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Advice on my cnr fit

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2013-04-02 08:13:03 UTC
Looking for advice to my cnr fit please, evehq says i have 86,488ehp with missile volley of 3,503 / 451 dps
just going to use this for lvl3 and 4 missions, got a bit bored with my tengu. i am a tight sod so only use t1 missiles
the small Nosferatu is only because i wanted to try it out will probably put a drone augmentation link module in its place, i am not sure if i will buy caldari navy ballistic contol systems. should i put flares and rigors in the rig slots or leave these alone?
at the moment as it is i seem to be able to hold my own

[Raven Navy Issue, ☼ Mr.C.P BlackCrow1 ☼ 2]

7x 'Arbalest' Cruise Launcher I (Scourge Cruise Missile)
Small Nosferatu II

Dread Guristas Large Shield Booster
Adaptive Invulnerability Field II
100MN Afterburner II
Thermic Dissipation Field II
EM Ward Field II
Kinetic Deflection Field II

3x Ballistic Control System II
Co-Processor II
Signal Amplifier II

Large Capacitor Control Circuit I
Large Bay Loading Accelerator I
Large Core Defense Field Extender I

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

To mare
Advanced Technology
#2 - 2013-04-02 09:01:20 UTC  |  Edited by: To mare
Damage application with no TP and with those rigs will be kind of bad for lv4 and will be terrible for lv3.

Use rigor rigs and a cap booster, plus i heard the large micro jump drive is good to kite missions.
I never do missions tho
The General Failure
Geuzen Inc
#3 - 2013-04-02 09:52:43 UTC
Nosie doens't work.

go to mission specific hardeners, if you can drop one for either target painter or cap booster.

will free a rigg.

I'd get an MJD to use aside the AB, MJD gets you out tight situations without needing to warp out and get you at disired long range.

AB is more usefull to get to gates at 40km, though I've seen people do it with MJD jumps. :)

I'd go for the CN BCU's especialy since you're DPS is quite low for a CNR, though my guess is that your cruise skills are lacking at the moment.


John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#4 - 2013-04-02 10:02:25 UTC
If you are low skills, then use an SNI not a CNR.

Plus ça change, plus c'est la même chose

Bi-Mi Lansatha
The Scope
Gallente Federation
#5 - 2013-04-02 13:23:05 UTC  |  Edited by: Bi-Mi Lansatha
Mr Chili Palmer wrote:
Looking for advice to my cnr fit please...
If you skills are low, a Scorpion Navy Issue would be better.

However, if you want to fly a CNR... start by training up Guided Missile Precision and Target Navigation Prediction to level 4... level 5 isn't required, but would be better.

Replace your rigs with Large Warhead Rigor Catalysts If you are short on cash Tech 1s work fine. A Tech 2 and two tech ones is slightly better. Some swear by two Large Warhead Rigor Catalysts and one Large Warhead Flare Catalyst. Either will work.

Why all of this? Cruise missiles 'un-buffed' have trouble applying full damage to some Battleships.. let alone small ships. You need decreased the signature radius of you missiles.
Bi-Mi Lansatha
The Scope
Gallente Federation
#6 - 2013-04-02 13:29:45 UTC
Mr Chili Palmer wrote:
... i am a tight sod so only use t1 missiles...
The Caldari Navy Raven is not the ship to go cheap on. It does not perform well on cheap gas.

The Scorpion Navy Issue goes into a pocket tanks the damage and destroys the NPC. 5% resists and 8 mid slots lets you do that. The CNR can not do that in most missions... its tank is too weak. The CNR instead kills the NPC before its tank is broken... a race.

A cheap CNR will fail... a cheap SNI will just work the mission slower.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#7 - 2013-04-02 13:33:59 UTC  |  Edited by: John Ratcliffe
If I was going to use a CNR, then TBH I'd go for something like this:

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Gist A-Type Large Shield Booster
Gist A-Type Shield Boost Amplifier
Gist A-Type Kinetic Deflection Field
Gist A-Type Thermic Dissipation Field
Gist A-Type 100MN Afterburner
Imperial Navy Heavy Capacitor Booster,Navy Cap Booster 800

Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Cruise Missile Launcher II,Scourge Fury Cruise Missile
Drone Link Augmentor II

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Hobgoblin II x 5

Zainou 'Snapshot' Cruise Missiles CM-605
Zainou 'Gnome' Shield Management SM-705
Zainou 'Deadeye' Guided Missile Precision GP-805
Zainou 'Deadeye' Target Navigation Prediction TN-905
Zainou 'Deadeye' Rapid Launch RL-1005

It gives 1025 DPS with Lvl 5 skills. Or you can swap the DC for a DDA and gain 100 DPS. The Gist resists aren't that expensive, and the cost can be justified for a serious Lvl 4 runner. The only way to get more missile DPS is to use a Golem, and that's not without it's own issues.

