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[Odyssey] Faction Navy Cruisers

First post First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#441 - 2013-04-02 20:02:45 UTC
navy vexor with 125m3 bandwidth and mining bonus faster drone speed... just need 25m3 mining drones.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Liang Nuren
No Salvation
Divine Damnation
#442 - 2013-04-02 20:08:42 UTC
We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.

-Liang

I'm an idiot, don't mind me.

Krell Kroenen
The Devil's Shadow
#443 - 2013-04-02 20:55:02 UTC  |  Edited by: Krell Kroenen
I haven't done any hard numbers with the Scythe Fleet Issue changes, but from a gut feeling I like what I see. Call me crazy but I always liked the model and I look forward flying my rusty praying mantis. I just hope that she will be as decent as I hope she will be.

As for the Stabber fleet changes, I am not so keen on the weight gain or the whittling of the armor and hull in favor of shields. But I don't think such changes will throw it in to the realm of worthless. But I have to ask did the weight gain need to be so extreme? I armor tank my SFI and that is a fair bit of heft to be adding to her. *shrugs*
Gabriel Karade
Coreli Corporation
Pandemic Legion
#444 - 2013-04-02 21:27:08 UTC
Luscius Uta wrote:

Vexor Navy Issue:
Seems much better now, especially with nearly useless hybrid damage bonus gone.
What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Roll

Really don't like the direction of the navy vexor changes.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#445 - 2013-04-02 22:17:06 UTC
Liang Nuren wrote:
We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.

-Liang



That optimal bonus is fantastic for beams, lets you use mulit

It just can't fit beams AND something else aswell

BYDI recruitment closed-ish

Luscius Uta
#446 - 2013-04-03 08:17:42 UTC
Gabriel Karade wrote:

What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Roll

Really don't like the direction of the navy vexor changes.



To be honest, I never made a Navy Vexor fit in EFT since I can fly an Ishtar and guns on an Ishtar are hardly good for anything but to draw aggro, therefore I assumed they wouldn't perform any better on a Vexor (Navy or otherwise). But with ability to launch 5 heavy or sentry drones (while still having enough room for a stack medium and light drones), I think the new Navy Vexor can still have DPS close to the number you've mentioned. It might even be good for easier C1/C2 WH sites (and with velocity bonus, you should be able to pull them in before Sleepers pop them), and it should definitely be able to do an average lvl 4 mission.

Also, I think that having a bonus to both gun and drone damage is a bad design, much like two weapon systems bonus on Scythe Fleet Issue and Typhoon. Myrmidon (and new Prophecy) works well without a gun bonus. While you can counter that by reducing number of turret slots, that just makes gun bonus inferior if you compare it with (passive or active) tanking bonuses that are seen on Prophecy, Gila or Myrmidon.

Workarounds are not bugfixes.

Deerin
East Trading Co Ltd
#447 - 2013-04-03 08:54:54 UTC
Ranger 1 wrote:
The fittings wll tell the tale, and I'm pretty sure they will be on the tight side


931.25 PG 500 CPU on L5

650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones)

AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible.

The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes.

As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#448 - 2013-04-03 09:35:03 UTC
Deerin wrote:
Ranger 1 wrote:
The fittings wll tell the tale, and I'm pretty sure they will be on the tight side


931.25 PG 500 CPU on L5

650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones)

AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible.

The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes.

As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.


I'm not a very good PvP ship designer, but from my eft warrioring tonight it looked like this ship had some good potential. Focused more around the turret bonus with autocannons because it's the crazy high one, it was able to do 800mm plate + mwd, 800mm plate + ab + HAM, and 2 LSE + mwd. I was a bit concerned about the XLASB w/180's fit, because I wasn't sure what corners to cut when cramming 9 modules into ~190 CPU (it was really really close to being able to fit a RLML also).

But they ScyFI seems to be really flexible, and I really need to figure out how to fit PvP ships. I especially need to figure out how to abuse the 90 signature radius, which just seems like a huge boon of hidden survivability.
Johnson Oramara
Science and Trade Institute
Caldari State
#449 - 2013-04-03 10:11:42 UTC
Luscius Uta wrote:

Caracal Navy Issue:
Doesn't seem to be much better than standard Caracal, especially when it's got drone bay removed. Also needs one more midslot or it's still not going to be worth to spend 6 times more money to fly this instead of normal Caracal. However, it's the lightest ship of them all and with a pair of nanofibers it actually could be a good kiter.

Description for the ship made by Fozzie does not seem to agree with kiting:

"Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting."

Fozzie please explain to me why this ship needs to lose the drones, that will totally break the ship for solo... You can't fit this with ham's after these changes because it would leave you totally vulnerable against frigs. None of the other ships have this problem. The ship isn't that tanky either compared to other brawlers and loses in dps too.
X Gallentius
Black Eagle1
#450 - 2013-04-03 15:42:14 UTC  |  Edited by: X Gallentius
Gabriel Karade wrote:

What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Roll

Really don't like the direction of the navy vexor changes.


Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit.
Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit.

However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay.

