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Really? CMA's in Low-sec/WH?

Author
Velicitia
XS Tech
#41 - 2013-04-03 14:31:47 UTC
Buhhdust Princess wrote:
Having not read most of the replies here, I'm posting this assuming noone else has.

When a POS is put in to reinforced, any hangars and the like become completely inaccessible.

Therefore, if you put your Super/Titan in a CSMA, it is MORE risky than putting it in hostile 0.0 space. I don't see a problem with this change in the way of supercarriers. Infact, I see a way of CCP giving a small buff to wormhole characters, so they don't have to have carrier/dread holder chars.


this is actually untrue. SMA/CSMA don't take any CPU, so they don't offline in RF.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Malcanis
Vanishing Point.
The Initiative.
#42 - 2013-04-03 14:44:22 UTC
Katran Luftschreck wrote:
So someone stores their big ship inside a lowsec POS bubble... how is this any safer than inside a nullsec POS bubble? Seems like it would only make it an even bigger sitting duck than before. Or did I miss something?


Nope, you're quite correct. Literally nobody is going to be using these things in losec, because there are NPC stations for the capitals, and you'd have to have an IQ in the low 80s to store a supercap in a CMA in lo-sec. Not many people use them even in sov 0.0 with cyno jammer protection ffs.

This is a huge convenience for C5-6 wormhole dwellers. That's all.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Emu Meo
Doomheim
#43 - 2013-04-03 14:47:29 UTC  |  Edited by: Emu Meo
Buhhdust Princess wrote:
Having not read most of the replies here, I'm posting this assuming noone else has.

When a POS is put in to reinforced, any hangars and the like become completely inaccessible.

Therefore, if you put your Super/Titan in a CSMA, it is MORE risky than putting it in hostile 0.0 space. I don't see a problem with this change in the way of supercarriers. Infact, I see a way of CCP giving a small buff to wormhole characters, so they don't have to have carrier/dread holder chars.


Ship Hangars do not become inaccessible when the POS goes into reinforced last time I checked. Only arrays and standard corporate hangars. Someone also told me silos are still accessible when in reinforced, but I never managed to check that one.

[edit] ^looks like Velicitia beat me to it. Surprised that no one else picked up it earlier though.
Vaerah Vahrokha
Vahrokh Consulting
#44 - 2013-04-03 16:14:29 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:
Malcanis wrote:
Nex apparatu5 wrote:
This is a huge, welcome change for WH dwellers. Not sure why the OP is so butthurt


I'm going with "He thought CMAs were the same thing as CSAAs" for 200, Alex


I actually hoped CSAAs could to be allowed in low sec. I could finally build my own Titan like I have built every other ship and POS and module and ammo I own.


But you can right now if you like. Just app your supercap building alt into a sov 0.0 bloc alliance and get to it. The hardest part is choosing one that's not so bad that they're in immement danger of getting kicked out, but not so good that you'll be expected to make any actual contribution.

People mostly put those kind of alts into a mid-tier CFC alliance for the perceived stability advantage. But heck, shoot me an evemail and I'll see if I can sort you out with INIT.



Thank you for the kind offer, I'll contact you when I'll be ready. It'll take a while, because I am about to go in NPC null sec in RL Attention including moving home overseas in a country I don't even know a word of their language of P
March rabbit
Aliastra
Gallente Federation
#45 - 2013-04-03 17:10:29 UTC
Emu Meo wrote:
Wacktopia wrote:
Linky?


Its in the Dev Blog from yesteday.

My knowledge of sov isn't too strong, but will this mean that Titans and Super caps can be built in WH and low sec?

well... people always used the rule "which can't be built in area can't be used in this area".
I guess it's easier for CCP to allow building of supers in WH/lowsec than doing anything with all these complaints from low-seccers about incoming supercapital hotdrops Lol

The Mittani: "the inappropriate drunked joke"

Hitoni Jaynara
Doomheim
#46 - 2013-04-03 18:37:08 UTC
I get the impression that the point is either:

a) being missed
b) misunderstood
c) clouded over

The point is: people fly caps/supercaps with a veriety of fits (call them "flying fits" and "combat fits") whereas as things stand right now, yes, you can fly a supercap/titan into lo-sec but you wont be able to alter the fit there whereas having the CMA there will allow an alliance to jump it in - then alter it ready for combat as opposed to flying fit. If you want to get a good reason for an alliance to take control of a null-sec pipe to its own space, i think that is a perfectly good strategic reason to me. AND it will put a strangle hold on hi-sec whilst making it even more difficult for hi-seccers to wander out in that they wont be able to with even a slight chance of making it. Please note (for those that missed it) - fighters from a carrier are bad - fighter bombers are another nightmare entirely and thats without the other options these ships bring with them.

Do i know what im talking about? yes.

