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Your thoughts on Sword of the Stars II

First post
Author
Sturmwolke
#21 - 2011-10-29 02:37:10 UTC
Hotseat for SoTS? I don't even think it's technically possible, given that the space battles are realtime.
So no.

Of course Kerberos could probably code it to use auto-resolve, but they'd be gimping a lot of what makes SoTS great.
Given the demand for hotseat games nowadays, I'd hardly think it's worthwhile.
Nova Fox
Novafox Shipyards
#22 - 2011-10-29 03:43:59 UTC  |  Edited by: Nova Fox
Waiting paitently on beating the first game, it gets rather difficult at turn 200 and the AI flings 300 dreadnaught fleets at you and thier dreadnaughts all have shields and yours dont. Also marginally annoyed that my xeno tech is usually rolled higher than mostly everything else.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

stoicfaux
#23 - 2011-10-29 15:44:39 UTC
SotS II is a complete mess. The "release" version was finally uploaded to steam and it's buggy, incomplete, and pretty much in an alpha state.

User bug list from steam forums: http://forums.steampowered.com/forums/showthread.php?t=2208346

General bugs:
- Game crashes to desktop after clicking "OK" after combat
- Game crashes to desktop in Fleet Management Screen.
- Trying to switch to another in-game screen (research, colonize, etc) dims the game to grey, fails to bring up the screen, and provides no way to exit. Requires forced exit to quit.
- Sound cuts out intermittently
- Full Screen mode doesn't work and requires alt-tab.
- "Windowed Mode" option doesn't work.
- Game takes a really long time to switch between research screens, colonization screens, etc.
- Options menu is greyed out.
- Many tooltips missing.
- Tooltips appear behind windows.
- Sometimes weapon hard points disappear in design section.
- Meteors storms apparently controlled by enemy factions.
- Sometimes text doesn't appear on main menu.
- Ship scuttling is broken. Cannot confirm scuttle.
- "Insert System Render Here!!!" after battle.
- Resuming autosave after battle with Spectres results in Spectre fleet on the planet's Fleets screen. (resulting in me attempting to scrap them photobucket)
- Resizing window causes text to disappear from menus at some resolutions.
- Encyclopedia far from complete
- Build screen simply states the different sections of the ship (Command, Mission, Engine), rather than what the sections are (e.g., Hammerhead, Armor, F-Node Fusion). Makes for difficult fleet building early game. (working as intended?)
- Deleted designs are still buildable
- No intro video.
- Appropriate sound effects heard long after Paradox/Kerberos icons appear.
- Autosaves of loaded autosaves result in a filename like (autosave)(autosave)

There are also complaints about no auto-resolve (so the AI factions turns take a few minutes each to resolve combat via live combat,) player ship AI seems incomplete, during combat it takes forever to get ships into range to actually engage in combat, etc..


You're better off getting the SotS I collection and forgetting about SotS II for at least three to six months.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Shadowsword
The Scope
Gallente Federation
#24 - 2011-10-29 16:24:32 UTC
Played two hours this morning.

Lots of things have changed, some without apparent good reason (took me 20 minutes of UI scrutiny, then downloading the manual to figure out how to move a fleet). The potential to be a great game is there, but it needs some time. Things that need fixing:

- The sound cut off when my CPU/HDD is busy. Last only fractions of seconds, but it happens very often.
- Fullscreen issues, Alt-Enter is your friend.
- The soundtrack. its fine at first, but after two hours, you want to change it or mute it.
- But you can't mute it, the menu->option button is inactive.
- Modules lack details. What's the difference between a Camel and a Hannibal module? You need to open the encyplopedia (far from complete) to know what they're for. I played Morrigi, and the first thing I did was go into the design page. So I got a half-dozen pre-built designs with weird names, and not a clue about which one if the command ship and which is the colonization ship.
- The game-breaking thing for me: CPU simulated battles. Yes, they're accelerated, but still.
*Click end of turn 34*
CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds.
*Do stuff, click end turn 35*
CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds.
*Nothing to do this turn, click end turn 36*
CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds.
*Irritation increasing, click end turn 37 to check*
CPU battle, AI1 vs whatever derelict. Wait 30-50 seconds.
*Exit the game.*
XIRUSPHERE
In Bacon We Trust
#25 - 2011-10-29 19:20:40 UTC
It's really really rough, give it a few months at least to be functional. It's too bad it was released in this state because the original and expansions were real gems of 4x strategy.

At least it's made me want to play the first again.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#26 - 2011-10-30 00:25:49 UTC
I can't believe it but I just won SOTS I complete and SOTS II in a contest P
I never win anything ! Lol

So, should I ignore SOTS II for now and play I instead ?
stoicfaux
#27 - 2011-10-30 00:31:09 UTC
Louis deGuerre wrote:
I can't believe it but I just won SOTS I complete and SOTS II in a contest P
I never win anything ! Lol

So, should I ignore SOTS II for now and play I instead ?