Overall, new VNI is a better ship.
Omnathious Deninard
University of Caille
Gallente Federation
#451 - 2013-04-03 16:25:36 UTC
X Gallentius wrote:
Gabriel Karade wrote:

What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Roll

Really don't like the direction of the navy vexor changes.


Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit.
Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit.

However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay.

Overall, new VNI is a better ship.

For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay.
For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones)

If you don't follow the rules, neither will I.

X Gallentius
Black Eagle1
#452 - 2013-04-03 16:34:10 UTC  |  Edited by: X Gallentius
Omnathious Deninard wrote:

For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay.
For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones)

Doing this would push the OP levels of the VNI to just above "Winmatar", and slightly below Chuck Norris. Big smile
Omnathious Deninard
University of Caille
Gallente Federation
#453 - 2013-04-03 16:40:58 UTC
X Gallentius wrote:
Omnathious Deninard wrote:

For sure, the only thing(s) I would like to see is a little more CPU, and extra 25m3 on the drone bay.
For drone ships all together I would like to see the +10% to drone damage affect all drone effectiveness not just combat drones (and in the case of the VNI mining drones)

Doing this would push the OP levels of the VNI to just above "Winmatar", and slightly below Chuck Norris. Big smile

Not so sure about that, it would make drone ships the "utility" ships they are bragged to being. If you want to make the ship a field repair ship you would sacrifice ALL drone DPS to shoot out effective logi drones, to use it as a E-War ship you could but again at the expense of all DPS.
They are given one less slot because they have a "utility" function but utility drones are in such a horrid state they are useless, making drone ships be able to effectively use combat utility drones could/would breathe some new life into those drones.

If you don't follow the rules, neither will I.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#454 - 2013-04-03 16:45:40 UTC  |  Edited by: Gabriel Karade
X Gallentius wrote:
Gabriel Karade wrote:

What? Are you nuts? That 'nearly useless' bonus lets you push 800 dps with a full armour tank Roll

Really don't like the direction of the navy vexor changes.


Decently fit current VNI will get near 780 dps. (one drone damage amplifier), maxes out at above 1k dps with gank fit.
Decently fit proposed VNI will get 680 to 720 dps. (one drone damage amplifier), maxes out at low 900 dps with gank fit.

However, proposed VNI will have an extra midslot (cap booster), two extra utility high slots (nuets), and have massive flexibility with that drone speed/tracking bonus + larger drone bay.

Overall, new VNI is a better ship.
804 dps, 1 dda, electrons.

I should have qualified: I don't like the direction of the navy vexor bonus and turret reduction changes. The midslot and drone bay increases were I think a given, as a result of the original vexor updates, but the bonus changes seem a bit out of the blue.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Liang Nuren
No Salvation
Divine Damnation
#455 - 2013-04-03 17:39:02 UTC
Garviel Tarrant wrote:
Liang Nuren wrote:
We already have a tracking bonus ship with the fittings for beams. We don't have a fast kiting ship with an optimal bonus.

-Liang



That optimal bonus is fantastic for beams, lets you use mulit

It just can't fit beams AND something else aswell


I have to admit the fitting is pretty bad and the DPS is pretty low. I'd gladly trade 25m^3 for better fittings and maybe another turret. I went into the specifics in an earlier post.

-Liang

I'm an idiot, don't mind me.

Soon Shin
Scarlet Weather Rhapsody
#456 - 2013-04-03 18:06:09 UTC  |  Edited by: Soon Shin
Even with the fitting reduction on beams, its still going to be a PITA to fit them. Since you're going to be engaging in warp disruptor range most of the time Pulses are far better especially with the optimal range bonus.

Pulses with Scorch will probably do a bit less than Beam with MF, but it will have much better tracking, close range dps, more fitting to utilize tank, and less capacitor usage.

32km range with Scorch is far more than enough on the Navy Omen, using beams on it is a joke.

If you want to use beams go fly a Tachyon Oracle.

The Omen Navy Issue still needs more dps to be worth using, otherwise people will just fly the omen, harbinger, and zealot instead.
Liang Nuren
No Salvation
Divine Damnation
#457 - 2013-04-03 18:21:10 UTC  |  Edited by: Liang Nuren
It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.

-Liang

I'm an idiot, don't mind me.

Ranger 1
Ranger Corp
Vae. Victis.
#458 - 2013-04-03 20:45:24 UTC
Liang Nuren wrote:
It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.

-Liang

As far as drones go, yes, if you are going to be going solo.

Mediums would be the choice if you can rely on the rest of your gang to keep frigates in check (perhaps with a shiney destroyer or two).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#459 - 2013-04-03 21:00:55 UTC
Liang Nuren wrote:
We already have a tracking bonus ship with the fittings for beams.


Beam phantasm ends up with 2 wasted highslots.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#460 - 2013-04-03 21:39:17 UTC
Liang Nuren wrote:
It'd still see some use just on the strength of the optimal bonus (the Omen and Binger don't have optimal bonuses. The problem is that the direct DPS on the NOmen is low enough that the Zealot would just be hands down no question always superior. The strength of the 50m^3 drone bay on the NOmen actually lies in two flights of lights, not in a flight of medium. Which means its DPS is just bad.

-Liang

The zealot should be better as far as that goes, and I agree about the 2 flights of lights and the low dps however.