Is this a major concern? hell yes.


p.s. having CMA in WH space makes a lot more sense but lo-sec? hell no.
Zeus Maximo
Mentally Assured Destruction
#47 - 2013-04-03 18:54:52 UTC
Hitoni Jaynara wrote:
This idea is handing more power to the null sec alliances who see this game as a war, war, war thing


I stopped reading here. Null sec is at peace....

"It is not possible either to trick or escape the mind of Zeus."

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Haulie Berry
#48 - 2013-04-03 20:03:56 UTC
Emu Meo wrote:
Wacktopia wrote:
Linky?


Its in the Dev Blog from yesteday.

My knowledge of sov isn't too strong, but will this mean that Titans and Super caps can be built in WH and low sec?



No, and the dev blog EXPLICITLY laid that out.
Malcanis
Vanishing Point.
The Initiative.
#49 - 2013-04-03 20:06:16 UTC
Hitoni Jaynara wrote:
I get the impression that the point is either:

a) being missed
b) misunderstood
c) clouded over

The point is: people fly caps/supercaps with a veriety of fits (call them "flying fits" and "combat fits") whereas as things stand right now, yes, you can fly a supercap/titan into lo-sec but you wont be able to alter the fit there whereas having the CMA there will allow an alliance to jump it in - then alter it ready for combat as opposed to flying fit. If you want to get a good reason for an alliance to take control of a null-sec pipe to its own space, i think that is a perfectly good strategic reason to me. AND it will put a strangle hold on hi-sec whilst making it even more difficult for hi-seccers to wander out in that they wont be able to with even a slight chance of making it. Please note (for those that missed it) - fighters from a carrier are bad - fighter bombers are another nightmare entirely and thats without the other options these ships bring with them.

Do i know what im talking about? yes.

Is this a major concern? hell yes.


p.s. having CMA in WH space makes a lot more sense but lo-sec? hell no.


Apparently you are unaware that supercaps can use a carrier to refit?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#50 - 2013-04-03 20:37:11 UTC
Malcanis wrote:
Hitoni Jaynara wrote:
I get the impression that the point is either:

a) being missed
b) misunderstood
c) clouded over

The point is: people fly caps/supercaps with a veriety of fits (call them "flying fits" and "combat fits") whereas as things stand right now, yes, you can fly a supercap/titan into lo-sec but you wont be able to alter the fit there whereas having the CMA there will allow an alliance to jump it in - then alter it ready for combat as opposed to flying fit. If you want to get a good reason for an alliance to take control of a null-sec pipe to its own space, i think that is a perfectly good strategic reason to me. AND it will put a strangle hold on hi-sec whilst making it even more difficult for hi-seccers to wander out in that they wont be able to with even a slight chance of making it. Please note (for those that missed it) - fighters from a carrier are bad - fighter bombers are another nightmare entirely and thats without the other options these ships bring with them.

Do i know what im talking about? yes.

Is this a major concern? hell yes.


p.s. having CMA in WH space makes a lot more sense but lo-sec? hell no.


Apparently you are unaware that supercaps can use a carrier to refit?

Don't confuse him, and avoid direct eye contact.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Malcanis
Vanishing Point.
The Initiative.
#51 - 2013-04-03 20:47:09 UTC
That's good safety advice

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Andski
Science and Trade Institute
Caldari State
#52 - 2013-04-03 20:52:07 UTC
Hitoni Jaynara wrote:
Heres a strange idea for null-seccers - maybe we dont want to run under the uberlordship of people who are way above themselves in importance


i realize that's your experience with hisec corp CEOs who managed to pass the test of "recruit more than 5 people" and thus feel really smug about themselves but most 0.0 corp/alliance level CEOs I've talked to are pretty damn chill, uberspergs are generally kept at bay

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#53 - 2013-04-03 21:01:40 UTC
Thelonious Blake wrote:
Emu Meo wrote:
Wacktopia wrote:
Linky?


Its in the Dev Blog from yesteday.

My knowledge of sov isn't too strong, but will this mean that Titans and Super caps can be built in WH and low sec?


No. You just will be able to refit one in those respective spaces. There's another POS module called CSAA which allows building a supercarrier or a titan and can only be anchored in null. All this is explained very clearly in the devblog:

CCP Fozzie wrote:
Removing the sovereignty requirement from Capital Ship Maintenance Arrays

Clarification: This change affects Capital Ship Maintenance Arrays, not the Capital Ship Assembly Array that is used to build supercapital ships. CSAAs are not being changed. This change does not in any way allow supercapital ships to be constructed in lowsec or wormholes.

Capital Ship Maintenance Arrays are giant SMAs that are currently can only be anchored in space that has been upgraded for supercapital construction. In order to reduce the number of SMAs needed to service large corps we are planning to allow CSMAs to be anchored in all lowsec, 0.0 and wormhole systems regardless of sovereignty status.


And by the way supercarriers or titans can't get in WH space as the entrance itself has limits for the mass that can pass in one direction, allowing only carriers and dreads to pass through.





^ he read the dev blog

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