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Missions & Complexes

 
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NPC Tracking Disruption Feedback

First post
Author
Meghel
SilfMeg Mining and Transportation Co
#281 - 2013-03-03 13:32:35 UTC
Tracking Disruption in some exploration complexes is insane.

I visited an Blood Raider Intelligence Collection Point (http://wiki.eveonline.com/en/wiki/Blood_Raider_Intelligence_Collection_Point) with my Tengu and found that the Imperial Navy Slicer already in site just could not do much.

Almost every ship did Tracking Disruption!

I stole the site as my missiles were not affected at all but my competitor in his gunship was completely helpless.
Sarmatiko
#282 - 2013-03-03 20:36:24 UTC
Turelus wrote:
Sarmatiko wrote:
Guys it's look like CCP made some adjustments to TD strength on Singularity.
I wont say that it has been fixed yet, because there was not enough tests from my side, but changes are definitely positive.
With TD from 3 Arch Blood Raider Cruisers on my Sleipnir optimal/fallof decreasing from 19/69 to 12/55 or so, and I'm still able to hit them.
Diff between TQ and current Sisi client http://pastebin.com/ge6RfkNg

So I think that anyone interested should log-in on Sisi and leave feedback. Maybe this will help deploy this on TQ faster.

Well looks like they're doing something, nice of them to inform us themselves though right? I mean if they say "Hey we want to fix it could you all spare some time to play on Sisi?" I'm pretty sure we all would.

Devs not very active on weekends for obvious reasons Blink
Gell Deraison
Aliastra
Gallente Federation
#283 - 2013-03-05 07:35:19 UTC  |  Edited by: Gell Deraison
I really hope this is getting fixed.
My range gets changed from 130 km fall-off and 97 km optimal range to 43 km fall-off and 32 optimal with only two Plague Lords and I get about four seconds of not being disrupted time before it starts again.
And I could barely hit anything within the fall-off zone because the tracking was so bad.
The range penalty makes it near impossible before even accounting the new tracking values.
:|
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#284 - 2013-03-07 19:12:10 UTC
Back to the first page with you thread!

So any more news on the SISI changes? I logged in yesterday but apparently my nightmare wasn't there an seeing as all the systems in Providence are not upgraded there it's hard to test. What?

Turelus CEO Utassi Security

Sieg oder Valhalla
Steelforge Heavy Industries
#285 - 2013-03-07 23:22:33 UTC
If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions.
PavlikX
Scan Stakan
HOLD MY PROBS
#286 - 2013-03-09 09:33:44 UTC
Well, well. looks ike promise to fix this :censored: in retribution 1.1 failed.
Stiil, my old opinion that CCP shuld turn off this bugged feature, polish it, and only after this return it to the game.
Doctor Ape MD
Imperial Academy
Amarr Empire
#287 - 2013-03-13 18:28:56 UTC  |  Edited by: Doctor Ape MD
I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.

I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening.
Goldlina
Phoenix Connection
Lack of Judgement.
#288 - 2013-03-15 02:05:53 UTC
I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP. Straight PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal. ShockedShockedShocked REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT....Roll So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be.


So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount.
Result: Player will still have to equipe TEs ECT to get there best range/dmg.

Thank you!
Alessia Imchyon
Empirial Mining Inc.
#289 - 2013-03-15 15:54:51 UTC
Sieg oder Valhalla wrote:
If CCP's goal was to make missions more challenging and fun with uber-tracking disruption, they failed. It simply means that I know in certain missions I just won't be able to hit anyone and simply decline those missions.

Exactly. Where is the point of having a Paladin when the NPCs with the highest EM-vulnerability are kind of immune from getting hit by its lasers? X
FapFap McLotionhand
Storm Hunters
#290 - 2013-03-16 09:32:37 UTC
Goldlina wrote:
I have wasted SOOOO much isk in tryen to get a good ship that will allow me to solo in null sec sansha area. The ONLY way to be able to rat anywhere in this area, is with a missle boat. Drone boats are allmost impossible as they LOVE poping the drones right off the bat. Any ship with turrents gets insta-shut-down. There is no killing rats with a turrent. This is a VERY big Glitch/Break in the game. I fitted 2x TE II's and a Tracking Computer II. NOTHING, i still lost over 75% of my Range and Tracking. This is rediculus CCP. Straight PLEASE do not eliminate the TD from the ships, but instead, reduce that by atleast 50-75% of the current amount. I understand you makeing it to where you will atleast have to equipe a TE or TC with script. So leave it like that. BUT you HAVE to reduce the TD of the NPC's. Wasted money on a NAPOC, Nightmare, Abbadon, and the only ship i found with a decent effectivness is a Harby ft with beams and it gets reduced to 4km Optimal. ShockedShockedShocked REALLY? LOL. I have been reduced down to a BC to even rat in belts. With that said, forget useing it in Hub's and havens ECT....Roll So CCP you guys are great about listening to your players, which is the way any well-ran MMO should be.


So what i ask: Lower the amount of TD that the NPC's do by atleast 50-75% of current amount.
Result: Player will still have to equipe TEs ECT to get there best range/dmg.

Thank you!



I rat in a sansha area. I use a drone boat. The only time ships switch aggro is when frigates/cruisers get into their optimal range. The only time you need to worry about battleships hitting sentries is when the wave begins and you are at 0. I personally like to sit at 70km out and kill and i have no issues with the tracking disruption. When doing forsaken hubs there are only 4 tracking disruption rats in each site and they're all in the same wave. I switch to longer range ammo and keep pew pewing then back to antimatter/iridium.

