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War Decs, Is this system a problem or not

Author
Malak Tarentelle
The Scope
Gallente Federation
#21 - 2013-04-02 23:20:28 UTC  |  Edited by: Malak Tarentelle
Quote:
Could say the same for you....

High

I think 4 provides the best adaptation:

4. exceeding the common degree or measure; strong; intense: high speed; high color.


Using the definition of High as per the dictionary, the security is higher than that of low or null. This is true. But is does not make High Sec safe, it makes it safer.

By undocking you have acepted the terms and conditions that at any point in time you may be aggressed by another player.

Note that the word has a link and that it is cited.

when a war is declared, High by your definition and mine, is not any safer than low
High 1. having a great or considerable extent
One word can have many definitions and one can change that definition as they wish
Yes you have accepted you will/may be agressed. But in high you have also been told the agresser will be swiftly punished. This lead to the art of ganking. A beautiful thing that takes skill. More skill than camping someone in a station, more fun too. but enough with that.
So long, and thanks for all the fish

Benedictio tibi sit, quia morieris tu 

Galan Amarias
Kantian Principle
#22 - 2013-04-02 23:38:56 UTC
Nonsense, in high sec only war targets can shoot you w/o concord, in low everyone can shoot you.

You will find the safest part of eve, docked in any station with contracts and market disabled, though you will still be vulrnable to harsh language so be sure to minimize your chat windows.

As to your suggestin, no. War Decs work as intended.
Ace Uoweme
Republic Military School
Minmatar Republic
#23 - 2013-04-02 23:42:16 UTC
Malak Tarentelle wrote:
we can all agree their are flaws with the war dec system. Some believe one way and some the other. the one thing i noticed is that no one sees the fundamental problem with them.


People do. It turned EvE from the O. K. Corral to Dodge City, complete with a please turn in your guns before entering requirement.

They serve no purpose to tell the truth.

Was in a corp and they were war decced. They didn't seem to understand the purpose of the war dec. They played right into it until the last few days. It was to stall production and they did exactly that...came out with the firepower and all, and the mercs just sat in the station watching the clock. They were so happy to prowl around and act big, meanwhile the bread and butter money went to waste (like I said PvPers think so linearly, all you need to keep them happy is to identify some targets, and like a dog, throw them a bone).

If folks need a isk sink and want some entertainment, ask for some paint for your ships. That at least is more worthwhile than paying for docking games or losing isk.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Vaju Enki
Secular Wisdom
#24 - 2013-04-02 23:57:23 UTC
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

The Tears Must Flow

Malak Tarentelle
The Scope
Gallente Federation
#25 - 2013-04-02 23:59:42 UTC
Vaju Enki wrote:
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

they may not learn, but they sure are loud. Tis a shame

Benedictio tibi sit, quia morieris tu 

Vaju Enki
Secular Wisdom
#26 - 2013-04-03 00:02:17 UTC
Malak Tarentelle wrote:
Vaju Enki wrote:
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

they may not learn, but they sure are loud. Tis a shame


And the more they cry, the more EvE Online grows.

The Tears Must Flow

Ace Uoweme
Republic Military School
Minmatar Republic
#27 - 2013-04-03 01:27:47 UTC
Vaju Enki wrote:
Malak Tarentelle wrote:
Vaju Enki wrote:
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

they may not learn, but they sure are loud. Tis a shame


And the more they cry, the more EvE Online grows.


And guess who are coming over?

The real fight to come is when the very folks you ridicule are the majority, and CCP has to come to some conclusions -- follow the money or lose it.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Din Chao
#28 - 2013-04-03 01:37:47 UTC  |  Edited by: Din Chao
Ace Uoweme wrote:
Vaju Enki wrote:
Malak Tarentelle wrote:
Vaju Enki wrote:
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

they may not learn, but they sure are loud. Tis a shame


And the more they cry, the more EvE Online grows.


And guess who are coming over?

The real fight to come is when the very folks you ridicule are the majority, and CCP has to come to some conclusions -- follow the money or lose it.

If CCP only "followed the money," this game would have been ruined years ago.

Also, I find it odd that a member of a sov-holding nullsec alliance is arguing for a safer high-sec.
Iselsi Custodis
NoxArcana
#29 - 2013-04-03 04:00:37 UTC
I have extensive war dec experience. My "main" when I started playing Eve was an industrialist. After getting tired of constant war decs, and the indy corp I was in with IRL friends never fighting back, I started a combat toon, which eventually became my main, because fighting back introduced me to PVP, and how much fun it can be. With no war dec system, I would never have been introduced to PVP most likely. I probably would be mining and watching paint dry, would have gotten bored, and quit Eve. There are many flaws with OP in my opinion.

Malak Tarentelle wrote:

we can all agree their are flaws with the war dec system. Some believe one way and some the other. the one thing i noticed is that no one sees the fundamental problem with them. You see in other mmos wardecs are used to gain something or to force people to do things. In this mmo war decs are used to either troll, or have a good time.


This is just not true. Sure, some people use it to troll others. Some people do it just for fun. Others, such as mercenary corporations, do it for both fun and as a business model for their corporation. It's not always to troll.

Malak Tarentelle wrote:

The problem is not the system, but high low and null itself. No other game has a system like that.

For how can you have a safe area, that people can be easily killed in.


If you played other MMOs on PVP servers, they do. They have the safe "newbie" areas, and then they have PVP zones.

This has nothing to do with war decs. And is part of the appeal of Eve, at least for me. There is no true safety, anywhere in the game. I can kill people without needing to war dec them, also.

Malak Tarentelle wrote:

10% (or less) faster locking time. If you are at war, you would know who your enemy was, so you can identify them faster

Assoscite identifier: this would let you see things like who they did business with the most, who they fought ect.. because in war you should know this. As such, you would know exactly who to target. Instead of just killing everyone you could be more precise.


Why would you argue that high sec is not safe enough, and then advocate faster locking times? This is counter productive. Also, this is unneeded. I don't always catch my targets, but I don't have a problem with it enough to need faster locking times or vast, unneeded changes to basic mechanics. Want faster lock times? Fly ships with higher scan res.

There are tons of ways of finding this info out. There are ridiculous amounts of out of game tools. When a war dec for any of my old corps went live, my corps always had a member list mailed to them by me with both corp members, known associates, and potential alts, and either before the dec went live, or withing 10 minutes of me logging in.

There is no need for anything here. Would it be nice to have an ingame version of the multitude of out of game tools I utilize to run my intel? Sure, but why have a vast system implemented when it is really not needed? I'd rather have CCP focus their efforts on things that matter more.

Malak Tarentelle wrote:

Radar: finally some sort of tracking thing that can track ships you are at war with within a light year(besides black ops). I know they have agents for that, but in real life we have satellites for that.


I think what you need is an intel officer. No, I am not applying to your corp/alliance. Ever hear of a locater agents? Alt scouts?

Malak Tarentelle wrote:

That is my two cents, i know it may make wars more complex, but such is war irl, and such is EVE. These ideas may be great, or horrible from your standpoint. And i hope that you will tell me what you think in the comments below.


These, all of these ideas, are either already implemented in some fashion, have out of game tools that can be utilized for such purposes, or are unnecessary. Sorry to burst your bubble.

As mentioned in the thread numerous times, you can opt out of wars very easily as well. Quit corp. There are other methods available to stop or prevent decs as well, or to get deccers off your back. (Hire mercs, deny them fights, fight back and kick them so hard in the...... pixels...... that they move on to easier targets. Pay them off. All require something, be it isk, time/organization, well knit corp, combat pilots, etc.
Haulie Berry
#30 - 2013-04-03 04:05:19 UTC
Eve Online is a multiplayer internet spaceship game that intentionally features non-consentual PvP.

Get over it.
Cannibal Kane
Viziam
Amarr Empire
#31 - 2013-04-03 05:48:54 UTC  |  Edited by: Cannibal Kane
This again?

My list grows.

This is what i posted in another similar thread not to long ago.

Cannibal Kane wrote:
Going through this thread I have seen 3 things...

The crowd telling other to go play wow. Stop it
The we want wow crowd... Grow a pair.

And then the crowd that seem to sit on the fence spouting nonsensical ideas about how wars should be. Wether it be goal based or not. And this coming from people that never do wars.

As Vimsy said, I, myself as a player in EVE could prolly be described as an Apex Predator. I say leave the wardec system as it is for now. Right now as broken as some people believe it is it is actually working for me and I know for a fact many others. There are more important things for CCP to work on other than trying cockup another trail by error wardec system. Like they did when the released this system before fixing the glaringly obvious issues.

Yes people can leave corps. Don't care, it their right to do so.
Yes people have ******** allies that add no value to their wars. That is the defender corps own fault
Yes people turtleup or stay logged off. it is a risk you take.. thank you for spending 50mil.. next target.
No CCP does not need to add a reason box or goal item for wars. Especially when my only motive for wars is ISK.

Corp are more than able to defend themselves.... the difference is 99% of them don't want to? Don't know how to? or just dont care when their members get blown up. The issue is not the system... it is the people in that system unable and unwilling to use the tools made available to them to support and help themselves.

On a side note since this is something I got to add.... There are a couple in this thread that has been added to my list.

See you soon.

"Kane is the End Boss of Highsec." -Psychotic Monk

Shao Huang
University of Caille
Gallente Federation
#32 - 2013-04-03 05:56:33 UTC  |  Edited by: Shao Huang
Less than two weeks into the game.

This thread makes me think I might play a while.

edit: I realized this was an opaque statement. Up to the this point this thread began with a reference to Thucydides and ended with a piece of prose that is Nietzschian in its expression of the odd human aesthetic relationship to violence. OK. Still opaque... Ugh

Private sig. Do not read.

Ghazu
#33 - 2013-04-03 06:40:20 UTC
Malak Tarentelle wrote:
Vaju Enki wrote:
Themeparkers never learn... If you don't like sandbox mmo-rpg games, don't play them.

they may not learn, but they sure are loud. Tis a shame

whine louder

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

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