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Player Features and Ideas Discussion

 
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A Bigger Sandbox ... Do we need it?

Author
0wl
Bread and Circuses
#1 - 2013-04-03 14:16:02 UTC
I fly and live in low sec, and I can't help but feel we need more space or systems to fly around in. However that's just me and my low sec point of view. I know vast areas of null are fairly empty most of the time but I can't say for sure as I only head into null maybe once a month on a PvP roam. I don't know but Eve to me just feels smaller these days, is it because we have more players? or is Low Sec just more popular these days. Should the sandbox get bigger?
DataRunner Attor
Doomheim
#2 - 2013-04-03 14:18:56 UTC  |  Edited by: DataRunner Attor
In my honest opinion, I think the sandbox is big enough, the problem we are having is that we have to many options that allows us to travel great distances.

I think these options should shrink, or be limited in a sensible method. Have I figured out this method yet? No, I haven't made a perfect solution yet, I made a post way back when, but the thread died sadly =(

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-04-03 14:20:52 UTC
The universe is quite big what was gotten small is your comfort area, move to an entirely new region or empire null sec, there are plenty of new areas and who knows what Odyssey has in store.

If you don't follow the rules, neither will I.

Bugsy VanHalen
Society of lost Souls
#4 - 2013-04-03 16:01:45 UTC
The sand box is big enough. the problem is the way sov is set up, large alliances can easily control 10 times more space then they need.

There are alliances that control over 200 systems.

CCP has talked a lot in the last couple years about creating more instability and driving conflict. Yet they allow these super empires to dominate the game in a way where stalemates are much more common than conflict. We need to reduce the number of systems a single alliance can control.

Sure this could simply result in these large alliances dividing into more smaller alliances but still run as a single large Coalition. However, we all know coalitions bound by agreements and politics are far less stable than alliances bound by in game mechanics. It is far easier for alliances bound by coalition agreements to betray one another than for corps bound by alliance mechanics with common assets to betray one another. There is just more loyalty within an alliance than within a Coalition. Time an time again we have see coalitions turn on each other. true we have also seen alliances fall apart, but in an alliance mutual assets and holding Sov in systems being tied to the alliance you belong to, forces at least some coperation.

Why does an alliance need to control over 100 systems when they only use 20. many could easily support their entire alliance with only 10 systems, and it would make defense easier as everyone is in the same area. More players in less space would drive more conflict.

The biggest problem this would create is for alliances supported by moon mining where they control many valuable moons across many systems. Being limited in controlling sovereignty in 20-30 systems would make supporting the alliance through moon mining much more difficult. Considering the problems these moon mining cartels have created I see shaking this up as a good thing.

If holding way more space than they need became a PITA for these large alliances and coalitions, they would scale back on the space they held. This would free up a lot of space for smaller alliances to get a foot hold in null.

We do not need more space, we just need mechanics changed so that there is no advantage to holding more space than you need. A hard cap on the number of systems an alliance can hold is to extreme, but perhaps a scale where the maintenance cost of maintaining sov in a system is increased per system the more systems you control.This should only affect the base maintenance of the TCU not the Sov upgrades that add to that maintenance.

For example a small alliance only holding 5-6 systems up to say 10 systems would pay the same as the current maintenance bills. I believe the base is 180M per system, it has been a while, I could be wrong. but for every 10 additional systems the cost would increases by say 50%. So an alliance holding 20 systems would not have double the maintained costs of the alliance with 10 system, but it would be triple. (180,000,000 x 10 = 1,800,000,000) vs a 50% increase to the base maintenance per system ( 270,000,000 x 20 = 5,400,000,000) While an alliance controlling 50 systems would have a base maintenance of not 50% increase but 50% per 10 systems or 250% increase per system. (630,000,000 x 50 = 31,500,000,000).

Such a scale would encourage alliances to hold only the space they need, rather than the current system where they hold as much as they can effectively defend. There would no longer be alliances holding over 100 systems as there would be no point to driving maintenance costs that high.