[u]I SPACE, NO ONE CAN HEAR YOU FAP!!!!!!!!! FAPAPFAPFAPFAP[/u]

Cascade Vandiliere
The Scope
Gallente Federation
#291 - 2013-03-16 18:02:34 UTC
So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission?
I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.

I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.

I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.
Goldiiee
Bureau of Astronomical Anomalies
#292 - 2013-03-17 00:56:41 UTC  |  Edited by: Goldiiee
Cascade Vandiliere wrote:
So apart from grabbing a few guildies, how does one do The Blockade as a lvl 2 mission?
I usually roll through lvl 2s but I just can't hit these when I have 3 TDs on me. Even at 70 km, I'm still TD'd.

I just don't get this, even moving in close to less than 1k and stopping, I'm still missing.

I've played 2 months, and if this is balance, I don't need to bother cause these guys should be able to take over everything.

I don't suppose you have tried fitting a web, reducing their Velocity/Angular Velocity should increase your tracking and overcome the tracking disruption enough to compensate. (Note; I haven't tried this I just added a tracking enhancer x 2 and/or Tracking computer x2)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Zenith Gravit
LionGate Enterprises
#293 - 2013-03-17 04:07:00 UTC
Doctor Ape MD wrote:
I recently came back from over a 4 year absence (so I'm basically relearning the game again) and decided to run a 'Sansa Watch' exploration site that I found with my Harbinger. The first pocket went fine, but when I flew into the second pocket I was met with 18 cruisers TDing me at the same time. I was basically able to kill one (primarily with drones), warp out, and repeat for a few hours before I could finally function well enough to clear the area. Within seconds of warping in my lasers were completely ineffective.

I know I'm bad (still re-learning, and was never an expert even 4 years ago), but I was thinking to myself that it was just ridiculous that my T2 fitted BC with good gunnery skills was performing so poorly....and then I saw this thread that at least made me feel like it wasn't all just a 'L2P' issue and that something was really amiss with the incredible amount of TD happening.


I had a similar situating in a complex of the same name. How ever I had the added bonus of the bug where there's no indication of tracking disruption other than looking at the weapon tooltip and missing when I know I should be in range. The range for TD is insane too, I was being disrupted from +50km. Something has to give, it makes turrets all but unusable.
dexington
Caldari Provisions
Caldari State
#294 - 2013-03-18 14:35:51 UTC
This weekend i worked on getting a jump clone in Amarr space, and ran close to 40 primarily Sansha missions to get my standing to the need 8.0.

Having a drone battleship with sentry drones ready, when you can't decline missions, does make it easier. If you have suboptimal drone skills, or can't use T2 drones you can use navy faction drones for a damage boost, just pop the ewar ships and reship into your standard mission boat. If you have decent drone skills it's probably faster just to complete the mission then reships, taking traveling distance and number of reships into account, remember you might have to reship more then once.

The thing that is the most annoying with the tracking disrupting, is that you can't tell at which range you can apply enough damage to kill a battleship or elite cruiser. The weapon optimal range, displayed in the tool tip i pretty useless with the reduced tracking, and even with a tracking computer running tracking scripts you can't hit a battleship at the optimal range it gives you.

I never found a reliable way to tell at what the optimal range for applying damage was, but it seems to be a lot closer to falloff range then optimal range, even with 30% tracking from tracking computer and shooting at battleships.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#295 - 2013-03-26 11:07:11 UTC
Quote:
Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now.

Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here.

Turelus CEO Utassi Security

Sarmatiko
#296 - 2013-03-26 13:46:42 UTC  |  Edited by: Sarmatiko
Turelus wrote:
Quote:
Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now.

Patch today. I'm out of NullSec today to run some Empire errands if others could give me some feedback before I can test things on my own please post here.

We should expect proper fix this time. Previous NPC attribute based change (listed in pastbin from Sisi) was canceled, and TD fixed under the hood.
https://twitter.com/CCP_Fozzie/status/316545408925040640
Jexx Destromath
Red Sky Morning
The Amarr Militia.
#297 - 2013-03-26 14:12:43 UTC  |  Edited by: Jexx Destromath
Has the patch been applied yet? Because im still getting perma-TD'd by sansha cruisers as we speak.

Edit: the TDing seems to have stopped/spread out after about 30 min.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#298 - 2013-03-27 12:43:38 UTC
Just tested the normal sites I would run before TD changes and I have to say I am pretty happy.
There is still going to be a need to change or tweak missions and sites which spawn large numbers.

Turelus CEO Utassi Security

CCP Fozzie
C C P
C C P Alliance
#299 - 2013-04-02 13:10:04 UTC  |  Edited by: CCP Fozzie
Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.

I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Novah Soul
#300 - 2013-04-02 15:09:53 UTC
CCP Fozzie wrote:
Hey guys, as many of you will have noticed the patch last week included a fix for the Tracking disruption issues. NPC tracking disruption should now activate and deactivate just like it did before Retribution. The fact that it now affects falloff as well as optimal since Retribution is intended and separate from the issue that was causing the constant activation.

I'm interested to hear from as many of you who run Sansha missions as possible. How has the tracking disruption situation been over the last week?

It definitely seems to have improved the situation thus far. However, I have yet to get the real monster of a mission, Sansha Blockade. I'm sure other's have and would like to see how that has changed.

A man is known by the quality of his friends. - Lex Luthor