin wrote:
Kelly Elongur wrote:
Dorian Wylde wrote:
Kelly Elongur wrote:
small gang pvp



Being worthless solo is a valid argument. Trying to say its worthless when you have other people that can point is not.


When I say "small gang pvp" I mean a gang from 2 to 6 capsuleers. At this scale, everybody has to have a point.


Why, pray tell, is this? Will your primary target somehow be able to warp out if only 1 to 5 people are pointing him?


Well, to be honest most "small gang PVP" is just that, a gang. More like a mob. They tend to be, more often than not, just a mish-mash of whatever frigs or hacs or whatever the boys happen to have laying around. Grab it quick, "maybe" have a certain theme you loosely stick to, and head out as quickly as possible. In this mess, everyone needs a point.

Really well organized small gangs are not as common, but they include ships of various sizes filling specific roles pertinent to the mission. Often not everyone will have tackle, instead the ships will be fitted to maximize their effectiveness in their given roles. The gangs tend to be vastly more effective than the random hodge podge normally seen.

In the latter gangs, you will occasionally see the single mid-slot ships used... but even then not often. The single slot ships are either frigate or destroyer size, and their role in PVP is to attack smaller size vessels. However, since smaller size vessels tend to move quickly out of range or warp out, and tacklers within the gang are concentrating on larger and more valuable targets, they are limited in even this role.

After considering both sides of the argument for a very long time, I'm finally going to have to side with allowing a 2 mid slot minimum.

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David Grogan
University of Caille
Gallente Federation
#23 - 2011-10-30 18:31:20 UTC
the same can be said for mining barges


give them more mid slots..... goons need the extra loot to pay for more gank ships

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

JC Anderson
RED ROSE THORN
#24 - 2011-10-30 20:05:07 UTC
Kelly Elongur wrote:


It's ok for an interceptor to not be able to solo (but still there is the taranis). .


The irony in this is that to be a good Taranis pilot and survive each engagement you must also be a suicidal maniac.
Kelly Elongur
Republic University
Minmatar Republic
#25 - 2011-10-30 22:41:16 UTC
The irony being that even if you've got balls of steel, your target will always be able to flee if you're winning the fight in your retribution.
0wl
Republic Military School
Minmatar Republic
#26 - 2011-10-30 22:59:22 UTC
+1 The Retribution and Coercer REALLY need that extra mid, I'd love to be able to use my Dessy in combat.
JC Anderson
RED ROSE THORN
#27 - 2011-10-30 23:14:10 UTC  |  Edited by: JC Anderson
Kelly Elongur wrote:
The irony being that even if you've got balls of steel, your target will always be able to flee if you're winning the fight in your retribution.


Mostly true.

Though I still like the Retribution.

Then again I might like the suicidal maniac side of the Taranis better but it's not an AF anyhow.

When it comes down to it, I'd have to say of all the AF's I like the Jaguar the most.
Igualmentedos
Perkone
Caldari State
#28 - 2011-10-30 23:16:00 UTC
Kelly Elongur wrote:
There should not be any ship with only one med slot. I'd love to use my coercer/retribution in solo/small gang pvp but I just can't because such ships can't point (implying a propulsion mod is mandatory in pvp ofc).

I haven't seen anything about this issue and please CCP, just add 1 med slot to these poor little guys. It's been like this since for ever, it's not funny anymore to look at the fitting tab and see "MED SLOTS : 1". Even the description has an 'S' at the end. It never made any sense, you can correct it this winter!


Hey trying flying Caldari.

And stop crying too.
Grimpak
Aliastra
Gallente Federation
#29 - 2011-10-30 23:39:18 UTC
Kelly Elongur wrote:
The irony being that even if you've got balls of steel, your target will always be able to flee if you're winning the fight in your retribution.



the stupid here is the guy that thought that the retri didn't need help from a tackler.


I mean, this is a MMORPG, not a single-player game.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Cypermethren
Perkone
Caldari State
#30 - 2011-10-31 00:02:57 UTC
Destination SkillQueue wrote:
Why should every ship be fit for solo play? Lack of meds means the ship in question isn't meant for solo work, it isn't meant to be a tackling/ewar ship and that it has an additional slot somewhere else increasing it's performance in another area. I'm sure there are a lot of players who wished they could solo in everything, but it's not really an issue for the game, since there are tons of options available for them already. There are also propably people who are happy with the ships current role and would rather keep the single mid and instead see the current role improved further. Why not fly another ship, if solo/tackling work is what you want to do and leave that ship to handle another role.



The simple fact that people know it only has one midslot brings them to the instant realisation that it's either got a propulsion mod or web/scram.

You're able to tell if its got the propulsion mod by its velocity.

It makes for an easy target, as tis got to be in you're face to do damage, and is useless unless it is in range.

It's a free kill that comes to you!

Why is an entire ship gimped purely so it can be classed as different? Your'e happy with it being used purely by noobs whom like the gold/red colorsheme? For it to have no viable role in pvp fleets at all other than cannon fodder/decoration?

What is it again, an Assault ship is meant to do? And does not the single mid slot prevent this ship from doing its role in any viable way - meaning just because its meant to do the role doesnt mean it can - or anywhere near as good as all other ships of its class purely because of its 1 mid slot handycap?


Note from a former Amarr pilot. Selling it and picking up a Minnie pilot was the best thing i ever did. Not that my voice counts that much, but perhaps CCP should have a look at Race statistics, and ho many people have sold their Amarr character for something else over the last two years or so.
Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2011-10-31 04:13:42 UTC  |  Edited by: Ranger 1
Grimpak wrote:
Kelly Elongur wrote:
The irony being that even if you've got balls of steel, your target will always be able to flee if you're winning the fight in your retribution.



the stupid here is the guy that thought that the retri didn't need help from a tackler.


I mean, this is a MMORPG, not a single-player game.


I agree with you in theory Grim, but unless your gang is engaging a single ship, your tacklers are likely going after larger and more valuable targets than anything your Retri or Coercer is likely to be doing much good against.

Believe me, I'm a firm believer in not every ship should be able to do everything... that teamwork is the key. But considering the size of both ships in question, and their likely targets under normal small gang considerations I can't get behind that in this one case.

Yeah you'll occasionally catch a frigate, destroyer, or perhaps even cruiser paying too much attention to something else and take it out before it comes to it's senses (maybe even alpha it if it's small enough), but compared to every other ship of their same classes they are "extremely" limited. Usually you just end up contributing a small amount of damage to something big that some else tackled and little more. Most FC's simply won't allow them in gang unless it is the most casual of roams... unfortunately with good reason.

So as much as I'd like to back you up on this one, I just can't.

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Covert Kitty
SRS Industries
#32 - 2011-10-31 07:02:20 UTC
1 mid frigs & destroyers are *pointless*. This isn't really about gang vs solo, your generally not going to bring a frig if the only thing it can do is dps and tank...
Tallian Saotome
Nuclear Arms Exchange Inc.
#33 - 2011-10-31 07:22:05 UTC
Cypermethren wrote:
What is it again, an Assault ship is meant to do?

Based on the design and performance profiles of them, I would they they are to be the frigate ship of the line, meaning the main backbone which is supposed to be supported by other roles.

AFs are Specialize in getting shot and not dying, while laying down fairly impressive firepower of your own.

Now, you may say, 'But, Tallian, if thats all I want I could get in a cruiser, of ANY race, and do the job just as well if not better' to will I will respond 'duh, thats the problem with every T2 frig other than inties and SBs'

So, as you can see, they are not inherently flawed, they are just overshadowed most of the time.

As far as the coercer, it needs another midslot, but the retri is fine in its place, but not worth the effort unless its a frigfleet.

PS: I can't tell you how much I love seeing AFs on the field while I fly logi, since those buggers are probably gonna be the ones flying around taking out the dam enemy ECM that keeps me locked out of doing reps(could be done by T2 EAS, but guess what, there are T1 cruisers that do the job just as well).

Inappropriate signature removed, CCP Phantom.

RougeOperator
Sebiestor Tribe
Minmatar Republic
#34 - 2011-10-31 07:53:03 UTC
Look I can understand the argument that its the "Concept".

Bu Concept and Fluff does not actually make good game play. Its more like the spice or seasoning to a game.

But Concept and fluff should not make something unplayable in the greater scheme of the game. Any ship meant to be used in PvP must have at least two mid slots. It must be able to at minimum fight solo. If not its not meant for PvP.

The Retribution and Coercer need a second mid slot. Just giving them the mid slot makes them Playable and fixes them.

Give them the second mid slot already.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

RougeOperator
Sebiestor Tribe
Minmatar Republic
#35 - 2011-10-31 07:53:16 UTC
Look I can understand the argument that its the "Concept".

Bu Concept and Fluff does not actually make good game play. Its more like the spice or seasoning to a game.

But Concept and fluff should not make something unplayable in the greater scheme of the game. Any ship meant to be used in PvP must have at least two mid slots. It must be able to at minimum fight solo. If not its not meant for PvP.

The Retribution and Coercer need a second mid slot. Just giving them the mid slot makes them Playable and fixes them.

Give them the second mid slot already.


Edit
IVE BEEN GANKED

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Florestan Bronstein
Ministry of War
Amarr Empire
#36 - 2011-10-31 08:42:52 UTC
Retribution is awesome at delivering dps.

let other ships do the tackling


imo an additional mid slot could never justify the nerfs to the ship's other capabilities that would have to accompany it.
DarkAegix
Center for Advanced Studies
Gallente Federation
#37 - 2011-10-31 09:13:25 UTC
Morganta wrote:
DarkAegix wrote:
Nonsense.
http://eve.battleclinic.com/loadout/54518-Retribution-solo-nano-gank-shield-unneutable-unkiteable-tackler.html

My highly esteemed solo nano gank shield unneutable unkiteable tackle Retribution would like a word with you.


another boring troll fit, yawn....

The troll has been successful, as you are clearly seething in rage at something so obviously intended to be terrible.
The Retribution has served its one true purpose.
Tallian Saotome
Nuclear Arms Exchange Inc.
#38 - 2011-10-31 09:22:01 UTC
Florestan Bronstein wrote:
Retribution is awesome at delivering dps.

let other ships do the tackling


imo an additional mid slot could never justify the nerfs to the ship's other capabilities that would have to accompany it.

This... Retri is pretty wtfpwn, and does terrible things to its enemies when applied properly. To bad you refuse to apply it properly and just insist on getting its capabilities nerfed so you can have your point security blanket.

Don't fly it solo, and trust your fleetmates, and it works just fine.

Inappropriate signature removed, CCP Phantom.

Kelly Elongur
Republic University
Minmatar Republic
#39 - 2011-10-31 11:16:50 UTC  |  Edited by: Kelly Elongur
Florestan Bronstein wrote:

imo an additional mid slot could never justify the nerfs to the ship's other capabilities that would have to accompany it.


You really think that giving the Retribution another mid slot (i.e. a ship having 2 mid slots) would involve a nerf to the rest of the ship? How would it be imbalanced to let it have a point?
Grimpak
Aliastra
Gallente Federation
#40 - 2011-10-31 12:49:34 UTC
Kelly Elongur wrote:
Florestan Bronstein wrote:

imo an additional mid slot could never justify the nerfs to the ship's other capabilities that would have to accompany it.


You really think that giving the Retribution another mid slot (i.e. a ship having 2 mid slots) would involve a nerf to the rest of the ship? How would it be imbalanced to let it have a point?



to give him a midslot you would need to remove either a hislot or a lowslot.

removing a loslot would make it have nearly the exact same layout as the enyo and wolf, while removing one of the things that make the ship unique which is having 5 lows.

removing a hislot would... hmm, not have that much of an impact actually, since the 5th highslot is utility.



still say it should have a 5th turret tho.

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[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

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