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Why risk versus reward doesn't matter

Author
Mallak Azaria
Caldari Provisions
Caldari State
#101 - 2013-04-02 17:54:38 UTC
Sergeant Acht Scultz wrote:
Alarm clock CTA's??? -really???
Does this really happens in this game and are there really so many idiots doing it?-this community never ceases to amaze me.


It does depending on the alliance & the persons roll within the alliance. It even happens in highsec. It's amazing what people will do to get you safely kicked out of their corp after you awox everyone then AFK cloak in system for the rest of the day.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Murk Paradox
Ministry of War
Amarr Empire
#102 - 2013-04-02 18:45:25 UTC
Jenn aSide wrote:
Murk Paradox wrote:



I think you're missing the point.

It's their game too.


Theirs to destroy? Because that's what happens. It's like how IRL democracy is great till people realize they can just vote themselves money from the treasury....

EVE is slowly losing something important (that the"progessive" types in their short sighted zealotry don't understand is important not just to everyone, but to them specifically). Any suggestion aimed at stemming the tide to bland sameness is met with cry's of "posting in a nerf highsec thread" lol.

In the grand scheme it doesn't matter,there will be other hardcore pvp based games in the future for carebearism (not meaning to invade, infect and decimate (lol) , it's just sad to see it happen to EVE because of a well intentioned drive by it's developers to open up the game to more people.

(For the record, carebearism doesn't mean pro-pve/anti-pvp but rather they urge to be artificially protected from harm).

Exclusivity (such as EVE had in it's 1st 10 years of existence) might not be the best money making idea in an mmo, but it's the reason IRL why Saks 5th Avenue has an order of magnitude fewer stores than Wal-Wart...... Wal-mart is great but every store doesn't need to be Wal-mart.....

Just say no to Wal-EVE.



Yes, their's to destroy.

If you really think they have any more or less say than you do.... you might be playing the wrong game.

You might try to pretend you are doing this for CCP's benefit, but you aren't. You're doing this for your own benefit. Just like everyone else.

Otherwise we'd be in a different subforum discussing this.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Soul Machines
The Initiative.
#103 - 2013-04-02 18:50:51 UTC
Murk Paradox wrote:
Jenn aSide wrote:
Murk Paradox wrote:



I think you're missing the point.

It's their game too.


Theirs to destroy? Because that's what happens. It's like how IRL democracy is great till people realize they can just vote themselves money from the treasury....

EVE is slowly losing something important (that the"progessive" types in their short sighted zealotry don't understand is important not just to everyone, but to them specifically). Any suggestion aimed at stemming the tide to bland sameness is met with cry's of "posting in a nerf highsec thread" lol.

In the grand scheme it doesn't matter,there will be other hardcore pvp based games in the future for carebearism (not meaning to invade, infect and decimate (lol) , it's just sad to see it happen to EVE because of a well intentioned drive by it's developers to open up the game to more people.

(For the record, carebearism doesn't mean pro-pve/anti-pvp but rather they urge to be artificially protected from harm).

Exclusivity (such as EVE had in it's 1st 10 years of existence) might not be the best money making idea in an mmo, but it's the reason IRL why Saks 5th Avenue has an order of magnitude fewer stores than Wal-Wart...... Wal-mart is great but every store doesn't need to be Wal-mart.....

Just say no to Wal-EVE.



Yes, their's to destroy.

If you really think they have any more or less say than you do.... you might be playing the wrong game.

You might try to pretend you are doing this for CCP's benefit, but you aren't. You're doing this for your own benefit. Just like everyone else.

Otherwise we'd be in a different subforum discussing this.


That's really the problem with the way that you think, why communication with your type tends to be impossible.

Where did I say anything about CCP's benefit? I'm not ccp, I'm just a consumer, CCP will do what's best for it.\

Who said I had more say than anyone else? Again, I'm not ccp. I'm offering one man's opinion.

If you would spend less time trying to twist what others post to fit some weird conspiracy-like theory and more time trying to understand what's being communicated, you'd find you would argue less and learn more.


LHA Tarawa
Pator Tech School
Minmatar Republic
#104 - 2013-04-02 18:57:32 UTC  |  Edited by: LHA Tarawa
Jenn aSide wrote:
[
Hardcore players shouldn't have to adapt to non-hardcore BS IN a game advertised as hardcore (which they are STILL doing btw). That's like saying a soccer player in a soccer game should adapt by putting on pads and a helmet and throwing the ball with his hands. Now, if that soccer player were playing football he should do that, but if he's playing SOCCER (my non-U.S. friends will have to forgive the terminology), he should...play soccer.

Their are so many games for Wusses, why not leave ONE pure old school video game alive. Must you types control EVERYTHING



As CCP makes EVE less hardcore, the subscriptions keep increasing.

CCP is a business.

Why can a game not have different ares, some for carebears, like oh... high sec.


And other areas for hard core? Like.. oh,.,,, null.

Why must the hardcore people spend so much time whining about the existence of high sec? If you don't like high sec, go to null.
Caldari Citizen 1897289768188
HOW to PEG SAFETY
#105 - 2013-04-02 19:02:07 UTC
Jenn aSide wrote:
Murk Paradox wrote:
[quote=Jenn aSide][quote=Murk Paradox]


I think you're missing the point.

It's their game too.



Where did I say anything about CCP's benefit? I'm not ccp, I'm just a consumer, CCP will do what's best for it.\




Correct it is CCP's game. Theirs to change, theirs to turn into a theme park, theirs to do with as they wish. I guess they will do what keeps them in business regardless of what the forum warriors think. Why continue with the same old tired troll responses?

Either deal with the changes or move on.
Ace Uoweme
Republic Military School
Minmatar Republic
#106 - 2013-04-02 19:04:08 UTC
Jenn aSide wrote:
But why do you think more "cancer" would be welcomed lol.


The "cancer" are gamers who are truly anti-social (and I don't mean just unfriendly).

The danger here with EvE is this "no holds bar" development philosophy can/does attract some really sick people.

Since they only look out for themselves, they don't even care to look at the bigger issue their actions can cause.

It's that MEMEME, self-entitlement -- forever feed my Id and Ego -- mentality that ruins gameplay MUCH more than any PvEr.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

LHA Tarawa
Pator Tech School
Minmatar Republic
#107 - 2013-04-02 19:13:04 UTC
Ace Uoweme wrote:

The danger here with EvE is this "no holds bar" development philosophy can/does attract some really sick people.



I think you mean "No-holds-barred".

The verb "bar" means to block or prevent. Most organized wrestling sanctioning bodies bar certain holds, such as choke holds. So, no-holds-barred means without restrictions on your tactics or actions.

No holds bar sounds like a drinking establishment that does not allow PDA.
Murk Paradox
Ministry of War
Amarr Empire
#108 - 2013-04-02 19:29:59 UTC  |  Edited by: Murk Paradox
Jenn aSide wrote:
Murk Paradox wrote:
Jenn aSide wrote:
Murk Paradox wrote:



I think you're missing the point.

It's their game too.


Theirs to destroy? Because that's what happens. It's like how IRL democracy is great till people realize they can just vote themselves money from the treasury....

EVE is slowly losing something important (that the"progessive" types in their short sighted zealotry don't understand is important not just to everyone, but to them specifically). Any suggestion aimed at stemming the tide to bland sameness is met with cry's of "posting in a nerf highsec thread" lol.

In the grand scheme it doesn't matter,there will be other hardcore pvp based games in the future for carebearism (not meaning to invade, infect and decimate (lol) , it's just sad to see it happen to EVE because of a well intentioned drive by it's developers to open up the game to more people.

(For the record, carebearism doesn't mean pro-pve/anti-pvp but rather they urge to be artificially protected from harm).

Exclusivity (such as EVE had in it's 1st 10 years of existence) might not be the best money making idea in an mmo, but it's the reason IRL why Saks 5th Avenue has an order of magnitude fewer stores than Wal-Wart...... Wal-mart is great but every store doesn't need to be Wal-mart.....

Just say no to Wal-EVE.



Yes, their's to destroy.

If you really think they have any more or less say than you do.... you might be playing the wrong game.

You might try to pretend you are doing this for CCP's benefit, but you aren't. You're doing this for your own benefit. Just like everyone else.

Otherwise we'd be in a different subforum discussing this.


That's really the problem with the way that you think, why communication with your type tends to be impossible.

Where did I say anything about CCP's benefit? I'm not ccp, I'm just a consumer, CCP will do what's best for it.\

Who said I had more say than anyone else? Again, I'm not ccp. I'm offering one man's opinion.

If you would spend less time trying to twist what others post to fit some weird conspiracy-like theory and more time trying to understand what's being communicated, you'd find you would argue less and learn more.





"your type" and "opinion"....

You're doing it wrong.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Soul Machines
The Initiative.
#109 - 2013-04-02 19:46:27 UTC
LHA Tarawa wrote:



As CCP makes EVE less hardcore, the subscriptions keep increasing.

CCP is a business.


At times I kinda wish they'd never made EVE, if things continue as they have, the EVE Experiment will have failed and everyone will know that "the only way to make any MMO is to cater to the lowest common denominator carebears, to hell with hard core gamers and to hell with quailty".

Quote:

Why can a game not have different ares, some for carebears, like oh... high sec.


And other areas for hard core? Like.. oh,.,,, null.


Because that's no different than having "shards" like almost every other game.

What can't their be one good, quality one world game?

Hell, Why can't their be a place for hard core gamers (EVE) and a Place for carebears (the entire rest of the MMO industry including the upcoming Star Citizen and the already available Star Trek online)?

Quote:

Why must the hardcore people spend so much time whining about the existence of high sec? If you don't like high sec, go to null.


I do live in null, but the economic possibilities of high sec (for me easy as pie incursions and 4/10 farming) are too good to ignore and virtually un-disruptable. It shouldn't be that way, but as long as it is I'll milk it.

The point is why keep advocating that a game change to suit you rather than do what it's traditionally done. Why not go play something you already like rather than swarm to yet another game to water it down (which is why to me carebearism = cancer). We "hard core gamers" don't go to other games and demand hardcore.


Jenn aSide
Soul Machines
The Initiative.
#110 - 2013-04-02 19:47:24 UTC
Murk Paradox wrote:


"your type" and "opinion"....

You're doing it wrong.


I translate that as "you may have a point, but i'm to hidebound to ever admit it".
Jenn aSide
Soul Machines
The Initiative.
#111 - 2013-04-02 19:51:48 UTC  |  Edited by: Jenn aSide
Ace Uoweme wrote:
Jenn aSide wrote:
But why do you think more "cancer" would be welcomed lol.


The "cancer" are gamers who are truly anti-social (and I don't mean just unfriendly).

The danger here with EvE is this "no holds bar" development philosophy can/does attract some really sick people.

Since they only look out for themselves, they don't even care to look at the bigger issue their actions can cause.

It's that MEMEME, self-entitlement -- forever feed my Id and Ego -- mentality that ruins gameplay MUCH more than any PvEr.


PVErs are not the problem,I know, I am one. The entitlement doesn't come from hardcore or even pvp players , it's displayed in the "carebears" expectation of safety even in a game like EVE online, and expectation the as of late CCP has been encouraging.

I'm simply morning the loss of a unique thing. Most of the MMO world is sharded themepark messes. While ccp can deny it all they want, EVE is heading in that general direction. As you can see by this thread, there is no shortage of people happy about that. I think it's a shame and here's hoping for a change in direction one day from CCP that might somehow preserve the traditions and spirit.of one of the few unique video games ever made.
LHA Tarawa
Pator Tech School
Minmatar Republic
#112 - 2013-04-02 19:55:58 UTC
Jenn aSide wrote:
The point is why keep advocating that a game change to suit you rather than do what it's traditionally done. Why not go play something you already like rather than swarm to yet another game to water it down (which is why to me carebearism = cancer). We "hard core gamers" don't go to other games and demand hardcore.



It is YOU that is calling for changes. I like EVE how it is now, for the most part. I'm perfectly happy to see it not change.

You call for change, then lament that people are calling for change?

You still fail to explain why hardcore and carebear can't exist within the same game. Hardcore can go to null and be as hardcore, while carebears can hang in high sec, play an hour or two a night, mostly just trying to be left alone while harvesting some resources.


I still think the attack on high sec is based on the false belief that if high sec did not exist, the people now in high sec would be in low or null being easy targets for you to go hard core on. In reality, if high sec did not exist, those players would not be playing this game, and there would not be ANY more players in null or low for you to grow your EPeen by blowing up their ships in your hard core, few people actually pkay, game you dream of.

Murk Paradox
Ministry of War
Amarr Empire
#113 - 2013-04-02 19:58:10 UTC  |  Edited by: Murk Paradox
Jenn aSide wrote:
LHA Tarawa wrote:



As CCP makes EVE less hardcore, the subscriptions keep increasing.

CCP is a business.


At times I kinda wish they'd never made EVE, if things continue as they have, the EVE Experiment will have failed and everyone will know that "the only way to make any MMO is to cater to the lowest common denominator carebears, to hell with hard core gamers and to hell with quailty".

Quote:

Why can a game not have different ares, some for carebears, like oh... high sec.


And other areas for hard core? Like.. oh,.,,, null.


Because that's no different than having "shards" like almost every other game.

What can't their be one good, quality one world game?

Hell, Why can't their be a place for hard core gamers (EVE) and a Place for carebears (the entire rest of the MMO industry including the upcoming Star Citizen and the already available Star Trek online)?

Quote:

Why must the hardcore people spend so much time whining about the existence of high sec? If you don't like high sec, go to null.


I do live in null, but the economic possibilities of high sec (for me easy as pie incursions and 4/10 farming) are too good to ignore and virtually un-disruptable. It shouldn't be that way, but as long as it is I'll milk it.

The point is why keep advocating that a game change to suit you rather than do what it's traditionally done. Why not go play something you already like rather than swarm to yet another game to water it down (which is why to me carebearism = cancer). We "hard core gamers" don't go to other games and demand hardcore.





Actually, Everquest did it right originally, before Shadows of Luclin and further expansions. All the major targets and loot droppers were world bosses meaning once they were dead, you had 3 days until they respawned.

On a pvp server, that was fantastic. No player cap in your raid, just lag generated from all those pixels were what hurt your progress. Most dps won. Very competitive, very hardcore because before they had graveyeards, you had X amount of time (or a necro with expensive coffins to summon your corpse) to get your corpse and the loot on it, before it rotted forever. Gone from server. Deleted.

That was when Eve first came about. That was a game that was truly hardcore. Had a specific hard-to-get-into dungeon that if you actually summoned and killed the final boss... the sub bosses that were farmed for at the time badass gear... would disappear.

Gone from game on that server.

That's hardcore.

So I get whhere you are coming from, unfortunately, "greed is good" is not only Eve specific =(. But the problem with complaining about something being broken, yet doing it, is proving that it works, not that it's broken.

If it's broken, petition it. Use it, and it's working as intended.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#114 - 2013-04-02 20:00:55 UTC
Jenn aSide wrote:
Murk Paradox wrote:


"your type" and "opinion"....

You're doing it wrong.


I translate that as "you may have a point, but i'm to hidebound to ever admit it".



It means if you have an opinion and wish to voice it and maybe even be listened, try not to beat up the people you want to convince.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

RubyPorto
RubysRhymes
#115 - 2013-04-02 23:10:28 UTC  |  Edited by: RubyPorto
March rabbit wrote:
RubyPorto wrote:
HS does indeed provide protection. The fact that your attacker will lose their ship prevents most attacks that would otherwise happen.

What it doesn't provide is "prevention."

say it to miners who don't tank their hulks.
say it to freighter pilots who get ganked (and will be when Burn Jita NNN will come)
say it to pilots who get ganked "for fun"

yes, CONCORD removes some part of dangers but this is not "protection". This is more "limitation of dangers". It's like speed limit on roads: you still can lose your car on this road. However speed limitation makes is somehow rarer (but totally possible).

Technically protection = prevention of agression + compensation of loss.
High-sec does not provide prevention and does not provide compensation.
So nope, i can't agree that high-sec provides protection.


Quick, what does a Bulletproof Vest provide? Protection.
What's the generic motto of a police force? Protect and Serve.
What's the purpose of the Secret Service Protective detail? To Protect the President.

None of these are preventative agents (the Secret Service has a different part of the structure that does prevention), all of them are referred to as protective. (The US Supreme Court has even ruled on a case saying that the Police have no duty to prevent any specific crime, and thus cannot be held responsible if they fail to do so.)

Concord provides Protection. The Secret Service provides Protection (not one Presidential Assassin or would-be Assassin has gotten away). The Police provide protection (even though a lot of criminals get away wit their crimes). A bulletproof vest provides protection (even though it does nothing to stop someone from shooting you).

March rabbit wrote:

Can't agree.
- NPC farming: better than missions + pirate spawns
- mining: (before the bots) better than in high-sec (ABC and all this stuff) + officer spawns
- exploration: better than in high-sec
- PvP: unlimited thus better
- SOV: not in high-sec
- player owned outposts: not in high-sec (don't forget about taxes for services)
- PI: better than in high-sec + POCOs (lett taxes for you + taxing other people into your wallet)
- ..?

And if we speak about "how better it is and how better it should be" then we need to use some numbers i guess. Without pure numbers this can't be discussed properly.


Ratting: Worse than (maybe on par with) Incursions (esp using similar Equipment/Equipment value). Missions are no longer the comparison point for HS red-cross-shooting income.
Mining: Clearing a hidden belt is similar income to (as Dave pointed out) Scordite. You can't cherry pick in Null the way you can in HS. Also export costs, because (due to the state of Industry in Nullsec) there's no significant local consumption to sell to.
Exploration: Maybe. But 4/10s drop some of the most expensive deadspace items around.
PvP: is a cost, by any economic measurement.
SOV: is a cost. What income do you gain simply from holding Sov?
Outposts: Worse than HS stations, and the Fees are simply removing a cost of living there, at best (they do not create any ISK or material, they just adjust who gets to keep it).
PI: Sure. We'll give Nullsec PI. Well... except factory planets, which are HS or maybe LS.

Come to Nullsec: We have marginally better PI!


March rabbit wrote:
2 years ago i was mining in 0.0. made lots of money. No one even tried to speak "0.0 mining is bad" that days. What happened next?

Maybe ABC came to high-sec? Nope
Maybe megacyte, zydrin, etc... do not needed anymore? Nope

Market. Supply/demand. Reduce supply and you get it more lucrative.

BTW: what about officer/faction/transpost spawns? Do high-sec has better of it? Lol



What happened? The Drone regions got nerfed, eliminating a huge source of highly compressed Low end minerals (also High end minerals, but the way the Industry upgrade system works, that doesn't matter so much). Also M0 drops were eliminated, and Hidden belts were rebalanced to produce more High Ends.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ace Uoweme
Republic Military School
Minmatar Republic
#116 - 2013-04-03 00:00:19 UTC
Murk Paradox wrote:
You might try to pretend you are doing this for CCP's benefit, but you aren't. You're doing this for your own benefit. Just like everyone else.

Otherwise we'd be in a different subforum discussing this.


Actually, general forums are where folks mostly discuss this stuff. I rarely posted on the class and other forums on the WoW/Rift/EQII forums. Everyone who was anyone parked themselves in general.

And I truly don't do it for the politics and headaches it can cause (especially the dogpiles and bait/report games), but do it because I like to play with many people, not more niche numbered games filled with dinosaurs. It's a MMO, it's suppose to be m-a-s-s-i-v-e. It's suppose to support a variety of playstyles.

And I talk about all the issues not just the talking points...then claiming to be "independent".

I'm truly independent. Could n-e-v-e-r be on the powerblocks leash.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Fredfredbug4
The Scope
Gallente Federation
#117 - 2013-04-03 00:20:33 UTC  |  Edited by: Fredfredbug4
Anyone who says there is no risk in nullsec has clearly never been there.

Put it this way, if someone warps into your site and begins to shoot at you, CONCORD isn't there to save you or at the very least get revenge. You're lucky if corp/alliance buddies even show up at all.

In hi-sec people only tend to hunt you down if you are flying something shiny or if there is potential for tears, in nullsec people will hunt you down whether you are an easy kill, hard kill, profitable, or even a waste of time and money.

In hi-sec, there will always be a nice cozy station for you to go to. In null, you might log in to find yourself locked out of your station or unable to warp to it without a likely hood of dying.

In hi-sec you can theoretically farm whatever you do 23/7, null a bunch of baddies may show up and sit around making it unsafe or even suicidal to attempt to make cash. There are other similar things that can cut off your cash flow.

Hi-sec and null-sec both have their dangers, but to say null-sec is safer than hi-sec is just outrageous. Keep in mind I was a total hi-sec mission carebear that carelessly flew around in shiny ships. In the short time I've been in null, I've encountered more dangers than I ever have in hi-sec.

Seriously, to claim that null is safer is silly. You're either trolling or have never left hi-sec in your life. If the latter is true, I suggest conducting business in null like you would in hi-sec. For example, solo mining. Fly over to a belt in your hulk in 0.0 or lower and try afk mining. You will die. Chances are, you will die before you even get to the system you plan on mining in if you fly about like your in hi-sec.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ace Uoweme
Republic Military School
Minmatar Republic
#118 - 2013-04-03 00:36:46 UTC
RubyPorto wrote:
Quick, what does a Bulletproof Vest provide? Protection.


Quick, I think 10001 players in High-Sec could actually use a bulletproof vest (with ceramic plates even), as CONCORD does jack for protection. By the time CONCORD gets to you, you're dead, and the other dude is just waiting for his cheap gank ship to get blown up (he loses nothing, as NPCs don't pod him, either).

If CONCORD really was about protection, they would've been like my dad who was a cop...right there, with a weapon right at the ear of an offender. Move. Dead.

CCP plays musical chairs with CONCORD, because they have an issue of "How do we get them to engage in PvP?". They can't just throw the new players into null in a skills based game (ever wonder why FPS games have gear normalization...now you know). If they're just cannon fodder for the nth time, they won't even stay to finish the trial. No one likes the spawn camp feel.

Personally, from my perspective, to introduce PvP to new players (or hesistent players) is to get them interested. One aspect on the right track are those incursions. It's something they understand, it's much like a raid. Once I learned of the the incursions, I asked, "where's the healing role?" and leveling up a repper. It's something now I understand and do well at. If I find some PvP along the way, it's like Tol Borad.

Faction Warfare is like BGs (except it can ruin standings). If CCP removed the standings penalties folks may engage in it more. If it was fashioned more like missions, even more would participate. I would love to do it, as in WoW I was a Alliance fanboi, and really got into the faction warfare...DIE, HORDE, DIE!

But it has to be in stages and in ways players can understand. Be it a MMO or FPS player.

So this is something for CCP to think about. How much REAL protection do they offer, and how many players they really want subscribed. Because they can just look at the 800lb gorilla in the room for ideas on what's popular 10 years running.

Time is money, friend.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Ace Uoweme
Republic Military School
Minmatar Republic
#119 - 2013-04-03 00:55:51 UTC
Fredfredbug4 wrote:
In hi-sec, there will always be a nice cozy station for you to go to. In null, you might log in to find yourself locked out of your station or unable to warp to it without a likely hood of dying.


I have a newbie alt in null (anyone need a spy???). He rode down there in a shuttle and been sitting there for a couple of years. Was going to biomass him, but he's in juicy territory and pretty darn safe.

The current residents must be beside themselves of a neutral right in their station unaccounted for.

Null has a lot of fighting. You do want backup, but anyone can get in and stay a l-o-n-g time. Just wished I parked some more alts in all of the big alliance regions (can always train them as an cyano alt...). Twisted

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Nexus Day
Lustrevik Trade and Travel Bureau
#120 - 2013-04-03 01:33:13 UTC
Anyone who believes I want to nerf hi sec or support New Order has not followed my previous posts. But knee jerk reactions without research is the way in GD, amirite? People tend to stand too far to one side to recognize when something is in the middle.

And I don't know how what I propose is a nerf of hi sec. Null maintains order their way, more than likely with taxes involved, yet for some reason I can access the same systems in hi free of charge while my freedom is protected...for free. Maybe tax time is getting to me but the concept of benefit without cost seems...odd.