Consider that if this idea of scaling maintenance costs was implemented a huge alliance holding 150 systems that would currently have a maintenance cost of (180,000,000 x 150 = 27,000,000,000) would instead have a base maintenance cost of 750% or ( 1,530,000,000 x 150 = 229,500,000,000) Which I believe would be unsustainable by any alliance. If maintaining your 150 systems would cost you over 200 Billion isk per month rather than 27 billion per month you pay now, would you not cut back to only what you need?

I know this seems a little extreme, but my though is this would encourage more smaller alliances rather than fewer larger ones. With this change the ideal size for an alliance would be to hold 10-19 systems, still big enough to build supers but not support fleets of several hundred supers. you might get a few larger alliances in the 20-29 systems range, but anything larger would be discouraged due to system maintenance fees being to high. We would have hundreds of alliances fighting over null sec space rather than 5-6 really big ones. Large fleet battles would be smaller but far more common. coalitions would contain more alliances but also be more unstable. The tech cartel's would become a thing of the past. And best of all we would see far more conflict throughout null sec. Null sec PVP would become much more fun and far less stale.

My though for having this maintenance increase at 50% rather than 10% or 25% is that it would rapidly discourage larger alliances, making the majority of alliances around the same size. Most would fit into the 10-19 systems bracket, with only a few going bigger, and leave lots of room for the smaller 1-9 system alliances.

This is just an idea. Not something I plan to push for, or will leave the game if it does not happen. I am not looking to argue to support this idea. It just seems to me that this could fix many of the problems that are causing null sec warfare to become stale.

If you do not like this idea, then propose something better. But we all know that CCP will be changing things up soon, their goal is to drive more conflict in null sec. If we do not give them ideas, who know what will happen if they do their own thing again.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2013-04-03 16:52:57 UTC  |  Edited by: Gizznitt Malikite
I agree some of the previous sentiment: Eve is a good size, and doesn't need to be expanded for the sake of creating a bigger universe... I'm not opposed to expanding it to introduce new content... but expanding it to simply make space more available won't work...

I also agree with bugsy that:
Bugsy VanHalen wrote:
If holding way more space than they need became a PITA for these large alliances and coalitions, they would scale back on the space they held. This would free up a lot of space for smaller alliances to get a foot hold in null.


However, I think his proposed solution is broken and inappropriate... Coallitions would simply create "holding alliances" to reduce their sov costs.... it would add more tedium to the game, and wouldn't accomplish much...

Bugsy VanHalen wrote:

If you do not like this idea, then propose something better. But we all know that CCP will be changing things up soon, their goal is to drive more conflict in null sec. If we do not give them ideas, who know what will happen if they do their own thing again.


I don't care if a single alliance holds 200 systems, especially if they are using those systems... And who can really exclaim how much space an alliance needs? The way I see it, two things need to change:

1.) Sov Mechanics needs to include some guerrilla warfare targets that influence the Sov Struggle:
Elaborated: A 10k man alliance can push out a 300 man alliance, and that will be inevitable, and we have that now. What we don't have, is a mechanism for the 300 man alliance to really influence the outcome. I personally would recommend adding a dozen or so small-scale objectives (which can be completed by a SINGLE PILOT) between RF timers on Sov Structures, that allow the completing pilot to alter when the sov structure exists RF (like cumulatively up to +/- 12 hrs). The shifting RF timers allows pilots that maintain a presence in system between RF cycles to severely screw over CTA's, and make suddenish attacks on a TCU/IHUB or SBU. While the big boys can play this game too... it gives a definitive advantage to the home team that can reship readily!

2.) Make holding lots of unused systems hurt you not Economically, but tactically. In short, if you hold 200 systems and you use only 20 of them... make all your systems extremely vulnerable to attack...
Elaborated: Imagine if only the IHUB had an RF timer... and once it was destroyed you could simply blow up the TCU, online your own, and claim the system. Now, image the number of RF timers you have on your IHUB is dynamic based on your alliances Sov Index which ranges from 0-5. If you fully utilize ALL of your systems, you'll have a high sov index of 5, and you'll have 5 RF cycles before someone can kill your IHUB. If you don't utilize your systems, you'll have a Sov Index of 0, and you won't have any RF cycles to protect your IHUB (which means anyone can take the system from you on a whim!). Make this Sov Index based off the sum of your average Strategic, Industry, and Military Indexes for all systems you control, rounded down to the nearest integer. Obviously not perfect... but it pretty much means if you control too much space (i.e. more than you use), your space becomes vulnerable...

Final note: Another reason space seems small is because of jump logistics... The universe is about 100 ly in diameter, and most of nullsec is within 10-30 ly's of a empire. When a jump capable ship can travel 7-14 ly in a single hop, it becomes very easy to travel across many regions rapidly, especially since a titan can bridge an entire subcap fleet along with it. If you want the universe to feel bigger... have EvE developers redistribute the gap between regions... so a carrier can't jump from Deklein to Cloud Ring without a stop or two in Fade (which is the REGION between Deklein and Cloud Ring).
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-04-03 17:01:54 UTC
Gizznitt Malikite wrote:
so a carrier can't jump from Deklein to Cloud Ring without a stop or two in Fade (which is the REGION between Deklein and Cloud Ring).



(Jut out of interest I checked this on dotlan. A JDC V Carrier jumping from VFK to G8AD in Cloud Ring has to make a stop in Pure Blind anyway. You might want a better example :P)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2013-04-03 17:25:40 UTC
Danika Princip wrote:
Gizznitt Malikite wrote:
so a carrier can't jump from Deklein to Cloud Ring without a stop or two in Fade (which is the REGION between Deklein and Cloud Ring).



(Jut out of interest I checked this on dotlan. A JDC V Carrier jumping from VFK to G8AD in Cloud Ring has to make a stop in Pure Blind anyway. You might want a better example :P)


I too checked it... before I posted it....

From VFK a JDC V carrier can reach 334 systems distributed in:

13 of 49 in Black Rise
14 of 94 in Branch
19 of 40 in Cloud Ring
66 of 68 in Deklien
27 of 27 in Fade
11 of 98 in Lonetrek
85 of 85 in Pure Blind
37 of 54 in Tribute
62 of 95 in Venal

I guess G8AD is the wrong half of cloud ring that can be reached from VFK.
Felsusguy
Panopticon Engineering
#8 - 2013-04-03 17:34:28 UTC
The jump range on jump-capable vessels is far too long. No one is going to fight for sovereignty in a system if someone is just going to hotdrop them instantly. It's ludicrous!

The Caldari put business before pleasure. The Gallente put business in pleasure.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#9 - 2013-04-03 19:05:22 UTC
My answer to this thread title is: yes

A bigger number of null sec regions with new systems would expand the universe, add new opportunities for new alliances to evolve and newer null sec players to go there and do stuff.

A greater null sec universe would also add some logistic difficulties to power projection since this is the major problem that makes new Eden so small.

Jump bridges are ok, Black ops bridges are ok, Titan bridge and Jump freighter jump ranges are bad and whatever will be done will never change this except the number of titans/POS/logistics required to achieve the same distance.

But in the end and overall for the greater good of the game I have to also answer to this thread title, no.

There are already so many empty claimed systems and unclaimed systems in between, this is just incredible.

What is missing then to make these systems get some interest?

NULL NPC occupation!!!
A dynamic form of occupation not in the form of incursions but really stations facilities and massive NPCs protection from aggressors, add the ability for pilots with pirate faction good standing to provide help via PVP missions and this could give to null sec a new creative and interesting engine for destruction fame and wealth.

I'm out with my bad ideas, sorry can't stop having tons of them Oops

removed inappropriate ASCII art signature - CCP Eterne