Yes.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Grimpak
Aliastra
Gallente Federation
#28 - 2011-10-30 03:26:14 UTC
Louis deGuerre wrote:
I can't believe it but I just won SOTS I complete and SOTS II in a contest P
I never win anything ! Lol

So, should I ignore SOTS II for now and play I instead ?



yes you should.

see you next week then \o.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Alpheias
Tactical Farmers.
Pandemic Horde
#29 - 2011-10-30 13:22:36 UTC
SOTS2 is rubbish. I want to murder everyone and anyone involved with this binary heap of ****.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#30 - 2011-10-30 16:31:34 UTC
Thanks, SOTS I is a very interesting game. Let's hope they patch part II up to specs then Ugh
Sturmwolke
#31 - 2011-10-31 01:21:17 UTC
An address from Mecron (aka Martin Cirulis), linking the Paradox forum instead of Kerberos due to the lag.

http://forum.paradoxplaza.com/forum/showthread.php?567571-Putting-Things-Right...-from-kerberos-forum

The release of course was a disaster (possibly on par with Elemental : WOM), but I like the honesty and candid way he addresses his customers.

In retrospect, he should've set the expectations right if there's a very high likelyhood that the release's going to bomb with technical issues. It may not exactly encourage people to buy, but at least it'll preserve customer confidence and most importantly, trust. In the long term, it works out better for the company.

Anyway, tis a small bump. I read the game mechanics/gameplay is strong, that's the most critical aspect.
Grimpak
Aliastra
Gallente Federation
#32 - 2011-10-31 01:49:16 UTC
Sturmwolke wrote:
An address from Mecron (aka Martin Cirulis), linking the Paradox forum instead of Kerberos due to the lag.

http://forum.paradoxplaza.com/forum/showthread.php?567571-Putting-Things-Right...-from-kerberos-forum

The release of course was a disaster (possibly on par with Elemental : WOM), but I like the honesty and candid way he addresses his customers.

In retrospect, he should've set the expectations right if there's a very high likelyhood that the release's going to bomb with technical issues. It may not exactly encourage people to buy, but at least it'll preserve customer confidence and most importantly, trust. In the long term, it works out better for the company.

Anyway, tis a small bump. I read the game mechanics/gameplay is strong, that's the most critical aspect.



in other words: wait for Steam Xmas sale?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Sturmwolke
#33 - 2011-10-31 02:14:39 UTC
Probably, depending on how much they're fixing or can easily fix. I can wait until its first expansion comes out, not really in a hurry here Big smile
By that time, the core game should be mature enough.

SoTS 1 didn't come about as a gem when it first came out, it took polishing over several expansions before it really started to shine.
So it's really an unfair comparison if folks are comparing these two right off the bat.
Zions Child
Higashikata Industries
#34 - 2011-10-31 04:29:48 UTC
Hopefully they fix SotS II quickly, the first is so goddamn fantastic... I was going to start up a new game as the psychic space dolphins of doom (mah favorite race) when it became apparent that the lack of an options screen was a problem. Don't buy it now, hold off for a month or two. In the meantime, play the first and enjoy it.
Nova Fox
Novafox Shipyards
#35 - 2011-11-01 02:24:29 UTC
Bug Patch out today!

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kengutsi Akira
Doomheim
#36 - 2011-11-01 05:37:04 UTC  |  Edited by: Kengutsi Akira
Worst launch ever.

The game is NOT worth the money.
Ill be getting a refund.
Its MAYBE 75% launch ready. It shouldnt be beta yet.

Theyre missing a chunk on the Tech trees, most of the tool tips, the manual is wrong, hell theyre missing an entire tree from the tech trees.

Quote:
First of all the bad news...Thanks to various factors we are now sitting on top of a pile of blown apart code and unstable features. The first thing you can expect though is stability. There will be an update tomorrow which will set right much of the chaos created friday in terms of crashing and keeping you from playing that game. What it WON'T do is magically add back in every piece of functionality. Gods know I wish that I had that magic wand but the reality is that path leads to more chaos and more broken gameplay sessions. Remember that part where I mentioned making the hard calls? This is another one of those. As much as the team wants to throw themselves at this like crazy people, I am not going to ok that. Instead we will go about this in a relatively sane and orderly fashion with regular updates that make sure everything that goes back in is as stable as possible before you see it. Oh I am sure some stuff will leak through, but at least that will be dealt with quickly and cleanly. Sorry to just put the hard facts to you straight without flowers but I think we are somewhat past the flowers make it all better stage of this relationship

Quote:
This plan means that you folks can expect at least 2 or 3 updates a week over the next month or so that will gradually make this game into what it should have been when the switch was pulled on friday.


over the next month to get to where it SHOULD HAVE BEEN AT LAUNCH

STAY AWAY

Mind you theyre still selling it (without telling people the game is MAYBE 75% complete).