Plus ça change, plus c'est la même chose

Mr Chili Palmer
State War Academy
Caldari State
#8 - 2013-04-02 17:27:36 UTC  |  Edited by: Mr Chili Palmer
i actually thought my skills were in pretty good shape, however i must add my implants are for heavy missiles due to just turning to cruise missiles. i will change the rigs and try a mjd and see what happens.

cheers for the replies and tips

ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438

skills below
my eveboard link
http://eveboard.com/pilot/Mr_Chili_Palmer


Auto-Targeting Missiles / Rank 3 / Level: 2 / SP: 4,243 of 24,000
Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000
Guided Missile Precision / Rank 5 / Level: 4 / SP: 226,275 of 1,280,000
Heavy Assault Missile Specialization / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000
Heavy Assault Missiles / Rank 3 / Level: 5 / SP: 768,000 of 768,000
Heavy Missile Specialization / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000
Heavy Missiles / Rank 3 / Level: 5 / SP: 768,000 of 768,000
Light Missiles / Rank 2 / Level: 4 / SP: 95,807 of 512,000
Missile Bombardment / Rank 2 / Level: 5 / SP: 512,000 of 512,000
Missile Launcher Operation / Rank 1 / Level: 5 / SP: 256,000 of 256,000
Missile Projection / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000
Rapid Launch / Rank 2 / Level: 5 / SP: 512,000 of 512,000
Rockets / Rank 1 / Level: 4 / SP: 45,255 of 256,000
Target Navigation Prediction / Rank 2 / Level: 5 / SP: 512,000 of 512,000
Torpedoes / Rank 4 / Level: 4 / SP: 181,020 of 1,024,000
Warhead Upgrades / Rank 5 / Level: 5 / SP: 1,280,000 of 1,280,000

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Kodama Ikari
Thragon
#9 - 2013-04-02 17:53:45 UTC  |  Edited by: Kodama Ikari
@ above fit. I'm sure it would perform beautifully, but imho there's almost no point in using a Gist Large booster if you're going to fit a cap injector anyway.

1. Considering you're using a large shield booster and not an X-Large, you should not need to fit a coprocessor. you can save huge amounts of cpu by upgrading to faction damage mods or upgrading to caldari navy or dread guristas shield hardeners (affordable). Freeing up an entire lowslot is a big deal.

2. Those rigs are all kinds of bad. Extender with active tank is generally pointless, warhead damage rig is heavily penalized and doesn't address the problem of damage application. CCC is fine if you're not going with a cap injector.

Quote:
ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438
Irrelevant. You knew to train your TNP and GMP skills to level 5, you should understand this.



Also.. did you use t1 missiles only with your tengu ??? That might explain why you're bored with it. Until you get t2 cruise missiles this will never out-dps a tengu on anything, particularly with HM spec 5 and implants.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#10 - 2013-04-02 18:25:31 UTC
Don't ever use a a cruise/torp missile ship for level 3's, you will literally be pulling you hair out. A drake will work better.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#11 - 2013-04-02 18:39:57 UTC
Kodama Ikari wrote:
@ above fit. I'm sure it would perform beautifully, but imho there's almost no point in using a Gist Large booster if you're going to fit a cap injector anyway.


Thank you. The Gist A-Type Large is there for CPU (I'm not sure an XL would fit). A Pith A-Type Large may fit as well, but I'm not 100% sure on that. The Cap Booster is there for insurance, I don't want to have to use it unless really necessary.

Plus ça change, plus c'est la même chose

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2013-04-03 01:36:19 UTC
I bought a deadspace Pith C-Type when it was cheaper than a CN. The AB was also purchased when it was dirt cheap. Feel free to substitute.

I carry 15 cap booster charges + 5 in the module, and the rest missiles. This lasts about 4 missions on average, though I often have to change missiles before I need more cap charges.

I make my own cap charges, as they only require Industry 1, can be made from reprocessed mission junk, and the BPO and minerals are a lot easier to haul around than a bunch of charges.

[Raven Navy Issue, Current]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Caldari Navy EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Gist X-Type 100MN Afterburner
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster

Small Tractor Beam II
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Bi-Mi Lansatha
The Scope
Gallente Federation
#13 - 2013-04-03 06:30:30 UTC
Mr Chili Palmer wrote:

ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438
Your raw DPS dropped with a change of rigs. The amount you actually can apply to smaller than Battleship targets has increased.

Mr Chili Palmer wrote:
i actually thought my skills were in pretty good shape...

Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000
Your skills look good, but If I can put on my salesman hat and try to sale you on this skill.

Cruise Missiles Level 5 is a sneaky skill. To train to level 5 take around 20 days and seems to offer only 5% increase in damage, so why spend that time? The truth is Level 5 offers a lot more than that. It is a door to a significant increase in DPS.

On achieving CM Level 5 you can quickly train up Cruise Missile Specialization to level 3 in a day. Together that is an 11% increase in DPS, but CM Level 5 also allows you to use T2 launchers and T2 missiles.

A standard Cruise Missile is rated at 300 points and at present with your skills, ship and equipment you are getting 438 DPS. T2 Fury are rated at 384 or a 28% increase in damage. Combine this with the 11% increase for CM level5 and CM Spec 3 your skills and your DPS will jump to over 600 vs Battleships.

In effect, within one day of achieving CM Level 5… your DPS goes up almost 40% against BS.


Mr Chili Palmer
State War Academy
Caldari State
#14 - 2013-04-03 06:35:27 UTC
Bi-Mi Lansatha wrote:
Mr Chili Palmer wrote:

ps just noticed if i use the rigors and flare in the rig slots my dps actually drops to 438
Your raw DPS dropped with a change of rigs. The amount you actually can apply to smaller than Battleship targets has increased.

Mr Chili Palmer wrote:
i actually thought my skills were in pretty good shape...

Cruise Missiles / Rank 5 / Level: 4 / SP: 637,645 of 1,280,000
Your skills look good, but If I can put on my salesman hat and try to sale you on this skill.

Cruise Missiles Level 5 is a sneaky skill. To train to level 5 take around 20 days and seems to offer only 5% increase in damage, so why spend that time? The truth is Level 5 offers a lot more than that. It is a door to a significant increase in DPS.

On achieving CM Level 5 you can quickly train up Cruise Missile Specialization to level 3 in a day. Together that is an 11% increase in DPS, but CM Level 5 also allows you to use T2 launchers and T2 missiles.

A standard Cruise Missile is rated at 300 points and at present with your skills, ship and equipment you are getting 438 DPS. T2 Fury are rated at 384 or a 28% increase in damage. Combine this with the 11% increase for CM level5 and CM Spec 3 your skills and your DPS will jump to over 600 vs Battleships.

In effect, within one day of achieving CM Level 5… your DPS goes up almost 40% against BS.





sales pitch worked, and a nice explanation that i understand. lvl5 is in the training queue
many thanks

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Mr Chili Palmer
State War Academy
Caldari State
#15 - 2013-04-03 06:37:35 UTC
Cage Man wrote:
Don't ever use a a cruise/torp missile ship for level 3's, you will literally be pulling you hair out. A drake will work better.


here is my drake fit any advice on that?

[Drake, ☼ MCP RoacH 13 ☼]

6x Heavy Missile Launcher II

Experimental 10MN Afterburner I
2x Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Kinetic Deflection Field II
Thermic Dissipation Field II

Damage Control II
3x Ballistic Control System II

2x Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I

2x Hobgoblin I
1x Infiltrator I
1x Warrior I

5764x Scourge Heavy Missile


sod it i may aswell go the full hog and post my tengu fit aswell :)

[Tengu, ☼ McP-Ugly-Bird 13 ☼]
Tengu Electronics - Dissolution Sequencer
Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

6x Heavy Missile Launcher II

10MN Afterburner II
Thermic Dissipation Field II
Kinetic Deflection Amplifier II
Medium Shield Booster II
Adaptive Invulnerability Field II
Cap Recharger II

3x Ballistic Control System II

2x Medium Warhead Rigor Catalyst I
Medium Warhead Flare Catalyst I

9136x Scourge Heavy Missile

cheers for any tips and critisism be it good or bad.

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Bi-Mi Lansatha
The Scope
Gallente Federation
#16 - 2013-04-03 06:47:20 UTC  |  Edited by: Bi-Mi Lansatha
Mr Chili Palmer wrote:
Looking for advice to my cnr fit please...
I would strongly advise you to reserve one mid slot for a target painter. While having three rigs dedicated to helping you hit targets is critical, I don't believe it is enough. You can hit Battleships for full effect, and perhaps some Battlecruisers, but to hit all Battlecurisers and most Cruisers for full effect... you need a painter.
Morrigan LeSante
Perkone
Caldari State
#17 - 2013-04-03 06:55:20 UTC  |  Edited by: Morrigan LeSante
For your tengu, this fit is a good fit to start playing with:

http://eve.battleclinic.com/loadout/34086-Tengu-PvE-Minimum-Spec.html

Dont worry too much about what EFT or whatever says about your tank, you sig/speed tank 99% of it. Just shoot targets in a priority of smallest>largest handling stasis towers with extreme prejudice. My fit is similar and I think I've *had* to use both boosters in the angel bonus room and full room/all spawns there aggro in room 1 of the assault, maybe.

It's old, but still mainly valid, not *too* expensive...certainly if that fit is too pricey, one must question the use of the hull at all....


I second the vote of moving, even temporarily, to the SNI if you're having fitting issues with the CNR. It's a tight fit for the most part but if it's not fully fitted you're really cheating yourself out of its full potential.

I also agree on the fury & target painter move (two if you can). It's brilliant.
The General Failure
Geuzen Inc
#18 - 2013-04-03 10:44:05 UTC  |  Edited by: The General Failure
Morrigan LeSante wrote:
For your tengu, this fit is a good fit to start playing with:

http://eve.battleclinic.com/loadout/34086-Tengu-PvE-Minimum-Spec.html



I started with that same fit it's an absolute great fit to start with.


@mr Chili

seems you where already convinced to CM 5,

Like many said before a SNI might be better to start with.

I've some thing like this

High

Cruise missiles launcher II 6x

Mid
- CN X-large Shield booster
- Shield boost amplifier II
- Large Micro Jump Drive
- Republic Fleet Target Painter x 2
- Adaptive invulnerabillity field II
- Mission specific hardner
- Large Cap Booster (800 charge)

- Low
- balistic control unit II x 3
- CN balistic control Unit

Riggs

- Large warhead Rigor Catalyst I x 2
- Large warhead Flare Catalyst I


5x hobgoblin II
5x Hammerhead II


I still use it now and then or missions with fewer battleships

DPS with Fury and drones 800+

Elite frigates with precision about 2 volleys.

I hardly ever have need of the cap booster
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#19 - 2013-04-03 10:48:55 UTC
Mr Chili Palmer wrote:

here is my drake fit any advice on that?

[Drake, ☼ MCP RoacH 13 ☼]

6x Heavy Missile Launcher II

Experimental 10MN Afterburner I
2x Large F-S9 Regolith Shield Induction
EM Ward Amplifier II
Kinetic Deflection Field II
Thermic Dissipation Field II

Damage Control II
3x Ballistic Control System II

2x Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I

2x Hobgoblin I
1x Infiltrator I
1x Warrior I

cheers for any tips and critisism be it good or bad.


This is my Drake fit for comparison:

[PVE - Active (HML)]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistum A-Type Medium Shield Booster
Caldari Navy Adaptive Invulnerability Field
Dread Guristas Thermic Dissipation Field
Dread Guristas Kinetic Deflection Field
Imperial Navy Medium Capacitor Booster,Navy Cap Booster 800
Gistum A-Type 10MN Afterburner

Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Heavy Missile Launcher II,Scourge Fury Heavy Missile
Drone Link Augmentor II

Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Hobgoblin II x 5

This fit gives 607 DPS - more than enough for any Lvl 3 mission.


Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#20 - 2013-04-03 10:51:03 UTC
The General Failure wrote:

- Low
- balistic control unit II x 3
- CN balistic control Unit



No offence, but haven't you got that the wrong way around? You should be using 3 CN BCUs and 1 T2 BCU for max effect.

Plus ça change, plus c'est la même chose

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