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Dev blog: Odyssey summer expansion: Starbase iterations

First post First post
Author
Chribba
Otherworld Enterprises
Otherworld Empire
#21 - 2013-04-02 15:05:42 UTC
BACON!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Iosue
League of Gentlemen
The Initiative.
#22 - 2013-04-02 15:06:36 UTC
good to see work being started on the POS system. while the listed changes don't affect me all that much (though i am looking forward to accessing all arrays from within the shield), its good to know this is a priority for CCP.
CCP RubberBAND
CCP Engineering Corp
#23 - 2013-04-02 15:07:09 UTC
I'm so excited!

Feel free to poke me on: Twitter

Vigilanta
S0utherN Comfort
#24 - 2013-04-02 15:07:13 UTC  |  Edited by: Vigilanta
Good on the personal storage divisions, but I do suggest you make it so a director can remove members items. so if they go AFK for a week and a pos needs to be taken down you don't have to destroy all there stuff.

EDIT, ADDITIONAL: Without a proper rework of the structuring of corporate roles we are still pretty screwed though. Basically as long as someone has setup rights they can destroy everyone's stuff, this is much better over steal everything I will admit, but we should be able to assign roles on a per system basis, not just globally.
Deamos
Dev Null Development and Holdings
#25 - 2013-04-02 15:07:56 UTC
Looking good, CCP. I do hope, however, that you are planning on bringing the ability to publicly rent our POS Research/Manufacturing Slots. This is my #1 requested POS feature since POS structures were introduced.
Seleene
Body Count Inc.
Mercenary Coalition
#26 - 2013-04-02 15:09:37 UTC  |  Edited by: Seleene
CCP Fozzie wrote:
Big thanks to everyone who has provided us with their Starbase change requests so far and special thanks to the CSM for being extremely helpful at getting your constructive requests to us.


FINALLY we can talk about this stuff we've been doing nothing about!!!!! Big smileCool

Still waiting on LEGOS in space, but this is a good start.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Two step
Aperture Harmonics
#27 - 2013-04-02 15:10:52 UTC
CCP Fozzie wrote:
CCP Goliath wrote:
Sweet blog! Think this one will push you over 5k? Blink


I guess that will depend on whether Starbase users are a small portion of the community or not. Lol


You win this time. I will never catch you in likes

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Oxandrolone
Center for Advanced Studies
Gallente Federation
#28 - 2013-04-02 15:11:20 UTC  |  Edited by: Oxandrolone
After ignoring all your warnings about how some of this may not happen I decided....

This is best feature since forever <3
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#29 - 2013-04-02 15:11:56 UTC
Excellent news.
There's a significant issue I didn't see covered there: corp roles. CUrrently access is limited to everyone, Config Starbase Equipment and Fuel Manager. We need something in between so members can access arrays without also being able to defuel or dismantle the POS.

Glad to finally hear about T3, though I hope you expand that to include Ship Maint bays in capital ships.

As for corp hangars, you possibly should allow security managers to access everyone's stuff, and if a player leaves, the directors should be able to remove items from impound if the space is needed or the POS needs moved or reconfigured, and that player isn't expected back any time soon.

ChromeStriker wrote:
edit: damn

Edit edit:.... wormhole supers???

Not likely, but cap ship maintenance arrays does mean you can store carriers and dreads without needing one maint array per.
Hiram Alexander
State Reprisal
#30 - 2013-04-02 15:12:03 UTC
Excellent changes, thank you!

What I'd love to see next, is the ability of construction facilities to pull materials from storage hangars, and move the finished products to another... When you try to make things like Fuel Blocks, you can only make ridiculously small batches because of space constraints, so my alts inevitably end up tying-up public slots at npc stations that other people could be using.
Sedilis
Lead Farmers
#31 - 2013-04-02 15:12:58 UTC
Five-0 and SuperFriends are in for some serious bro love from the wspace guys at Fanfest in a few weeks :)

Thank you for listening to us on this one. You've made a lot of people very happy today.

Here's to hoping you work something out for personal SMA storage or even access restricted by titles or hanger division.

EvilweaselSA
GoonCorp
Goonswarm Federation
#32 - 2013-04-02 15:13:34 UTC
Vigilanta wrote:
Good on the personal storage divisions, but I do suggest you make it so a director can remove members items. so if they go AFK for a week and a pos needs to be taken down you don't have to destroy all there stuff.

EDIT, ADDITIONAL: Without a proper rework of the structuring of corporate roles we are still pretty screwed though. Basically as long as someone has setup rights they can destroy everyone's stuff, this is much better over steal everything I will admit, but we should be able to assign roles on a per system basis, not just globally.

i agree please allow me to steal tia
Malcanis
Vanishing Point.
The Initiative.
#33 - 2013-04-02 15:15:16 UTC
These changes are a good temporary measure to alleiviate some of the worst aspects of dealing with and living out of POS.

But they're not a substitute for a proper POS rework. Sooner or later that will have to be done.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jireel
Perkone
Caldari State
#34 - 2013-04-02 15:17:50 UTC
Oh god the joy Oops
Silex Vulcanos
Enlightened Industries
Goonswarm Federation
#35 - 2013-04-02 15:18:56 UTC
Chribba wrote:
BACON!

QFT!!

Will definitely be watching this. Can't wait to see how they improve the POS system!

Keep up the good work.Big smile
George K'ntara
The Scope
Gallente Federation
#36 - 2013-04-02 15:19:32 UTC
CCP Fozzie wrote:
CCP Goliath wrote:
Sweet blog! Think this one will push you over 5k? Blink


I guess that will depend on whether Starbase users are a small portion of the community or not. Lol


I bet we can put you over 5k! oh wait...

Keep this up and add a way to make research slots public and I'd setup a POS again.
Deornoth Drake
Vandeo
#37 - 2013-04-02 15:21:39 UTC
First: I like!

And I hope that you don't run into a road block!

Now on to some feedback:
Private Hangars
Quote:
No limit on the number of characters that can use the structure, but storage is limited per character. The exact per-character volume is undecided but we are currently considering a range from 10,000m3 to 40,000m3.


That sounds a bit strange to me. Consider a small corp with 10 pilots, they would end up using 400k m3 of 1'400k m3 (if the volume of the private hangar module corresponds to the corporate hangar module). Hence, a relative number would make more sense to me. Or on the other side, consider a really big corp with 150+ pilots, they would be able to use more that the 1'400k m3. As said it depends on how the total available volume, if there is any at all. And don't forget to link the private hangars in case a POS has two modules. Maybe provide access to the hangars and fuel bays via the POS and increase the size via the modules and let the drones take care of distributing the stuff (e.g. gun ammo).

Swapping and fitting Strategic Cruiser subsystems at a starbase
Will this become possible within carriers, Rorqual, Orcas as well? I hope so!

Accessing starbase arrays from anywhere within the shield
As mentioned before. Let the tower be the central access location for all hangars, so the modules just increase the available size.

As said, I like the changes and look forward to them!
Good luck!
Sedrie
Apple Industries Inc.
#38 - 2013-04-02 15:22:05 UTC
If you were to hang out at your local supermarket, the guys buying bulk quantities of tissues are the wormhole residents after reading this update.

brb, I need to run to the store.
PinkKnife
The Cuddlefish
Ethereal Dawn
#39 - 2013-04-02 15:22:54 UTC
CSAA's? Yes because what the game really needs right now, is more supercaps.

Having a titan in a hole is going to be stupidly ridiculous.
Deathwing Reborn
#40 - 2013-04-02 15:24:07 UTC
I like all the changes except the one where you will lose access to storage at a corp level of individual player.

While I think that it would be nice to have my own hanger and be able to keep it separate from other people, there has been many times when you have to emergency evacuate a POS for any number of reasons and if the corp is unable to move items for other players that might not be able to get on within a certain time frame there will be many tears. It would be nice if CEO / Director still had access in some shape or form to close a POS down. I think the biggest issue comes from not having the space to store items on a personal level to be able to keep access restricted to general corp membership.

Beyond that I love the changes if they can be done.