Itell be interesting when they are no longer able to stop people from reviewing the game by not giving them copies to try.

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Nova Fox
Novafox Shipyards
#37 - 2011-11-01 06:48:23 UTC
Kengutsi Akira wrote:
Worst launch ever.

The game is NOT worth the money.
Ill be getting a refund.
Its MAYBE 75% launch ready. It shouldnt be beta yet.

Theyre missing a chunk on the Tech trees, most of the tool tips, the manual is wrong, hell theyre missing an entire tree from the tech trees.

Quote:
First of all the bad news...Thanks to various factors we are now sitting on top of a pile of blown apart code and unstable features. The first thing you can expect though is stability. There will be an update tomorrow which will set right much of the chaos created friday in terms of crashing and keeping you from playing that game. What it WON'T do is magically add back in every piece of functionality. Gods know I wish that I had that magic wand but the reality is that path leads to more chaos and more broken gameplay sessions. Remember that part where I mentioned making the hard calls? This is another one of those. As much as the team wants to throw themselves at this like crazy people, I am not going to ok that. Instead we will go about this in a relatively sane and orderly fashion with regular updates that make sure everything that goes back in is as stable as possible before you see it. Oh I am sure some stuff will leak through, but at least that will be dealt with quickly and cleanly. Sorry to just put the hard facts to you straight without flowers but I think we are somewhat past the flowers make it all better stage of this relationship

Quote:
This plan means that you folks can expect at least 2 or 3 updates a week over the next month or so that will gradually make this game into what it should have been when the switch was pulled on friday.


over the next month to get to where it SHOULD HAVE BEEN AT LAUNCH

STAY AWAY

Mind you theyre still selling it (without telling people the game is MAYBE 75% complete).

Itell be interesting when they are no longer able to stop people from reviewing the game by not giving them copies to try.


Morgate had to be paid. Hence early launch, better to have launch say your sorry get some sales to keep the repo men away and patch it in time. Awful truth to some of the worst launches at times.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kengutsi Akira
Doomheim
#38 - 2011-11-01 10:14:43 UTC  |  Edited by: Kengutsi Akira
Sucks for them, doesnt make it any less of a fail of a game. Or any less of a lie when you consider theyre advertising it as a game ready for launch (for the poor suckers that buy it now) like I was on Saturday.

Theyre gonna get crucified once the reviewers start doin their thing. Of course, for the most part, the publishers are trying to keep that from happening by not giving reviewers copies.

But they're doing it anyways

The tale of the "turnip"

less than angry (odd) Joe

Oddly, Metacritic says "There are no user reviews yet - It is not possible to submit a review prior to this game's official release."

When its "official release" was Friday. Maybe they mean till its actually ready...
What truely sucks for ppl who want to get the game (other than its obviously being unfinished cause Paradox gave Kerberos a "launch or we shut it down" order) is most of the sites Ive seen that rate it are showing a 4/5 star rating cause ppl are going there and lying their asses off on the rating system.

What also really sucks is for many people (myself included) this game is entirely unplayable. I paid for a fully released, playable (albeit buggy - what doesnt get released buggy nowadays) game. Not this mess of in the lead developer's words "blown out code and bugs".

Hence my suggestion of DO NOT BUY. WHY they released it in such a ****** state is really beside the point when ppl are asking if they should get it. The answer is NO

Great thread detailing the issues one guy (most people but he doesnt realize its not just him) is having -
major issues

Incoming wall of text:

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#39 - 2011-11-01 10:47:28 UTC
Quote:
Complete lack of explanations. If first game had high learning curve than this one doesn't have a curve - it's a vertical line. If not the fact that I plaid SotS1 for last month I wouldn't know what to do at all.
- First of all, Paradox&Kerberos: Everything should be explained in game. Without need to look into manual for every single, even a minor thing (like: what do these crazy modules on starship do. How am I suppose to know that "camel" means added supplies?) . And I mean it: Looking into encyclopedia is equally good, if not worse than looking into PDF or printed manual (these I can view on iPad, while current encyclopedia requires closing active window, so there's no way to quickly look-up what's the role of certain component while in the design screen)
- Secondly: Your encyclopedia sux. And it sux so badly that I hardly can remind myself any worse encyclopedia ever. Three hints for you: Group things into categories displayed on the content page (after using search function there's no way to find related pages to this one I view now). Hint 2: Make sure all the links actually WORK and pages HAVE CONTENT. Hint 3: Add images, and pages detaily, in-depth explaining each single smallest detail on every screen player may encounter.
- Third thing: You have tooltip - why don't you use it consequently? In weapons details view I can see what icon about planetary damage mean, but I cannot see what icons next to this damage/range graph mean? What's that yellow star? Why nobody bothered to add tooltip there? And in hundred dozen other icons that miss any explanation at all. I'm not suppose to test everything manually in order to find out what it does, and than remember all of the designations you used.
- Fourth thing: In ships production screen there's no way to see which ship does what. Why you don't display the types of modules as you did in old SotS? And where's the ship modules explanation in the production screen? Also, a thing related to this one: Give an option to disable your fancy-ships-names and let us see default naming based on modules used. Supply ship is supply ship, Colonization ship is colonization, not some... STS Kaga, or however it was called, and whatever Kaga was.
- Fith thing: I still haven't figured out why there's no option to colonize new systems as Human, while I can colonize planets in my own systems. Moreover: I can build stations in other systems, but no colonization, even despite of planets having "normal" status. Here's a hint: If I click on an inactive button in right-click-system let the game show a pop-up explaining the issue. Like this: "No free construction ships". or: "No fleets availed for patrol duty". It'd help enormously. Perhaps finally I'd figure out how to colonize other systems and what's the issue.
Why removing a design doesn't remove it? What for do you gave an option to remove them, than? It's still available on the production screen? Whut? No way to get rid of it? If you really for some odd reason think that player should be able to use removed designs - add tabs in production screen: Current designs / Old designs. Where old designs are those I removed from the design screen.

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#40 - 2011-11-01 10:47:59 UTC  |  Edited by: Kengutsi Akira
Quote:
Why removing a design doesn't remove it? What for do you gave an option to remove them, than? It's still available on the production screen? Whut? No way to get rid of it? If you really for some odd reason think that player should be able to use removed designs - add tabs in production screen: Current designs / Old designs. Where old designs are those I removed from the design screen.
This solves problem: I can view only designs I need, and you have your oddly-named designs still accessible. No list of 50 ships available for production from which currently I need only 6.
In design view: Clicking on the weapon turret should select it. It doesn't do anything now. Instead I have to randomly hover all the weapons icons around in hope to find the right one. Lines leading from icons to turrets are barely visible, and squares with icons are also hard to see - dark-on-dark isn't a very good thing.
In finance-management screen - the one with budget:
- Learn from Hearts of Iron: give an option to lock founds on specific value. If I want colonization budget set to 60k than let me lock it there. Not that each time I change research budget I also need to correct all the other sliders to desired values (not even saying about remembering all of them). Make locking by clicking the money value - a locked-icon would appear. if I click the icon: lock is taken off. Simple, but will make players lives hell easier!
- On top of the screen I can see a budget graph with colors that mean... I have no idea what the colors there mean. Do it this way: I hover part of the graph, and explanation appears with percent value of budget used for it. (see: point 2)
- Hovering on each name here should explain what are current effects. If I set research budget to 100k than hovering should tell me how many turns are there till research is complete. If I hover a "trade" than I'd like to know what's the effect of it - when I have no techs and no ships for trade than there isn't effect at all, so spending money here is a waste - game doesn't tell this in any way (but the older SotS experience does).
Game doesn't support keyboard:
That's a huge bug, almost as big as lack of explanations all around.
- Escape doesn't close currently active window, nor it deselects selected thing.
- Enter doesn't work as "confirm" or "ok"
- Arrows don't allow to scroll between tech trees
- There's no way to re-assign hotkeys in game nor in launcher.
- Browsing technologies generally is very overwhelming and needlessly-time-taking. Let us zoom-out to view more than one tech-tree at a time.
- Mouse scroll doesn't always work as expected (you know: it suppose to scroll things )
I'd forgive all of this if the game would be a cheap console port, but... it's a PC game so for me these are big issues. But easy to fix so I hope you'll consider doing something about it sooner or later
Game doesn't start in full screen even despite of having deselected windowed mode in settings. 1) it's a first game I know of that by default starts windowed. That's VERY odd. 2) Why noone tested the full-screen option? Huh? It's so silly bug that should be easily catch in beta tests.
Game crashes. A lot.
Game occasionally pop-ups some screens which are blank and there's no way I could do anything about them. Alt+F4 is only solution. Diplomacy screen seem to be most annoying in that matter for me.
Graphical glitches still occur. Ship-production screen seem to lead in this one. Although after a recent patch there's really a noticeable improvement - thank you for that!


Couple posts down:

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes