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Resource Redistribution

Author
Emu Meo
Doomheim
#61 - 2013-04-02 11:21:29 UTC
Lord Zim wrote:
Emu Meo wrote:
Again, your narrow mindedly focusing on a individual point which can easily be fixed. You know if one high value moon makes 2x the resource as the currently highest value moon there is right now, then one high value moon = two current moon and resources are the same. :)

And what would the impact be on reactions? Keep in mind that currently one moonminer spits out 100 units per hour, and that's exactly the number which is consumed per cycle during reactions.


At a complete stretch of the imagination, then perhaps low value moons can only output 50 units per hour as opposed to the highest quality which could output 200.

So you take 6 current moons which produce 100 per hour, make two of them high quality producing 200 per hour, and four low quality producing 50 per hour. The overall output is the same. Perhaps bump up the ratio a little further to take account of the extra downtime when moons need to be scanned, and the overall output can be easily tweaked to match current levels.
Lord Zim
Gallente Federation
#62 - 2013-04-02 11:25:40 UTC
So low value moons would be untenable or absolute **** for reaction, driving up prices, whereas high quality moons would require a restructure of the reaction farm which would, at the very least, increase the workload. And then we would add the fact that every 160k moon has to be rescanned every x months, every POS torn down and put up on new moons, downtime inbetween, etc etc etc.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ace Uoweme
Republic Military School
Minmatar Republic
#63 - 2013-04-02 11:35:49 UTC
Malcanis wrote:
You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.


It's still passive COLLECTION. Just like research points with R+D agents.

Exactly the same.

You're not there like a miner mining it.

And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product).

When folks say it's a passive income, it is. I wish I could automatically mine and refine.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

DrClit
Caldari Provisions
Caldari State
#64 - 2013-04-02 11:55:25 UTC  |  Edited by: DrClit
Ace Uoweme wrote:
Anthar Thebess wrote:
For example to all things that require technetium to make - create alternative reaction that will require something as common as vandanium.


Or remove Technetium from the materials needed all together.

When a product is used to the point of disrupting a game to the ships have to be redesigned due to it (as it disrupted the very material market), that would've been a much easier solution.

There's w-a-y too many comfort zones here, when markets to minerals are never steady.


The problem with this is by removing a bottleneck you create a new one somewhere else in the chain. Coming back to the real world when markets and segments have low competition you will see a premium in price until the # of competitors increases or when an alternative (or a better word is substitute) is available. The main thing is companies like depandancies and when the percieved value of dependance is decreased companies will try a lot hard to better themselves or move markets. This type of game play would drive me nuts and would keep me engaged. What alternatives are there to Technietium moon mining? There isn't any.

What would be great is the discovery of new materials that follow the simple -> complex reaction process to end up with techneitum. Or in the BOM for a Advanced material instead of 100 PT you use 1000 Hexite. The game play is out there somewhere and I wish CCP did more brainstorming this way where the topic was:


IDEAS FOR NEW GAMING STYLES: Moon Mining

Not to replace the current system but to create alternatives.

or


IDEAS FOR NEW GAMING STYLES: Combating the Nano ships (sadly the nerf hammer came out on this one, another case of reacting to an in-balance by taking it away for all when i would much prefer a proactive mentality and add to combating nano's)

or

IDEAS FOR NEW GAMING STYLES: Bringing back solo pvp surely dueling can somehow be a much more advanced system than what it is at the moment. A bunch of t1 alt repping noobs.
DrClit
Caldari Provisions
Caldari State
#65 - 2013-04-02 12:19:08 UTC  |  Edited by: DrClit
Ace Uoweme wrote:
Malcanis wrote:
You still have to set up a POS, manage it and collect your moongoo. it's not quite as passive as R&D agents for instance.


It's still passive COLLECTION. Just like research points with R+D agents.

Exactly the same.

You're not there like a miner mining it.

And managing a POS isn't like grinding the standings to get a level 4 agent, too. Managing a POS is adding fuel once a week; any blueprints (which can be done at a corp office); maybe defending it if attacked. Moon goo is essentially harvested passively (100 units) per harvester; and automatically stored in its silo; where its fed into whatever reactor or other processing source. Players aren't standing there to do any of that stuff 24/7. At most it's switching blueprints; diverting any of that moon goo to switch the blueprint; and onlining it again (but that's not happening with the Tech, it's set to be a 24/7 passively collected and made product).

When folks say it's a passive income, it is. I wish I could automatically mine and refine.


You are forgetting the many hours sat at the machine playing 0.01 games with the bots to make your reaction profit effective.
You are forgetting the many hours of hauling material to your system through many danagerous unknowns
You are forgetting the many hours of waiting for fuel to be created so you can move it to your poses (which can take a long time)
You are forgetting all of the decisions being made as to how to move products
The many conversations you have to create understanding with people so you can move safely through space
Come to think that in a pos there can be as little as 400m+ on show to everyone at all time
Null sec is a completely different agenda since there are intel channels and there is back up and you are a target but not all POS moon mining / reacting is as easy as sticking it on a moon and waiting to get paid.

Whilst the act of moon mining can be seen to be passive the actual maintenance and management that can take hours up to days to complete makes this just as much an active source of income and passive. But so to are all other forms of making isk.
Kara Khanate
Scan Stakan
HOLD MY PROBS
#66 - 2013-04-02 15:56:43 UTC
I haven't moon mined in a while now, so the scanning logistics snuck past me. I still think that something along these lines could occur based on the comments from CCP discussing the need for miners to get out of their rut and explore more.

A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon).

Another filler for the downtime between locating new moons is the hopeful introduction of the ring mining first introduced at last years Fanfest. This could create a slow trickle of various moon goos that could fill in temporary voids between POS relocations.
Emu Meo
Doomheim
#67 - 2013-04-02 16:10:04 UTC
Kara Khanate wrote:

A possible solution to the scanning logistics is the introduction of a system scan; either through POS module, Sov Upgrade, or onboard scanner, that allows you to scan the whole systems moons in one shot. The result would be a total quantity of each type of goo available in the system, maybe even going as far as to say which planet the resource orbits (i.e. Planet V has a Tech moon)


Yep, I was thinking perhaps something like this also. Perhaps they could utilise the remote sensing skill to actually be useful and by having it effect moon scanning.
LHA Tarawa
Pator Tech School
Minmatar Republic
#68 - 2013-04-02 17:02:20 UTC
Ace Uoweme wrote:

Would rather have an interceptor like mining vessel that can ninja mine and swifty (mining yield at 100% with a 5000m3 hold deal). This can shake up those nullbears armed to the teeth, thinking they're immuned to invaders at their door -- and redistribute the resources among anyone willing to take the risks. And boy is it fun mining like that, and giving those guys the finger in the process.

Twisted


Removing the need/reason for us industrialists to have 4+ accounts.

If CCP wants to see subscription rates plummet, then they should change mining from a tedious affair that encouranges people to run many accounts, to some quick, in, grab, out, race/fight.


The only question for me, if CCP makes a change like this is, unsub 3 of my 4 accounts, or all 4?

Lord Zim
Gallente Federation
#69 - 2013-04-02 19:53:43 UTC
It's so good to see people who have obviously never ran a reaction farm tell us how things should work, as if POSes just magically pop up by themselves and empty themselves etc.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jenn aSide
Worthless Carebears
The Initiative.
#70 - 2013-04-02 19:57:32 UTC
RubyPorto wrote:
SmilingVagrant wrote:
I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk doing your taxes with their pen DOING THIEIR TAXES WITH YOUR BLOOD then giving yourself a rectal exam about it.


FYP.


FYFYP
SmilingVagrant
Doomheim
#71 - 2013-04-02 22:18:02 UTC
Emu Meo wrote:
SmilingVagrant wrote:
I can't believe you are actually excited about sneaking into someones space and mining. It would be like breaking into a house and stealing a bic pen out of their desk then giving yourself a hug about it.


Kind of like how suicide ganking is like shooting an old lady in the street and robbing her purse then?


The difference being watching things blow up is entertaining. Watching an asteroid get smaller over the course of six hours is not.
Lord Zim
Gallente Federation
#72 - 2013-04-02 22:25:58 UTC
And suicide ganking has, more often than not, proper feedback in the form of tears, whereas the asteroid ... disappears, and leaves you with a ton of crap which has to be hauled to a station, refined, then hauled to another station for manufacturing (or to jita for sale vOv).

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

RubyPorto
RubysRhymes
#73 - 2013-04-02 22:50:06 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
RubyPorto wrote:
Also notice what happened to the largest Tech holding Bloc in the game in your "historical link".


You're very selective in reading...


You seem to have no understanding of the actual events that that mediocre summary claims to represent.

And, last I checked, the NC held more Tech moons than the CFC does now.

So, what happened to the largest Tech holding bloc in the game? Curbstomped by a non-Tech holder. (I literally was there.)

And Tech prices now are far lower now than they were at the height of the NC*, so there's that.


*Primarily because of PT Alchemy.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Georgina Parmala
Science and Trade Institute
Caldari State
#74 - 2013-04-03 01:06:42 UTC
Rez Valintine wrote:
RubyPorto wrote:


What is 75,000 ISK/unit times 100 Units?

Is it:
a) 7.5 million ISK
or
b) some other number?



umm, b?

You got the answer right!
POS fuel alone will knock it down to just over 7. Then there are transportation costs, sov bills and whatnot i can't be bothered to try to calculate.

Here's something I am willing to take a stab at though.
Malcanis wrote:
You seem to have some wrong assumptions about the value of mining Technetium. A Tech pos makes 7.2 million ISK per hour. A Mack mining Veldspar in empire makes about 10M/hr last I checked.

So a single mack has to spend just over 17 hours per day mining to match the income. What does it take for the moon to match the effort in man hours?

A 500 man 2-hour CTA will have an opportunity cost of 1,000 man hours. This means that if the moon is threatened at a rate of once every 58 days causing such a CTA, the income and effort will match that of shooting rocks in high sec (plus the effort of running the POS, moving the stuff, selling it etc). Assuming the defense fleet has no losses that is. If it does, you make less and increase the effort by having to rebuild/haul something. At that point, you might as well go mine veld in high as a "corp op".

Doubling the size of the fleet, means having to show up and defend it at a rate of once every 4 months for two hours to break even.

Another comparison:
I have three characters (just one account worth) doing PI. I passively make 2.75 mil an hour "for free with no effort". And I only have the relevant skills to level 4 on all three characters. I would venture the management effort and logistics are comparable. Three accounts would surpass the moon income. Two with perfect skills and a more efficient setup, than what I can be bothered to maintain. The system I am in can probably support up to 8-10 accounts doing so, or ~4 Tech moons worth. I would also wager the number of systems like this far exceeds 500.

We're talking about moon income in the neighborhood of 5.4 bil a month on an alliance level. My tiny insignificant corp makes half that just off the PI taxes.


So how's about an easier way to balance something like this? Good moons, bad planets. Good plantes, bad moons. Suddenly you have relatively balanced resource potential region to region, without something as ludicrous as the suggestion in the OP. Is it a conflict driver? That depends. Do you want to haul in POS fuel? Or take some systems with bad moons, but fuel producing planets? Or maybe a trade deal with your neighbor is in order?

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Ace Uoweme
Republic Military School
Minmatar Republic
#75 - 2013-04-03 01:16:10 UTC
RubyPorto wrote:
You seem to have no understanding of the actual events that that mediocre summary claims to represent.


So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even.

So official site and history, and you're claiming it's all lies?

/popcorn

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#76 - 2013-04-03 02:04:41 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
RubyPorto wrote:
You seem to have no understanding of the actual events that that mediocre summary claims to represent.


So you're saying to the world Evelopedia is lying? EvE has it on it's link bar, so would believe it's official even.

So official site and history, and you're claiming it's all lies?

/popcorn


It's written by volunteers that may not have taken any part in the events that they are writing about.

Even if we ignore the fact that EVElopedia often has wrong or misleading information about objectively measurable game mechanics, they may not be operating with enough information to write a good history book, and they are constrained by their format to writing a summary that leaves lots of things out.

It's like saying: "Here's what I read on the intro section of the WWII Wikipedia page, and that's all there is to know on the subject."

And again, the group that held the most Tech moons ever (at least since the R64 Nerf/Tech buff when Tech started mattering) was the NC. They got their **** kicked in by the DRF which did not own any Tech moons until they took them from the NC.

The CFC owns fewer Tech moons and earns less income per Tech moon than the Northern Coalition did.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ace Uoweme
Republic Military School
Minmatar Republic
#77 - 2013-04-03 03:00:58 UTC
RubyPorto wrote:
It's written by volunteers


And not one Goon among them?

Now that's hard to believe. Just look at the CSM election. If it's not a Goon itself, it's who's aligned and/or paid off.

But you can't have one "volunteer" to work on a wiki?

Ever heard of a dude called Scienceapologist? Read up about him, then understand how and why I don't believe it.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#78 - 2013-04-03 04:40:58 UTC  |  Edited by: RubyPorto
Ace Uoweme wrote:
Read



Sure. When you start demonstrating that you read and understand entire posts before responding to them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Elysium Foxx
Republic Military School
Minmatar Republic
#79 - 2013-04-03 04:59:24 UTC  |  Edited by: Elysium Foxx
I would find it rather amusing if ccp relocated some/all high val moons, and after doing so, they implemented a system where you are unable to mine the moon unless your alliance is affiliated with the DUST corp that holds majority control over the planet the moon orbits.

Huh! Dust becomes relevant - Wtf! But, but......
Lord Zim
Gallente Federation
#80 - 2013-04-03 07:38:02 UTC
I would find it rather amusing when people started whining like mad because nobody plays dust, and the price on anything moongoo-related shot through the roof.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat